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8237e29a16
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
475 lines
13 KiB
C
475 lines
13 KiB
C
#ifndef GUARD_CONSTANTS_MOVE_H
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#define GUARD_CONSTANTS_MOVE_H
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enum MoveFlags
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{
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MOVE_FLAG_EXISTS = 1 << 0,
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MOVE_FLAG_LINKED = 1 << 1, // This move is linked with the previous move in the Pokémon's moveset.
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MOVE_FLAG_ENABLED = 1 << 2, // Enabled for the AI to use.
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MOVE_FLAG_SET = 1 << 3, // This move can be triggered by pressing L+A instead of having to go to the move menu.
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MOVE_FLAG_LAST_USED = 1 << 4, // The most recent move used by the Pokémon.
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MOVE_FLAG_DISABLED = 1 << 5 // Disabled by an effect like Taunt.
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};
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struct MoveData
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{
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u8 fill0[0x8 - 0x0];
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// Determines the range of moves.
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/* 0x8 */ u16 targetingFlags;
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/* 0xA */ u16 aiTargetingFlags; // The AI consider certain moves to have different range than they actually do.
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/* 0xC */ u8 maxPP;
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/* 0xD */ u8 defaultMoveWeight;
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u8 fillE[0x10 - 0xE];
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// Used by the AI to determine how often to use Spikes.
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// Values exist for all other moves, though they seem to be unused.
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/* 0x10 */ u8 moveUseChance;
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u8 fill11[0x17 - 0x11];
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/* 0x17 */ bool8 cannotHitFrozen; // Used by Status Checker to determine if a move can be used on a frozen target.
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/* 0x18 */ bool8 dealsDirectDamage;
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};
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struct PokemonMove
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{
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u8 moveFlags;
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bool8 sealed;
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u16 moveID;
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u8 pp;
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u8 powerBoost; // How much the move is boosted by Ginsengs.
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};
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enum TargetingFlag
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{
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TARGETING_FLAG_TARGET_OTHER = 0x0,
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TARGETING_FLAG_HEAL_TEAM = 0x1,
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TARGETING_FLAG_SWAP_POSITIONS = 0x2,
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TARGETING_FLAG_ATTACK_ALL = 0x5,
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TARGETING_FLAG_BOOST_TEAM = 0x6,
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TARGETING_FLAG_DONT_USE = 0xF,
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TARGETING_FLAG_TARGET_FRONTAL_CONE = 0x10,
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TARGETING_FLAG_TARGET_AROUND = 0x20,
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TARGETING_FLAG_TARGET_ROOM = 0x30,
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TARGETING_FLAG_TARGET_2_TILES_AHEAD = 0x40,
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TARGETING_FLAG_TARGET_LINE = 0x50,
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TARGETING_FLAG_TARGET_FLOOR = 0x60,
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TARGETING_FLAG_SELF_HEAL = 0x70,
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TARGETING_FLAG_CUT_CORNERS = 0x80,
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TARGETING_FLAG_SET_TRAP = 0x100,
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TARGETING_FLAG_HEAL_HP = 0x200,
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TARGETING_FLAG_HEAL_STATUS = 0x300,
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TARGETING_FLAG_DREAM_EATER = 0x400,
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TARGETING_FLAG_HEAL_ALL = 0x500,
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TARGETING_FLAG_EXPOSE = 0x600,
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};
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enum MoveID
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{
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MOVE_IRON_TAIL = 0x1,
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MOVE_ICE_BALL = 0x2,
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MOVE_YAWN = 0x3,
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MOVE_LOVELY_KISS = 0x4,
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MOVE_NIGHTMARE = 0x5,
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MOVE_MORNING_SUN = 0x6,
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MOVE_VITAL_THROW = 0x7,
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MOVE_DIG = 0x8,
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MOVE_THRASH = 0x9,
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MOVE_SWEET_SCENT = 0xA,
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MOVE_CHARM = 0xB,
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MOVE_RAIN_DANCE = 0xC,
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MOVE_CONFUSE_RAY = 0xD,
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MOVE_HAIL = 0xE,
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MOVE_AROMATHERAPY = 0xF,
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MOVE_BUBBLE = 0x10,
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MOVE_ENCORE = 0x11,
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MOVE_CUT = 0x12,
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MOVE_RAGE = 0x13,
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MOVE_SUPER_FANG = 0x14,
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MOVE_PAIN_SPLIT = 0x15,
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MOVE_TORMENT = 0x16,
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MOVE_STRING_SHOT = 0x17,
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MOVE_SWAGGER = 0x18,
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MOVE_SNORE = 0x19,
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MOVE_HEAL_BELL = 0x1A,
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MOVE_SCREECH = 0x1B,
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MOVE_ROCK_THROW = 0x1C,
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MOVE_ROCK_SMASH = 0x1D,
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MOVE_ROCK_SLIDE = 0x1E,
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MOVE_WEATHER_BALL = 0x1F,
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MOVE_WHIRLPOOL = 0x20,
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MOVE_FAKE_TEARS = 0x21,
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MOVE_SING = 0x22,
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MOVE_SPITE = 0x23,
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MOVE_AIR_CUTTER = 0x24,
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MOVE_SMOKESCREEN = 0x25,
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MOVE_PURSUIT = 0x26,
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MOVE_DOUBLESLAP = 0x27,
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MOVE_MIRROR_MOVE = 0x28,
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MOVE_OVERHEAT = 0x29,
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MOVE_AURORA_BEAM = 0x2A,
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MOVE_MEMENTO = 0x2B,
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MOVE_OCTAZOOKA = 0x2C,
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MOVE_FLATTER = 0x2D,
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MOVE_ASTONISH = 0x2E,
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MOVE_WILL_O_WISP = 0x2F,
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MOVE_RETURN = 0x30,
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MOVE_GRUDGE = 0x31,
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MOVE_STRENGTH = 0x32,
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MOVE_COUNTER = 0x33,
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MOVE_FLAME_WHEEL = 0x34,
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MOVE_FLAMETHROWER = 0x35,
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MOVE_ODOR_SLEUTH = 0x36,
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MOVE_SHARPEN = 0x37,
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MOVE_DOUBLE_TEAM = 0x38,
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MOVE_GUST = 0x39,
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MOVE_HARDEN = 0x3A,
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MOVE_DISABLE = 0x3B,
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MOVE_RAZOR_WIND = 0x3C,
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MOVE_BIDE = 0x3D,
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MOVE_CRUNCH = 0x3E,
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MOVE_BITE = 0x3F,
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MOVE_THUNDER = 0x40,
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MOVE_THUNDERPUNCH = 0x41,
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MOVE_ENDEAVOR = 0x42,
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MOVE_FACADE = 0x43,
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MOVE_KARATE_CHOP = 0x44,
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MOVE_CLAMP = 0x45,
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MOVE_WITHDRAW = 0x46,
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MOVE_CONSTRICT = 0x47,
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MOVE_BRICK_BREAK = 0x48,
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MOVE_ROCK_TOMB = 0x49,
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MOVE_FOCUS_ENERGY = 0x4A,
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MOVE_FOCUS_PUNCH = 0x4B,
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MOVE_GIGA_DRAIN = 0x4C,
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MOVE_REVERSAL = 0x4D,
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MOVE_SMELLINGSALT = 0x4E,
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MOVE_SPORE = 0x4F,
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MOVE_LEECH_LIFE = 0x50,
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MOVE_SLASH = 0x51,
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MOVE_SILVER_WIND = 0x52,
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MOVE_METAL_SOUND = 0x53,
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MOVE_GRASSWHISTLE = 0x54,
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MOVE_TICKLE = 0x55,
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MOVE_SPIDER_WEB = 0x56,
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MOVE_CRABHAMMER = 0x57,
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MOVE_HAZE = 0x58,
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MOVE_MEAN_LOOK = 0x59,
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MOVE_CROSS_CHOP = 0x5A,
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MOVE_OUTRAGE = 0x5B,
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MOVE_LOW_KICK = 0x5C,
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MOVE_ANCIENTPOWER = 0x5D,
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MOVE_SYNTHESIS = 0x5E,
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MOVE_AGILITY = 0x5F,
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MOVE_RAPID_SPIN = 0x60,
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MOVE_ICY_WIND = 0x61,
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MOVE_MIND_READER = 0x62,
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MOVE_COSMIC_POWER = 0x63,
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MOVE_SKY_ATTACK = 0x64,
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MOVE_POWDER_SNOW = 0x65,
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MOVE_FOLLOW_ME = 0x66,
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MOVE_METEOR_MASH = 0x67,
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MOVE_ENDURE = 0x68,
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MOVE_ROLLOUT = 0x69,
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MOVE_SCARY_FACE = 0x6A,
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MOVE_PSYBEAM = 0x6B,
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MOVE_PSYWAVE = 0x6C,
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MOVE_PSYCHIC = 0x6D,
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MOVE_PSYCHO_BOOST = 0x6E,
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MOVE_HYPNOSIS = 0x6F,
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MOVE_UPROAR = 0x70,
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MOVE_WATER_SPOUT = 0x71,
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MOVE_SIGNAL_BEAM = 0x72,
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MOVE_PSYCH_UP = 0x73,
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MOVE_SUBMISSION = 0x74,
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MOVE_RECOVER = 0x75,
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MOVE_EARTHQUAKE = 0x76,
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MOVE_NATURE_POWER = 0x77,
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MOVE_LICK = 0x78,
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MOVE_FLAIL = 0x79,
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MOVE_TAIL_WHIP = 0x7A,
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MOVE_SELFDESTRUCT = 0x7B,
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MOVE_STUN_SPORE = 0x7C,
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MOVE_BIND = 0x7D,
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MOVE_SHADOW_PUNCH = 0x7E,
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MOVE_SHADOW_BALL = 0x7F,
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MOVE_CHARGE = 0x80,
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MOVE_THUNDERBOLT = 0x81,
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MOVE_MIST = 0x82,
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MOVE_FISSURE = 0x83,
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MOVE_EXTREMESPEED = 0x84,
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MOVE_EXTRASENSORY = 0x85,
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MOVE_SAFEGUARD = 0x86,
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MOVE_ABSORB = 0x87,
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MOVE_SKY_UPPERCUT = 0x88,
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MOVE_SKILL_SWAP = 0x89,
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MOVE_SKETCH = 0x8A,
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MOVE_HEADBUTT = 0x8B,
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MOVE_DOUBLE_EDGE = 0x8C,
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MOVE_SANDSTORM = 0x8D,
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MOVE_SAND_ATTACK = 0x8E,
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MOVE_SAND_TOMB = 0x8F,
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MOVE_SPARK = 0x90,
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MOVE_SWIFT = 0x91,
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MOVE_KINESIS = 0x92,
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MOVE_SMOG = 0x93,
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MOVE_GROWTH = 0x94,
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MOVE_SACRED_FIRE = 0x95,
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MOVE_SHEER_COLD = 0x96,
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MOVE_SOLARBEAM = 0x97,
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MOVE_SONICBOOM = 0x98,
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MOVE_FLY = 0x99,
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MOVE_TACKLE = 0x9A,
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MOVE_EXPLOSION = 0x9B,
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MOVE_DIVE = 0x9C,
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MOVE_FIRE_BLAST = 0x9D,
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MOVE_WATERFALL = 0x9E,
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MOVE_MUDDY_WATER = 0x9F,
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MOVE_STOCKPILE = 0xA0,
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MOVE_SLAM = 0xA1,
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MOVE_TWISTER = 0xA2,
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MOVE_BULLET_SEED = 0xA3,
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MOVE_TWINEEDLE = 0xA4,
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MOVE_SOFTBOILED = 0xA5,
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MOVE_EGG_BOMB = 0xA6,
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MOVE_FAINT_ATTACK = 0xA7,
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MOVE_BARRAGE = 0xA8,
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MOVE_MINIMIZE = 0xA9,
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MOVE_SEISMIC_TOSS = 0xAA,
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MOVE_SUPERSONIC = 0xAB,
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MOVE_TAUNT = 0xAC,
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MOVE_MOONLIGHT = 0xAD,
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MOVE_PECK = 0xAE,
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MOVE_ARM_THRUST = 0xAF,
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MOVE_HORN_ATTACK = 0xB0,
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MOVE_HORN_DRILL = 0xB1,
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MOVE_WING_ATTACK = 0xB2,
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MOVE_AERIAL_ACE = 0xB3,
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MOVE_ICICLE_SPEAR = 0xB4,
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MOVE_SWORDS_DANCE = 0xB5,
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MOVE_VINE_WHIP = 0xB6,
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MOVE_CONVERSION = 0xB7,
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MOVE_CONVERSION_2 = 0xB8,
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MOVE_HELPING_HAND = 0xB9,
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MOVE_IRON_DEFENSE = 0xBA,
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MOVE_TELEPORT = 0xBB,
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MOVE_THUNDERSHOCK = 0xBC,
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MOVE_SHOCK_WAVE = 0xBD,
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MOVE_QUICK_ATTACK = 0xBE,
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MOVE_SWEET_KISS = 0xBF,
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MOVE_THUNDER_WAVE = 0xC0,
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MOVE_ZAP_CANNON = 0xC1,
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MOVE_BLOCK = 0xC2,
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MOVE_HOWL = 0xC3,
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MOVE_POISON_GAS = 0xC4,
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MOVE_TOXIC = 0xC5,
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MOVE_POISON_FANG = 0xC6,
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MOVE_POISONPOWDER = 0xC7,
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MOVE_POISON_STING = 0xC8,
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MOVE_SPIKE_CANNON = 0xC9,
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MOVE_ACID_ARMOR = 0xCA,
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MOVE_TAKE_DOWN = 0xCB,
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MOVE_JUMP_KICK = 0xCC,
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MOVE_BOUNCE = 0xCD,
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MOVE_HI_JUMP_KICK = 0xCE,
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MOVE_TRI_ATTACK = 0xCF,
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MOVE_DRAGON_CLAW = 0xD0,
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MOVE_TRICK = 0xD1,
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MOVE_TRIPLE_KICK = 0xD2,
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MOVE_DRILL_PECK = 0xD3,
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MOVE_MUD_SPORT = 0xD4,
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MOVE_MUD_SLAP = 0xD5,
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MOVE_THIEF = 0xD6,
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MOVE_AMNESIA = 0xD7,
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MOVE_NIGHT_SHADE = 0xD8,
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MOVE_GROWL = 0xD9,
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MOVE_SLACK_OFF = 0xDA,
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MOVE_SURF = 0xDB,
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MOVE_ROLE_PLAY = 0xDC,
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MOVE_NEEDLE_ARM = 0xDD,
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MOVE_DOUBLE_KICK = 0xDE,
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MOVE_SUNNY_DAY = 0xDF,
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MOVE_LEER = 0xE0,
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MOVE_WISH = 0xE1,
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MOVE_FAKE_OUT = 0xE2,
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MOVE_SLEEP_TALK = 0xE3,
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MOVE_PAY_DAY = 0xE4,
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MOVE_ASSIST = 0xE5,
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MOVE_HEAT_WAVE = 0xE6,
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MOVE_SLEEP_POWDER = 0xE7,
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MOVE_REST = 0xE8,
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MOVE_INGRAIN = 0xE9,
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MOVE_CONFUSION = 0xEA,
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MOVE_BODY_SLAM = 0xEB,
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MOVE_SWALLOW = 0xEC,
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MOVE_CURSE = 0xED,
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MOVE_FRENZY_PLANT = 0xEE,
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MOVE_HYDRO_CANNON = 0xEF,
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MOVE_HYDRO_PUMP = 0xF0,
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MOVE_HYPER_VOICE = 0xF1,
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MOVE_HYPER_BEAM = 0xF2,
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MOVE_SUPERPOWER = 0xF3,
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MOVE_STEEL_WING = 0xF4,
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MOVE_SPIT_UP = 0xF5,
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MOVE_DYNAMICPUNCH = 0xF6,
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MOVE_GUILLOTINE = 0xF7,
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MOVE_VICEGRIP = 0xF8,
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MOVE_KNOCK_OFF = 0xF9,
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MOVE_POUND = 0xFA,
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MOVE_RAZOR_LEAF = 0xFB,
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MOVE_BATON_PASS = 0xFC,
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MOVE_PETAL_DANCE = 0xFD,
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MOVE_SPLASH = 0xFE,
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MOVE_BUBBLEBEAM = 0xFF,
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MOVE_DOOM_DESIRE = 0x100,
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MOVE_BELLY_DRUM = 0x101,
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MOVE_BARRIER = 0x102,
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MOVE_LIGHT_SCREEN = 0x103,
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MOVE_SCRATCH = 0x104,
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MOVE_HYPER_FANG = 0x105,
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MOVE_EMBER = 0x106,
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MOVE_SECRET_POWER = 0x107,
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MOVE_DIZZY_PUNCH = 0x108,
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MOVE_BULK_UP = 0x109,
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MOVE_IMPRISON = 0x10A,
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MOVE_FEATHERDANCE = 0x10B,
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MOVE_WHIRLWIND = 0x10C,
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MOVE_BEAT_UP = 0x10D,
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MOVE_BLIZZARD = 0x10E,
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MOVE_STOMP = 0x10F,
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MOVE_BLAST_BURN = 0x110,
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MOVE_FLASH = 0x111,
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MOVE_TEETER_DANCE = 0x112,
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MOVE_CRUSH_CLAW = 0x113,
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MOVE_BLAZE_KICK = 0x114,
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MOVE_PRESENT = 0x115,
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MOVE_ERUPTION = 0x116,
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MOVE_SLUDGE = 0x117,
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MOVE_SLUDGE_BOMB = 0x118,
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MOVE_GLARE = 0x119,
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MOVE_TRANSFORM = 0x11A,
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MOVE_POISON_TAIL = 0x11B,
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MOVE_ROAR = 0x11C,
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MOVE_BONE_RUSH = 0x11D,
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MOVE_CAMOUFLAGE = 0x11E,
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MOVE_COVET = 0x11F,
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MOVE_TAIL_GLOW = 0x120,
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MOVE_BONE_CLUB = 0x121,
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MOVE_BONEMERANG = 0x122,
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MOVE_FIRE_SPIN = 0x123,
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MOVE_FIRE_PUNCH = 0x124,
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MOVE_PERISH_SONG = 0x125,
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MOVE_WRAP = 0x126,
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MOVE_SPIKES = 0x127,
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MOVE_MAGNITUDE = 0x128,
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MOVE_MAGICAL_LEAF = 0x129,
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MOVE_MAGIC_COAT = 0x12A,
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MOVE_MUD_SHOT = 0x12B,
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MOVE_MACH_PUNCH = 0x12C,
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MOVE_PROTECT = 0x12D,
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MOVE_DEFENSE_CURL = 0x12E,
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MOVE_ROLLING_KICK = 0x12F,
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MOVE_SUBSTITUTE = 0x130,
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MOVE_DETECT = 0x131,
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MOVE_PIN_MISSILE = 0x132,
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MOVE_WATER_SPORT = 0x133,
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MOVE_WATER_GUN = 0x134,
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MOVE_MIST_BALL = 0x135,
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MOVE_WATER_PULSE = 0x136,
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MOVE_FURY_ATTACK = 0x137,
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MOVE_FURY_SWIPES = 0x138,
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MOVE_DESTINY_BOND = 0x139,
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MOVE_FALSE_SWIPE = 0x13A,
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MOVE_FORESIGHT = 0x13B,
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MOVE_MIRROR_COAT = 0x13C,
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MOVE_FUTURE_SIGHT = 0x13D,
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MOVE_MILK_DRINK = 0x13E,
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MOVE_CALM_MIND = 0x13F,
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MOVE_MEGA_DRAIN = 0x140,
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MOVE_MEGA_KICK = 0x141,
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MOVE_MEGA_PUNCH = 0x142,
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MOVE_MEGAHORN = 0x143,
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MOVE_HIDDEN_POWER = 0x144,
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MOVE_METAL_CLAW = 0x145,
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MOVE_ATTRACT = 0x146,
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MOVE_MIMIC = 0x147,
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MOVE_FRUSTRATION = 0x148,
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MOVE_LEECH_SEED = 0x149,
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MOVE_METRONOME = 0x14A,
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MOVE_DREAM_EATER = 0x14B,
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MOVE_ACID = 0x14C,
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MOVE_MEDITATE = 0x14D,
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MOVE_SNATCH = 0x14E,
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MOVE_LUSTER_PURGE = 0x14F,
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MOVE_LEAF_BLADE = 0x150,
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MOVE_RECYCLE = 0x151,
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MOVE_REFLECT = 0x152,
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MOVE_REFRESH = 0x153,
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MOVE_REVENGE = 0x154,
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MOVE_DRAGON_RAGE = 0x155,
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MOVE_DRAGONBREATH = 0x156,
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MOVE_DRAGON_DANCE = 0x157,
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MOVE_ICE_PUNCH = 0x158,
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MOVE_ICE_BEAM = 0x159,
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MOVE_FURY_CUTTER = 0x15A,
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MOVE_COMET_PUNCH = 0x15B,
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MOVE_SKULL_BASH = 0x15C,
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MOVE_LOCK_ON = 0x15D,
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MOVE_ROCK_BLAST = 0x15E,
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MOVE_COTTON_SPORE = 0x15F,
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MOVE_STRUGGLE = 0x160,
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MOVE_AEROBLAST = 0x161,
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MOVE_VOLT_TACKLE = 0x162,
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MOVE_REGULAR_ATTACK = 0x163,
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MOVE_WIDE_SLASH = 0x168,
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MOVE_EXCAVATE = 0x169, // Unused
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MOVE_SPIN_SLASH = 0x16A, // Unused
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// Orb effects
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MOVE_SEE_TRAP = 0x16B,
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MOVE_TAKEAWAY = 0x16C,
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MOVE_REBOUND = 0x16D,
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MOVE_BLOOP_SLASH = 0x16E,
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MOVE_SWITCHER = 0x16F,
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MOVE_BLOWBACK = 0x170,
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MOVE_WARP = 0x171,
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MOVE_TRANSFER = 0x172,
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MOVE_SLOW_DOWN = 0x173,
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MOVE_SPEED_BOOST = 0x174,
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MOVE_SEARCHLIGHT = 0x175,
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MOVE_PETRIFY = 0x176,
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MOVE_STAY_AWAY = 0x177,
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MOVE_POUNCE = 0x178,
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MOVE_TRAWL = 0x179,
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MOVE_CLEANSE = 0x17A,
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MOVE_OBSERVER = 0x17B,
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|
MOVE_DECOY_MAKER = 0x17C,
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|
MOVE_SIESTA = 0x17D,
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|
MOVE_TOTTER = 0x17E,
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|
MOVE_TWO_EDGE = 0x17F,
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|
MOVE_NO_MOVE = 0x180,
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|
MOVE_ESCAPE = 0x181,
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|
MOVE_SCAN = 0x182,
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|
MOVE_POWER_EARS = 0x183,
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MOVE_DROUGHT = 0x184,
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|
MOVE_TRAP_BUSTER = 0x185,
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|
MOVE_WILD_CALL = 0x186,
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|
MOVE_INVISIFY = 0x187,
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|
MOVE_ONE_SHOT = 0x188,
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|
MOVE_HP_GAUGE = 0x189,
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|
MOVE_VACUUM_CUT = 0x18A,
|
|
MOVE_REVIVER = 0x18B,
|
|
MOVE_SHOCKER = 0x18C,
|
|
MOVE_ECHO = 0x18D,
|
|
MOVE_FAMISH = 0x18E,
|
|
MOVE_ONE_ROOM = 0x18F,
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|
MOVE_FILL_IN = 0x190,
|
|
MOVE_TRAPPER = 0x191,
|
|
MOVE_POSSESS = 0x192,
|
|
MOVE_ITEMIZE = 0x193,
|
|
MOVE_HURL = 0x196,
|
|
MOVE_MOBILE = 0x197,
|
|
MOVE_ITEM_TOSS = 0x198,
|
|
MOVE_SEE_STAIRS = 0x199,
|
|
MOVE_LONG_TOSS = 0x19A,
|
|
MOVE_PIERCE = 0x19B
|
|
};
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|
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|
#endif
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