Files
pmd-red/src/debug_menu_1.c
T
Seth Barberee 377bd14ea6 Dungeon pokemon/Floor ID JSON Part 1 (#39)
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
2021-06-09 22:54:21 -05:00

81 lines
1.5 KiB
C

#include "global.h"
#include "pokemon.h"
struct unkStruct_203B3F8
{
// size: 0x140
u32 state;
u32 unk4;
struct PokemonStruct *pokemon;
u8 fill4[4];
u32 unk10;
u8 fill14[0x60 - 0x14];
u32 unk60;
};
extern struct unkStruct_203B3F8 *gUnknown_203B3F8;
extern u32 sub_8013BBC(u32 *);
extern void sub_8023A94(u32);
extern u8 sub_8012FD8(u32 *);
extern void sub_803AE58(void);
extern u32 sub_8016080(void);
extern void sub_803ACD0(u32);
extern void sub_80160D8(void);
extern void sub_8013114(u32 *, s32 *);
void sub_803AF88(void)
{
s32 local_c;
local_c = 0;
sub_8023A94(local_c);
if (sub_8012FD8(&gUnknown_203B3F8->unk10) == 0) {
sub_8013114(&gUnknown_203B3F8->unk10, &local_c);
}
switch(local_c)
{
case 4:
sub_803ACD0(5);
break;
case 5:
sub_803ACD0(6);
break;
case 1:
sub_803ACD0(2);
break;
default:
break;
}
}
void sub_803AFE8(void)
{
sub_8023A94(0);
sub_8012FD8(&gUnknown_203B3F8->unk10);
switch(sub_8013BBC(&gUnknown_203B3F8->unk60))
{
default:
break;
case 3:
gUnknown_203B3F8->pokemon->unk3 = gUnknown_203B3F8->unk60;
// Fallthrough is needed to match
case 2:
sub_803ACD0(2);
break;
case 1:
sub_803AE58();
break;
}
}
void sub_803B034(void)
{
switch(sub_8016080())
{
case 2:
case 3:
sub_80160D8();
sub_803ACD0(2);
break;
}
}