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Some more function naming
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+3
-1
@@ -1,6 +1,8 @@
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#ifndef POKEDIAMOND_STRING16_H
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#define POKEDIAMOND_STRING16_H
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#include "string_util.h"
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struct String
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{
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u16 maxsize;
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@@ -24,7 +26,7 @@ void CopyU16ArrayToStringN(struct String *, u16 *, u32); // copy
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void StringSetEmpty(struct String *); // set empty
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struct String * StringDup(struct String *, u32 heap_id);
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int StringGetWidth(struct UnkStruct_0202199C * r7, const u16 * arr, u32 r6);
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int StringGetWidthNoSpacing(struct UnkStruct_0202199C * r6, const u16 * arr);
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int StringGetWidth_SingleLine_HandleClearToControlCode(struct UnkStruct_0202199C * r6, const u16 * arr);
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void String_dtor(struct String * str);
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void StringCopy(struct String * dest, struct String * src);
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void String16_FormatInteger(struct String * str, int num, u32 ndigits, int strConvMode, BOOL whichCharset);
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