Files
pmd-red/src/weather.c
T
2024-09-25 20:04:47 -07:00

59 lines
1.4 KiB
C

#include "global.h"
#include "weather.h"
#include "constants/item.h"
#include "constants/move_id.h"
#include "constants/weather.h"
#include "structs/str_dungeon.h"
#include "dungeon_items.h"
#include "dungeon_random.h"
#include "dungeon_util.h"
extern void TriggerWeatherAbilities(void);
extern void sub_807EAA0(u32, u32);
u8 GetApparentWeather(Entity *pokemon)
{
if (pokemon != NULL && HasHeldItem(pokemon, ITEM_WEATHER_BAND))
{
return WEATHER_CLEAR;
}
return gDungeon->weather.weather;
}
void sub_807E5AC(void)
{
u8 weather;
weather = gDungeon->unk1C574.unk4;
if(weather == WEATHER_RANDOM)
weather = DungeonRandInt(WEATHER_RANDOM);
sub_807E5E4(weather);
TriggerWeatherAbilities();
sub_807EAA0(0, 1);
}
void sub_807E5E4(u8 weather)
{
int index;
u8 *preload;
gDungeon->weather.unkE265 = weather;
gDungeon->weather.weather = gDungeon->weather.unkE265;
gDungeon->weather.nullifyWeather = FALSE;
for(index = 0; index < 8; index++) {
gDungeon->weather.unkE267[index] = 0;
gDungeon->weather.naturalWeather[index] = 0;
}
preload = &gDungeon->weather.weatherDamageCounter;
index = 0;
*preload = 9;
gDungeon->weather.mudSportTurns = 0;
gDungeon->weather.waterSportTurns = 0;
for(index = 0; index < 0x100; index++)
{
gDungeon->unk17C[index].unk0 = index;
gDungeon->unk17C[index].unk1 = index;
gDungeon->unk17C[index].unk2 = index;
}
}