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https://github.com/pret/pmd-red.git
synced 2026-09-30 23:17:19 -04:00
970 lines
23 KiB
C
970 lines
23 KiB
C
#include "global.h"
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#include "code_800D090.h"
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#include "code_8097DD0.h"
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#include "constants/colors.h"
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#include "constants/dungeon.h"
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#include "constants/move_id.h"
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#include "decompress.h"
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#include "items.h"
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#include "moves.h"
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#include "pokemon.h"
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#include "pokemon_3.h"
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#include "pokemon_mid.h"
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#include "text_util.h"
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extern MonsterDataEntry *gMonsterParameters;
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extern const char gUnknown_8107600[];
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extern const char gUnknown_8107608[];
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extern const char gUnownLetters[];
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extern const char gUnknown_8107630[];
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extern const char gUnknown_8107638[];
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extern const char gUnknown_810763C[];
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extern const char gUnknown_810768C[]; // lvmp%03d\0
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extern struct FileArchive gSystemFileArchive;
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extern s16 gFrenzyPlantIQReq; // 0x14d
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extern s16 gHydroCannonIQReq; // 0x14d
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extern s16 gBlastBurnIQReq; // 0x14d
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extern s16 gVoltTackleIQReq; // 0x14d
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extern char* gFormattedStatusNames[];
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// wram data:
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extern u16 gLevelCurrentPokeId;
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extern LevelData gLevelCurrentData[];
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extern int sprintf(char *, const char *, ...);
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extern u32 ReturnIntFromChar(u8 r0);
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extern void xxx_pokemon2_to_pokemonstruct_808DF44(PokemonStruct1*, PokemonStruct2*);
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struct unkStruct_8107654 {
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s16 unk0;
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s16 fill2;
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s32 unk4;
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};
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extern u8 gUnknown_8107645[12];
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extern struct unkStruct_8107654 gUnknown_8107654[6];
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extern MonsterDataEntry *gMonsterParameters;
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extern struct FileArchive gMonsterFileArchive;
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extern const char gUnknown_8107684[];
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s32 sub_808D654(s32 *ptr)
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{
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s32 i;
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PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[0];
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s32 count = 0;
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s32 *ptr2;
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for (i = 0, ptr2 = ptr; i < NUM_MONSTERS; i++, mon++) {
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if (PokemonFlag2(mon) && !IsMonTeamLeader(mon) && !IsMonPartner(mon)) {
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if (ptr != NULL) {
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*ptr2 = i;
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}
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ptr2++;
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count++;
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}
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}
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return count;
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}
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// The same as sub_808D654 except it doesn't exclude partner.
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s32 sub_808D6A4(s32 *ptr)
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{
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s32 i;
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PokemonStruct1 *mon = &gRecruitedPokemonRef->pokemon[0];
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s32 count = 0;
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s32 *ptr2;
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for (i = 0, ptr2 = ptr; i < NUM_MONSTERS; i++, mon++) {
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if (PokemonFlag2(mon) && !IsMonTeamLeader(mon)) {
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if (ptr != NULL) {
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*ptr2 = i;
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}
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ptr2++;
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count++;
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}
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}
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return count;
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}
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bool8 sub_808D6E8()
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{
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s32 i;
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s32 count = 0;
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s32 size_count = 0;
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for (i = 0; i < NUM_MONSTERS; i++) {
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PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[i];
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if (PokemonFlag1(pokemon) && PokemonFlag2(pokemon)) {
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size_count += GetBodySize(pokemon->speciesNum);
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count++;
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}
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}
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if ((size_count < 6) && (count < 4)) {
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return 1;
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}
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return 0;
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}
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// this one is surprisingly frustrating
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NAKED
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bool8 sub_808D750(s16 index_) {
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asm_unified(
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"\tpush {r4-r7,lr}\n"
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"\tmov r7, r9\n"
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"\tmov r6, r8\n"
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"\tpush {r6,r7}\n"
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"\tlsls r0, 16\n"
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"\tasrs r0, 16\n"
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"\tmov r8, r0\n"
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"\tmovs r6, 0\n"
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"\tmovs r5, 0\n"
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"\tmovs r4, 0\n"
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"\tldr r0, _0808D7C8\n"
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"\tmov r9, r0\n"
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"\tmovs r7, 0x1\n"
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"_0808D76A:\n"
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"\tmovs r0, 0x58\n"
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"\tadds r1, r4, 0\n"
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"\tmuls r1, r0\n"
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"\tmov r2, r9\n"
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"\tldr r0, [r2]\n"
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"\tadds r1, r0, r1\n"
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"\tldrh r2, [r1]\n"
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"\tadds r0, r7, 0\n"
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"\tands r0, r2\n"
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"\tcmp r0, 0\n"
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"\tbeq _0808D798\n"
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"\tlsrs r0, r2, 1\n"
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"\tands r0, r7\n"
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"\tcmp r0, 0\n"
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"\tbeq _0808D798\n"
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"\tmovs r2, 0x8\n"
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"\tldrsh r0, [r1, r2]\n"
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"\tbl GetBodySize\n"
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"\tlsls r0, 24\n"
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"\tlsrs r0, 24\n"
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"\tadds r5, r0\n"
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"\tadds r6, 0x1\n"
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"_0808D798:\n"
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"\tadds r4, 0x1\n"
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"\tmovs r0, 0xCE\n"
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"\tlsls r0, 1\n"
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"\tcmp r4, r0\n"
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"\tble _0808D76A\n"
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"\tcmp r6, 0x3\n"
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"\tbgt _0808D7CC\n"
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"\tldr r2, _0808D7C8\n"
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"\tmovs r0, 0x58\n"
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"\tmov r1, r8\n"
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"\tmuls r1, r0\n"
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"\tldr r0, [r2]\n"
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"\tadds r1, r0, r1\n"
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"\tmovs r2, 0x8\n"
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"\tldrsh r0, [r1, r2]\n"
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"\tbl GetBodySize\n"
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"\tlsls r0, 24\n"
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"\tlsrs r0, 24\n"
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"\tadds r5, r0\n"
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"\tcmp r5, 0x6\n"
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"\tbgt _0808D7CC\n"
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"\tmovs r0, 0x1\n"
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"\tb _0808D7CE\n"
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"\t.align 2, 0\n"
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"_0808D7C8: .4byte gRecruitedPokemonRef\n"
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"_0808D7CC:\n"
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"\tmovs r0, 0\n"
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"_0808D7CE:\n"
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"\tpop {r3,r4}\n"
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"\tmov r8, r3\n"
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"\tmov r9, r4\n"
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"\tpop {r4-r7}\n"
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"\tpop {r1}\n"
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"\tbx r1\n"
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);
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}
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// bool8 sub_808D750(s16 index_) {
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// s32 i;
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// register s32 index asm("r8") = index_;
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// s32 count = 0;
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// s32 size_count = 0;
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// for (i = 0; i < 413; i++) {
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// register PokemonStruct1* pokemon = &i[gRecruitedPokemonRef->pokemon];
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// register u16 unk0 = pokemon->unk0;
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// if ((unk0 & 1) && ((pokemon->unk0 >> 1) & 1)) {
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// size_count += GetBodySize(pokemon->speciesNum);
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// count++;
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// }
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// }
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// if (count < 4) {
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// PokemonStruct1* pokemon;
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// pokemon = &gRecruitedPokemonRef->pokemon[index];
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// size_count += GetBodySize(pokemon->speciesNum);
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// if (size_count < 7) {
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// return TRUE;
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// }
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// }
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// return FALSE;
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// }
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void PeekPokemonItem(s16 index_, BulkItem* item) {
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s32 index = index_;
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PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[index];
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item->id = pokemon->heldItem.id;
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item->quantity = pokemon->heldItem.quantity;
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}
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void GivePokemonItem(s16 index_, BulkItem* item) {
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s32 index = index_;
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PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[index];
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pokemon->heldItem.id = item->id;
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pokemon->heldItem.quantity = item->quantity;
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}
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bool8 IsPokemonRenamed(PokemonStruct1* pokemon) {
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char species_name[20];
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char* species = GetMonSpecies(pokemon->speciesNum);
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s32 i;
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CopyStringtoBuffer(species_name, species);
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for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
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if (pokemon->name[i] != species_name[i]) {
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return FALSE;
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}
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if (!pokemon->name[i]) {
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return TRUE;
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}
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}
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return TRUE;
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}
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bool8 ComparePokemonNames(s16 a1, s16 a2)
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{
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s32 index1 = a1;
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s32 index2 = a2;
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u8* name1 = gRecruitedPokemonRef->pokemon[index1].name;
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u8* name2 = gRecruitedPokemonRef->pokemon[index2].name;
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s32 i;
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for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
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s32 c1 = ReturnIntFromChar(*name1);
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s32 c2 = ReturnIntFromChar(*name2);
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if (c1 > c2) {
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return TRUE;
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}
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if (c1 < c2) {
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return FALSE;
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}
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name1++;
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name2++;
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}
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return FALSE;
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}
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void CopyMonsterNameToBuffer(u8 * buffer, s32 index)
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{
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s16 index_s16 = index;
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strncpy(buffer, gMonsterParameters[index_s16].species, 0x14);
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}
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void CopyYellowMonsterNametoBuffer(u8 *buffer, s16 index)
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{
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s32 new_index = index;
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sprintfStatic(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // {color YELLOW}%s{reset}
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}
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void CopyCyanMonsterNametoBuffer(u8 *buffer, s16 index)
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{
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s32 new_index = index;
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sprintfStatic(buffer, gUnknown_8107608, gMonsterParameters[new_index].species); // {color CYAN}%s{reset}
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}
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void sub_808D930(u8 *buffer, s32 index)
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{
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char *unownString;
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s32 unownIndex;
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const char *preload;
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s16 index_s16 = index;
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if (GetBaseSpecies(index_s16) == MONSTER_UNOWN) {
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preload = gUnknown_8107630; // %s%c
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unownString = GetMonSpecies(MONSTER_UNOWN);
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unownIndex = GetUnownIndex(index_s16);
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sprintfStatic(buffer,preload,unownString,gUnownLetters[unownIndex]); // ABCDEFGHIJKLMNOPQRSTUVWXYZ!?
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}
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else {
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sprintfStatic(buffer,gUnknown_8107638, gMonsterParameters[index_s16].species); // %s
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}
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}
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char * GetMonSpecies(s16 index)
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{
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return gMonsterParameters[index].species;
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}
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void PrintColoredPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon, s32 colorNum)
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{
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u8 nameBuffer [20];
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sub_80922B4(nameBuffer, pokemon->name, POKEMON_NAME_LENGTH);
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if (colorNum == COLOR_WHITE) {
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colorNum = COLOR_CYAN;
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}
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sprintfStatic(buffer,gUnknown_810763C,colorNum,nameBuffer); // {color}%c%s{reset}
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}
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void sub_808D9DC(u8 *buffer, PokemonStruct2 *param_2, s32 colorNum)
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{
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u8 nameBuffer [20];
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sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
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if (colorNum == COLOR_WHITE) {
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colorNum = COLOR_YELLOW;
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}
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sprintfStatic(buffer,gUnknown_810763C,colorNum,nameBuffer); // {color}%c%s{reset}
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}
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void sub_808DA0C(u8 *buffer, PokemonStruct2 *param_2)
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{
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u8 nameBuffer [20];
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sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
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sprintfStatic(buffer,gUnknown_8107638,nameBuffer); // %s
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}
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void PrintPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon)
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{
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sub_80922B4(buffer, pokemon->name, POKEMON_NAME_LENGTH);
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}
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bool8 sub_808DA44(s32 a1_, u32 a2_)
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{
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// this is the dumbest thing ever, but just making a1 a s16 and
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// a2 a u8 did weird stuff with shifting...
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s32 a1 = (s16)a1_;
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u32 a2 = (u8)a2_;
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if (a2 > 0xc) {
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s32 i;
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struct unkStruct_8107654 data[6];
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memcpy(data, gUnknown_8107654, 6 * sizeof(struct unkStruct_8107654));
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for (i = 0; i < 10 && data[i].unk0; i++) {
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if (data[i].unk0 == a1 && data[i].unk4 == a2) {
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return 1;
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}
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}
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return 0;
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}
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else {
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return gUnknown_8107645[a2];
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}
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}
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u8 *GetCategoryString(s16 index)
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{
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return gMonsterParameters[index].category;
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}
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u8 GetBodySize(s32 index)
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{
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s16 index_s16 = index;
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return gMonsterParameters[index_s16].bodySize;
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}
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u8 GetShadowSize(s16 index)
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{
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return gMonsterParameters[index].shadowSize;
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}
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s32 GetMovementSpeed(s16 index)
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{
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return gMonsterParameters[index].movementSpeed;
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}
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u8 GetMovementType(s16 index)
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{
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return gMonsterParameters[index].movementType;
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}
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u8 GetRegenSpeed(s16 index)
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{
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return ((u8)(gMonsterParameters[index].regenSpeed) << 25) >> 24;
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}
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bool8 GetCanMoveFlag(s16 index)
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{
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return gMonsterParameters[index].canMove;
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}
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u8 GetChanceAsleep(s16 index)
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{
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return gMonsterParameters[index].chanceAsleep;
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}
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u32 GetWeight(s16 index)
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{
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return gMonsterParameters[index].weight;
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}
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u32 GetSize(s16 index)
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{
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return gMonsterParameters[index].size;
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}
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u8 GetFriendArea(s32 index)
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{
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s16 index_s32 = index;
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return gMonsterParameters[index_s32].friendArea;
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}
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s32 GetBaseHP(s32 index)
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{
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s16 index_s32 = index;
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return gMonsterParameters[index_s32].baseHP;
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}
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bool8 MonsterIDCanThrowItems(s16 index)
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{
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return gMonsterParameters[index].canThrowItems;
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}
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u8 GetUnk12(s16 index)
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{
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return gMonsterParameters[index].unk12;
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}
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s16 GetPokemonEvolveFrom(s16 index)
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{
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return gMonsterParameters[index].preEvolution.evolveFrom;
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}
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s32 GetBaseOffensiveStat(s32 index, u32 r1)
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{
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s16 index_s16 = index;
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return gMonsterParameters[index_s16].baseAtkSpAtk[r1];
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}
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s32 GetBaseDefensiveStat(s32 index, u32 r1)
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{
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s16 index_s16 = index;
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return gMonsterParameters[index_s16].baseDefSpDef[r1];
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}
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u8 GetPokemonType(s32 index, u32 typeIndex)
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{
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s16 newIndex = index;
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return gMonsterParameters[newIndex].types[typeIndex];
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}
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u8 GetPokemonAbility(s16 index, u32 abilityIndex)
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{
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return gMonsterParameters[index].abilities[abilityIndex];
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}
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s16 GetDexInternalNo(s32 index, u32 r1)
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{
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s16 index_s16 = index;
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return gMonsterParameters[index_s16].dexInternal[r1];
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}
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s16 GetRecruitRate(s16 index)
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{
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return gMonsterParameters[index].recruitRate;
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}
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s16 GetAlphabetParentNo(s16 index, s32 r1)
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{
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return gMonsterParameters[index].alphabetParent[r1];
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}
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s16 GetInternalNo(s16 index)
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{
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return gMonsterParameters[index].dexInternal[1];
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}
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s32 CalculateEXPGain(s16 index, s32 level)
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{
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s32 expYield = gMonsterParameters[index].expYield;
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return expYield + (expYield * (level - 1)) / 10;
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}
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s16 GetPokemonEvolveConditions(s16 index, unkEvolve *r1)
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{
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PreEvolution temp2;
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EvolutionRequirements temp1;
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temp1 = gMonsterParameters[index].evolutionRequirements;
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temp2 = gMonsterParameters[index].preEvolution;
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r1->preEvolution = temp2;
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r1->evolutionRequirements = temp1;
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// The return value is not used anywhere, but necessary for the function to match.
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return index;
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|
}
|
|
|
|
u8 GetPokemonOverworldPalette(s16 index, u32 r1)
|
|
{
|
|
s32 id = SpeciesId(index);
|
|
if (r1 != 0)
|
|
{
|
|
return 10;
|
|
}
|
|
else
|
|
{
|
|
return gMonsterParameters[id].overworldPalette;
|
|
}
|
|
}
|
|
|
|
OpenedFile *OpenPokemonDialogueSpriteFile(s16 index)
|
|
{
|
|
// Looks like this loads the dialogue sprite for the pokemon
|
|
|
|
char buffer[0xC];
|
|
if(gMonsterParameters[index].dialogueSprites == 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
sprintf(buffer, gUnknown_8107684, index); // "kao%03d"
|
|
return OpenFile(buffer, &gMonsterFileArchive);
|
|
}
|
|
|
|
OpenedFile *GetDialogueSpriteDataPtr(s32 index)
|
|
{
|
|
// Looks like this loads the dialogue sprite for the pokemon
|
|
char buffer[0xC];
|
|
s16 id = SpeciesId(index);
|
|
|
|
if(gMonsterParameters[id].dialogueSprites == 0)
|
|
{
|
|
return NULL;
|
|
}
|
|
sprintf(buffer, gUnknown_8107684, id); // "kao%03d"
|
|
return OpenFileAndGetFileDataPtr(buffer, &gMonsterFileArchive);
|
|
}
|
|
|
|
bool8 IsPokemonDialogueSpriteAvail(s16 index, s32 spriteId)
|
|
{
|
|
// checking to see if dialogue sprite is available??
|
|
return (gMonsterParameters[index].dialogueSprites >> spriteId) & 1;
|
|
}
|
|
|
|
void xxx_pokemonstruct_index_to_pokemon2_808DE30(void* r0, u32 r1)
|
|
{
|
|
xxx_pokemonstruct_to_pokemon2_808DE50(r0, &gRecruitedPokemonRef->pokemon[r1], r1);
|
|
}
|
|
|
|
void xxx_pokemonstruct_to_pokemon2_808DE50(PokemonStruct2 * a1, PokemonStruct1 *pokemon, s32 a3)
|
|
{
|
|
s32 i;
|
|
BulkItem* held;
|
|
Item* slot;
|
|
|
|
a1->unk0 = pokemon->unk0;
|
|
a1->level = pokemon->level;
|
|
a1->IQ = pokemon->IQ;
|
|
a1->IQSkills = pokemon->IQSkills;
|
|
GenerateHiddenPower(&a1->hiddenPower);
|
|
a1->dungeonLocation = pokemon->dungeonLocation;
|
|
a1->isTeamLeader = pokemon->isTeamLeader;
|
|
a1->unkA = a3;
|
|
a1->speciesNum = pokemon->speciesNum;
|
|
a1->tacticIndex = pokemon->tacticIndex;
|
|
a1->unk12 = pokemon->pokeHP;
|
|
a1->unk10 = pokemon->pokeHP;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
a1->offense.att[i] = pokemon->offense.att[i];
|
|
a1->offense.def[i] = pokemon->offense.def[i];
|
|
}
|
|
|
|
a1->currExp = pokemon->currExp;
|
|
CopyAndResetMoves(&a1->moves, pokemon->moves);
|
|
|
|
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
|
|
a1->name[i] = pokemon->name[i];
|
|
}
|
|
|
|
held = &pokemon->heldItem;
|
|
slot = &a1->itemSlot;
|
|
|
|
if ((u32)(-held->id | held->id) >> 31) {
|
|
HeldItemToSlot(slot, held);
|
|
}
|
|
else {
|
|
slot->id = ITEM_NOTHING;
|
|
slot->quantity = 0;
|
|
slot->flags = 0;
|
|
}
|
|
|
|
a1->belly = IntToFixedPoint(100);
|
|
a1->maxBelly = IntToFixedPoint(100);
|
|
}
|
|
|
|
void xxx_pokemon2_to_pokemonstruct_index_808DF2C(s32 a1, PokemonStruct2* a2)
|
|
{
|
|
xxx_pokemon2_to_pokemonstruct_808DF44(&a1[gRecruitedPokemonRef->pokemon], a2);
|
|
}
|
|
|
|
|
|
void xxx_pokemon2_to_pokemonstruct_808DF44(PokemonStruct1* pokemon, PokemonStruct2* a2)
|
|
{
|
|
s32 i;
|
|
|
|
pokemon->unk0 = a2->unk0;
|
|
pokemon->level = a2->level;
|
|
pokemon->IQ = a2->IQ;
|
|
pokemon->IQSkills = a2->IQSkills;
|
|
pokemon->dungeonLocation = a2->dungeonLocation;
|
|
pokemon->isTeamLeader = a2->isTeamLeader;
|
|
pokemon->speciesNum = a2->speciesNum;
|
|
pokemon->tacticIndex = a2->tacticIndex;
|
|
pokemon->pokeHP = a2->unk12;
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
pokemon->offense.att[i] = a2->offense.att[i];
|
|
pokemon->offense.def[i] = a2->offense.def[i];
|
|
}
|
|
|
|
pokemon->currExp = a2->currExp;
|
|
CopyBareMoveData(pokemon->moves, a2->moves.moves);
|
|
|
|
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
|
|
pokemon->name[i] = a2->name[i];
|
|
}
|
|
|
|
if (a2->itemSlot.flags & ITEM_FLAG_EXISTS) {
|
|
SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
|
|
}
|
|
else {
|
|
pokemon->heldItem.id = ITEM_NOTHING;
|
|
}
|
|
}
|
|
|
|
void sub_808DFDC(s32 a1, PokemonStruct2* a2)
|
|
{
|
|
// transfer item from unk to pokemon at index
|
|
PokemonStruct1* pokemon = &gRecruitedPokemonRef->pokemon[a1];
|
|
if (a2->itemSlot.flags & ITEM_FLAG_EXISTS) {
|
|
SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
|
|
}
|
|
else {
|
|
pokemon->heldItem.id = ITEM_NOTHING;
|
|
}
|
|
}
|
|
|
|
void GetPokemonLevelData(LevelData* a1, s32 _id, s32 level)
|
|
{
|
|
u8 buffer[12];
|
|
s32 id = SpeciesId(_id);
|
|
|
|
if ((s16)gLevelCurrentPokeId != id)
|
|
{
|
|
OpenedFile *file;
|
|
|
|
gLevelCurrentPokeId = id;
|
|
// lvmp%03d\0
|
|
sprintf(buffer, gUnknown_810768C, id);
|
|
file = OpenFileAndGetFileDataPtr(buffer, &gSystemFileArchive);
|
|
DecompressATFile((char*)gLevelCurrentData, 0, file);
|
|
CloseFile(file);
|
|
}
|
|
level -= 1;
|
|
if ( level < 0 )
|
|
level = 0;
|
|
|
|
*a1 = gLevelCurrentData[level];
|
|
}
|
|
|
|
const u8* DecompressMoveID(const u8* src, u16* moveID)
|
|
{
|
|
u32 byte0;
|
|
u32 byte1 = *src++;
|
|
// If move >= 127 which means it uses 2 bytes and not one
|
|
if (byte1 & 0x80) {
|
|
byte0 = *src++;
|
|
}
|
|
else {
|
|
byte0 = byte1;
|
|
byte1 = 0;
|
|
}
|
|
|
|
*moveID = (byte0 & 0x7F) | ((byte1 & 0x7F) << 7);
|
|
return src;
|
|
}
|
|
|
|
s32 GetMovesLearnedAtLevel(u16* dst, s16 species, s32 level, s32 IQPoints)
|
|
{
|
|
const u8* stream;
|
|
u16 moveID; // moveID
|
|
s32 count;
|
|
s32 _species;
|
|
|
|
_species = SpeciesId(species);
|
|
count = 0;
|
|
|
|
if (species == MONSTER_DECOY) return 0;
|
|
if (species == MONSTER_NONE) return 0;
|
|
if (species == MONSTER_MUNCHLAX) return 0;
|
|
// get stream
|
|
stream = GetLevelUpMoves(_species);
|
|
|
|
while (*stream)
|
|
{
|
|
u8 v12;
|
|
|
|
// read from stream
|
|
stream = DecompressMoveID(stream, &moveID);
|
|
v12 = *stream++;
|
|
|
|
if (v12 > level)
|
|
break;
|
|
if (v12 == level) {
|
|
bool8 cond = TRUE;
|
|
|
|
// NOTE: these moves require IQ to be > 333
|
|
if ((moveID == MOVE_FRENZY_PLANT) && (IQPoints < gFrenzyPlantIQReq)) cond = FALSE;
|
|
if ((moveID == MOVE_HYDRO_CANNON) && (IQPoints < gHydroCannonIQReq)) cond = FALSE;
|
|
if ((moveID == MOVE_BLAST_BURN) && (IQPoints < gBlastBurnIQReq)) cond = FALSE;
|
|
if ((moveID == MOVE_VOLT_TACKLE) && (IQPoints < gVoltTackleIQReq)) cond = FALSE;
|
|
|
|
if (cond) {
|
|
if (count < 16) {
|
|
*dst++ = moveID;
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return count;
|
|
}
|
|
|
|
bool8 CanMonLearnMove(u16 moveID, s16 _species)
|
|
{
|
|
u16 levelUpMoveID;
|
|
u16 HMTMMoveID;
|
|
s32 species = _species; // r4
|
|
const u8* learnsetPtr;
|
|
|
|
if (species == MONSTER_DECOY) return 0;
|
|
if (species == MONSTER_NONE) return 0;
|
|
if (species == MONSTER_MUNCHLAX) return 0;
|
|
if (moveID == MOVE_STRUGGLE) return 0;
|
|
|
|
learnsetPtr = GetLevelUpMoves(_species);
|
|
while (*learnsetPtr) {
|
|
learnsetPtr = DecompressMoveID(learnsetPtr, &levelUpMoveID);
|
|
learnsetPtr++;
|
|
if (moveID == levelUpMoveID) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
learnsetPtr = GetHMTMMoves(species);
|
|
while (*learnsetPtr) {
|
|
learnsetPtr = DecompressMoveID(learnsetPtr, &HMTMMoveID);
|
|
if (HMTMMoveID == moveID) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
s32 sub_808E218(unkStruct_808E218_arg* a1, PokemonStruct1* pokemon)
|
|
{
|
|
s32 i;
|
|
s32 count;
|
|
struct EvolveStage evolve_sequence[3];
|
|
s32 sequence_length;
|
|
|
|
count = 0;
|
|
a1->count = 0;
|
|
if (pokemon->speciesNum == MONSTER_DECOY) return 0;
|
|
if (pokemon->speciesNum == MONSTER_NONE) return 0;
|
|
if (pokemon->speciesNum == MONSTER_MUNCHLAX) return 0;
|
|
|
|
sequence_length = GetEvolutionSequence(pokemon, evolve_sequence);
|
|
for (i = 0; i < sequence_length; i++) {
|
|
const u8 *ptr;
|
|
u16 result;
|
|
|
|
ptr = GetLevelUpMoves(evolve_sequence[i].speciesNum);
|
|
while (*ptr) {
|
|
s32 value;
|
|
ptr = DecompressMoveID(ptr, &result);
|
|
value = *ptr++;
|
|
|
|
if (value > evolve_sequence[i].level) {
|
|
break;
|
|
}
|
|
|
|
if (count < NUM_MONSTERS) {
|
|
s32 j;
|
|
bool8 cond = 1;
|
|
|
|
if ((result == MOVE_FRENZY_PLANT) && (pokemon->IQ < gFrenzyPlantIQReq)) cond = 0;
|
|
if ((result == MOVE_HYDRO_CANNON) && (pokemon->IQ < gHydroCannonIQReq)) cond = 0;
|
|
if ((result == MOVE_BLAST_BURN) && (pokemon->IQ < gBlastBurnIQReq)) cond = 0;
|
|
if ((result == MOVE_VOLT_TACKLE) && (pokemon->IQ < gVoltTackleIQReq)) cond = 0;
|
|
|
|
for (j = 0; j < MAX_MON_MOVES; j++) {
|
|
if ((pokemon->moves[j].moveFlags & MOVE_FLAG_EXISTS) && pokemon->moves[j].id == result) {
|
|
cond = 0;
|
|
}
|
|
}
|
|
|
|
if (cond) {
|
|
s32 k;
|
|
for (k = 0; k < count && a1->unk0[k] != result; k++) {}
|
|
|
|
if (k == count) {
|
|
a1->unk0[count++] = result;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
a1->count = count;
|
|
return count;
|
|
}
|
|
|
|
|
|
s32 GetEvolutionSequence(PokemonStruct1* pokemon, struct EvolveStage* a2)
|
|
{
|
|
#ifdef NONMATCHING
|
|
s32 count;
|
|
s32 species;
|
|
s32 i;
|
|
|
|
a2[0].speciesNum = pokemon->speciesNum;
|
|
a2[0].level = pokemon->level;
|
|
|
|
count = 1;
|
|
species = pokemon->speciesNum;
|
|
i = 0;
|
|
|
|
for (; i < 2; i++) {
|
|
if (!pokemon->unkC[i].level) {
|
|
break;
|
|
}
|
|
species = GetPokemonEvolveFrom(species);
|
|
if (!species) {
|
|
break;
|
|
}
|
|
a2[1 + i].speciesNum = species;
|
|
a2[1 + i].level = pokemon->unkC[i].level;
|
|
// wrong increment order:
|
|
count++;
|
|
}
|
|
return count;
|
|
#else
|
|
s32 count;
|
|
s32 species;
|
|
s32 i;
|
|
struct EvolveStage* stage;
|
|
struct unkPokeSubStruct_C* has_next_stage;
|
|
|
|
a2[0].speciesNum = pokemon->speciesNum;
|
|
a2[0].level = pokemon->level;
|
|
|
|
count = 1;
|
|
species = pokemon->speciesNum;
|
|
i = 0;
|
|
has_next_stage = pokemon->unkC;
|
|
stage = &a2[1];
|
|
|
|
for (; i < 2; i++) {
|
|
if (!has_next_stage->level) {
|
|
break;
|
|
}
|
|
species = GetPokemonEvolveFrom(species);
|
|
if (!species) {
|
|
break;
|
|
}
|
|
stage->speciesNum = species;
|
|
stage->level = has_next_stage->level;
|
|
stage++;
|
|
count++;
|
|
has_next_stage++;
|
|
}
|
|
return count;
|
|
#endif
|
|
}
|
|
|
|
s32 sub_808E400(s32 _species, s16* _a2, bool32 _bodySizeCheck, bool32 _shedinjaCheck)
|
|
{
|
|
// This is horrible
|
|
s32 species = SpeciesId(_species);
|
|
bool8 bodySizeCheck = _bodySizeCheck;
|
|
bool8 shedinjaCheck = _shedinjaCheck;
|
|
s32 count = 0;
|
|
s32 i = 1;
|
|
s16 *a2 = _a2;
|
|
|
|
for (i = 1; i < MONSTER_MAX; i++) {
|
|
s32 loopSpeciesId = SpeciesId(i);
|
|
#ifdef NONMATCHING
|
|
s32 loopSpeciesId2 = SpeciesId(i);
|
|
#else
|
|
register s32 loopSpeciesId2 asm("r8") = SpeciesId(i);
|
|
#endif // NONMATCHING
|
|
|
|
if (species != GetPokemonEvolveFrom(loopSpeciesId)) {
|
|
continue;
|
|
}
|
|
if (!bodySizeCheck && GetBodySize(species) != GetBodySize(loopSpeciesId)) {
|
|
continue;
|
|
}
|
|
if (!shedinjaCheck && loopSpeciesId == MONSTER_SHEDINJA) {
|
|
continue;
|
|
}
|
|
*a2++ = loopSpeciesId2;
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
void sub_808E490(Move* a1, s16 species)
|
|
{
|
|
u16 buffer[0x10]; // of moveIDs
|
|
s32 i;
|
|
s32 count = GetMovesLearnedAtLevel(buffer, species, 1, 999);
|
|
if (count == 0) {
|
|
count = 1;
|
|
buffer[0] = MOVE_ITEM_TOSS;
|
|
}
|
|
|
|
i = 0;
|
|
if (i < count) {
|
|
while (i < count) {
|
|
InitZeroedPPPokemonMove(&a1[i], buffer[i]);
|
|
i++;
|
|
}
|
|
i = count;
|
|
}
|
|
while (i < MAX_MON_MOVES) {
|
|
a1[i].moveFlags = 0;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
char* sub_808E4FC(s32 a1)
|
|
{
|
|
struct subStruct_203B240 *result[4];
|
|
sub_8097DF0(gFormattedStatusNames[a1], result);
|
|
return result[0]->pokeName;
|
|
}
|
|
|
|
char* sub_808E51C(s32 a1)
|
|
{
|
|
struct subStruct_203B240 *result[4];
|
|
sub_8097DF0(gFormattedStatusNames[a1], result);
|
|
return result[0]->unk4;
|
|
}
|