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formatting
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+2
-10
@@ -1,15 +1,12 @@
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#ifndef POKEDIAMOND_UNK_02031734_H
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#define POKEDIAMOND_UNK_02031734_H
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#include "global.h"
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#include "MI_memory.h"
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#include "game_init.h"
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#include "heap.h"
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#include "player_data.h"
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#include "unk_0202F150.h"
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#include "game_init.h"
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#include "unk_0202F150.h"
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struct UnkStruct_02031734_const1
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{
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@@ -21,7 +18,6 @@ struct UnkStruct_02031734_const2
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u32 unk00[2];
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};
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struct UnkStruct_02031734
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{
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void *unk00;
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@@ -58,9 +54,6 @@ struct UnkStruct_02031734
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u8 unk4F;
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};
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THUMB_FUNC void FUN_02031734(struct SaveBlock2 *sav2, u8 param1);
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THUMB_FUNC void FUN_020317C0();
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THUMB_FUNC BOOL FUN_02031810();
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@@ -219,5 +212,4 @@ THUMB_FUNC void FUN_020335F4();
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THUMB_FUNC BOOL FUN_02033678();
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THUMB_FUNC u32 FUN_020336A0(u8 param0);
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#endif //POKEDIAMOND_UNK_0202F150_H
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#endif // POKEDIAMOND_UNK_0202F150_H
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