Files
pmd-red/src/data/wonder_mail_1.h
T
2025-03-02 15:24:33 +01:00

342 lines
9.5 KiB
C

const MenuItem gUnknown_80DD970[] = {
{_("Receive SOS Mail"), 0},
{_("Leave for Rescue"), 1},
{_("Send A-OK Mail"), 2},
{_("Delete Mail"), 3},
{_("Cancel"), 10},
{NULL, 10}
};
const MenuItem gUnknown_80DD9EC[] = {
{_("Delete SOS Mail"), 5},
{_("Delete A-OK Mail"), 6},
{_("Delete All Mail"), 7},
{_("Cancel"), 10},
{NULL, 10}
};
const MenuItem gUnknown_80DDA48[] = {
{_("Yes"), 8},
{_("Cancel"), 10},
{NULL, 10}
};
const MenuItem gUnknown_80DDA64[] = {
{_("Yes"), 8},
{_("No"), 9},
{NULL, 10}
};
const MenuItem gUnknown_80DDA80[] = {
{_("Yes"), 8},
{_("No"), 9},
{_("Cancel"), 10},
{NULL, 10}
};
const MenuItem gUnknown_80DDAA0[] = {
{_("Send w/o Pokémon"), 18},
{_("Cancel"), 10},
{NULL, 10},
};
const WindowTemplate gUnknown_80DDACC =
{
0,
0x03,
0x16, 0x07,
0x06, 0x04,
0x04, 0x00,
NULL
};
const WindowTemplate gUnknown_80DDAE4 =
{
0,
0x03,
0x16, 0x06,
0x06, 0x04,
0x04, 0x00,
NULL
};
const MenuItem gUnknown_80DDAFC[] = {
{_("Confirm"), 11},
{_("Info"), 12},
{NULL, 10},
};
const MenuItem gUnknown_80DDB24[] = {
{_("Game Link cable"), 13},
{_("Password"), 15},
{_("Cancel"), 10},
{NULL, 10},
};
const MenuItem gUnknown_80DDB60[] = {
{_("Send Pokémon"), 17},
{_("Don't Send Pokémon"), 18},
{_("Cancel"), 10},
{NULL, 10},
};
ALIGNED(4) const char gUnknown_80DDBA8[] = _(
" What you need to do is\n"
"tell your friend--the one you rescued--\n"
"this here password.");
ALIGNED(4) const char gUnknown_80DDBFC[] = _(
" All righty!\n"
"Here's your {COLOR CYAN_G}A-OK Mail password{RESET}.");
ALIGNED(4) const char gUnknown_80DDC30[] = _(
" Okeydoke! That's all done.\n"
"Come around whenever you need.");
ALIGNED(4) const char gUnknown_80DDC70[] = _(
" Okeydoke! I sent off your\n"
"{COLOR CYAN_G}A-OK Mail{RESET}.{EXTRA_MSG}"
" Let me save your adventure.");
ALIGNED(4) const char gUnknown_80DDCBC[] = _(
"{CENTER_ALIGN}Please choose the Pokémon you want to\n"
"{CENTER_ALIGN}send as a helper to your friend.\n"
"{CENTER_ALIGN}(Its hold item will not be sent.)");
ALIGNED(4) const char gUnknown_80DDD2C[] = _(
" ...Uh, no?\n"
"There appear to be no Pokémon in your\n"
"Friend Areas. What do you want to do?");
ALIGNED(4) const char gUnknown_80DDD88[] = _(
" You're sure you want to\n"
"send this here Pokémon?");
ALIGNED(4) const char gUnknown_80DDDBC[] = _(
" You're sure about this?");
ALIGNED(4) const char gUnknown_80DDDD8[] = _(
" All righty. I need you to\n"
"pick the {COLOR CYAN_G}A-OK Mail{RESET} you want to send.");
ALIGNED(4) const char gUnknown_80DDE20[] = _(
" ...Uh, no?\n"
"I don't see any {COLOR CYAN_G}A-OK Mail{RESET} here.");
ALIGNED(4) const char gUnknown_80DDE58[] = _(
" Did you know? If you use\n"
"a {COLOR CYAN_G}Game Link cable{RESET}, you can send\n"
"a {COLOR CYAN_G}helper Pokémon{RESET} to your friend.");
ALIGNED(4) const char gUnknown_80DDEC0[] = _(
" Don't you worry. Sending\n"
"a Pokémon doesn't mean it will go away.\n"
"So! Want to send one to your friend?");
ALIGNED(4) const char gUnknown_80DDF2C[] = _(
" ...Uh, no?\n"
"There's no space at all to receive\n"
"any more mail.{EXTRA_MSG}"
" Delete some old mail,\n"
"and then come to me to receive\n"
"your mail, OK?");
ALIGNED(4) const char gUnknown_80DDFB8[] = _(
" All righty! Connect up\n"
"the {COLOR CYAN_G}Game Link cable{RESET}, if you'd please.\n"
"Your friend ready, too?");
ALIGNED(4) const char gUnknown_80DE01C[] = _(
"{CENTER_ALIGN}Communicating...\n"
"{CENTER_ALIGN}Please wait with the power on.\n"
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
ALIGNED(4) const char gUnknown_80DE06C[] = _(
" Okeydoke!\n"
"I received your friend's {COLOR CYAN_G}SOS Mail{RESET}.{EXTRA_MSG}"
" Let me save your adventure.");
ALIGNED(4) const char gUnknown_80DE0C0[] = _(
" Okeydoke! You're good to go.\n"
"Just give me a shout when you'd like\n"
"to go rescue your friend.");
ALIGNED(4) const char gUnknown_80DE124[] = _(
" OK, I need you to enter\n"
"the {COLOR CYAN_G}SOS Mail password{RESET} that your\n"
"friend gave you.");
ALIGNED(4) const char gUnknown_80DE178[] = _(
" How do you want to receive\n"
"your friend's {COLOR CYAN_G}SOS Mail{RESET}?");
ALIGNED(4) const char gUnknown_80DE1B4[] = _(
" How do you want to send\n"
"your {COLOR CYAN_G}A-OK Mail{RESET}?");
ALIGNED(4) const char gUnknown_80DE1E4[] = _(
" ...Uh, no?\n"
"You don't have an {COLOR CYAN_G}SOS Mail{RESET}.{EXTRA_MSG}"
" You'll need to arrange\n"
"to receive your friend's {COLOR CYAN_G}SOS Mail{RESET} first.\n"
"That's what you need to do.");
ALIGNED(4) const char gUnknown_80DE280[] = _(
" Okeydoke!\n"
"Let me show you to the rescue site.");
ALIGNED(4) const char gUnknown_80DE2B0[] = _(
" ...Uh, no?\n"
"Doesn't look like you can go to the dungeon\n"
"named in this {COLOR CYAN_G}SOS Mail{RESET}.{EXTRA_MSG}"
" Come see me about doing\n"
"this rescue when you can actually go\n"
"to that dungeon, all right?");
ALIGNED(4) const char gUnknown_80DE368[] = _(
" ...Uh, no?\n"
"You've blown this rescue mission too\n"
"often. Your friend's team is beyond help.{EXTRA_MSG}"
" I'm sorry to say this,\n"
"but you'll have to tell your friend that\n"
"your rescue attempts failed.");
ALIGNED(4) const char gUnknown_80DE430[] = _(
" Okeydoke.\n"
"I'll need you to choose the {COLOR CYAN_G}SOS Mail{RESET}\n"
"for you to go on a rescue mission.");
ALIGNED(4) const char gUnknown_80DE48C[] = _(
" What kind of mail do you\n"
"want to delete?");
ALIGNED(4) const char gUnknown_80DE4B8[] = _(
" All righty. Choose\n"
"the {COLOR CYAN_G}SOS Mail{RESET} you don't need.");
ALIGNED(4) const char gUnknown_80DE4F0[] = _(
" ...Uh, no?\n"
"You don't have any {COLOR CYAN_G}SOS Mail{RESET}.");
ALIGNED(4) const char gUnknown_80DE524[] = _(
" If you want a reward, {COLOR RED}don't\n"
"delete an A-OK Mail{RESET} before getting a\n"
"{COLOR CYAN_G}Thank-You Mail{RESET} back for it.{EXTRA_MSG}"
" {COLOR RED}Be careful{RESET} if you're going\n"
"to delete any {COLOR CYAN_G}A-OK Mail{RESET}.{EXTRA_MSG}"
" Okeydoke.\n"
"Choose an {COLOR CYAN_G}A-OK Mail{RESET}\n"
"you don't need anymore.");
ALIGNED(4) const char gUnknown_80DE614[] = _(
" ...Uh, no?\n"
"You don't have any {COLOR CYAN_G}A-OK Mail{RESET}.");
ALIGNED(4) const char gUnknown_80DE648[] = _(
" Uh, OK.\n"
"So, you want me to delete every piece\n"
"of mail that you have.");
ALIGNED(4) const char gUnknown_80DE694[] = _(
" ...Uh, no?\n"
"You don't have a single piece of\n"
"mail on you!");
ALIGNED(4) const char gUnknown_80DE6D4[] = _(
" So, delete all your {COLOR CYAN_G}SOS Mail{RESET},\n"
"{COLOR CYAN_G}A-OK Mail{RESET}, and your {COLOR CYAN_G}Thank-You Mail{RESET}?\n"
"You're absolutely, positively sure?");
ALIGNED(4) const char gUnknown_80DE754[] = _(
" If I delete any mail, it's\n"
"gone forever and ever. Bye-bye.\n"
"You're really, really sure now?");
ALIGNED(4) const char gUnknown_80DE7B8[] = _(
" OK, then.\n"
"Let me save your adventure now.");
ALIGNED(4) const char gUnknown_80DE7E8[] = _(
" Okeydoke. That's all done.");
ALIGNED(4) const char gUnknown_80DE808[] = _(
" Do you want to delete\n"
"any other mail?");
ALIGNED(4) const char gUnknown_80DE830[] = _(
" Okeydoke.\n"
"I'll delete {COLOR CYAN_G}every piece of mail{RESET}.");
ALIGNED(4) const char gUnknown_80DE864[] = _(
" Okeydoke.\n"
"Every bit of mail has been deleted.{EXTRA_MSG}"
" Let me save your adventure.");
ALIGNED(4) const char gUnknown_80DE8B4[] = _(
" Well, hello, there!\n"
"This is the {COLOR CYAN_G}Friend Rescue{RESET} counter.\n"
"What can I help you with today?");
ALIGNED(4) const char gUnknown_80DE918[] = _(
" Help you with anything\n"
"else today?");
ALIGNED(4) const char gUnknown_80DE93C[] = _(
" Come again anytime!");
ALIGNED(4) const char gWonderMailErrorText[] = _(
" ...Uh, no?\n"
"Something's not working right here...");
ALIGNED(4) const char gWonderMailNumGBAsText[] = _(
" ...Uh, no?\n"
"The number of GBA systems isn't right.\n"
"You'd better try this again from the top.");
ALIGNED(4) const char gWonderMailWrongModeText[] = _(
" ...Uh, no? You're not in the\n"
"same mode as your friend.\n"
"You'd better try this again from the top.");
ALIGNED(4) const char gWonderMailStorageFullText[] = _(
" ...Uh, no?\n"
"Your storage space is stuffed full.\n"
"You'd better make room and try again.");
ALIGNED(4) const char gWonderMailDuplicateText[] = _(
" ...Uh, no? It looks like\n"
"you received this mail before.\n"
"You can't get the same mail twice. ");
ALIGNED(4) const char gWonderMailNotEligibleReceiveText[] = _(
" ...Uh, no?\n"
"You're not eligible to receive this mail.");
ALIGNED(4) const char gWonderMailNoRoomText[] = _(
" ...Uh, no?\n"
"There's no room for you to \n"
"receive any more mail.{EXTRA_MSG}"
" You'd better delete some\n"
"mail and make room before you come see\n"
"me again about receiving new mail.");
ALIGNED(4) const char gWonderMailFriendErrorText[] = _(
" ...Uh, no? Looks like your\n"
"friend didn't do what needed doing.\n"
"You'd better do this again from the top.");
ALIGNED(4) const char gWonderMailPasswordIncorrectText[] = _(
" ...Uh, no?\n"
"This here password looks wrong.\n"
"Do you want to try that again?");
ALIGNED(4) const char gWonderMailSOSPasswordIncorrectText[] = _(
" ...Uh, no? This password's\n"
"not for any {COLOR CYAN_G}SOS Mail{RESET}.");
ALIGNED(4) const char gWonderMailAOKMailReceivedText[] = _(
": I received the {COLOR CYAN_G}SOS Mail{RESET}.\n"
"Your adventure will be saved.");