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111 lines
2.6 KiB
C
111 lines
2.6 KiB
C
#include "global.h"
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#include "ground_script.h"
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#include "debug.h"
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#include "memory.h"
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void DeleteGroundEffects(void);
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// size must be 0x1c4
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typedef struct GroundEffect {
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u8 fill0[6];
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s16 unk6;
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s16 unk8;
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s8 unkA;
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u8 fillB[0x1c4 - 0xB];
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} GroundEffect;
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IWRAM_INIT GroundEffect* gGroundEffects = NULL; // size 16 array
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void GroundEffect_Delete(s32);
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const struct GroundScriptHeader *GetGroundScript(s16 a0, DebugLocation *);
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extern DebugLocation gUnknown_8118610;
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extern u8 gUnknown_811861C[];
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extern u8 gUnknown_8118640[];
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s16 GroundEffect_Add(s32 id, const GroundEffectData*, s32 group, s32 sector);
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void AllocGroundEffects()
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{
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s32 index;
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GroundEffect* current;
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gGroundEffects = MemoryAlloc(16 * sizeof(GroundEffect), 6);
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current = gGroundEffects;
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for (index = 0; index < 16; index = (s16) (index + 0x1), current++) {
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current->unk6 = -1;
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}
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DeleteGroundEffects();
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}
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void DeleteGroundEffects(void)
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{
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s32 index;
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GroundEffect* current;
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current = gGroundEffects;
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for (index = 0; index < 16; index = (s16) (index + 0x1), current++) {
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if(current->unk6 != -1)
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GroundEffect_Delete(index);
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}
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}
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void FreeGroundEffects(void)
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{
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DeleteGroundEffects();
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MemoryFree(gGroundEffects);
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gGroundEffects = NULL;
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}
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void GroundEffect_Select(s32 scriptID, s32 group, s32 sector)
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{
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const struct GroundScriptHeader *scriptPtr;
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const struct GroundScriptSector *sectorPtr;
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const struct GroundScriptGroup *groupPtr;
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s32 i;
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s32 size;
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const GroundEffectData *effectData;
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s32 sector_s32;
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s32 group_s32;
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s32 scriptID_s32;
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scriptID_s32 = (s16)scriptID;
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group_s32 = (s16)group;
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sector_s32 = (s8)sector;
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scriptPtr = GetGroundScript(scriptID_s32, &gUnknown_8118610);
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Log('\0',gUnknown_811861C, scriptID_s32, group_s32, sector_s32);
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groupPtr = &scriptPtr->groups[group_s32];
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sectorPtr = &groupPtr->sectors[sector_s32];
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effectData = sectorPtr->effects;
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size = sectorPtr->nEffects;
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for (i = 0; i < size; i++, effectData++)
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{
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GroundEffect_Add(-1,effectData,group_s32,sector_s32);
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}
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}
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void GroundEffect_Cancel(s32 scriptID, s32 sector)
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{
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s32 index;
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GroundEffect *ptr;
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s32 sector_s32;
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s32 scriptID_s32;
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scriptID_s32 = (s16)scriptID;
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sector_s32 = (s8) sector;
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Log('\0',gUnknown_8118640, scriptID_s32);
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index = 0;
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ptr = &gGroundEffects[0];
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for(; index < 0x10; index = (s16)(index + 1), ptr++)
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{
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if((ptr->unk6 != -1) && (ptr->unk8 == scriptID_s32))
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if(sector_s32 < 0 || ptr->unkA == sector_s32)
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GroundEffect_Delete(index);
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}
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}
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