mirror of
https://github.com/pret/pmd-red.git
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342 lines
9.5 KiB
C
342 lines
9.5 KiB
C
const MenuItem gUnknown_80DD970[] = {
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{_("Receive SOS Mail"), 0},
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{_("Leave for Rescue"), 1},
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{_("Send A-OK Mail"), 2},
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{_("Delete Mail"), 3},
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{_("Cancel"), 10},
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{NULL, 10}
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};
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const MenuItem gUnknown_80DD9EC[] = {
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{_("Delete SOS Mail"), 5},
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{_("Delete A-OK Mail"), 6},
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{_("Delete All Mail"), 7},
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{_("Cancel"), 10},
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{NULL, 10}
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};
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const MenuItem gUnknown_80DDA48[] = {
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{_("Yes"), 8},
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{_("Cancel"), 10},
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{NULL, 10}
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};
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const MenuItem gUnknown_80DDA64[] = {
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{_("Yes"), 8},
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{_("No"), 9},
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{NULL, 10}
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};
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const MenuItem gUnknown_80DDA80[] = {
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{_("Yes"), 8},
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{_("No"), 9},
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{_("Cancel"), 10},
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{NULL, 10}
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};
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const MenuItem gUnknown_80DDAA0[] = {
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{_("Send w/o Pokémon"), 18},
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{_("Cancel"), 10},
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{NULL, 10},
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};
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const WindowTemplate gUnknown_80DDACC =
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{
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0,
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0x03,
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0x16, 0x07,
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0x06, 0x04,
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0x04, 0x00,
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NULL
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};
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const WindowTemplate gUnknown_80DDAE4 =
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{
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0,
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0x03,
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0x16, 0x06,
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0x06, 0x04,
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0x04, 0x00,
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NULL
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};
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const MenuItem gUnknown_80DDAFC[] = {
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{_("Confirm"), 11},
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{_("Info"), 12},
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{NULL, 10},
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};
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const MenuItem gUnknown_80DDB24[] = {
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{_("Game Link cable"), 13},
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{_("Password"), 15},
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{_("Cancel"), 10},
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{NULL, 10},
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};
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const MenuItem gUnknown_80DDB60[] = {
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{_("Send Pokémon"), 17},
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{_("Don't Send Pokémon"), 18},
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{_("Cancel"), 10},
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{NULL, 10},
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};
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ALIGNED(4) const char gUnknown_80DDBA8[] = _(
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" What you need to do is\n"
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"tell your friend--the one you rescued--\n"
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"this here password.");
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ALIGNED(4) const char gUnknown_80DDBFC[] = _(
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" All righty!\n"
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"Here's your {COLOR CYAN_G}A-OK Mail password{RESET}.");
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ALIGNED(4) const char gUnknown_80DDC30[] = _(
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" Okeydoke! That's all done.\n"
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"Come around whenever you need.");
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ALIGNED(4) const char gUnknown_80DDC70[] = _(
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" Okeydoke! I sent off your\n"
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"{COLOR CYAN_G}A-OK Mail{RESET}.{EXTRA_MSG}"
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" Let me save your adventure.");
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ALIGNED(4) const char gUnknown_80DDCBC[] = _(
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"{CENTER_ALIGN}Please choose the Pokémon you want to\n"
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"{CENTER_ALIGN}send as a helper to your friend.\n"
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"{CENTER_ALIGN}(Its hold item will not be sent.)");
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ALIGNED(4) const char gUnknown_80DDD2C[] = _(
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" ...Uh, no?\n"
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"There appear to be no Pokémon in your\n"
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"Friend Areas. What do you want to do?");
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ALIGNED(4) const char gUnknown_80DDD88[] = _(
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" You're sure you want to\n"
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"send this here Pokémon?");
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ALIGNED(4) const char gUnknown_80DDDBC[] = _(
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" You're sure about this?");
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ALIGNED(4) const char gUnknown_80DDDD8[] = _(
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" All righty. I need you to\n"
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"pick the {COLOR CYAN_G}A-OK Mail{RESET} you want to send.");
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ALIGNED(4) const char gUnknown_80DDE20[] = _(
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" ...Uh, no?\n"
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"I don't see any {COLOR CYAN_G}A-OK Mail{RESET} here.");
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ALIGNED(4) const char gUnknown_80DDE58[] = _(
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" Did you know? If you use\n"
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"a {COLOR CYAN_G}Game Link cable{RESET}, you can send\n"
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"a {COLOR CYAN_G}helper Pokémon{RESET} to your friend.");
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ALIGNED(4) const char gUnknown_80DDEC0[] = _(
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" Don't you worry. Sending\n"
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"a Pokémon doesn't mean it will go away.\n"
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"So! Want to send one to your friend?");
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ALIGNED(4) const char gUnknown_80DDF2C[] = _(
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" ...Uh, no?\n"
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"There's no space at all to receive\n"
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"any more mail.{EXTRA_MSG}"
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" Delete some old mail,\n"
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"and then come to me to receive\n"
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"your mail, OK?");
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ALIGNED(4) const char gUnknown_80DDFB8[] = _(
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" All righty! Connect up\n"
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"the {COLOR CYAN_G}Game Link cable{RESET}, if you'd please.\n"
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"Your friend ready, too?");
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ALIGNED(4) const char gUnknown_80DE01C[] = _(
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"{CENTER_ALIGN}Communicating...\n"
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"{CENTER_ALIGN}Please wait with the power on.\n"
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"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
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ALIGNED(4) const char gUnknown_80DE06C[] = _(
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" Okeydoke!\n"
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"I received your friend's {COLOR CYAN_G}SOS Mail{RESET}.{EXTRA_MSG}"
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" Let me save your adventure.");
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ALIGNED(4) const char gUnknown_80DE0C0[] = _(
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" Okeydoke! You're good to go.\n"
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"Just give me a shout when you'd like\n"
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"to go rescue your friend.");
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ALIGNED(4) const char gUnknown_80DE124[] = _(
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" OK, I need you to enter\n"
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"the {COLOR CYAN_G}SOS Mail password{RESET} that your\n"
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"friend gave you.");
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ALIGNED(4) const char gUnknown_80DE178[] = _(
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" How do you want to receive\n"
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"your friend's {COLOR CYAN_G}SOS Mail{RESET}?");
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ALIGNED(4) const char gUnknown_80DE1B4[] = _(
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" How do you want to send\n"
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"your {COLOR CYAN_G}A-OK Mail{RESET}?");
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ALIGNED(4) const char gUnknown_80DE1E4[] = _(
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" ...Uh, no?\n"
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"You don't have an {COLOR CYAN_G}SOS Mail{RESET}.{EXTRA_MSG}"
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" You'll need to arrange\n"
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"to receive your friend's {COLOR CYAN_G}SOS Mail{RESET} first.\n"
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"That's what you need to do.");
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ALIGNED(4) const char gUnknown_80DE280[] = _(
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" Okeydoke!\n"
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"Let me show you to the rescue site.");
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ALIGNED(4) const char gUnknown_80DE2B0[] = _(
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" ...Uh, no?\n"
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"Doesn't look like you can go to the dungeon\n"
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"named in this {COLOR CYAN_G}SOS Mail{RESET}.{EXTRA_MSG}"
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" Come see me about doing\n"
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"this rescue when you can actually go\n"
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"to that dungeon, all right?");
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ALIGNED(4) const char gUnknown_80DE368[] = _(
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" ...Uh, no?\n"
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"You've blown this rescue mission too\n"
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"often. Your friend's team is beyond help.{EXTRA_MSG}"
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" I'm sorry to say this,\n"
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"but you'll have to tell your friend that\n"
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"your rescue attempts failed.");
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ALIGNED(4) const char gUnknown_80DE430[] = _(
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" Okeydoke.\n"
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"I'll need you to choose the {COLOR CYAN_G}SOS Mail{RESET}\n"
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"for you to go on a rescue mission.");
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ALIGNED(4) const char gUnknown_80DE48C[] = _(
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" What kind of mail do you\n"
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"want to delete?");
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ALIGNED(4) const char gUnknown_80DE4B8[] = _(
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" All righty. Choose\n"
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"the {COLOR CYAN_G}SOS Mail{RESET} you don't need.");
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ALIGNED(4) const char gUnknown_80DE4F0[] = _(
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" ...Uh, no?\n"
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"You don't have any {COLOR CYAN_G}SOS Mail{RESET}.");
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ALIGNED(4) const char gUnknown_80DE524[] = _(
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" If you want a reward, {COLOR RED}don't\n"
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"delete an A-OK Mail{RESET} before getting a\n"
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"{COLOR CYAN_G}Thank-You Mail{RESET} back for it.{EXTRA_MSG}"
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" {COLOR RED}Be careful{RESET} if you're going\n"
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"to delete any {COLOR CYAN_G}A-OK Mail{RESET}.{EXTRA_MSG}"
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" Okeydoke.\n"
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"Choose an {COLOR CYAN_G}A-OK Mail{RESET}\n"
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"you don't need anymore.");
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ALIGNED(4) const char gUnknown_80DE614[] = _(
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" ...Uh, no?\n"
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"You don't have any {COLOR CYAN_G}A-OK Mail{RESET}.");
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ALIGNED(4) const char gUnknown_80DE648[] = _(
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" Uh, OK.\n"
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"So, you want me to delete every piece\n"
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"of mail that you have.");
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ALIGNED(4) const char gUnknown_80DE694[] = _(
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" ...Uh, no?\n"
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"You don't have a single piece of\n"
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"mail on you!");
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ALIGNED(4) const char gUnknown_80DE6D4[] = _(
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" So, delete all your {COLOR CYAN_G}SOS Mail{RESET},\n"
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"{COLOR CYAN_G}A-OK Mail{RESET}, and your {COLOR CYAN_G}Thank-You Mail{RESET}?\n"
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"You're absolutely, positively sure?");
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ALIGNED(4) const char gUnknown_80DE754[] = _(
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" If I delete any mail, it's\n"
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"gone forever and ever. Bye-bye.\n"
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"You're really, really sure now?");
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ALIGNED(4) const char gUnknown_80DE7B8[] = _(
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" OK, then.\n"
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"Let me save your adventure now.");
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ALIGNED(4) const char gUnknown_80DE7E8[] = _(
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" Okeydoke. That's all done.");
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ALIGNED(4) const char gUnknown_80DE808[] = _(
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" Do you want to delete\n"
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"any other mail?");
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ALIGNED(4) const char gUnknown_80DE830[] = _(
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" Okeydoke.\n"
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"I'll delete {COLOR CYAN_G}every piece of mail{RESET}.");
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ALIGNED(4) const char gUnknown_80DE864[] = _(
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" Okeydoke.\n"
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"Every bit of mail has been deleted.{EXTRA_MSG}"
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" Let me save your adventure.");
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ALIGNED(4) const char gUnknown_80DE8B4[] = _(
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" Well, hello, there!\n"
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"This is the {COLOR CYAN_G}Friend Rescue{RESET} counter.\n"
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"What can I help you with today?");
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ALIGNED(4) const char gUnknown_80DE918[] = _(
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" Help you with anything\n"
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"else today?");
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ALIGNED(4) const char gUnknown_80DE93C[] = _(
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" Come again anytime!");
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ALIGNED(4) const char gWonderMailErrorText[] = _(
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" ...Uh, no?\n"
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"Something's not working right here...");
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ALIGNED(4) const char gWonderMailNumGBAsText[] = _(
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" ...Uh, no?\n"
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"The number of GBA systems isn't right.\n"
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"You'd better try this again from the top.");
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ALIGNED(4) const char gWonderMailWrongModeText[] = _(
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" ...Uh, no? You're not in the\n"
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"same mode as your friend.\n"
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"You'd better try this again from the top.");
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ALIGNED(4) const char gWonderMailStorageFullText[] = _(
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" ...Uh, no?\n"
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"Your storage space is stuffed full.\n"
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"You'd better make room and try again.");
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ALIGNED(4) const char gWonderMailDuplicateText[] = _(
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" ...Uh, no? It looks like\n"
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"you received this mail before.\n"
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"You can't get the same mail twice. ");
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ALIGNED(4) const char gWonderMailNotEligibleReceiveText[] = _(
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" ...Uh, no?\n"
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"You're not eligible to receive this mail.");
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ALIGNED(4) const char gWonderMailNoRoomText[] = _(
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" ...Uh, no?\n"
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"There's no room for you to \n"
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"receive any more mail.{EXTRA_MSG}"
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" You'd better delete some\n"
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"mail and make room before you come see\n"
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"me again about receiving new mail.");
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ALIGNED(4) const char gWonderMailFriendErrorText[] = _(
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" ...Uh, no? Looks like your\n"
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"friend didn't do what needed doing.\n"
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"You'd better do this again from the top.");
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ALIGNED(4) const char gWonderMailPasswordIncorrectText[] = _(
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" ...Uh, no?\n"
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"This here password looks wrong.\n"
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"Do you want to try that again?");
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ALIGNED(4) const char gWonderMailSOSPasswordIncorrectText[] = _(
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" ...Uh, no? This password's\n"
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"not for any {COLOR CYAN_G}SOS Mail{RESET}.");
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ALIGNED(4) const char gWonderMailAOKMailReceivedText[] = _(
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": I received the {COLOR CYAN_G}SOS Mail{RESET}.\n"
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"Your adventure will be saved.");
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