Files
pmd-red/src/text_1.c
T
Seth Barberee 377bd14ea6 Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00

28 lines
414 B
C

#include "global.h"
#include "text.h"
extern struct UnkTextStruct2 gUnknown_202AFC0[4];
extern u32 gUnknown_80B8814[];
void nullsub_152(void)
{
}
void sub_8006518(struct UnkTextStruct2 *unkData)
{
s32 iVar2;
for(iVar2 = 0; iVar2 < 4; iVar2++)
{
unkData[iVar2] = gUnknown_202AFC0[iVar2];
}
}
void nullsub_153(void)
{
}
u32 sub_8006544(u32 index)
{
return gUnknown_80B8814[index];
}