vulcandth
e8bf4f199c
Update wild Pokémon data to contain 16-bit IDs
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:33:13 -06:00
aaaaaa123456789
3f778c2de9
Remove dummy constants for dummy Pokémon and set EGG to -3 instead of 253 (for 16-bit extension into $FFFD)
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- Also add table_width/assert_table_length to data/pokemon/pic_pointers.asm
Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:31:41 -06:00
aaaaaa123456789
e9662fe127
Use the 16-bit index to load Pokémon cries, dex entries and footprints
2025-11-26 21:31:41 -06:00
aaaaaa123456789
37e15a6d07
Convert Pokémon species in trainer data to 16-bit and update reading routines
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:31:41 -06:00
aaaaaa123456789
5bad33daec
Insert a length byte in trainer parties, so they can contain $FF bytes within them
2025-11-26 21:31:41 -06:00
aaaaaa123456789
3a8ac8ce9f
Make Pokémon names and palettes use the 16-bit index
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:31:39 -06:00
aaaaaa123456789
e5257bb6f7
Update pic data (pointers, animation frames, bitmasks and scripts) to use 16-bit indexes
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:23:08 -06:00
aaaaaa123456789
1855cbae8c
Update references to evolutions, learnsets, base stats and egg moves to use the 16-bit index
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:22:34 -06:00
vulcandth
e9701dce61
QoL [17]: break the dependency between Pokédex entry bank and species ID number
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:07:56 -06:00
vulcandth
64edd64199
QoL [14]: remove some unused and debug files
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:07:56 -06:00
aaaaaa123456789
70ad5cd4b9
QoL [12]: free up wasted home bank space
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:07:56 -06:00
aaaaaa123456789
eb0d237bc1
QoL [10]: better structuring of trainer data (allowing splitting it into banks)
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:07:56 -06:00
aaaaaa123456789
ab5ff26790
QoL [9]: fast saving (because we'll save a lot during testing here)
2025-11-26 21:07:56 -06:00
aaaaaa123456789
e6742aac58
QoL [8]: get rid of move grammar table
2025-11-26 21:07:56 -06:00
aaaaaa123456789
1ea44bb3c6
QoL [4]: get rid of dummy items between and after TMs/HMs
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:07:56 -06:00
aaaaaa123456789
34be126e79
QoL [1]: pic banks
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 21:07:55 -06:00
vulcandth
25f00a5181
Remove version differences, stuff required for matching, CI configuration, unused tools, and other things
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Co-Authored-By: aaaaaa123456789 <aaaaaa123456789@acidch.at >
2025-11-26 20:48:40 -06:00
Rangi
a55bc33d67
Use features of RGBDS 1.0.0 ( #1204 )
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- Use single-quoted character literals or `CHARVAL` when you need
a character's numeric value; using strings as numbers is deprecated
- Use `?` to silence a node in warning/error location backtraces
- Use `===` and `!==` instead of `STRCMP`, and `++` instead of `STRCAT`
- Use `__SCOPE__` instead of checking for `..` and `.` separately
- Use `#string` instead of `"{string}"`
- All programs (rgbasm, rgblink, rgbfix, rgbgfx) support `-W` warnings
- `rgbgfx --colors dmg` is short for `rgbgfx --colors dmg=e4`
2025-11-12 15:43:54 -05:00
Rangi
86acbe5b55
Use dname macro to automatically pad names with "@" characters ( #1198 )
2025-08-17 09:48:05 -04:00
Rangi
4c540aa43b
Replace hardware_constants.asm with the community-standard hardware.inc 5.0 ( #1186 )
2025-06-23 09:11:33 -04:00
Rangi
a15a2970a1
Use features new to RGBDS 0.9.2 ( #1180 )
2025-05-10 12:47:43 -04:00
Rangi42
098944485b
Rename "city" treemon set to "none", since it has no encounters
2025-04-21 12:42:57 -04:00
Rangi
85ddf0e90a
Don't pass redundant label names to table_width and list_start ( #1160 )
2024-12-27 12:35:35 -05:00
Hannabart Pekopon
3f686e67da
Correct wrong and misleading comments about enemy trainer AI ( #1149 )
2024-12-26 08:59:18 -05:00
Jordan Moore
d323aa83dd
Rename checkcurl to checkrollout
2024-12-25 12:17:14 +01:00
Rangi42
26e9de55d6
Fix indentation
2024-12-16 10:48:48 -05:00
Sylvie
644bd42fb0
Identify more bit flags ( #1153 )
2024-11-29 19:29:30 -05:00
metallicity
0abd8a7b38
Rename Bill's brother to Bill's older sister ( #1132 )
2024-10-17 17:03:29 -04:00
Sylvie
2265e53d24
Rename dt and dd to bigdt and bigdd ( #1141 )
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This makes their big-endianness obvious and matches `bigdw`
2024-10-17 14:52:47 -04:00
Sylvie
e59624d1f5
Generate Unown sprite palette based on all front+back sprites ( #1146 )
2024-10-17 13:39:33 -04:00
Sylvie
5a53e297cf
Sort Pokemon and trainer sprite palettes, with Makefile-specified exceptions ( #1137 )
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This avoids the need to define their order via indexed PNG palettes
It also avoids the need to use gb-asm-tools' palfix.py on custom sprites
Fixes #1136
2024-10-16 10:48:00 -04:00
Sylvie
017bffaef9
Put front and back pics on a single line ( #1139 )
2024-09-26 00:20:04 -04:00
Sylvie
fed587fc37
Refactor the Unown wall word data ( #1131 )
2024-07-24 10:56:46 -04:00
Rangi42
4f57e96f31
Consolidate the duplicate stat level data files
2024-06-12 13:13:58 -04:00
Sylvie
8819f7b117
Identify various "????"s ( #1125 )
2024-06-11 20:54:45 -04:00
xCrystal
e0c278a595
Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission ( #1078 )
2024-01-07 14:51:27 +01:00
xCrystal
bd6ceec193
Improve some innacurate function names, labels, and comments ( #1078 )
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[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371 ]
2024-01-07 13:36:05 +01:00
Rangi
dbf6044650
Update to RGBDS 0.7.0 ( #1101 )
2024-01-03 10:58:53 -05:00
vulcandth
30739842af
Document Tackle is missing part of its hit animation
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Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com >
2024-01-03 15:41:28 +01:00
SnorlaxMonster
a82dfd81bb
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names ( #1094 )
2023-11-19 20:04:45 -05:00
vulcandth
aba1f14044
Sync sprite and battle anim consts/labels ( #1055 )
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* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 13:09:28 -05:00
Tiddlywinks
b0ddb0758d
1) Fix DECOFLAG order. 2) The doll is Staryu, not Starmie (and the sprite can be either)
2023-09-13 08:08:27 +02:00
SoupPotato
6180be355e
Labeled framesets and related constants ( #1063 )
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* Labeled Framesets and Constants Related
* Feedback Implemented with PascalCase and Constant Renames
* Fix framset.asm comment spacing
* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`
* Feedback applied and labeled 1E & B2
* Fixed SpinningBone
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Co-authored-by: vulcandth <vulcandth@gmail.com >
2023-08-21 19:09:23 -05:00
Rangi
0d899cbd3b
Define all unused type names with rept ( #1071 )
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Fixes #1070
2023-08-16 10:22:35 -04:00
Rangi
f3b31087e3
Use MAP_CONNECTION_PADDING_WIDTH in MACRO connection
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Fixes #1033
2023-08-15 19:54:16 -04:00
SatoMew
768b3bdec1
Improve mobile-related labels ( #1061 )
2023-07-26 19:59:00 -05:00
vulcandth
31c55dc74d
Use BattleAnim_Dummy in data/moves/animations.asm ( #1052 )
2023-06-22 16:15:43 -04:00
vulcandth
438c48daad
Rename PAL_NPC_SILVER to PAL_NPC_EMOTE ( #1053 )
2023-06-01 07:47:53 -05:00
mid-kid
cfd432f468
Minor battle tower fixes
2023-03-08 13:52:47 +01:00
vulcandth
25e12c9391
wUnlockedUnowns engine_flag constants ( #1025 )
2022-12-26 13:14:10 -05:00