Files
pmd-red/src/pokemon_mid.c
T
Seth Barberee 298f2c5c31 more decomp
2022-12-07 21:11:35 -08:00

937 lines
22 KiB
C

#include "global.h"
#include "pokemon.h"
#include "file_system.h"
#include "item.h"
#include "moves.h"
#include "subStruct_203B240.h"
#include "constants/colors.h"
#include "constants/move_id.h"
#include "code_800D090.h"
extern struct gPokemon *gMonsterParameters;
extern const char gUnknown_8107600[];
extern const char gUnknown_8107608[];
extern const char gUnownLetters[];
extern const char gUnknown_8107630[];
extern const char gUnknown_8107638[];
extern const char gUnknown_810763C[];
extern const char gUnknown_810768C[]; // lvmp%03d\0
extern struct FileArchive gSystemFileArchive;
extern s16 gFrenzyPlantIQReq; // 0x14d
extern s16 gHydroCannonIQReq; // 0x14d
extern s16 gBlastBurnIQReq; // 0x14d
extern s16 gVoltTackleIQReq; // 0x14d
extern char* gFormattedStatusNames[];
// wram data:
extern u16 gLevelCurrentPokeId;
extern struct LevelData gLevelCurrentData[];
extern s16 GetBaseSpecies(s16);
extern void sub_80922B4(u8 *, u8 *, s32);
extern int sprintf(char *, const char *, ...);
extern u32 ReturnIntFromChar(u8 r0);
extern void CopyStringtoBuffer(char *r0, char *r1);
extern void sub_8093F50(void*, void*);
extern void sub_80943A0(void*, s32);
extern void xxx_pokemon2_to_pokemonstruct_808DF44(struct PokemonStruct*, struct PokemonStruct2*);
extern u8* sub_8092B18(s16);
extern u8* sub_808E07C(u8* a1, u16* a2);
extern u8* sub_8092B54(s32);
extern u32 sub_8097DF0(char *, struct subStruct_203B240 **);
struct unkStruct_8107654 {
s16 unk0;
s16 fill2;
s32 unk4;
};
extern u8 gUnknown_8107645[12];
extern struct unkStruct_8107654 gUnknown_8107654[6];
extern struct gPokemon *gMonsterParameters;
extern struct FileArchive gMonsterFileArchive;
extern const char gUnknown_8107684[];
bool8 sub_808D6E8()
{
s32 i;
s32 count = 0;
s32 size_count = 0;
for (i = 0; i < NUM_SPECIES; i++) {
struct PokemonStruct* pokemon = &gRecruitedPokemonRef->pokemon[i];
if ((1 & pokemon->unk0) && ((pokemon->unk0 >> 1) % 2)) {
size_count += GetPokemonSize(pokemon->speciesNum);
count++;
}
}
if ((size_count < 6) && (count < 4)) {
return 1;
}
return 0;
}
// this one is surprisingly frustrating
NAKED
bool8 sub_808D750(s16 index_) {
asm_unified(
"\tpush {r4-r7,lr}\n"
"\tmov r7, r9\n"
"\tmov r6, r8\n"
"\tpush {r6,r7}\n"
"\tlsls r0, 16\n"
"\tasrs r0, 16\n"
"\tmov r8, r0\n"
"\tmovs r6, 0\n"
"\tmovs r5, 0\n"
"\tmovs r4, 0\n"
"\tldr r0, _0808D7C8\n"
"\tmov r9, r0\n"
"\tmovs r7, 0x1\n"
"_0808D76A:\n"
"\tmovs r0, 0x58\n"
"\tadds r1, r4, 0\n"
"\tmuls r1, r0\n"
"\tmov r2, r9\n"
"\tldr r0, [r2]\n"
"\tadds r1, r0, r1\n"
"\tldrh r2, [r1]\n"
"\tadds r0, r7, 0\n"
"\tands r0, r2\n"
"\tcmp r0, 0\n"
"\tbeq _0808D798\n"
"\tlsrs r0, r2, 1\n"
"\tands r0, r7\n"
"\tcmp r0, 0\n"
"\tbeq _0808D798\n"
"\tmovs r2, 0x8\n"
"\tldrsh r0, [r1, r2]\n"
"\tbl GetPokemonSize\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tadds r5, r0\n"
"\tadds r6, 0x1\n"
"_0808D798:\n"
"\tadds r4, 0x1\n"
"\tmovs r0, 0xCE\n"
"\tlsls r0, 1\n"
"\tcmp r4, r0\n"
"\tble _0808D76A\n"
"\tcmp r6, 0x3\n"
"\tbgt _0808D7CC\n"
"\tldr r2, _0808D7C8\n"
"\tmovs r0, 0x58\n"
"\tmov r1, r8\n"
"\tmuls r1, r0\n"
"\tldr r0, [r2]\n"
"\tadds r1, r0, r1\n"
"\tmovs r2, 0x8\n"
"\tldrsh r0, [r1, r2]\n"
"\tbl GetPokemonSize\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tadds r5, r0\n"
"\tcmp r5, 0x6\n"
"\tbgt _0808D7CC\n"
"\tmovs r0, 0x1\n"
"\tb _0808D7CE\n"
"\t.align 2, 0\n"
"_0808D7C8: .4byte gRecruitedPokemonRef\n"
"_0808D7CC:\n"
"\tmovs r0, 0\n"
"_0808D7CE:\n"
"\tpop {r3,r4}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tpop {r4-r7}\n"
"\tpop {r1}\n"
"\tbx r1\n"
);
}
// bool8 sub_808D750(s16 index_) {
// s32 i;
// register s32 index asm("r8") = index_;
// s32 count = 0;
// s32 size_count = 0;
// for (i = 0; i < 413; i++) {
// register struct PokemonStruct* pokemon = &i[gRecruitedPokemonRef->pokemon];
// register u16 unk0 = pokemon->unk0;
// if ((unk0 & 1) && ((pokemon->unk0 >> 1) & 1)) {
// size_count += GetPokemonSize(pokemon->speciesNum);
// count++;
// }
// }
// if (count < 4) {
// struct PokemonStruct* pokemon;
// pokemon = &gRecruitedPokemonRef->pokemon[index];
// size_count += GetPokemonSize(pokemon->speciesNum);
// if (size_count < 7) {
// return TRUE;
// }
// }
// return FALSE;
// }
void PeekPokemonItem(s16 index_, struct HeldItem* item) {
s32 index = index_;
struct PokemonStruct* pokemon = &gRecruitedPokemonRef->pokemon[index];
item->itemIndex = pokemon->heldItem.itemIndex;
item->numItems = pokemon->heldItem.numItems;
}
void GivePokemonItem(s16 index_, struct HeldItem* item) {
s32 index = index_;
struct PokemonStruct* pokemon = &gRecruitedPokemonRef->pokemon[index];
pokemon->heldItem.itemIndex = item->itemIndex;
pokemon->heldItem.numItems = item->numItems;
}
bool8 IsPokemonRenamed(struct PokemonStruct* pokemon) {
char species_name[20];
char* species = GetMonSpecies(pokemon->speciesNum);
s32 i;
CopyStringtoBuffer(species_name, species);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
if (pokemon->name[i] != species_name[i]) {
return FALSE;
}
if (!pokemon->name[i]) {
return TRUE;
}
}
return TRUE;
}
bool8 ComparePokemonNames(s16 a1, s16 a2) {
s32 index1 = a1;
s32 index2 = a2;
u8* name1 = gRecruitedPokemonRef->pokemon[index1].name;
u8* name2 = gRecruitedPokemonRef->pokemon[index2].name;
s32 i;
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
s32 c1 = ReturnIntFromChar(*name1);
s32 c2 = ReturnIntFromChar(*name2);
if (c1 > c2) {
return TRUE;
}
if (c1 < c2) {
return FALSE;
}
name1++;
name2++;
}
return FALSE;
}
void CopySpeciesNametoBuffer(u8 * buffer, s16 index)
{
strncpy(buffer, gMonsterParameters[index].species, 0x14);
}
void CopyYellowSpeciesNametoBuffer(u8 *buffer, s16 index)
{
s32 new_index = index;
sprintf_2(buffer, gUnknown_8107600, gMonsterParameters[new_index].species); // {COLOR_2 YELLOW}%s{END_COLOR_TEXT_2}
}
void CopyCyanSpeciesNametoBuffer(u8 *buffer, s16 index)
{
s32 new_index = index;
sprintf_2(buffer, gUnknown_8107608, gMonsterParameters[new_index].species); // {COLOR_2 CYAN}%s{END_COLOR_TEXT_2}
}
void sub_808D930(u8 *buffer, s16 index)
{
char *unownString;
s32 unownIndex;
const char *preload;
if (GetBaseSpecies(index) == SPECIES_UNOWN) {
preload = gUnknown_8107630; // %s%c
unownString = GetMonSpecies(SPECIES_UNOWN);
unownIndex = GetUnownIndex(index);
sprintf_2(buffer,preload,unownString,gUnownLetters[unownIndex]); // ABCDEFGHIJKLMNOPQRSTUVWXYZ!?
}
else {
sprintf_2(buffer,gUnknown_8107638, gMonsterParameters[index].species); // %s
}
}
char * GetMonSpecies(s16 index)
{
return gMonsterParameters[index].species;
}
void PrintColoredPokeNameToBuffer(u8 *buffer, struct PokemonStruct *pokemon, s32 colorNum)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, pokemon->name, POKEMON_NAME_LENGTH);
if (colorNum == COLOR_WHITE) {
colorNum = COLOR_CYAN;
}
sprintf_2(buffer,gUnknown_810763C,colorNum,nameBuffer); // {COLOR_2}%c%s{END_COLOR_TEXT_2}
}
void sub_808D9DC(u8 *buffer, struct PokemonStruct2 *param_2, s32 colorNum)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
if (colorNum == COLOR_WHITE) {
colorNum = COLOR_YELLOW;
}
sprintf_2(buffer,gUnknown_810763C,colorNum,nameBuffer); // {COLOR_2}%c%s{END_COLOR_TEXT_2}
}
void sub_808DA0C(u8 *buffer, struct PokemonStruct2 *param_2)
{
u8 nameBuffer [20];
sub_80922B4(nameBuffer, param_2->name, POKEMON_NAME_LENGTH);
sprintf_2(buffer,gUnknown_8107638,nameBuffer); // %s
}
void PrintPokeNameToBuffer(u8 *buffer, struct PokemonStruct *pokemon)
{
sub_80922B4(buffer, pokemon->name, POKEMON_NAME_LENGTH);
}
bool8 sub_808DA44(s32 a1_, u32 a2_)
{
// this is the dumbest thing ever, but just making a1 a s16 and
// a2 a u8 did weird stuff with shifting...
s32 a1 = (s16)a1_;
u32 a2 = (u8)a2_;
if (a2 > 0xc) {
s32 i;
struct unkStruct_8107654 data[6];
memcpy(data, gUnknown_8107654, 6 * sizeof(struct unkStruct_8107654));
for (i = 0; i < 10 && data[i].unk0; i++) {
if (data[i].unk0 == a1 && data[i].unk4 == a2) {
return 1;
}
}
return 0;
}
else {
return gUnknown_8107645[a2];
}
}
u8 *GetCategoryString(s16 index)
{
return gMonsterParameters[index].category;
}
u8 GetPokemonSize(s16 index)
{
return gMonsterParameters[index].size;
}
u8 GetShadowSize(s16 index)
{
return gMonsterParameters[index].shadow_size;
}
s32 GetMoveSpeed(s16 index)
{
return gMonsterParameters[index].move_speed;
}
u8 GetWalkableTiles(s16 index)
{
return gMonsterParameters[index].walkable_tiles;
}
u8 GetUnk1B(s16 index)
{
return ((u8)(gMonsterParameters[index].unk1B) << 25) >> 24;
}
bool8 GetIsMoving(s16 index)
{
return gMonsterParameters[index].isMoving;
}
u8 GetUnk1D(s16 index)
{
return gMonsterParameters[index].unk1D;
}
u32 GetLowKickDmg(s16 index)
{
return gMonsterParameters[index].lowkick_dmg;
}
u32 GetSizeOrbDmg(s16 index)
{
return gMonsterParameters[index].sizeorb_dmg;
}
u8 GetFriendArea(s16 index)
{
return gMonsterParameters[index].friend_area;
}
u16 GetBaseHP(s16 index)
{
return gMonsterParameters[index].base_hp;
}
bool8 IsToolboxEnabled(s16 index)
{
return gMonsterParameters[index].toolboxEnabled;
}
u8 GetUnk12(s16 index)
{
return gMonsterParameters[index].unk12;
}
s16 GetPokemonEvolveFrom(s16 index)
{
return gMonsterParameters[index].pre.evolve_from;
}
u16 GetPokemonAttSpatt(s16 index, u32 r1)
{
return gMonsterParameters[index].base_att_spatt[r1];
}
u16 GetPokemonDefSpdef(s16 index, u32 r1)
{
return gMonsterParameters[index].base_def_spdef[r1];
}
u8 GetPokemonType(s32 index, u32 typeIndex)
{
s16 newIndex = index;
return gMonsterParameters[newIndex].types[typeIndex];
}
u8 GetPokemonAbility(s16 index, u32 abilityIndex)
{
return gMonsterParameters[index].abilities[abilityIndex];
}
s16 GetDexInternalNo(s16 index, u32 r1)
{
return gMonsterParameters[index].dexInternal[r1];
}
s16 GetBaseRecruit(s16 index)
{
return gMonsterParameters[index].base_recruit;
}
s16 GetAlphabetParentNo(s16 index, s32 r1)
{
return gMonsterParameters[index].alphabetParent[r1];
}
s16 GetInternalNo(s16 index)
{
return gMonsterParameters[index].dexInternal[1];
}
s32 CalculateEXPGain(s16 index, s32 level)
{
s32 baseEXP = gMonsterParameters[index].base_exp;
return baseEXP + (baseEXP * (level - 1)) / 10;
}
s16 GetPokemonEvolveConditions(s16 index, struct unkEvolve *r1)
{
struct EvolveStruct1 temp2;
struct EvolveNeeds temp1;
temp1 = gMonsterParameters[index].need;
temp2 = gMonsterParameters[index].pre;
r1->conditions = temp2;
r1->needs = temp1;
// The return value is not used anywhere, but necessary for the function to match.
return index;
}
u8 GetPokemonOverworldPalette(s16 index, u32 r1)
{
// Had to have this cast to match
u32 temp;
temp = index;
if (r1 != 0)
{
return 10;
}
else
{
return gMonsterParameters[temp].overworld_palette;
}
}
struct OpenedFile *OpenPokemonDialogueSpriteFile(s16 index)
{
// Looks like this loads the dialogue sprite for the pokemon
char buffer[0xC];
if(gMonsterParameters[index].dialogue_sprites == 0)
{
return NULL;
}
sprintf(buffer, gUnknown_8107684, index); // "kao%03d"
return OpenFile(buffer, &gMonsterFileArchive);
}
struct OpenedFile *GetDialogueSpriteDataPtr(s16 index)
{
// Looks like this loads the dialogue sprite for the pokemon
char buffer[0xC];
if(gMonsterParameters[index].dialogue_sprites == 0)
{
return NULL;
}
sprintf(buffer, gUnknown_8107684, index); // "kao%03d"
return OpenFileAndGetFileDataPtr(buffer, &gMonsterFileArchive);
}
bool8 IsPokemonDialogueSpriteAvail(s16 index, s32 r1)
{
// checking to see if dialogue sprite is available??
return (gMonsterParameters[index].dialogue_sprites >> r1) & 1;
}
void xxx_pokemonstruct_index_to_pokemon2_808DE30(void* r0, u32 r1)
{
xxx_pokemonstruct_to_pokemon2_808DE50(r0, &gRecruitedPokemonRef->pokemon[r1], r1);
}
void xxx_pokemonstruct_to_pokemon2_808DE50(struct PokemonStruct2 * a1, struct PokemonStruct *pokemon, s32 a3)
{
s32 i;
struct HeldItem* held;
struct ItemSlot* slot;
u32 somestruct_80943A0;
u32 somestruct2_80943A0;
a1->unk0 = pokemon->unk0;
a1->unkHasNextStage = pokemon->unkHasNextStage;
a1->IQ = pokemon->IQ;
a1->IQSkills = pokemon->IQSkills;
sub_808E6F4(&a1->unk54);
a1->dungeonLocation = pokemon->dungeonLocation;
a1->isLeader = pokemon->isLeader;
a1->unkA = a3;
a1->speciesNum = pokemon->speciesNum;
a1->unk50 = pokemon->unk24;
a1->unk12 = pokemon->pokeHP;
a1->unk10 = pokemon->pokeHP;
for (i = 0; i < 2; i++) {
a1->offense.att[i] = pokemon->offense.att[i];
a1->offense.def[i] = pokemon->offense.def[i];
}
a1->unk18 = pokemon->unk1C;
sub_8093F50(&a1->moves, &pokemon->moves);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
a1->name[i] = pokemon->name[i];
}
held = &pokemon->heldItem;
slot = &a1->itemSlot;
if ((u32)(-held->itemIndex | held->itemIndex) >> 31) {
HeldItemToSlot(slot, held);
}
else {
slot->itemIndex = 0;
slot->numItems = 0;
slot->itemFlags = 0;
}
sub_80943A0(&somestruct_80943A0, 100);
a1->unk44 = somestruct_80943A0;
sub_80943A0(&somestruct2_80943A0, 100);
a1->unk48 = somestruct2_80943A0;
}
void xxx_pokemon2_to_pokemonstruct_index_808DF2C(s32 a1, struct PokemonStruct2* a2)
{
xxx_pokemon2_to_pokemonstruct_808DF44(&a1[gRecruitedPokemonRef->pokemon], a2);
}
extern void sub_8093FA8(struct PokemonMove*, struct unkStruct_8094184*);
void xxx_pokemon2_to_pokemonstruct_808DF44(struct PokemonStruct* pokemon, struct PokemonStruct2* a2)
{
s32 i;
pokemon->unk0 = a2->unk0;
pokemon->unkHasNextStage = a2->unkHasNextStage;
pokemon->IQ = a2->IQ;
pokemon->IQSkills = a2->IQSkills;
pokemon->dungeonLocation = a2->dungeonLocation;
pokemon->isLeader = a2->isLeader;
pokemon->speciesNum = a2->speciesNum;
pokemon->unk24 = a2->unk50;
pokemon->pokeHP = a2->unk12;
for (i = 0; i < 2; i++) {
pokemon->offense.att[i] = a2->offense.att[i];
pokemon->offense.def[i] = a2->offense.def[i];
}
pokemon->unk1C = a2->unk18;
sub_8093FA8(pokemon->moves, &a2->moves);
for (i = 0; i < POKEMON_NAME_LENGTH; i++) {
pokemon->name[i] = a2->name[i];
}
if (a2->itemSlot.itemFlags & ITEM_FLAG_EXISTS) {
SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
}
else {
pokemon->heldItem.itemIndex = 0;
}
}
void sub_808DFDC(s32 a1, struct PokemonStruct2* a2)
{
// transfer item from unk to pokemon at index
struct PokemonStruct* pokemon = &gRecruitedPokemonRef->pokemon[a1];
if (a2->itemSlot.itemFlags & ITEM_FLAG_EXISTS) {
SlotToHeldItem(&pokemon->heldItem, &a2->itemSlot);
}
else {
pokemon->heldItem.itemIndex = 0;
}
}
void GetPokemonLevelData(struct LevelData* a1, s16 _id, s32 a3)
{
u8 buffer[12];
s32 id = _id;
if ((s16)gLevelCurrentPokeId != id)
{
struct OpenedFile *file;
gLevelCurrentPokeId = id;
// lvmp%03d\0
sprintf(buffer, gUnknown_810768C, id);
file = OpenFileAndGetFileDataPtr(buffer, &gSystemFileArchive);
DecompressATFile((char*)gLevelCurrentData, 0, file);
CloseFile(file);
}
a3 -= 1;
if ( a3 < 0 )
a3 = 0;
*a1 = gLevelCurrentData[a3];
}
u8* sub_808E07C(u8* a1, u16* moveID)
{
u32 r1 = *a1++;
u32 r3;
if (r1 & 0x80) {
r3 = *a1++;
}
else {
r3 = r1;
r1 = 0;
}
#ifdef NONMATCHING
// wrong order
r1 &= 0x7f;
r3 &= 0x7f;
*moveID = (r1 << 7) | r3;
#else
{
register u32 mask asm("r0") = 0x7f;
r3 &= mask;
r1 &= mask;
*moveID = (r1 << 7) | r3;
}
#endif
return a1;
}
s32 sub_808E0AC(u16* a1, s16 species, s32 a3, s32 IQPoints)
{
u8* stream;
u16 moveID; // moveID
s32 count;
register s32 _species asm("r2"); // weird regalloc
_species = (s16)species;
count = 0;
if (species == SPECIES_DECOY) return 0;
if (species == SPECIES_NONE) return 0;
if (species == SPECIES_MUNCHLAX) return 0;
// get stream
stream = sub_8092B18(_species);
while (*stream)
{
u8 v12;
// read from stream
stream = sub_808E07C(stream, &moveID);
v12 = *stream++;
if (v12 > a3)
break;
if (v12 == a3) {
bool8 cond = 1;
// NOTE: these moves require IQ to be > 333
if ((moveID == MOVE_FRENZY_PLANT) && (IQPoints < gFrenzyPlantIQReq)) cond = 0;
if ((moveID == MOVE_HYDRO_CANNON) && (IQPoints < gHydroCannonIQReq)) cond = 0;
if ((moveID == MOVE_BLAST_BURN) && (IQPoints < gBlastBurnIQReq)) cond = 0;
if ((moveID == MOVE_VOLT_TACKLE) && (IQPoints < gVoltTackleIQReq)) cond = 0;
if (cond) {
if (count < 16) {
*a1++ = moveID;
++count;
}
}
}
}
return count;
}
bool8 CanMonLearnMove(u16 moveID, s16 _species)
{
u16 result;
u16 result2;
s32 species = _species; // r4
u8* ptr;
if (species == SPECIES_DECOY) return 0;
if (species == SPECIES_NONE) return 0;
if (species == SPECIES_MUNCHLAX) return 0;
if (moveID == MOVE_STRUGGLE) return 0;
ptr = sub_8092B18(species);
while (*ptr) {
ptr = sub_808E07C(ptr, &result);
ptr++;
if (moveID == result) {
return TRUE;
}
}
ptr = sub_8092B54(species);
while (*ptr) {
ptr = sub_808E07C(ptr, &result2);
if (result2 == moveID) {
return TRUE;
}
}
return FALSE;
}
s32 sub_808E218(struct unkStruct_808E218_arg* a1, struct PokemonStruct* pokemon)
{
s32 i;
s32 count;
struct EvolveStage evolve_sequence[3];
s32 sequence_length;
count = 0;
a1->count = 0;
if (pokemon->speciesNum == SPECIES_DECOY) return 0;
if (pokemon->speciesNum == SPECIES_NONE) return 0;
if (pokemon->speciesNum == SPECIES_MUNCHLAX) return 0;
sequence_length = GetEvolutionSequence(pokemon, evolve_sequence);
for (i = 0; i < sequence_length; i++) {
u8* ptr;
u16 result;
ptr = sub_8092B18(evolve_sequence[i].speciesNum);
while (*ptr) {
s32 value;
ptr = sub_808E07C(ptr, &result);
value = *ptr++;
if (value > evolve_sequence[i].unkHasNextStage) {
break;
}
if (count < NUM_SPECIES) {
s32 j;
bool8 cond = 1;
if ((result == MOVE_FRENZY_PLANT) && (pokemon->IQ < gFrenzyPlantIQReq)) cond = 0;
if ((result == MOVE_HYDRO_CANNON) && (pokemon->IQ < gHydroCannonIQReq)) cond = 0;
if ((result == MOVE_BLAST_BURN) && (pokemon->IQ < gBlastBurnIQReq)) cond = 0;
if ((result == MOVE_VOLT_TACKLE) && (pokemon->IQ < gVoltTackleIQReq)) cond = 0;
for (j = 0; j < MAX_MON_MOVES; j++) {
if ((pokemon->moves[j].moveFlags & MOVE_FLAG_EXISTS) && pokemon->moves[j].moveID == result) {
cond = 0;
}
}
if (cond) {
s32 k;
for (k = 0; k < count && a1->unk0[k] != result; k++) {}
if (k == count) {
a1->unk0[count++] = result;
}
}
}
}
}
a1->count = count;
return count;
}
s32 GetEvolutionSequence(struct PokemonStruct* pokemon, struct EvolveStage* a2)
{
#ifdef NONMATCHING
s32 count;
s32 species;
s32 i;
a2[0].specesNum = pokemon->speciesNum;
a2[0].unkHasNextStage = pokemon->unkHasNextStage;
count = 1;
species = pokemon->speciesNum;
i = 0;
for (; i < 2; i++) {
if (!pokemon->unkC[i].unk0) {
break;
}
species = GetPokemonEvolveFrom(species);
if (!species) {
break;
}
a2[1 + i].speciesNum = species;
a2[1 + i].unkHasNextStage = pokemon->unkC[i].unk0;
// wrong increment order:
count++;
}
return count;
#else
s32 count;
s32 species;
s32 i;
struct EvolveStage* stage;
struct unkPokeSubStruct_C* has_next_stage;
a2[0].speciesNum = pokemon->speciesNum;
a2[0].unkHasNextStage = pokemon->unkHasNextStage;
count = 1;
species = pokemon->speciesNum;
i = 0;
has_next_stage = pokemon->unkC;
stage = &a2[1];
for (; i < 2; i++) {
if (!has_next_stage->unk0) {
break;
}
species = GetPokemonEvolveFrom(species);
if (!species) {
break;
}
stage->speciesNum = species;
stage->unkHasNextStage = has_next_stage->unk0;
stage++;
count++;
has_next_stage++;
}
return count;
#endif
}
s32 sub_808E400(s32 _species, s16* _a2, s32 _a3, s32 _a4)
{
// this is horrible
s32 i;
register s32 species asm("r9") = (s16)_species;
s32 a3 = (u8)_a3;
s32 a4 = (u8)_a4;
s32 count = 0;
register s16* a2 asm("r6");
i = 1;
a2 = _a2;
for (i = 1; i <= SPECIES_RAYQUAZA_CUTSCENE; i++) {
register s32 current asm("r8") = (s16)i;
if (species != GetPokemonEvolveFrom(i)) {
continue;
}
if (!a3 && (GetPokemonSize(species) != GetPokemonSize(i))) {
continue;
}
if (!a4 && ((s16)i == SPECIES_SHEDINJA)) {
continue;
}
*a2++ = current;
count++;
}
return count;
}
void sub_808E490(struct PokemonMove* a1, s16 species)
{
u16 buffer[0x10]; // of moveIDs
s32 i;
s32 count = sub_808E0AC(buffer, species, 1, 999);
if (count == 0) {
count = 1;
buffer[0] = MOVE_ITEM_TOSS;
}
i = 0;
if (i < count) {
while (i < count) {
InitZeroedPPPokemonMove(&a1[i], buffer[i]);
i++;
}
i = count;
}
while (i < MAX_MON_MOVES) {
a1[i].moveFlags = 0;
i++;
}
}
char* sub_808E4FC(s32 a1)
{
struct subStruct_203B240 *result[4];
sub_8097DF0(gFormattedStatusNames[a1], result);
return result[0]->unk0;
}
char* sub_808E51C(s32 a1)
{
struct subStruct_203B240 *result[4];
sub_8097DF0(gFormattedStatusNames[a1], result);
return result[0]->unk4;
}