Files
pmd-red/src/pokemon.c
T
2025-03-05 12:41:32 +01:00

1438 lines
36 KiB
C

#include "global.h"
#include "globaldata.h"
#include "pokemon.h"
#include "code_800D090.h"
#include "code_8097DD0.h"
#include "constants/colors.h"
#include "constants/monster.h"
#include "constants/tactic.h"
#include "decompress.h"
#include "file_system.h"
#include "pokemon_3.h"
#include "text_util.h"
#include "moves.h"
#include "friend_area.h"
#include "exclusive_pokemon.h"
#include "cpu.h"
extern struct FileArchive gSystemFileArchive;
static EWRAM_DATA MonsterDataEntry *gMonsterParameters = {0};
static EWRAM_DATA OpenedFile *gMonsterParametersFile = {0};
static EWRAM_DATA SpriteOAM gShadowSprites[3] = {0};
static EWRAM_DATA unkStruct_203B45C gRecruitedPokemon = {0};
static EWRAM_DATA u16 gLevelCurrentPokeId = {0};
UNUSED static EWRAM_DATA u16 unused_data[3] = {0};
static EWRAM_DATA LevelData gLevelCurrentData[0x64] = {0};
EWRAM_INIT unkStruct_203B45C *gRecruitedPokemonRef = {NULL};
struct unkStruct_8107654 {
s16 species;
s32 unk4;
};
ALIGNED(4) static const char sMonsterParameterFileName[] = "monspara";
ALIGNED(4) static const char gUnknown_8107600[] = _("{color YELLOW_RAW}%s{reset}");
ALIGNED(4) static const char gUnknown_8107608[] = _("{color CYAN_RAW}%s{reset}");
ALIGNED(4) static const char gUnownLetters[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ!?";
ALIGNED(4) static const char gUnknown_8107630[] = "%s%c";
ALIGNED(4) static const char gUnknown_8107638[] = "%s";
ALIGNED(4) static const char gUnknown_810763C[] = _("{color}%c%s{reset}");
static const u8 gUnknown_8107645[12] = {0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
extern s16 gFrenzyPlantIQReq; // 0x14d
extern s16 gHydroCannonIQReq; // 0x14d
extern s16 gBlastBurnIQReq; // 0x14d
extern s16 gVoltTackleIQReq; // 0x14d
extern char* gFormattedStatusNames[];
extern int sprintf(char *, const char *, ...);
extern u32 ReturnIntFromChar(u8 r0);
extern void xxx_pokemon2_to_pokemonstruct_808DF44(PokemonStruct1*, PokemonStruct2*);
void LoadMonsterParameters(void)
{
gRecruitedPokemonRef = &gRecruitedPokemon;
gMonsterParametersFile = OpenFileAndGetFileDataPtr(sMonsterParameterFileName, &gSystemFileArchive);
gMonsterParameters = (MonsterDataEntry *)gMonsterParametersFile->data;
gLevelCurrentPokeId = 0;
}
unkStruct_203B45C *GetRecruitedPokemon(void)
{
return &gRecruitedPokemon;
}
void InitializeRecruitedPokemon(void)
{
s32 index;
for(index = 0; index < NUM_MONSTERS; index++)
{
gRecruitedPokemonRef->pokemon[index].unk0 = 0;
}
for(index = 0; index < 4; index++)
{
gRecruitedPokemonRef->pokemon2[index].unk0 = 0;
}
for(index = 0; index < MAX_TEAM_MEMBERS; index++)
{
gRecruitedPokemonRef->team[index].speciesNum = 0;
gRecruitedPokemonRef->team[index].unk0 = 0;
}
}
void sub_808CE74(s16 _species, bool32 _isLeader, u8* name)
{
struct PokemonStruct1 pokemon;
u8 name_buffer[20];
u32 friendArea;
s32 i;
s32 species = _species;
bool8 isLeader = _isLeader;
pokemon.unk0 = 3;
if (isLeader) {
pokemon.isTeamLeader = TRUE;
pokemon.dungeonLocation.id = DUNGEON_JOIN_LOCATION_LEADER;
}
else {
pokemon.isTeamLeader = FALSE;
pokemon.dungeonLocation.id = DUNGEON_JOIN_LOCATION_PARTNER;
}
pokemon.level = 1;
pokemon.pokeHP = GetBaseHP(species);
pokemon.offense.att[0] = GetBaseOffensiveStat(species, 0);
pokemon.offense.att[1] = GetBaseOffensiveStat(species, 1);
pokemon.offense.def[0] = GetBaseDefensiveStat(species, 0);
pokemon.offense.def[1] = GetBaseDefensiveStat(species, 1);
pokemon.IQ = 1;
pokemon.unkC[0].level = 0;
pokemon.unkC[1].level = 0;
SetDefaultIQSkills(&pokemon.IQSkills, FALSE);
pokemon.speciesNum = species;
pokemon.heldItem.id = ITEM_NOTHING;
pokemon.heldItem.quantity = 0;
pokemon.currExp = 0;
pokemon.tacticIndex = TACTIC_LETS_GO_TOGETHER;
pokemon.dungeonLocation.floor = 0;
sub_808E490(pokemon.moves, species);
if (name == NULL) {
CopyMonsterNameToBuffer(name_buffer, species);
BoundedCopyStringtoBuffer(pokemon.name, name_buffer, POKEMON_NAME_LENGTH);
}
else {
s32 j;
for (j = 0; j < POKEMON_NAME_LENGTH; j++) {
pokemon.name[j] = name[j];
}
}
friendArea = gMonsterParameters[species].friendArea;
for (i = 0; i < NUM_MONSTERS; i++) {
if (!PokemonFlag1(&gRecruitedPokemonRef->pokemon[i])) {
u8 speciesFriendArea = sub_80923D4(i);
if (speciesFriendArea == friendArea) {
gRecruitedPokemonRef->pokemon[i] = pokemon;
gFriendAreas[speciesFriendArea] = TRUE;
sub_80980B4(species);
break;
}
}
}
}
void sub_808CFD0(PokemonStruct1 *pokemon, s16 _species, u8* name, u32 _itemID, DungeonLocation *location, u16 *moveID)
{
u8 name_buffer[20];
s32 i;
s32 species = _species;
u8 itemID = _itemID;
pokemon->unk0 = 1;
pokemon->isTeamLeader = 0;
pokemon->level = 1;
pokemon->pokeHP = GetBaseHP(species);
pokemon->offense.att[0] = GetBaseOffensiveStat(species, 0);
pokemon->offense.att[1] = GetBaseOffensiveStat(species, 1);
pokemon->offense.def[0] = GetBaseDefensiveStat(species, 0);
pokemon->offense.def[1] = GetBaseDefensiveStat(species, 1);
pokemon->speciesNum = species;
xxx_init_helditem_8090B08(&pokemon->heldItem, itemID);
pokemon->currExp = 0;
pokemon->tacticIndex = TACTIC_LETS_GO_TOGETHER;
pokemon->IQ = 1;
pokemon->dungeonLocation = *location;
pokemon->unkC[0].level = 0;
pokemon->unkC[1].level = 0;
SetDefaultIQSkills(&pokemon->IQSkills, FALSE);
if(moveID != NULL)
{
for(i = 0; i < MAX_MON_MOVES; i++)
{
if(moveID[i] != 0)
{
InitZeroedPPPokemonMove(&pokemon->moves[i], moveID[i]);
}
else
{
pokemon->moves[i].moveFlags = 0;
}
}
}
else
{
sub_808E490(pokemon->moves, species);
}
if (name == NULL) {
CopyMonsterNameToBuffer(name_buffer, species);
BoundedCopyStringtoBuffer(pokemon->name, name_buffer, POKEMON_NAME_LENGTH);
}
else {
s32 j;
for (j = 0; j < POKEMON_NAME_LENGTH; j++) {
pokemon->name[j] = name[j];
}
}
}
void sub_808D0D8(PokemonStruct1 *pokemon)
{
pokemon->level = 1;
pokemon->pokeHP = GetBaseHP(pokemon->speciesNum);
pokemon->offense.att[0] = GetBaseOffensiveStat(pokemon->speciesNum, 0);
pokemon->offense.att[1] = GetBaseOffensiveStat(pokemon->speciesNum, 1);
pokemon->offense.def[0] = GetBaseDefensiveStat(pokemon->speciesNum, 0);
pokemon->offense.def[1] = GetBaseDefensiveStat(pokemon->speciesNum, 1);
pokemon->currExp = 0;
pokemon->tacticIndex = TACTIC_LETS_GO_TOGETHER;
pokemon->IQ = 1;
SetDefaultIQSkills(&pokemon->IQSkills, FALSE);
sub_808E490(pokemon->moves, pokemon->speciesNum);
}
void sub_808D144(PokemonStruct1 *pokemon, struct unkStruct_808D144 *r1)
{
s32 i;
pokemon->unk0 = 1;
pokemon->isTeamLeader = FALSE;
pokemon->level = r1->level;
pokemon->pokeHP = r1->pokeHP;
pokemon->offense.att[0] = r1->offenseAtk[0];
pokemon->offense.att[1] = r1->offenseAtk[1];
pokemon->offense.def[0] = r1->offenseDef[0];
pokemon->offense.def[1] = r1->offenseDef[1];
pokemon->speciesNum = r1->speciesNum;
xxx_init_helditem_8090B08(&pokemon->heldItem, r1->itemID);
pokemon->currExp = r1->currExp;
pokemon->tacticIndex = TACTIC_LETS_GO_TOGETHER;
pokemon->IQ = r1->IQ;
pokemon->dungeonLocation = r1->dungeonLocation;
pokemon->unkC[0].level = 0;
pokemon->unkC[1].level = 0;
SetDefaultIQSkills(&pokemon->IQSkills, FALSE);
for(i = 0; i < MAX_MON_MOVES; i++)
{
if(r1->moveID[i] != 0)
{
InitZeroedPPPokemonMove(&pokemon->moves[i], r1->moveID[i]);
}
else
{
pokemon->moves[i].moveFlags = 0;
}
}
for(i = 0; i < POKEMON_NAME_LENGTH; i++)
{
pokemon->name[i] = r1->name[i];
}
}
PokemonStruct1 *sub_808D1DC(PokemonStruct1 *pokemon)
{
u32 friendArea;
s32 i;
s32 species = pokemon->speciesNum;
friendArea = gMonsterParameters[species].friendArea;
if(!gFriendAreas[friendArea]) return NULL;
for (i = 0; i < NUM_MONSTERS; i++) {
if (!PokemonFlag1(&gRecruitedPokemonRef->pokemon[i])) {
u8 speciesFriendArea = sub_80923D4(i);
if (speciesFriendArea == friendArea) {
gRecruitedPokemonRef->pokemon[i] = *pokemon;
gRecruitedPokemonRef->pokemon[i].unk0 &= 0xbfff;
sub_80980B4(pokemon->speciesNum);
return &gRecruitedPokemonRef->pokemon[i];
}
}
}
return NULL;
}
PokemonStruct1 *sub_808D278(s16 species, PokemonStruct1 *pokemon)
{
u32 friendArea;
s32 i;
friendArea = gMonsterParameters[species].friendArea;
if(!gFriendAreas[friendArea]) return NULL;
for (i = 0; i < NUM_MONSTERS; i++) {
if (!PokemonFlag1(&gRecruitedPokemonRef->pokemon[i])) {
u8 speciesFriendArea = sub_80923D4(i);
if (speciesFriendArea == friendArea) {
return &gRecruitedPokemonRef->pokemon[i];
}
}
}
return NULL;
}
PokemonStruct1 *sub_808D2E8(s32 species, u8 *name, u32 _itemID, DungeonLocation *location, u16 *moveID)
{
PokemonStruct1 pokemon;
sub_808CFD0(&pokemon, species, name, (u8)_itemID, location, moveID);
return sub_808D1DC(&pokemon);
}
void sub_808D31C(PokemonStruct1 *param_1)
{
if ((!IsMonTeamLeader(param_1)) && !IsMonPartner(param_1))
param_1->unk0 = 0;
}
PokemonStruct1 * GetPlayerPokemonStruct(void)
{
s32 index;
for(index = 0; index < NUM_MONSTERS; index++)
{
if(((PokemonFlag1(&gRecruitedPokemonRef->pokemon[index])))){
if(IsMonTeamLeader(&gRecruitedPokemonRef->pokemon[index])) {
return &gRecruitedPokemonRef->pokemon[index];
}
}
}
return NULL;
}
PokemonStruct1 * sub_808D378(void)
{
s32 index;
for(index = 0; index < NUM_MONSTERS; index++)
{
if(((PokemonFlag1(&gRecruitedPokemonRef->pokemon[index])))){
if(IsMonPartner(&gRecruitedPokemonRef->pokemon[index])) {
return &gRecruitedPokemonRef->pokemon[index];
}
}
}
return NULL;
}
PokemonStruct1 * sub_808D3BC(void)
{
s32 index;
for (index = 0; index < NUM_MONSTERS; index++) {
if (PokemonFlag1(&gRecruitedPokemonRef->pokemon[index])
&& (gRecruitedPokemonRef->pokemon[index].dungeonLocation.id == DUNGEON_JOIN_LOCATION_LEADER))
{
return &gRecruitedPokemonRef->pokemon[index];
}
}
return NULL;
}
PokemonStruct1 * sub_808D3F8(void)
{
s32 index;
for (index = 0; index < NUM_MONSTERS; index++) {
if (PokemonFlag1(&gRecruitedPokemonRef->pokemon[index])
&& (gRecruitedPokemonRef->pokemon[index].dungeonLocation.id == DUNGEON_JOIN_LOCATION_PARTNER))
{
return &gRecruitedPokemonRef->pokemon[index];
}
}
return NULL;
}
PokemonStruct1 * sub_808D434(s16 species, s32 param_2)
{
PokemonStruct1 *pokeStruct;
s32 index;
s32 counter;
s32 species_s32 = species;
pokeStruct = gRecruitedPokemonRef->pokemon;
counter = 0;
for(index = 0; index < NUM_MONSTERS; index++, pokeStruct++)
{
if(((PokemonFlag1(pokeStruct)) && (pokeStruct->speciesNum == species_s32))) {
if (counter == param_2)
return pokeStruct;
counter++;
}
}
return NULL;
}
s32 GetFriendSum_808D480(void)
{
s32 index;
s32 count;
PokemonStruct1 *pokeStruct;
pokeStruct = gRecruitedPokemonRef->pokemon;
count = 0;
for(index = 0; index < NUM_MONSTERS; index++, pokeStruct++)
{
if(PokemonFlag1(pokeStruct)){
count++;
}
}
return count;
}
bool8 sub_808D4B0(void)
{
s32 index;
PokemonStruct1 *pokeStruct;
bool8 flag;
pokeStruct = gRecruitedPokemonRef->pokemon;
flag = FALSE;
for(index = 0; index < NUM_MONSTERS; index++, pokeStruct++)
{
if(PokemonFlag2(pokeStruct) && !IsMonTeamLeader(pokeStruct) && !IsMonPartner(pokeStruct)){
flag = TRUE;
pokeStruct->unk0 &= 0xFFFD;
}
}
return flag;
}
bool8 sub_808D500(void)
{
s32 index;
PokemonStruct1 *pokeStruct;
bool8 flag;
pokeStruct = gRecruitedPokemonRef->pokemon;
flag = FALSE;
for(index = 0; index < NUM_MONSTERS; index++, pokeStruct++)
{
if(PokemonFlag2(pokeStruct) && !IsMonTeamLeader(pokeStruct)){
flag = TRUE;
pokeStruct->unk0 &= 0xFFFD;
}
}
return flag;
}
s32 GetUnitSum_808D544(s32 *team)
{
s32 count, i;
PokemonStruct1 *mon = gRecruitedPokemonRef->pokemon;
count = 0;
for (i = 0; i < NUM_MONSTERS; i++, mon++) {
if (PokemonFlag2(mon)) {
if (team != NULL) {
team[count] = i;
}
count++;
}
}
return count;
}
s32 sub_808D580(s32 *team)
{
PokemonStruct1 *mon;
s32 index;
s32 counter;
mon = gRecruitedPokemonRef->pokemon;
counter = 0;
for(index = 0; index < NUM_MONSTERS; index++, mon++)
{
if (((IsMonTeamLeader(mon)) && (PokemonFlag1(mon))) && (team != NULL)) {
team[counter] = index;
counter++;
break;
}
}
for(mon = gRecruitedPokemonRef->pokemon, index = 0; index < NUM_MONSTERS; index++, mon++)
{
if (((IsMonPartner(mon) && !IsMonTeamLeader(mon) && PokemonFlag2(mon)) && (PokemonFlag1(mon))) &&
((((team != NULL)))))
{
team[counter] = index;
counter++;
break;
}
}
for(mon = gRecruitedPokemonRef->pokemon, index = 0; index < NUM_MONSTERS; index++, mon++)
{
if ((((PokemonFlag2(mon)) && (PokemonFlag1(mon))) &&
(!IsMonTeamLeader(mon))) &&
(((!IsMonPartner(mon) && (team != NULL))))) {
team[counter] = index;
counter++;
}
}
return counter;
}
s32 sub_808D654(s32 *ptr)
{
s32 i;
PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[0];
s32 count = 0;
s32 *ptr2;
for (i = 0, ptr2 = ptr; i < NUM_MONSTERS; i++, mon++) {
if (PokemonFlag2(mon) && !IsMonTeamLeader(mon) && !IsMonPartner(mon)) {
if (ptr != NULL) {
*ptr2 = i;
}
ptr2++;
count++;
}
}
return count;
}
// The same as sub_808D654 except it doesn't exclude partner.
s32 sub_808D6A4(s32 *ptr)
{
s32 i;
PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[0];
s32 count = 0;
s32 *ptr2;
for (i = 0, ptr2 = ptr; i < NUM_MONSTERS; i++, mon++) {
if (PokemonFlag2(mon) && !IsMonTeamLeader(mon)) {
if (ptr != NULL) {
*ptr2 = i;
}
ptr2++;
count++;
}
}
return count;
}
bool8 sub_808D6E8()
{
s32 i;
s32 count = 0;
s32 size_count = 0;
for (i = 0; i < NUM_MONSTERS; i++) {
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[i];
if (PokemonFlag1(pokemon) && PokemonFlag2(pokemon)) {
size_count += GetBodySize(pokemon->speciesNum);
count++;
}
}
if ((size_count < 6) && (count < 4)) {
return 1;
}
return 0;
}
bool8 sub_808D750(s32 index_)
{
PokemonStruct1* pokemon;
s32 i;
s32 index = (s16) index_;
s32 count = 0;
s32 size_count = 0;
for (i = 0; i < 413; i++) {
pokemon = &gRecruitedPokemonRef->pokemon[i];
if (PokemonFlag1(pokemon) && PokemonFlag2(pokemon)) {
size_count += GetBodySize(pokemon->speciesNum);
count++;
}
}
if (count < 4) {
pokemon = &gRecruitedPokemonRef->pokemon[index];
size_count += GetBodySize(pokemon->speciesNum);
if (size_count < 7) {
return TRUE;
}
}
return FALSE;
}
void PeekPokemonItem(s16 index_, BulkItem* item) {
s32 index = index_;
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[index];
item->id = pokemon->heldItem.id;
item->quantity = pokemon->heldItem.quantity;
}
void GivePokemonItem(s16 index_, BulkItem* item) {
s32 index = index_;
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[index];
pokemon->heldItem.id = item->id;
pokemon->heldItem.quantity = item->quantity;
}
bool8 IsPokemonRenamed(PokemonStruct1* pokemon) {
char species_name[20];
char* species = GetMonSpecies(pokemon->speciesNum);
s32 i;
CopyStringtoBuffer(species_name, species);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
if (pokemon->name[i] != species_name[i]) {
return FALSE;
}
if (!pokemon->name[i]) {
return TRUE;
}
}
return TRUE;
}
bool8 ComparePokemonNames(s16 a1, s16 a2)
{
s32 index1 = a1;
s32 index2 = a2;
u8* name1 = gRecruitedPokemonRef->pokemon[index1].name;
u8* name2 = gRecruitedPokemonRef->pokemon[index2].name;
s32 i;
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
s32 c1 = ReturnIntFromChar(*name1);
s32 c2 = ReturnIntFromChar(*name2);
if (c1 > c2) {
return TRUE;
}
if (c1 < c2) {
return FALSE;
}
name1++;
name2++;
}
return FALSE;
}
void CopyMonsterNameToBuffer(u8 * buffer, s32 index)
{
s16 index_s16 = index;
strncpy(buffer, gMonsterParameters[index_s16].species, 0x14);
}
void CopyYellowMonsterNametoBuffer(u8 *buffer, s16 index)
{
s32 new_index = index;
sprintfStatic(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // {color YELLOW}%s{reset}
}
void CopyCyanMonsterNametoBuffer(u8 *buffer, s16 index)
{
s32 new_index = index;
sprintfStatic(buffer, gUnknown_8107608, gMonsterParameters[new_index].species); // {color CYAN}%s{reset}
}
void sub_808D930(u8 *buffer, s32 index)
{
char *unownString;
s32 unownIndex;
const char *preload;
s16 index_s16 = index;
if (GetBaseSpecies(index_s16) == MONSTER_UNOWN) {
preload = gUnknown_8107630; // %s%c
unownString = GetMonSpecies(MONSTER_UNOWN);
unownIndex = GetUnownIndex(index_s16);
sprintfStatic(buffer,preload,unownString,gUnownLetters[unownIndex]); // ABCDEFGHIJKLMNOPQRSTUVWXYZ!?
}
else {
sprintfStatic(buffer,gUnknown_8107638, gMonsterParameters[index_s16].species); // %s
}
}
char * GetMonSpecies(s16 index)
{
return gMonsterParameters[index].species;
}
void PrintColoredPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon, s32 colorNum)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, pokemon->name, POKEMON_NAME_LENGTH);
if (colorNum == COLOR_WHITE) {
colorNum = COLOR_CYAN;
}
sprintfStatic(buffer,gUnknown_810763C,colorNum,nameBuffer); // {color}%c%s{reset}
}
void sub_808D9DC(u8 *buffer, PokemonStruct2 *param_2, s32 colorNum)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
if (colorNum == COLOR_WHITE) {
colorNum = COLOR_YELLOW;
}
sprintfStatic(buffer,gUnknown_810763C,colorNum,nameBuffer); // {color}%c%s{reset}
}
void sub_808DA0C(u8 *buffer, PokemonStruct2 *param_2)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
sprintfStatic(buffer,gUnknown_8107638,nameBuffer); // %s
}
void PrintPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon)
{
sub_80922B4(buffer, pokemon->name, POKEMON_NAME_LENGTH);
}
bool8 sub_808DA44(s32 _species, u32 a2_)
{
// this is the dumbest thing ever, but just making a1 a s16 and
// a2 a u8 did weird stuff with shifting...
s32 species = (s16) _species;
u32 a2 = (u8)a2_;
if (a2 > 0xc) {
s32 i;
struct unkStruct_8107654 data[6] = {
{MONSTER_JIRACHI, 0xD},
{MONSTER_RAIKOU, 0xD},
{MONSTER_ALAKAZAM, 0xE},
{MONSTER_DUGTRIO, 0xD},
{MONSTER_DUGTRIO, 0xE},
{MONSTER_NONE, 0},
};
for (i = 0; i < 10 && data[i].species != MONSTER_NONE; i++) {
if (data[i].species == species && data[i].unk4 == a2) {
return 1;
}
}
return 0;
}
else {
return gUnknown_8107645[a2];
}
}
u8 *GetCategoryString(s16 index)
{
return gMonsterParameters[index].category;
}
u8 GetBodySize(s32 index)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].bodySize;
}
u8 GetShadowSize(s16 index)
{
return gMonsterParameters[index].shadowSize;
}
s32 GetMovementSpeed(s16 index)
{
return gMonsterParameters[index].movementSpeed;
}
u8 GetMovementType(s16 index)
{
return gMonsterParameters[index].movementType;
}
u8 GetRegenSpeed(s16 index)
{
return ((u8)(gMonsterParameters[index].regenSpeed) << 25) >> 24;
}
bool8 GetCanMoveFlag(s16 index)
{
return gMonsterParameters[index].canMove;
}
u8 GetChanceAsleep(s16 index)
{
return gMonsterParameters[index].chanceAsleep;
}
u32 GetWeight(s16 index)
{
return gMonsterParameters[index].weight;
}
u32 GetSize(s16 index)
{
return gMonsterParameters[index].size;
}
u8 GetFriendArea(s32 index)
{
s16 index_s32 = index;
return gMonsterParameters[index_s32].friendArea;
}
s32 GetBaseHP(s32 index)
{
s16 index_s32 = index;
return gMonsterParameters[index_s32].baseHP;
}
bool8 MonsterIDCanThrowItems(s16 index)
{
return gMonsterParameters[index].canThrowItems;
}
u8 GetUnk12(s16 index)
{
return gMonsterParameters[index].unk12;
}
s32 GetPokemonEvolveFrom(s32 index)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].preEvolution.evolveFrom;
}
s32 GetBaseOffensiveStat(s32 index, u32 r1)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].baseAtkSpAtk[r1];
}
s32 GetBaseDefensiveStat(s32 index, u32 r1)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].baseDefSpDef[r1];
}
u8 GetPokemonType(s32 index, u32 typeIndex)
{
s16 newIndex = index;
return gMonsterParameters[newIndex].types[typeIndex];
}
u8 GetPokemonAbility(s16 index, u32 abilityIndex)
{
return gMonsterParameters[index].abilities[abilityIndex];
}
s16 GetDexInternalNo(s32 index, u32 r1)
{
s16 index_s16 = index;
return gMonsterParameters[index_s16].dexInternal[r1];
}
s16 GetRecruitRate(s16 index)
{
return gMonsterParameters[index].recruitRate;
}
s16 GetAlphabetParentNo(s16 index, s32 r1)
{
return gMonsterParameters[index].alphabetParent[r1];
}
s16 GetInternalNo(s16 index)
{
return gMonsterParameters[index].dexInternal[1];
}
s32 CalculateEXPGain(s16 index, s32 level)
{
s32 expYield = gMonsterParameters[index].expYield;
return expYield + (expYield * (level - 1)) / 10;
}
s16 GetPokemonEvolveConditions(s16 index, unkEvolve *r1)
{
PreEvolution temp2;
EvolutionRequirements temp1;
temp1 = gMonsterParameters[index].evolutionRequirements;
temp2 = gMonsterParameters[index].preEvolution;
r1->preEvolution = temp2;
r1->evolutionRequirements = temp1;
// The return value is not used anywhere, but necessary for the function to match.
return index;
}
u8 GetPokemonOverworldPalette(s16 index, u32 r1)
{
s32 id = SpeciesId(index);
if (r1 != 0)
{
return 10;
}
else
{
return gMonsterParameters[id].overworldPalette;
}
}
OpenedFile *OpenPokemonDialogueSpriteFile(s16 index)
{
// Looks like this loads the dialogue sprite for the pokemon
char buffer[0xC];
if(gMonsterParameters[index].dialogueSprites == 0)
{
return NULL;
}
sprintf(buffer, "kao%03d", index);
return OpenFile(buffer, &gMonsterFileArchive);
}
OpenedFile *GetDialogueSpriteDataPtr(s32 index)
{
// Looks like this loads the dialogue sprite for the pokemon
char buffer[0xC];
s16 id = SpeciesId(index);
if(gMonsterParameters[id].dialogueSprites == 0)
{
return NULL;
}
sprintf(buffer, "kao%03d", id);
return OpenFileAndGetFileDataPtr(buffer, &gMonsterFileArchive);
}
bool8 IsPokemonDialogueSpriteAvail(s16 index, s32 spriteId)
{
// checking to see if dialogue sprite is available??
return (gMonsterParameters[index].dialogueSprites >> spriteId) & 1;
}
void xxx_pokemonstruct_index_to_pokemon2_808DE30(void* r0, u32 r1)
{
xxx_pokemonstruct_to_pokemon2_808DE50(r0, &gRecruitedPokemonRef->pokemon[r1], r1);
}
void xxx_pokemonstruct_to_pokemon2_808DE50(PokemonStruct2 * a1, PokemonStruct1 *pokemon, s32 a3)
{
s32 i;
BulkItem* held;
Item* slot;
a1->unk0 = pokemon->unk0;
a1->level = pokemon->level;
a1->IQ = pokemon->IQ;
a1->IQSkills = pokemon->IQSkills;
GenerateHiddenPower(&a1->hiddenPower);
a1->dungeonLocation = pokemon->dungeonLocation;
a1->isTeamLeader = pokemon->isTeamLeader;
a1->unkA = a3;
a1->speciesNum = pokemon->speciesNum;
a1->tacticIndex = pokemon->tacticIndex;
a1->unk12 = pokemon->pokeHP;
a1->unk10 = pokemon->pokeHP;
for (i = 0; i < 2; i++) {
a1->offense.att[i] = pokemon->offense.att[i];
a1->offense.def[i] = pokemon->offense.def[i];
}
a1->currExp = pokemon->currExp;
CopyAndResetMoves(&a1->moves, pokemon->moves);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
a1->name[i] = pokemon->name[i];
}
held = &pokemon->heldItem;
slot = &a1->itemSlot;
if ((u32)(-held->id | held->id) >> 31) {
HeldItemToSlot(slot, held);
}
else {
slot->id = ITEM_NOTHING;
slot->quantity = 0;
slot->flags = 0;
}
a1->belly = IntToFixedPoint(100);
a1->maxBelly = IntToFixedPoint(100);
}
void xxx_pokemon2_to_pokemonstruct_index_808DF2C(s32 a1, PokemonStruct2* a2)
{
xxx_pokemon2_to_pokemonstruct_808DF44(&a1[gRecruitedPokemonRef->pokemon], a2);
}
void xxx_pokemon2_to_pokemonstruct_808DF44(PokemonStruct1* pokemon, PokemonStruct2* a2)
{
s32 i;
pokemon->unk0 = a2->unk0;
pokemon->level = a2->level;
pokemon->IQ = a2->IQ;
pokemon->IQSkills = a2->IQSkills;
pokemon->dungeonLocation = a2->dungeonLocation;
pokemon->isTeamLeader = a2->isTeamLeader;
pokemon->speciesNum = a2->speciesNum;
pokemon->tacticIndex = a2->tacticIndex;
pokemon->pokeHP = a2->unk12;
for (i = 0; i < 2; i++) {
pokemon->offense.att[i] = a2->offense.att[i];
pokemon->offense.def[i] = a2->offense.def[i];
}
pokemon->currExp = a2->currExp;
CopyBareMoveData(pokemon->moves, a2->moves.moves);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
pokemon->name[i] = a2->name[i];
}
if (a2->itemSlot.flags & ITEM_FLAG_EXISTS) {
SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
}
else {
pokemon->heldItem.id = ITEM_NOTHING;
}
}
void sub_808DFDC(s32 a1, PokemonStruct2* a2)
{
// transfer item from unk to pokemon at index
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[a1];
if (a2->itemSlot.flags & ITEM_FLAG_EXISTS) {
SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
}
else {
pokemon->heldItem.id = ITEM_NOTHING;
}
}
void GetPokemonLevelData(LevelData* a1, s32 _id, s32 level)
{
u8 buffer[12];
s32 id = SpeciesId(_id);
if ((s16)gLevelCurrentPokeId != id)
{
OpenedFile *file;
gLevelCurrentPokeId = id;
sprintf(buffer, "lvmp%03d", id);
file = OpenFileAndGetFileDataPtr(buffer, &gSystemFileArchive);
DecompressATFile((char*)gLevelCurrentData, 0, file);
CloseFile(file);
}
level -= 1;
if ( level < 0 )
level = 0;
*a1 = gLevelCurrentData[level];
}
const u8* DecompressMoveID(const u8* src, u16* moveID)
{
u32 byte0;
u32 byte1 = *src++;
// If move >= 127 which means it uses 2 bytes and not one
if (byte1 & 0x80) {
byte0 = *src++;
}
else {
byte0 = byte1;
byte1 = 0;
}
*moveID = (byte0 & 0x7F) | ((byte1 & 0x7F) << 7);
return src;
}
s32 GetMovesLearnedAtLevel(u16* dst, s16 species, s32 level, s32 IQPoints)
{
const u8* stream;
u16 moveID; // moveID
s32 count;
s32 _species;
_species = SpeciesId(species);
count = 0;
if (species == MONSTER_DECOY) return 0;
if (species == MONSTER_NONE) return 0;
if (species == MONSTER_MUNCHLAX) return 0;
// get stream
stream = GetLevelUpMoves(_species);
while (*stream)
{
u8 v12;
// read from stream
stream = DecompressMoveID(stream, &moveID);
v12 = *stream++;
if (v12 > level)
break;
if (v12 == level) {
bool8 cond = TRUE;
// NOTE: these moves require IQ to be > 333
if ((moveID == MOVE_FRENZY_PLANT) && (IQPoints < gFrenzyPlantIQReq)) cond = FALSE;
if ((moveID == MOVE_HYDRO_CANNON) && (IQPoints < gHydroCannonIQReq)) cond = FALSE;
if ((moveID == MOVE_BLAST_BURN) && (IQPoints < gBlastBurnIQReq)) cond = FALSE;
if ((moveID == MOVE_VOLT_TACKLE) && (IQPoints < gVoltTackleIQReq)) cond = FALSE;
if (cond) {
if (count < 16) {
*dst++ = moveID;
++count;
}
}
}
}
return count;
}
bool8 CanMonLearnMove(u16 moveID, s16 _species)
{
u16 levelUpMoveID;
u16 HMTMMoveID;
s32 species = _species; // r4
const u8* learnsetPtr;
if (species == MONSTER_DECOY) return 0;
if (species == MONSTER_NONE) return 0;
if (species == MONSTER_MUNCHLAX) return 0;
if (moveID == MOVE_STRUGGLE) return 0;
learnsetPtr = GetLevelUpMoves(_species);
while (*learnsetPtr) {
learnsetPtr = DecompressMoveID(learnsetPtr, &levelUpMoveID);
learnsetPtr++;
if (moveID == levelUpMoveID) {
return TRUE;
}
}
learnsetPtr = GetHMTMMoves(species);
while (*learnsetPtr) {
learnsetPtr = DecompressMoveID(learnsetPtr, &HMTMMoveID);
if (HMTMMoveID == moveID) {
return TRUE;
}
}
return FALSE;
}
s32 sub_808E218(unkStruct_808E218_arg* a1, PokemonStruct1* pokemon)
{
s32 i;
s32 count;
struct EvolveStage evolve_sequence[3];
s32 sequence_length;
count = 0;
a1->count = 0;
if (pokemon->speciesNum == MONSTER_DECOY) return 0;
if (pokemon->speciesNum == MONSTER_NONE) return 0;
if (pokemon->speciesNum == MONSTER_MUNCHLAX) return 0;
sequence_length = GetEvolutionSequence(pokemon, evolve_sequence);
for (i = 0; i < sequence_length; i++) {
const u8 *ptr;
u16 result;
ptr = GetLevelUpMoves(evolve_sequence[i].speciesNum);
while (*ptr) {
s32 value;
ptr = DecompressMoveID(ptr, &result);
value = *ptr++;
if (value > evolve_sequence[i].level) {
break;
}
if (count < NUM_MONSTERS) {
s32 j;
bool8 cond = 1;
if ((result == MOVE_FRENZY_PLANT) && (pokemon->IQ < gFrenzyPlantIQReq)) cond = 0;
if ((result == MOVE_HYDRO_CANNON) && (pokemon->IQ < gHydroCannonIQReq)) cond = 0;
if ((result == MOVE_BLAST_BURN) && (pokemon->IQ < gBlastBurnIQReq)) cond = 0;
if ((result == MOVE_VOLT_TACKLE) && (pokemon->IQ < gVoltTackleIQReq)) cond = 0;
for (j = 0; j < MAX_MON_MOVES; j++) {
if ((pokemon->moves[j].moveFlags & MOVE_FLAG_EXISTS) && pokemon->moves[j].id == result) {
cond = 0;
}
}
if (cond) {
s32 k;
for (k = 0; k < count && a1->unk0[k] != result; k++) {}
if (k == count) {
a1->unk0[count++] = result;
}
}
}
}
}
a1->count = count;
return count;
}
s32 GetEvolutionSequence(PokemonStruct1* pokemon, struct EvolveStage* a2)
{
#ifdef NONMATCHING
s32 count;
s32 species;
s32 i;
a2[0].speciesNum = pokemon->speciesNum;
a2[0].level = pokemon->level;
count = 1;
species = pokemon->speciesNum;
i = 0;
for (; i < 2; i++) {
if (!pokemon->unkC[i].level) {
break;
}
species = (s16) GetPokemonEvolveFrom(species);
if (!species) {
break;
}
a2[1 + i].speciesNum = species;
a2[1 + i].level = pokemon->unkC[i].level;
// wrong increment order:
count++;
}
return count;
#else
s32 count;
s32 species;
s32 i;
struct EvolveStage* stage;
struct unkPokeSubStruct_C* has_next_stage;
a2[0].speciesNum = pokemon->speciesNum;
a2[0].level = pokemon->level;
count = 1;
species = pokemon->speciesNum;
i = 0;
has_next_stage = pokemon->unkC;
stage = &a2[1];
for (; i < 2; i++) {
if (!has_next_stage->level) {
break;
}
species = (s16) GetPokemonEvolveFrom(species);
if (!species) {
break;
}
stage->speciesNum = species;
stage->level = has_next_stage->level;
stage++;
count++;
has_next_stage++;
}
return count;
#endif
}
s32 sub_808E400(s32 _species, s16* _a2, bool32 _bodySizeCheck, bool32 _shedinjaCheck)
{
// This is horrible
s32 species = (s16) (_species);
bool8 bodySizeCheck = _bodySizeCheck;
bool8 shedinjaCheck = _shedinjaCheck;
s32 count = 0;
s32 i = 1;
s16 *a2 = _a2;
for (i = 1; i < MONSTER_MAX; i++) {
s32 loopSpeciesId = (s16) i;
s32 loopSpeciesId2 = (s16) loopSpeciesId; // Needed to match
if (species != (s16) GetPokemonEvolveFrom(loopSpeciesId)) {
continue;
}
if (!bodySizeCheck && GetBodySize(species) != GetBodySize(loopSpeciesId)) {
continue;
}
if (!shedinjaCheck && loopSpeciesId == MONSTER_SHEDINJA) {
continue;
}
*a2++ = loopSpeciesId2;
count++;
}
return count;
}
void sub_808E490(Move* a1, s32 species)
{
u16 buffer[0x10]; // of moveIDs
s32 i;
s16 index_s32 = species;
s32 count = GetMovesLearnedAtLevel(buffer, index_s32, 1, 999);
if (count == 0) {
count = 1;
buffer[0] = MOVE_ITEM_TOSS;
}
i = 0;
if (i < count) {
while (i < count) {
InitZeroedPPPokemonMove(&a1[i], buffer[i]);
i++;
}
i = count;
}
while (i < MAX_MON_MOVES) {
a1[i].moveFlags = 0;
i++;
}
}
char* sub_808E4FC(s32 a1)
{
struct subStruct_203B240 *result[4];
sub_8097DF0(gFormattedStatusNames[a1], result);
return result[0]->pokeName;
}
char* sub_808E51C(s32 a1)
{
struct subStruct_203B240 *result[4];
sub_8097DF0(gFormattedStatusNames[a1], result);
return result[0]->unk4;
}
extern const struct FileArchive gDungeonFileArchive;
struct ShadowSpriteFlags {
u32 shape;
u32 size;
u32 tileNum;
};
static const struct ShadowSpriteFlags gShadowSpriteSizeFlags_8107698[] = {
[0] = {
.shape = 0,
.size = 0,
.tileNum = 0,
},
[1] = {
.shape = 1,
.size = 0,
.tileNum = 1,
},
[2] = {
.shape = 1,
.size = 1,
.tileNum = 3,
},
};
void InitShadowSprites(s32 param_1, s32 param_2)
{
u8 *vram;
s32 i, spriteIndex;
OpenedFile *file = OpenFileAndGetFileDataPtr("etcfont", &gDungeonFileArchive);
const u8 *src = file->data;
i = 7;
src += 4;
vram = OBJ_VRAM0 + param_1 * 0x20;
// This loop could be a fakematch, but I couldn't get it work with a regular 'for(i = 0; i < 7; i)' loop.
while (i != 0)
{
CpuCopy(vram, src, 0x20);
vram += 0x20;
src += 0x20;
i--;
}
CloseFile(file);
for (spriteIndex = 0; spriteIndex < 3; spriteIndex++) {
SpriteOAM *sprite = &gShadowSprites[spriteIndex];
SpriteSetAffine1(sprite, 0);
SpriteSetAffine2(sprite, 0);
SpriteSetObjMode(sprite, 0);
SpriteSetMosaic(sprite, 0);
SpriteSetBpp(sprite, 0);
SpriteSetShape(sprite, gShadowSpriteSizeFlags_8107698[spriteIndex].shape);
SpriteSetMatrixNum(sprite, 0);
SpriteSetSize(sprite, gShadowSpriteSizeFlags_8107698[spriteIndex].size);
SpriteSetTileNum(sprite, gShadowSpriteSizeFlags_8107698[spriteIndex].tileNum + param_1);
SpriteSetPriority(sprite, param_2);
SpriteSetPalNum(sprite, 0);
SpriteSetUnk6_0(sprite, 0);
SpriteSetUnk6_1(sprite, 0);
}
}
static const s32 gUnknown_81076C4[6] = {-4, -8, -16, -4, -8, -16}; // x-coord positioning for shadow sprites
bool8 AddShadowSprite(s16 species, s16* a2, s16* a3)
{
if (species != MONSTER_DIGLETT && species != MONSTER_DUGTRIO) {
s32 shadowSize = GetShadowSize(species);
s32 x, y;
x = a2[0] + a3[8];
y = a2[1] + a3[9];
x += gUnknown_81076C4[shadowSize];
y -= 4;
SpriteSetX(&gShadowSprites[shadowSize], x);
SpriteSetY(&gShadowSprites[shadowSize], y);
AddSprite(&gShadowSprites[shadowSize], 0, NULL, NULL);
}
return TRUE;
}