Commit Graph

  • a643ba8996 MBC3 constants in some RTC-related functions yenatch 2014-02-01 01:51:57 -05:00
  • ee098254a8 Assorted text and labels in banks 5 and A yenatch 2014-02-01 01:47:03 -05:00
  • 0a16a7aef0 Merge pull request #225 from froggestspirit/master Bryan Bishop 2014-01-29 07:34:43 -08:00
  • 1d2da4de84 fixed bank 39 pointers, options menu commentary U-Myles-PC\Myles 2014-01-29 10:28:08 -05:00
  • 94c9f59f45 Merge pull request #224 from yenatch/moves Bryan Bishop 2014-01-27 06:51:01 -08:00
  • 1ba5b0f4bc Map setup scripts and commands yenatch 2014-01-26 22:07:19 -05:00
  • 08a0462c1e use constants for berserk gene, kings rock, scope lens effects yenatch 2014-01-20 00:07:51 -05:00
  • 04f5c51753 explicitly define type categories yenatch 2014-01-05 08:24:27 -05:00
  • 883a8b7a90 enumerate type constants yenatch 2014-01-05 08:24:19 -05:00
  • 4e9102f249 recomment hidden power calculation yenatch 2014-01-05 07:49:35 -05:00
  • ea01721284 move type constants into constants/type_constants.asm yenatch 2014-01-05 08:11:31 -05:00
  • 0a11c9f500 clean up type constants yenatch 2014-01-05 08:09:16 -05:00
  • 0a5f14dc9c bring back move constant values yenatch 2014-01-05 07:29:24 -05:00
  • 92aab1e185 even more battle labels yenatch 2014-01-05 07:28:55 -05:00
  • 056c240366 Merge pull request #222 from yenatch/moves Bryan Bishop 2014-01-03 11:00:44 -08:00
  • 4dbf0d44e0 comment and relabel more battle functions yenatch 2014-01-01 08:09:15 -05:00
  • a18cab495d rename Function0x{} labels to Function{} for consistency yenatch 2013-12-31 04:10:49 -05:00
  • 1ab4b59d86 clean up some labels in battle asm yenatch 2013-12-31 04:09:00 -05:00
  • d1d186d1ee rename CallBankF -> CallBattleCore yenatch 2013-12-31 03:25:38 -05:00
  • a10ee4e9f1 comment move priority functions yenatch 2013-12-30 23:32:37 -05:00
  • bfaad924e7 label more pointers to Moves yenatch 2013-12-30 23:22:27 -05:00
  • 82214440e1 move the Moves label into battle/moves/moves.asm yenatch 2013-12-30 23:17:11 -05:00
  • f91be01df8 use a macro to define move structs for percentage values yenatch 2013-12-30 23:13:25 -05:00
  • e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants yenatch 2013-12-30 23:12:06 -05:00
  • 983ef29fd0 Merge pull request #221 from yenatch/more-objects Bryan Bishop 2013-12-28 23:56:34 -08:00
  • a8cb73b654 bump pokemontools for sound macro changes yenatch 2013-12-28 20:33:46 -05:00
  • e937d6f25c audio: note duration from 0-15 to 1-16 to match pokered yenatch 2013-12-28 20:32:05 -05:00
  • 36b8a0061e bump pokemontools again yenatch 2013-12-27 22:26:25 -05:00
  • 0f7a101dd9 reorganize .gitignore yenatch 2013-12-27 22:26:10 -05:00
  • eb8a2b2cfb .gitignore: extras is a submodule yenatch 2013-12-27 22:23:35 -05:00
  • e2b900a40a .gitignore: don't track compare.sh output yenatch 2013-12-27 22:22:38 -05:00
  • 4612670768 more npc trade cleanup yenatch 2013-12-27 22:20:24 -05:00
  • 58af27eaeb label overworld loop functions yenatch 2013-12-27 05:56:23 -05:00
  • ace57ec827 npc trade text/comments yenatch 2013-12-26 03:29:12 -05:00
  • 4082d11ff3 clean up incbins in tileset animations yenatch 2013-12-26 03:21:29 -05:00
  • 8dd7cf7c20 fix whirlpool animation pointers yenatch 2013-12-26 03:17:46 -05:00
  • bcfb356417 unused tileset animations yenatch 2013-12-26 03:13:25 -05:00
  • 502fe13e30 flower animation graphics yenatch 2013-12-26 02:46:08 -05:00
  • c8c887fb1e water animation graphics yenatch 2013-12-26 02:40:52 -05:00
  • 70d5cf467a whirlpool animation graphics yenatch 2013-12-26 02:37:23 -05:00
  • d8eed222b7 split out tileset animations yenatch 2013-12-26 02:09:58 -05:00
  • c1096d08f6 null pointers in tileset animations yenatch 2013-12-26 02:04:03 -05:00
  • 623b126b25 bump pokemontools for minor changes yenatch 2013-12-25 07:00:23 -05:00
  • e56aa096a3 preprocessor: rename macro class Wait to BattleAnimWait yenatch 2013-12-25 06:19:37 -05:00
  • f2025afdb6 label and move related asm into items/item_effects.asm yenatch 2013-12-25 01:42:41 -05:00
  • f99e448a73 fix a mislabeled function in bank 3 yenatch 2013-12-24 22:13:17 -05:00
  • 79917a7557 moon ball uses red's moon stone id yenatch 2013-12-24 20:49:20 -05:00
  • fa1e93a870 evolution prerequisites and no more incbins in item effects yenatch 2013-12-24 18:35:26 -05:00
  • 2172461a60 fleemons are global yenatch 2013-12-24 17:19:39 -05:00
  • 0cd1d2071f item effect incbins yenatch 2013-12-24 17:11:52 -05:00
  • 5f0e279bfa Merge remote-tracking branch 'kanzure/master' into more-objects yenatch 2013-12-23 05:21:12 -05:00
  • 609e2d0552 bump pokemontools for map editor fixes yenatch 2013-12-23 04:40:17 -05:00
  • 7b20626c7b more object struct constants yenatch 2013-12-23 04:39:26 -05:00
  • 48db6daef9 overworld object struct constants yenatch 2013-12-22 20:47:57 -05:00
  • 496502b3dc no more Public in joypad interface labels yenatch 2013-12-22 17:30:35 -05:00
  • 18124d0a5d split out poke seer special into event/poke_seer.asm yenatch 2013-12-22 17:19:54 -05:00
  • 4d1091f8d9 poke seer special yenatch 2013-12-22 17:17:33 -05:00
  • a15bd15e2a split gbc-only screen into misc/gbc_only.asm yenatch 2013-12-22 06:00:34 -05:00
  • 799f945cf5 gbc-only screen yenatch 2013-12-22 05:49:51 -05:00
  • 6225fca386 more title screen comments yenatch 2013-12-22 04:30:44 -05:00
  • 091ebd8574 bump pokemontools for kicks - storetext, text_jump, battle animation macros - fixed preprocessor and makefile - rgb macro reading in palettes yenatch 2013-12-21 05:38:51 -05:00
  • c140af9e59 some mobile stat screen icons yenatch 2013-12-21 03:02:59 -05:00
  • d9ad10771c move a palette map incbin into tilesets/palette_maps.asm yenatch 2013-12-21 00:56:04 -05:00
  • 4a40c26f6c Makefile: pokemontools variable yenatch 2013-12-21 00:46:31 -05:00
  • 6ef1028b31 Makefile: image handling yenatch 2013-12-21 00:40:29 -05:00
  • 1ef4b0e848 move blockdata into maps.asm yenatch 2013-12-20 21:21:43 -05:00
  • d4074dd385 clean up some tileset sections yenatch 2013-12-20 21:16:57 -05:00
  • cabf0a5b87 build time is a lot faster now yenatch 2013-12-20 02:48:46 -05:00
  • 34d579d9f9 use pokemontools scan_includes.py yenatch 2013-12-20 02:43:35 -05:00
  • cad6f30f83 null pointers back in object gfx yenatch 2013-12-20 01:06:17 -05:00
  • 7265a1c557 NULL label yenatch 2013-12-20 01:06:01 -05:00
  • 046d85f37a finish off object gfx pointers and dont use BANK() for null pointers yenatch 2013-12-20 00:48:27 -05:00
  • 0d3308f68c use RGB macros for palettes instead of binary chunks yenatch 2013-12-20 00:29:31 -05:00
  • 585f756ecf don't diff .pal files as binary data yenatch 2013-12-20 00:28:14 -05:00
  • 0500947dd0 dump the battle animations yenatch 2013-12-19 04:49:40 -05:00
  • dd7989cef8 preprocessor: battle animation macros yenatch 2013-12-19 04:49:20 -05:00
  • 4bb8c82d8a battle animation constants yenatch 2013-12-19 04:47:39 -05:00
  • a422e1b761 label the pokedex entry point yenatch 2013-12-18 21:05:50 -05:00
  • 0a53612f69 NO_TEXT_SCROLL flag in Options yenatch 2013-12-18 18:04:55 -05:00
  • 5613563d1d split out battle anim object gfx yenatch 2013-12-18 03:20:12 -05:00
  • 2f5b9b968a anim object graphics pointers yenatch 2013-12-18 03:18:16 -05:00
  • 6909a00e8b button constants for some function yenatch 2013-12-18 02:11:24 -05:00
  • 12a18c8fd9 dude auto input bank yenatch 2013-12-18 02:01:29 -05:00
  • 6d7e674bd0 move some labels into included files yenatch 2013-12-18 01:13:50 -05:00
  • 7ccb6d91e6 split out the battle engine into battle/core.asm yenatch 2013-12-18 01:11:06 -05:00
  • ef20124213 split out pic animation asm and clean up some more includes yenatch 2013-12-18 00:23:50 -05:00
  • 6690f3901a clean up pic animation sections yenatch 2013-12-18 00:11:02 -05:00
  • fa2e0108b9 split out battle animation asm (bg effects, objects, commands) yenatch 2013-12-17 23:54:25 -05:00
  • 48be8d206c some bg effect labels yenatch 2013-12-17 23:32:46 -05:00
  • b616180c10 battle animation asm cleanup yenatch 2013-12-15 02:34:12 -05:00
  • b113931b83 some mobile link menu graphics yenatch 2013-12-13 20:50:08 -05:00
  • c7b19392a9 use the sgb border label in asm yenatch 2013-12-13 20:49:01 -05:00
  • ef6b8b5490 pokegear asm cleanup yenatch 2013-12-13 05:08:48 -05:00
  • 5708d855e5 pokeball wobbling yenatch 2013-12-13 01:07:16 -05:00
  • 1b7e44c729 split out sprite facing defs into engine/facings.asm yenatch 2013-12-11 22:00:56 -05:00
  • 515407b9eb init.sh: sudo pip install and make sure rgbds man dirs exist yenatch 2013-12-11 21:58:51 -05:00
  • 418878d932 more map attribute getters and some cleanup in home/map.asm yenatch 2013-12-11 21:42:56 -05:00
  • d461689704 LoadTilesetHeader yenatch 2013-12-11 17:23:33 -05:00
  • 62020e32aa rewrite makefile for speed and better dependency handling yenatch 2013-12-10 02:02:16 -05:00
  • 46d96bc7fd more battle anim labels yenatch 2013-12-09 16:20:19 -05:00