Files
pmd-red/include/main_menu.h
T
Seth Barberee f65dee5a14 Wonder mail and some boss dialogues (#36)
* more wonder mail and main menu work

* Lots of things.. doc'ing, decomping, and other things

* continue decomping boss scenes

* up to Suicune

* up to Mewtwo dialogue

* up to Raquaza

* fix spelling error on Rayquaza and decomp a few more

* up to groudon

* divide > shift
2021-04-19 23:55:40 -05:00

56 lines
1.0 KiB
C

#ifndef GUARD_MAIN_MENU_H
#define GUARD_MAIN_MENU_H
enum MainMenuScreens
{
MENU_MAIN_SCREEN = 1,
MENU_NEW_GAME = 3,
MENU_AWAITING_RESCUE = 6,
MENU_CONTINUE = 7,
MENU_DELETE_SAVE_PROMPT,
MENU_ADVENTURE_LOG = 10,
MENU_FRIEND_RESCUE,
MENU_TRADE_ITEMS,
MENU_WONDER_MAIL,
MENU_DUAL_SLOT,
MENU_WIRELESS_COMMS,
MENU_DEBUG = 16,
MENU_COMMUNICATION_1 = 19,
MENU_COMMUNICATION_2,
MENU_DISPLAY_RESCUE_PASSWORD = 33,
MENU_RESCUE_PASSWORD_ENTRY,
MENU_DELETE_SAVE = 46,
MENU_DEBUG_DUNGEON,
MENU_DEBUG_FIELD,
MENU_DEBUG_FIELD_MAP,
MENU_DEBUG_FIELD_SCRIPT,
MENU_DEBUG_DEBUG_MENU,
MENU_DEBUG_UNKNOWN_1,
MENU_NO_SCREEN_CHANGE = 0xffdc
};
struct MainMenuSub
{
u8 unk2C;
u8 unk2D;
u8 unk2E;
};
struct MainMenu
{
/* 0x0 */ s32 currMenu;
/* 0x4 */ s32 nextMenu;
/* 0x8 */ s32 lastMenu;
u8 padding[0x20];
/* 0x2C */ struct MainMenuSub sub;
u8 unk30;
u32 unk34;
s16 unk38;
u8 unk3A;
u8 unk3B;
s32 unk3C;
};
#endif // GUARD_MAIN_MENU_H