Logo
Explore Help
Sign In
pret/pokecrystal
1
0
Fork 0
You've already forked pokecrystal
mirror of https://github.com/pret/pokecrystal.git synced 2026-10-04 07:11:10 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
709f495cdffbb7f70367d11804fc0053b79f74aa
pokecrystal/battle
T
History
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
..
ai
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
effects
comment and relabel more battle functions
2014-01-01 08:09:15 -05:00
moves
move the Moves label into battle/moves/moves.asm
2013-12-30 23:17:11 -05:00
anim_commands.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
anim_gfx.asm
split out battle anim object gfx
2013-12-18 03:20:12 -05:00
anim_objects.asm
null pointers back in object gfx
2013-12-20 01:06:17 -05:00
anims.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
bg_effects.asm
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
core.asm
Use :: to export labels between objects.
2014-02-01 20:26:39 -05:00
effect_command_pointers.asm
move some labels into included files
2013-12-18 01:14:48 -05:00
effect_commands.asm
use constants for berserk gene, kings rock, scope lens effects
2014-01-20 00:07:51 -05:00
hidden_power.asm
explicitly define type categories
2014-01-05 09:17:31 -05:00
magikarp_length.asm
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
move_names.asm
Split move names out
2013-02-17 02:45:38 -05:00
type_matchup.asm
Saner file distribution
2013-02-05 03:56:27 -05:00
Powered by Gitea Version: 1.26.1 Page: 403ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API