Commit Graph

26 Commits

Author SHA1 Message Date
Rangi 335c2699f0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	constants/map_constants.asm
#	constants/wram_constants.asm
#	data/radio/oaks_pkmn_talk_routes.asm
#	data/radio/pnp_hidden_places.asm
#	engine/battle/core.asm
#	engine/breeding.asm
#	engine/phone/phone_scripts.asm
#	engine/radio.asm
#	maps/BattleTower1F.asm
#	maps/OlivineLighthouse2F.asm
#	maps/OlivineLighthouse6F.asm
#	maps/PokemonFanClub.asm
#	maps/RadioTower1F.asm
#	maps/RadioTower2F.asm
#	maps/Route30BerryHouse.asm
#	maps/Route34IlexForestGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/RuinsOfAlphKabutoChamber.asm
#	maps/RuinsOfAlphResearchCenter.asm
#	maps/VermilionPort.asm
#	maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
Rangi 60add76ee7 * Remove rept 4 (fa3192e)
* FindGreaterThanThatLevel -> FindAboveLevel (132fe46)
* More meaningful egg group names (0eeb00d)
2018-02-25 19:23:01 -05:00
mid-kid a22343d32c Fix TRUE/FALSE constants for CalcMonStats 2018-02-22 18:12:43 +01:00
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi 271aa20b73 Keep documentation in sync with new WRAM labels 2018-02-03 20:40:21 -05:00
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00
Rangi 0eeb00d6ac Official egg group names 2018-01-31 12:03:43 -05:00
Rangi d719d318e8 Remove Special_ prefix from special routines (close #478) 2018-01-24 11:17:05 -05:00
luckytyphlosion a1951cefc0 Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
Rangi ead103d2c6 MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
Rangi e135091f09 Day-Care bit flags 2018-01-22 13:18:23 -05:00
Remy Oukaour 05382d3e3c PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
Remy Oukaour 6d20cf3e80 "CryHeader" → "Cry"; "Cry" → "MonCry" 2018-01-16 23:47:45 -05:00
Remy Oukaour 8048082114 Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour 17f34cb29c Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
Remy Oukaour 648e71832a Comment correction 2018-01-02 14:50:04 -05:00
Remy Oukaour 776b8c7396 Egg hatch shell framgent data is not exactly dsprite 2018-01-02 14:48:24 -05:00
xCrystal aa9a0a900d No more mobile EQUS ret (replace with Stubbed_ + ret) 2018-01-02 20:00:14 +01:00
xCrystal d7970f749a Consistent predef function names 2018-01-02 18:49:25 +01:00
xCrystal 6f0b81504d More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
xCrystal 333524f0be Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
Remy Oukaour e34e68095d Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
Remy Oukaour 9973e43d5a Fix issue #345:
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
2017-12-24 15:03:20 -05:00
Remy Oukaour c66d195089 callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
Remy Oukaour 94722aa8f0 Move predef/ files into engine/
Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15 12:31:18 -05:00