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166 lines
3.9 KiB
C
166 lines
3.9 KiB
C
#include "global.h"
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#include "dungeon.h"
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#include "code_800D090.h"
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#include "pokemon.h"
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#include "code_8092334.h"
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#include "constants/dungeon.h"
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extern const char gUnknown_8108F10[];
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extern const char gUnknown_8108F18[];
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extern const char gUnknown_8108F2C[];
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extern struct DungeonLocation gUnknown_8107828[];
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extern u8 gDungeonFloorCount[];
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extern u8 gUnknown_81077E8[];
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void sub_80901D8(struct DungeonLocation *param_1,struct DungeonLocation *param_2);
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const u8 *GetDungeonName1(u8 dungeon)
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{
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return gDungeonNames[dungeon].name1;
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}
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const u8 *GetDungeonName2(u8 dungeon)
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{
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return gDungeonNames[dungeon].name2;
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}
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bool8 IsStairDirectionUp(u8 dungeon)
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{
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return gDungeons[dungeon].stairDirectionUp;
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}
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s16 GetTurnLimit(u8 dungeon)
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{
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return gDungeons[dungeon].turnLimit;
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}
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bool8 IsEnterWithoutGameSave(u8 dungeon)
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{
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return gDungeons[dungeon].enterWithoutGameSave;
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}
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u8 HasCheckpoint(u8 dungeon)
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{
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return gDungeons[dungeon].hasCheckpoint;
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}
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bool8 IsLevelResetTo1(u8 dungeon)
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{
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return gDungeons[dungeon].levelResetTo1;
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}
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u32 GetMaxItemsAllowed(u8 dungeon)
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{
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return gDungeons[dungeon].maxItemsAllowed;
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}
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bool8 IsKeepMoney(u8 dungeon)
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{
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return gDungeons[dungeon].keepMoney;
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}
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s8 GetRescuesAllowed(u8 dungeon)
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{
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return gDungeons[dungeon].rescuesAllowed;
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}
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bool8 IsRecruitingEnabled(u8 dungeon)
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{
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return gDungeons[dungeon].recruitingEnabled;
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}
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bool8 CanLeaderSwitch(u8 dungeon)
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{
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return gDungeons[dungeon].leaderCanSwitch;
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}
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s16 GetRandomMovementChance(u8 dungeon)
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{
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return gDungeons[dungeon].randomMovementChance;
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}
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bool8 sub_809017C(struct DungeonLocation* a1) {
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struct DungeonLocation location;
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int i;
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sub_80901D8(&location, a1);
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for (i = 0; i < 999 && gUnknown_8107828[i].id != 63; ++i) {
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if (location.id == gUnknown_8107828[i].id &&
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location.floor == gUnknown_8107828[i].floor) {
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return TRUE;
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}
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}
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return FALSE;
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}
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void sub_80901D8(struct DungeonLocation *param_1,struct DungeonLocation *param_2)
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{
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if ((u8)(param_2->id - DUNGEON_NORMAL_MAZE_2) < NUM_DUNGEON_MAZE) {
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param_1->id = DUNGEON_NORMAL_MAZE;
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param_1->floor = (param_2->id - DUNGEON_NORMAL_MAZE_2) * 3 + param_2->floor;
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}
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else {
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*param_1 = *param_2;
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}
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}
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void PrintYellowDungeonNametoBuffer(u8 *buffer, struct DungeonLocation *dungeonLocation)
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{
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sprintfStatic(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->id].name1); // {COLOR_2 YELLOW_4}%s{END_COLOR_TEXT_2} (normal floor print (no B)
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}
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void PrintDungeonLocationtoBuffer(u8 *buffer, struct DungeonLocation *dungeonLocation)
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{
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if(gDungeons[dungeonLocation->id].stairDirectionUp){
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sprintfStatic(buffer, gUnknown_8108F18, gDungeonNames[dungeonLocation->id].name1, dungeonLocation->floor); //_F
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}
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else
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{
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sprintfStatic(buffer, gUnknown_8108F2C, gDungeonNames[dungeonLocation->id].name1, dungeonLocation->floor); // B _F
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}
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}
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void CopyDungeonName1toBuffer(u8 *buffer, struct DungeonLocation *dungeonLocation)
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{
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strncpy(buffer, gDungeonNames[dungeonLocation->id].name1, 0x50);
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}
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s32 GetDungeonFloorCount(u8 dungeon)
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{
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if ((u8)(dungeon - DUNGEON_NORMAL_MAZE_2) < NUM_DUNGEON_MAZE)
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return 4;
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else if(dungeon > DUNGEON_PURITY_FOREST)
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return 1;
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else
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return gDungeonFloorCount[dungeon];
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}
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u8 sub_80902C8(u8 dungeon)
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{
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if ((u8)(dungeon - DUNGEON_NORMAL_MAZE_2) < NUM_DUNGEON_MAZE)
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return 0;
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else if(dungeon > DUNGEON_PURITY_FOREST)
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return 0;
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else
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return gUnknown_81077E8[dungeon];
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}
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void SaveDungeonLocation(struct unkStruct_8094924* r0, struct DungeonLocation* r1)
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{
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SaveIntegerBits(r0, &r1->id, 0x7);
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SaveIntegerBits(r0, &r1->floor, 0x7);
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}
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void RestoreDungeonLocation(struct unkStruct_8094924* r0, struct DungeonLocation* r1)
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{
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r1->id = 0;
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r1->floor = 0;
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RestoreIntegerBits(r0, &r1->id, 0x7);
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RestoreIntegerBits(r0, &r1->floor, 0x7);
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}
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bool8 DoEnemiesEvolveWhenKOed(u8 dungeon)
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{
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return gDungeons[dungeon].enemiesEvolveWhenKOed;
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}
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