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https://github.com/pret/pmd-red.git
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87 lines
2.4 KiB
C
87 lines
2.4 KiB
C
#include "global.h"
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#include "code_80521D0.h"
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#include "dungeon_random.h"
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extern void sub_803E708(u32, u32);
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extern void sub_80421C0(struct DungeonEntity *r0, u16 r1);
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extern void sub_8078B5C(struct DungeonEntity *, u32, u32, u32, u32);
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extern void sub_80763F8(struct DungeonEntity *, u32, u32);
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extern void sub_80769CC(struct DungeonEntity *, u32);
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extern void sub_8076210(struct DungeonEntity *, u32, u32, u32);
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extern void sub_8077780(struct DungeonEntity *, u32, u32);
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extern void sub_8076E20(struct DungeonEntity *, u32, u32, u32, u32, u32);
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extern u8 *gPtrMusicBoxPlayedCrumbledMessage[];
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extern u8 *gPtrWishStoneCrumbledMessage[];
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extern u8 *gPtrIcePartCrumbledMessage[];
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extern u8 *gPtrRockPartCrumbledMessage[];
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extern u8 *gPtrSteelPartCrumbledMessage[];
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extern u32 gUnknown_8106A4C;
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extern u32 gUnknown_8106A50;
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extern s16 gUnknown_80F4FAC;
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extern void sub_806F370(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32, u8 *, u8, s32, u32, u32, u32);
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extern void sub_8051E7C(struct DungeonEntity *pokemon);
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void sub_8048DB8(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u8 r2)
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{
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u8 temp;
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if(r2 != 0)
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sub_806F370(pokemon, r1, gUnknown_80F4FAC, 1, &temp, 0, 0x217, 0, 0, 0);
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else
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sub_8051E7C(pokemon);
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}
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void sub_8048E04(struct DungeonEntity *pokemon, u32 r1)
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{
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sub_8078B5C(pokemon, r1, 0x1E, 0, 1);
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switch(DungeonRandomCapped(5))
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{
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case 0:
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sub_80763F8(pokemon, r1, 1);
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break;
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case 1:
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sub_80769CC(pokemon, r1);
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break;
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case 2:
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sub_8076210(pokemon, r1, 1, 1);
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break;
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case 3:
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sub_8077780(pokemon, r1, 1);
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break;
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case 4:
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sub_8076E20(pokemon, r1, gUnknown_8106A4C, 3, 1, 1);
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sub_8076E20(pokemon, r1, gUnknown_8106A50, 3, 1, 1);
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break;
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}
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}
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void sub_8048EB0(struct DungeonEntity *pokemon)
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{
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SendMessage(pokemon, *gPtrIcePartCrumbledMessage);
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}
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void sub_8048EC4(struct DungeonEntity *pokemon)
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{
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SendMessage(pokemon, *gPtrRockPartCrumbledMessage);
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}
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void sub_8048ED8(struct DungeonEntity *pokemon)
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{
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SendMessage(pokemon, *gPtrSteelPartCrumbledMessage);
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}
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void sub_8048EEC(struct DungeonEntity *pokemon)
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{
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SendMessage(pokemon, *gPtrWishStoneCrumbledMessage);
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}
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void sub_8048F00(struct DungeonEntity *pokemon)
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{
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sub_80421C0(pokemon, 0xD6);
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SendMessage(pokemon, *gPtrMusicBoxPlayedCrumbledMessage);
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sub_803E708(0x3C, 0x46);
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}
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