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d84aabf3c1dfd71b46ead2114c2e61b8e2327ee3
pokecrystal/data/moves
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History
Rangi fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485)
2018-06-12 23:29:15 -04:00
..
animations.asm
fix-various-little-things
2018-05-05 09:19:04 +02:00
descriptions.asm
Note which labels are only needed for locating banks (relevant to issue #485)
2018-06-12 23:29:15 -04:00
effects_pointers.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
effects_priorities.asm
Move battle engine data into data/
2018-01-09 15:12:49 -05:00
effects.asm
Note which labels are only needed for locating banks (relevant to issue #485)
2018-06-12 23:29:15 -04:00
flail_reversal_power.asm
Move power data belongs in data/moves/
2018-01-26 11:01:15 -05:00
grammar.asm
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
magnitude_power.asm
Move power data belongs in data/moves/
2018-01-26 11:01:15 -05:00
moves.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
names.asm
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
present_power.asm
Move power data belongs in data/moves/
2018-01-26 11:01:15 -05:00
tmhm_moves.asm
Clarify TM/HM move/enum correspondence
2018-01-28 01:20:49 -05:00
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