mirror of
https://github.com/pret/pmd-red.git
synced 2026-09-26 21:34:47 -04:00
844 lines
27 KiB
ArmAsm
844 lines
27 KiB
ArmAsm
.section .rodata
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.align 2,0
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.global gCommonGulpin
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gCommonGulpin: @ 80D8888 (Gulpin Link Shop)
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.4byte gUnknown_80D9F74
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.4byte gUnknown_80D9F24
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.4byte gUnknown_80D9EF4
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.4byte gUnknown_80D9EC0
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.4byte gUnknown_80D9E88
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.4byte gUnknown_80D9E48
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.4byte gUnknown_80D9E34
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.4byte gUnknown_80D9DF4
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.4byte gUnknown_80D9DCC
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.4byte gUnknown_80D9DA4
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.4byte gUnknown_80D9D00
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.4byte gUnknown_80D9CC0
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.4byte gUnknown_80D9C68
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.4byte gUnknown_80D9BD8
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.4byte gUnknown_80D9B1C
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.4byte gUnknown_80D9ACC
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.4byte gUnknown_80D9A50
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.4byte gUnknown_80D9A2C
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.4byte gUnknown_80D99F0
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.4byte gUnknown_80D9988
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.4byte gUnknown_80D9904
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.4byte gUnknown_80D98D4
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.4byte gUnknown_80D972C
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.4byte gUnknown_80D9498
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.4byte gUnknown_80D9328
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.4byte gUnknown_80D92EC
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.4byte gUnknown_80D92B4
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.4byte gUnknown_80D9290
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.4byte gUnknown_80D9268
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.4byte gUnknown_80D9234
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.4byte gUnknown_80D9204
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.4byte gUnknown_80D91E4
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.4byte gUnknown_80D91C4
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.4byte gUnknown_80D9194
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.4byte gUnknown_80D9168
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.4byte gUnknown_80D90BC
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.4byte gUnknown_80D9080
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.4byte gUnknown_80D9034
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.4byte gUnknown_80D8F98
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.4byte gUnknown_80D8EC4
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.4byte gUnknown_80D8E9C
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.4byte gUnknown_80D8E48
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.4byte gUnknown_80D8E28
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.4byte gUnknown_80D8DE8
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.4byte gUnknown_80D8D64
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.4byte gUnknown_80D8CC8
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.4byte gUnknown_80D8C98
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.4byte gUnknown_80D8BD4
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.4byte gUnknown_80D8AB8
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.4byte gUnknown_80D8950
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.global gUnknown_80D8950
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gUnknown_80D8950:
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.string " Zzz... Snuffle...\n"
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.string "I{APOSTROPHE}d go broke if it weren{APOSTROPHE}t for those\n"
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.string "forgetful Pokémon...{EXTRA_MSG}"
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.string " Zzz... Gwaaah...\n"
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.string "Especially that {COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...\n"
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.string "It seems to be forgetful...{EXTRA_MSG}"
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.string " Sssnore...\n"
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.string "I hope it forgets more moves...\n"
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.string "So it needs to see me...{EXTRA_MSG}"
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.string " Zzz... Mumble...\n"
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.string "But we decided to get rid of that\n"
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.string "{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...{EXTRA_MSG}"
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.string " Gwaaaah... Gweh...\n"
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.string "{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1} won{APOSTROPHE}t be coming around\n"
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.string "anymore... \0"
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.align 2, 0
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.global gUnknown_80D8AB8
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gUnknown_80D8AB8:
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.string " Zzznork...{WAIT_PRESS}\n"
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.string "Link moves to use them all in\n"
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.string "one turn...{EXTRA_MSG}"
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.string " Zzz... Fnurf...?\n"
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.string "Linked moves...\n"
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.string "Top one goes first...{EXTRA_MSG}"
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.string " Zzz... Hah...?\n"
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.string "Delink moves to break links...{EXTRA_MSG}"
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.string " Zzzzz... Fwaaah...\n"
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.string "Change order of moves with {R_BUTTON}...\n"
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.string "And up and down on {DPAD}...{EXTRA_MSG}"
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.string " Gwaaah... Gweh...\n"
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.string "Make your own links...\0"
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.align 2, 0
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.global gUnknown_80D8BD4
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gUnknown_80D8BD4:
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.string " Zzz... Zzz...\n"
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.string "A set move can be used...\n"
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.string "Press {L_BUTTON} and {A_BUTTON}...{EXTRA_MSG}"
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.string " Sssnort... Set the move...{WAIT_PRESS}\n"
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.string "Press {L_BUTTON} and {A_BUTTON}...{WAIT_PRESS} Use move!{WAIT_PRESS}\n"
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.string "Convenient...{EXTRA_MSG}"
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.string " Sssnore...\n"
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.string "Switch the set move in a dungeon{COMMA} too...\0"
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.align 2, 0
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.global gUnknown_80D8C98
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gUnknown_80D8C98:
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.string " Zzznork... Fnurfle?\n"
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.string "What do you want to know?\0"
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.align 2, 0
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.global gUnknown_80D8CC8
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gUnknown_80D8CC8:
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.string " Fgwaaah...\n"
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.string "Here goes...{EXTRA_MSG}"
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.string " Zzznort...\n"
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.string "Gggggggg...{WAIT_PRESS} Pwah!{EXTRA_MSG}"
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.string " Fwaaah hah!\n"
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.string "There...{EXTRA_MSG}"
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.string " Zzz... Mutter...\n"
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.string "{COLOR_1 CYAN}{ARG_POKEMON_5}{END_COLOR_TEXT_1} forgot...\n"
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.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and moves linked to it...\0"
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.align 2, 0
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.global gUnknown_80D8D64
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gUnknown_80D8D64:
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.string " Fgwaaah...\n"
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.string "Here goes...{EXTRA_MSG}"
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.string " Zzznort...\n"
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.string "Gggggggg...{WAIT_PRESS} Pwah!{EXTRA_MSG}"
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.string " Fwaaah hah!\n"
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.string "There...{EXTRA_MSG}"
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.string " Zzz... Mumble...\n"
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.string "{COLOR_1 CYAN}{ARG_POKEMON_5}{END_COLOR_TEXT_1} forgot...\n"
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.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}...\0"
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.align 2, 0
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.global gUnknown_80D8DE8
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gUnknown_80D8DE8:
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.string " Zzz... Fwaah? Forget...?\n"
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.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves\n"
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.string "linked to it?\0"
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.align 2, 0
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.global gUnknown_80D8E28
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gUnknown_80D8E28:
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.string " Zzz... Forget...?\n"
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.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}?\0"
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.align 2, 0
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.global gUnknown_80D8E48
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gUnknown_80D8E48:
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.string " Zzznork...? Hunh?\n"
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.string "You{APOSTROPHE}re a special Pokémon...{EXTRA_MSG}"
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.string " Mumble...\n"
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.string "I can{APOSTROPHE}t help you...\0"
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.align 2, 0
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.global gUnknown_80D8E9C
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gUnknown_80D8E9C:
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.string " Zzz... Fwaah?\n"
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.string "No moves to remember...\0"
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.align 2, 0
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.global gUnknown_80D8EC4
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gUnknown_80D8EC4:
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.string " Fgwaaah...\n"
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.string "Here goes...{EXTRA_MSG}"
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.string " Zzznort...\n"
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.string "Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
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.string " Fwaaah hah!\n"
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.string "There...{EXTRA_MSG}"
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.string " Zzz... Mumble...\n"
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.string "{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}{APOSTROPHE}s OK...{EXTRA_MSG}"
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.string " Sssnork... Forgotten...\n"
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.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and moves linked to it...\n"
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.string "Remembered {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...\0"
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.align 2, 0
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.global gUnknown_80D8F98
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gUnknown_80D8F98:
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.string " Fgwaah...\n"
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.string "Here goes...{EXTRA_MSG}"
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.string " Zzznort...\n"
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.string "Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
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.string " Fwaah hah!\n"
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.string "There...{EXTRA_MSG}"
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.string " Zzz... Zzz... {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}\n"
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.string "forgot {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}...\n"
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.string "Remembered {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...\0"
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.align 2, 0
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.global gUnknown_80D9034
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gUnknown_80D9034:
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.string " Zzz? Fnurf? \n"
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.string "Forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}...and moves linked\n"
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.string "to it? Remember {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?\0"
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.align 2, 0
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.global gUnknown_80D9080
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gUnknown_80D9080:
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.string " Zzznort... Grumble...\n"
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.string "Forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}?\n"
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.string "Remember {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?\0"
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.align 2, 0
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.global gUnknown_80D90BC
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gUnknown_80D90BC:
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.string " Zzzznort... Move...?\n"
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.string "Remember {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?{EXTRA_MSG}"
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.string " Fwaah...\n"
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.string "Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}"
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.string " Fgwaah...\n"
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.string "There...{EXTRA_MSG}"
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.string " Zzz... Zzz...\n"
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.string "{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} remembered...\n"
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.string "Hunh? That move{COMMA} {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...\0"
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.align 2, 0
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.global gUnknown_80D9168
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gUnknown_80D9168:
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.string " Zzz... Fgwah...?\n"
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.string "Remember what? What move?\0"
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.align 2, 0
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.global gUnknown_80D9194
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gUnknown_80D9194:
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.string " Gwaah... Gwaah...\n"
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.string "Who{APOSTROPHE}s gonna link moves?\0"
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.align 2, 0
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.global gUnknown_80D91C4
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gUnknown_80D91C4:
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.string " Zzz... Zzz...\n"
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.string "Come again...\0"
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.align 2, 0
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.global gUnknown_80D91E4
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gUnknown_80D91E4:
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.string " Zzz... Zzz...\n"
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.string "Keep going...?\0"
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.align 2, 0
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.global gUnknown_80D9204
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gUnknown_80D9204:
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.string " Zzznort... Zzznnort...\n"
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.string "Can{APOSTROPHE}t forget that...\0"
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.align 2, 0
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.global gUnknown_80D9234
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gUnknown_80D9234:
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.string " Sssnork... Sssnork...\n"
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.string "Nothing to be delinked...\0"
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.align 2, 0
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.global gUnknown_80D9268
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gUnknown_80D9268:
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.string " Zzz... Grumph...\n"
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.string "Nothing to link...\0"
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.align 2, 0
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.global gUnknown_80D9290
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gUnknown_80D9290:
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.string " Zzz... Grunt?\n"
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.string "Not enough money...\0"
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.align 2, 0
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.global gUnknown_80D92B4
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gUnknown_80D92B4:
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.string " Zzz... Gulpin Link Shop...\n"
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.string "Link for just 150 {POKE}...\0"
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.align 2, 0
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.global gUnknown_80D92EC
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gUnknown_80D92EC:
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.string " Zzz... Hello...\n"
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.string "Gulpin Link Shop...\n"
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.string "Link for 150 {POKE}...\0"
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.align 2, 0
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.global gUnknown_80D9328
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gUnknown_80D9328:
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.string " What if you had to forget\n"
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.string "a move{COMMA} but you wanted it back?{WAIT_PRESS}\n"
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.string "Ever face that situation?{EXTRA_MSG}"
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.string " I can help!{WAIT_PRESS}\n"
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.string "Come to me{COMMA} and I can make you instantly\n"
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.string "remember forgotten moves!{EXTRA_MSG}"
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.string " I...{WAIT_PRESS}\n"
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.string "Well{COMMA} when Pokémon remember...{WAIT_PRESS}\n"
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.string "I love seeing that instant!{EXTRA_MSG}"
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.string " That look of enlightenment!{WAIT_PRESS}\n"
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.string "That amazed look of pleasure!{EXTRA_MSG}"
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.string " I run this business because\n"
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.string "I live to see that moment!\0"
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.align 2, 0
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.global gUnknown_80D9498
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gUnknown_80D9498:
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.string " When moves are linked...{WAIT_PRESS}\n"
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.string "Two or more moves can be used one after\n"
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.string "another in one turn!{EXTRA_MSG}"
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.string " For example{COMMA} if the moves\n"
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.string "{COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n"
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.string "linked...{EXTRA_MSG}"
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.string " Both {COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n"
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.string "used in one turn!{WAIT_PRESS}\n"
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.string "See? Amazing{COMMA} huh?{EXTRA_MSG}"
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.string " Using links{COMMA} heheh...{WAIT_PRESS}\n"
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.string "Well{COMMA} depending on the moves you link{COMMA}\n"
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.string "you can get incredible results!{EXTRA_MSG}"
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.string " Oh{COMMA} yes.\n"
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.string "When moves are linked{COMMA} they are used in\n"
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.string "sequence from the top one first.{EXTRA_MSG}"
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.string " You can also separate linked\n"
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.string "moves by selecting the Delink command.{EXTRA_MSG}"
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.string " The sequence of moves can\n"
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.string "be changed by pressing {R_BUTTON}{COMMA}\n"
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.string "then pressing up or down on {DPAD}.{EXTRA_MSG}"
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.string " Try to innovate with links.{WAIT_PRESS}\n"
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.string "Try creating links of your very own!\0"
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.align 2, 0
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.global gUnknown_80D972C
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gUnknown_80D972C:
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.string " When you{APOSTROPHE}re in a dungeon\n"
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.string "and you{APOSTROPHE}re about to use a move...{WAIT_PRESS}\n"
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.string "Isn{APOSTROPHE}t it a pain to open a window each time?{EXTRA_MSG}"
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.string " You can avoid that!{WAIT_PRESS}\n"
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.string "You can just conveniently {QUOTE_START}Set{QUOTE_END}\n"
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.string "a move for instant use!{EXTRA_MSG}"
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.string " A set move can be instantly\n"
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.string "used with {L_BUTTON} and {A_BUTTON}!{WAIT_PRESS}\n"
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.string "See? Isn{APOSTROPHE}t it easy?{EXTRA_MSG}"
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.string " Just set the move...{WAIT_PRESS}\n"
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.string "Hold {L_BUTTON} and then press {A_BUTTON} to use it!{WAIT_PRESS}\n"
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.string "It{APOSTROPHE}s very convenient!{EXTRA_MSG}"
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.string " You can also switch the set\n"
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.string "move in a dungeon.\n"
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.string "Do try it out!\n"
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.string "\0"
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.align 2, 0
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.global gUnknown_80D98D4
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gUnknown_80D98D4:
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.string " Sure thing!\n"
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.string "What do you need information on?\0"
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.align 2, 0
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.global gUnknown_80D9904
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gUnknown_80D9904:
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.string " OK{COMMA} here goes!{EXTRA_MSG}"
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.string " Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}"
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.string " There!\n"
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.string "Success!{EXTRA_MSG}"
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.string " {COLOR_1 CYAN}{ARG_POKEMON_5}{END_COLOR_TEXT_1} has forgotten\n"
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.string "the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves\n"
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.string "linked to it!\0"
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.align 2, 0
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.global gUnknown_80D9988
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gUnknown_80D9988:
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.string " OK{COMMA} here goes!{EXTRA_MSG}"
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.string " Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}"
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.string " There!\n"
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.string "Success!{EXTRA_MSG}"
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.string " {COLOR_1 CYAN}{ARG_POKEMON_5}{END_COLOR_TEXT_1} has forgotten\n"
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.string "the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}!\0"
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.align 2, 0
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.global gUnknown_80D99F0
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gUnknown_80D99F0:
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.string " So{COMMA} forget the move\n"
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.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it?\0"
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.align 2, 0
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.global gUnknown_80D9A2C
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gUnknown_80D9A2C:
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.string " So{COMMA} forget the move\n"
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.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}?\0"
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.align 2, 0
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.global gUnknown_80D9A50
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gUnknown_80D9A50:
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.string " Uh... Huh?{WAIT_PRESS}\n"
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.string "You appear to be a special Pokémon.{EXTRA_MSG}"
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.string " I can{APOSTROPHE}t help you remember\n"
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.string "any moves{COMMA} I don{APOSTROPHE}t think.\n"
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.string "I{APOSTROPHE}m sorry.\0"
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.align 2, 0
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.global gUnknown_80D9ACC
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gUnknown_80D9ACC:
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.string " Uh... Hello?{WAIT_PRESS}\n"
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.string "There don{APOSTROPHE}t appear to be any moves that\n"
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.string "can be remembered.\0"
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.align 2, 0
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.global gUnknown_80D9B1C
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gUnknown_80D9B1C:
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.string " OK{COMMA} here goes!{EXTRA_MSG}"
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.string " Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
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.string " There!\n"
|
|
.string "Success!{EXTRA_MSG}"
|
|
.string " {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} is done!{EXTRA_MSG}"
|
|
.string " It{APOSTROPHE}s forgotten the move\n"
|
|
.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it{COMMA}\n"
|
|
.string "and {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1} has been remembered!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9BD8
|
|
gUnknown_80D9BD8:
|
|
.string " OK{COMMA} here goes!{EXTRA_MSG}"
|
|
.string " Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
|
|
.string " There!\n"
|
|
.string "Success!{EXTRA_MSG}"
|
|
.string " {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} has forgotten\n"
|
|
.string "the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and remembered\n"
|
|
.string "the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9C68
|
|
gUnknown_80D9C68:
|
|
.string " So{COMMA} forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n"
|
|
.string "and any moves linked to it{COMMA} and remember\n"
|
|
.string "the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9CC0
|
|
gUnknown_80D9CC0:
|
|
.string " So{COMMA} forget the move\n"
|
|
.string "{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and remember the move\n"
|
|
.string "{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9D00
|
|
gUnknown_80D9D00:
|
|
.string " So{COMMA} the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n"
|
|
.string "is the one to be remembered?{WAIT_PRESS}\n"
|
|
.string "OK{COMMA} here goes!{EXTRA_MSG}"
|
|
.string " Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}"
|
|
.string " There!\n"
|
|
.string "Success!{EXTRA_MSG}"
|
|
.string " {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} has\n"
|
|
.string "remembered the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9DA4
|
|
gUnknown_80D9DA4:
|
|
.string " Which move would you like\n"
|
|
.string "to recall?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9DCC
|
|
gUnknown_80D9DCC:
|
|
.string " Good!\n"
|
|
.string "Now{COMMA} who wants to link moves?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9DF4
|
|
gUnknown_80D9DF4:
|
|
.string " Whenever you get the urge\n"
|
|
.string "to link moves{COMMA} please come see me!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9E34
|
|
gUnknown_80D9E34:
|
|
.string " Shall we go on?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9E48
|
|
gUnknown_80D9E48:
|
|
.string " If you forget that move{COMMA}\n"
|
|
.string "you won{APOSTROPHE}t have any moves at all.\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9E88
|
|
gUnknown_80D9E88:
|
|
.string " That move isn{APOSTROPHE}t linked{COMMA}\n"
|
|
.string "so it can{APOSTROPHE}t be delinked.\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9EC0
|
|
gUnknown_80D9EC0:
|
|
.string " Too bad.\n"
|
|
.string "There are no moves that can be linked.\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9EF4
|
|
gUnknown_80D9EF4:
|
|
.string " Uh... Hello?\n"
|
|
.string "You don{APOSTROPHE}t have enough money?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9F24
|
|
gUnknown_80D9F24:
|
|
.string " Welcome to the Gulpin\n"
|
|
.string "Link Shop!\n"
|
|
.string "Link moves all you like for just 150 {POKE}!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80D9F74
|
|
gUnknown_80D9F74:
|
|
.string " Hello!\n"
|
|
.string "Welcome to the Gulpin Link Shop!\n"
|
|
.string "Link moves all you like for just 150 {POKE}!\0"
|
|
.align 2, 0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.global gCommonMakuhita
|
|
gCommonMakuhita: @ 80D9FC8 (Makuhita Dojo)
|
|
.4byte gUnknown_80DAA44
|
|
.4byte gUnknown_80DAA2C
|
|
.4byte gUnknown_80DA9F4
|
|
.4byte gUnknown_80DA9D4
|
|
.4byte gUnknown_80DA998
|
|
.4byte gUnknown_80DA908
|
|
.4byte gUnknown_80DA844
|
|
.4byte gUnknown_80DA688
|
|
.4byte gUnknown_80DA62C
|
|
.4byte gUnknown_80DA338
|
|
.4byte gUnknown_80DA30C
|
|
.4byte gUnknown_80DA2F0
|
|
.4byte gUnknown_80DA2D4
|
|
.4byte gUnknown_80DA2B4
|
|
.4byte gUnknown_80DA290
|
|
.4byte gUnknown_80DA248
|
|
.4byte gUnknown_80DA204
|
|
.4byte gUnknown_80DA100
|
|
.4byte gUnknown_80DA0DC
|
|
.4byte gUnknown_80DA018
|
|
|
|
.global gUnknown_80DA018
|
|
gUnknown_80DA018:
|
|
.string " Zzznarr... Zzz...\n"
|
|
.string "This dojo...\n"
|
|
.string "Help rescue teams...{EXTRA_MSG}"
|
|
.string " Zzznarr... Urr...\n"
|
|
.string "Train in different rooms to level up...{EXTRA_MSG}"
|
|
.string " Zzznarr... Urr!\n"
|
|
.string "Make stronger rescue team...{EXTRA_MSG}"
|
|
.string " Urr... Zzznarr!\n"
|
|
.string "Don{APOSTROPHE}t let up!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA0DC
|
|
gUnknown_80DA0DC:
|
|
.string " Zzznarr... Zzz...!\n"
|
|
.string "Keep working...\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA100
|
|
gUnknown_80DA100:
|
|
.string " Ah... Zzznarr...\n"
|
|
.string "Cleared it...{EXTRA_MSG}"
|
|
.string " Zzzznarr... Urr...\n"
|
|
.string "Good going... Keep going...{WAIT_PRESS}\n"
|
|
.string "Hunh...{WAIT_PRESS} ...{EXTRA_MSG}"
|
|
.string " Gwoh?{WAIT_PRESS}\n"
|
|
.string "Gwogwogwoh?{EXTRA_MSG}"
|
|
.string " Mugawah?\n"
|
|
.string "Cleared everything?{EXTRA_MSG}"
|
|
.string " Zzznarr!\n"
|
|
.string "Congrazzz...{EXTRA_MSG}"
|
|
.string " Zzznarr... Zzznarr...\n"
|
|
.string "Your reward...\n"
|
|
.string "Promised...{EXTRA_MSG}"
|
|
.string " Zzz... Urr!\n"
|
|
.string "{COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}...\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA204
|
|
gUnknown_80DA204:
|
|
.string " Ah... Zzznarr...\n"
|
|
.string "Cleared it...{EXTRA_MSG}"
|
|
.string " Congrazzz...\n"
|
|
.string "Keep going... Zzz...\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA248
|
|
gUnknown_80DA248:
|
|
.string " Aiyah... Zzznarr...\n"
|
|
.string "Didn{APOSTROPHE}t finish...{EXTRA_MSG}"
|
|
.string " Zzz... Urr?\n"
|
|
.string "No giving up...\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA290
|
|
gUnknown_80DA290:
|
|
.string " Zzz... Narr...\n"
|
|
.string "{ARG_POKEMON_0}? {APOSTROPHE}K{COMMA} go...\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA2B4
|
|
gUnknown_80DA2B4:
|
|
.string " Zzznarr... Zzz...\n"
|
|
.string "Train where?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA2D4
|
|
gUnknown_80DA2D4:
|
|
.string " Urr... Narr...\n"
|
|
.string "See you...\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA2F0
|
|
gUnknown_80DA2F0:
|
|
.string " Zzznarr... Urr?\n"
|
|
.string "What else?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA30C
|
|
gUnknown_80DA30C:
|
|
.string " Zzznarr... Zzznarr...\n"
|
|
.string "Makuhita... Dojo...\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA338
|
|
gUnknown_80DA338:
|
|
.string " This dojo was founded to\n"
|
|
.string "support the efforts of rescue teams.{EXTRA_MSG}"
|
|
.string " Train in different rooms to\n"
|
|
.string "level up...{WAIT_PRESS}\n"
|
|
.string "And toughen up your rescue team.{EXTRA_MSG}"
|
|
.string " Also...{WAIT_PRESS}\n"
|
|
.string "In the {COLOR_1 YELLOW_4}Fire Maze{END_COLOR_TEXT_1} you will find only\n"
|
|
.string "Fire-type Pokémon.{EXTRA_MSG}"
|
|
.string " In the {COLOR_1 YELLOW_4}Water Maze{END_COLOR_TEXT_1} there\n"
|
|
.string "will only be Water-type Pokémon.{EXTRA_MSG}"
|
|
.string " In such ways{COMMA} only one type\n"
|
|
.string "of Pokémon will be in a given room.\n"
|
|
.string "Study how types match up in battle.{EXTRA_MSG}"
|
|
.string " The Pokémon in this dojo{COMMA}\n"
|
|
.string "by the way{COMMA} are all volunteers.{EXTRA_MSG}"
|
|
.string " They are participating\n"
|
|
.string "because they want to see rescue teams\n"
|
|
.string "succeed.{EXTRA_MSG}"
|
|
.string " The only thanks they expect\n"
|
|
.string "is to see you become stronger.\n"
|
|
.string "Don{APOSTROPHE}t let them down!{EXTRA_MSG}"
|
|
.string " There{APOSTROPHE}s more.{WAIT_PRESS}\n"
|
|
.string "For a rescue team that successfully\n"
|
|
.string "completes all training courses...{EXTRA_MSG}"
|
|
.string " I have a special reward!{EXTRA_MSG}"
|
|
.string " Let that compel you to train\n"
|
|
.string "harder!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA62C
|
|
gUnknown_80DA62C:
|
|
.string " Don{APOSTROPHE}t let up on your training!\n"
|
|
.string "Keep bettering yourself!{EXTRA_MSG}"
|
|
.string " May you never lose your\n"
|
|
.string "drive!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA688
|
|
gUnknown_80DA688:
|
|
.string " Ah...\n"
|
|
.string "You have succeeded in your training!{EXTRA_MSG}"
|
|
.string " You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n"
|
|
.string "Without a doubt{COMMA} you have grown more\n"
|
|
.string "powerful from your training!{WAIT_PRESS} Wait...{WAIT_PRESS} ...{EXTRA_MSG}"
|
|
.string " Wuh?{WAIT_PRESS}\n"
|
|
.string "What{COMMA} what{COMMA} what?!{EXTRA_MSG}"
|
|
.string " Did you maybe...{WAIT_PRESS}\n"
|
|
.string "Conquer all the training courses?{EXTRA_MSG}"
|
|
.string " That{APOSTROPHE}s...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n"
|
|
.string "Congratulations!{EXTRA_MSG}"
|
|
.string " I promised!{WAIT_PRESS}\n"
|
|
.string "I promised you a reward for completing\n"
|
|
.string "the training courses!{EXTRA_MSG}"
|
|
.string " So... Here it is!{WAIT_PRESS}\n"
|
|
.string "My {COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}!{EXTRA_MSG}"
|
|
.string " Isn{APOSTROPHE}t it smashing? Hey?!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA844
|
|
gUnknown_80DA844:
|
|
.string " Ah...\n"
|
|
.string "You have succeeded in your training!{EXTRA_MSG}"
|
|
.string " You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n"
|
|
.string "Without a doubt{COMMA} you have grown more\n"
|
|
.string "powerful from your training!{EXTRA_MSG}"
|
|
.string " May this success drive\n"
|
|
.string "you to train even harder!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA908
|
|
gUnknown_80DA908:
|
|
.string " Aiyah...{WAIT_PRESS}\n"
|
|
.string "You failed to reach the end...{WAIT_PRESS}\n"
|
|
.string "More training is what you need.{EXTRA_MSG}"
|
|
.string " But effort is never wasted!{EXTRA_MSG}"
|
|
.string " Learn from this and move\n"
|
|
.string "forward!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA998
|
|
gUnknown_80DA998:
|
|
.string " The {ARG_POKEMON_0}?{WAIT_PRESS}\n"
|
|
.string "Your decision stands!{WAIT_PRESS}\n"
|
|
.string "Let the training begin!\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA9D4
|
|
gUnknown_80DA9D4:
|
|
.string " Where do you wish to train?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DA9F4
|
|
gUnknown_80DA9F4:
|
|
.string " Fine{COMMA} farewell.\n"
|
|
.string "Return if you seek more training.\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DAA2C
|
|
gUnknown_80DAA2C:
|
|
.string " What else do you seek?\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DAA44
|
|
gUnknown_80DAA44:
|
|
.string " This is the Makuhita Dojo!{WAIT_PRESS}\n"
|
|
.string "Through rigorous training{COMMA} one begets\n"
|
|
.string "true power.\0"
|
|
.align 2, 0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.global gCommonHints
|
|
gCommonHints: @ 80DAA98 (Help Menu?)
|
|
.4byte gUnknown_80DAF54
|
|
.4byte gUnknown_80DAEE0
|
|
.4byte gUnknown_80DAECC
|
|
.4byte gUnknown_80DADD4
|
|
.4byte gUnknown_80DADCC
|
|
.4byte gUnknown_80DAD40
|
|
.4byte gUnknown_80DAD28
|
|
.4byte gUnknown_80DABE8
|
|
.4byte gUnknown_80DABD8
|
|
.4byte gUnknown_80DAAC0
|
|
|
|
.global gUnknown_80DAAC0
|
|
gUnknown_80DAAC0:
|
|
.string "Before leaving on an adventure{COMMA} go visit\n"
|
|
.string "friends in their Friend Areas and pick\n"
|
|
.string "your mission members.\n"
|
|
.string "The team can include members up to\n"
|
|
.string "a total body size of 6{STAR_BULLET}. The body size\n"
|
|
.string "data is under the Info section.\n"
|
|
.string "Dungeons may also limit how many\n"
|
|
.string "members are allowed to go inside.\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DABD8
|
|
gUnknown_80DABD8:
|
|
.string "Building a Team\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DABE8
|
|
gUnknown_80DABE8:
|
|
.string "If new recruits join you{COMMA} try to return to\n"
|
|
.string "your base without letting them faint.\n"
|
|
.string "If you get them out safely{COMMA} they{APOSTROPHE}ll wait\n"
|
|
.string "for you in their Friend Areas.\n"
|
|
.string "Once you get them out{COMMA} they{APOSTROPHE}ll always\n"
|
|
.string "return home if they faint in a dungeon.\n"
|
|
.string "If you faint in a dungeon{COMMA} you lose all your\n"
|
|
.string "money and some items{COMMA} too.\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DAD28
|
|
gUnknown_80DAD28:
|
|
.string "Adventures with Friends\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DAD40
|
|
gUnknown_80DAD40:
|
|
.string "You can save your adventure by\n"
|
|
.string "hopping onto your bed in your base.\n"
|
|
.string "Get in the habit of saving regularly as\n"
|
|
.string "you progress in your adventure.\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DADCC
|
|
gUnknown_80DADCC:
|
|
.string "Saving\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DADD4
|
|
gUnknown_80DADD4:
|
|
.string "Selecting multiple items in storage:\n"
|
|
.string " Select an item{COMMA} then press {L_BUTTON} or {R_BUTTON}.\n"
|
|
.string "Moving to the Friend Area Map:\n"
|
|
.string " Move out from the town{APOSTROPHE}s west side\n"
|
|
.string " while pressing {L_BUTTON} or {R_BUTTON}.\n"
|
|
.string "Moving diagonally on the Friend Area Map:\n"
|
|
.string " {DPAD} while keeping {R_BUTTON} pressed.\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DAECC
|
|
gUnknown_80DAECC:
|
|
.string "Controls in Town 2\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DAEE0
|
|
gUnknown_80DAEE0:
|
|
.string "Talk: {A_BUTTON}\n"
|
|
.string "Move: {DPAD}\n"
|
|
.string "Window: {B_BUTTON} lightly\n"
|
|
.string "Message scroll: {A_BUTTON} or {B_BUTTON}\n"
|
|
.string "Cancel: {B_BUTTON}\n"
|
|
.string "Description: Choose item or move{COMMA} {START_BUTTON}\0"
|
|
.align 2, 0
|
|
|
|
.global gUnknown_80DAF54
|
|
gUnknown_80DAF54:
|
|
.string "Controls in Town 1\0" |