#ifndef POKEDIAMOND_PLAYER_DATA_H #define POKEDIAMOND_PLAYER_DATA_H #include "options.h" #include "igt.h" #include "string16.h" struct SaveData; #define MAX_MONEY 999999 typedef enum PlayerGender { PLAYER_GENDER_MALE = 0, PLAYER_GENDER_FEMALE = 1 } PlayerGender; typedef struct PlayerProfile { /* 0x00 */ u16 playerName[PLAYER_NAME_LENGTH + 1]; /* 0x10 */ u32 playerId; /* 0x14 */ u32 money; /* 0x18 */ u8 gender; /* 0x19 */ u8 language; /* 0x1A */ u8 badges; /* 0x1B */ u8 avatar; /* 0x1C */ u8 version; /* 0x1D */ u8 gameCleared:1; u8 nationalDex:1; u8 field_1D_pad:6; /* 0x1E */ u8 padding_1E[2]; } PlayerProfile; typedef struct PlayerData { struct Options options; u8 padding[2]; PlayerProfile profile; u16 coins; struct IGT igt; u8 padding2[2]; } PlayerData; u32 Save_PlayerData_sizeof(void); void Save_PlayerData_Init(PlayerData * data); PlayerProfile * Save_PlayerData_GetProfileAddr(struct SaveData * save); struct Options * Save_PlayerData_GetOptionsAddr(struct SaveData * save); u16 * Save_PlayerData_GetCoinsAddr(struct SaveData * save); struct IGT * Save_PlayerData_GetIGTAddr(struct SaveData * save); u32 PlayerProfile_sizeof(void); PlayerProfile * PlayerProfile_New(HeapID heapId); void PlayerProfile_Copy(const PlayerProfile * src, PlayerProfile * dest); void PlayerProfile_Init(PlayerProfile * data); void CopyPlayerName(u16 * dest, PlayerProfile * data); void PlayerName_StringToFlat(PlayerProfile * data, struct String * str); u16 * PlayerProfile_GetNamePtr(PlayerProfile * data); void PlayerName_FlatToString(PlayerProfile * data, struct String * str); struct String * PlayerProfile_GetPlayerName_NewString(PlayerProfile * data, HeapID heapId); void PlayerProfile_SetTrainerID(PlayerProfile *playerProfile, u32 otid); u32 PlayerProfile_GetTrainerID(PlayerProfile * data); u16 PlayerProfile_GetTrainerID_VisibleHalf(PlayerProfile * data); void PlayerProfile_SetTrainerGender(PlayerProfile * data, PlayerGender gender); PlayerGender PlayerProfile_GetTrainerGender(PlayerProfile * data); BOOL PlayerProfile_TestBadgeFlag(PlayerProfile * data, u32 badgeno); void PlayerProfile_SetBadgeFlag(PlayerProfile * data, u32 badgeno); u32 PlayerProfile_CountBadges(PlayerProfile * data); u32 PlayerProfile_GetMoney(PlayerProfile * data); u32 PlayerProfile_SetMoney(PlayerProfile * data, u32 amount); u8 PlayerProfile_GetAvatar(PlayerProfile * data); void PlayerProfile_SetAvatar(PlayerProfile * data, u8 avatar); u32 PlayerProfile_AddMoney(PlayerProfile * data, u32 amount); u32 PlayerProfile_SubMoney(PlayerProfile * data, u32 amount); u8 PlayerProfile_GetVersion(PlayerProfile * data); void PlayerProfile_SetVersion(PlayerProfile * data, u8 a1); u8 PlayerProfile_GetLanguage(PlayerProfile * data); void PlayerProfile_SetLanguage(PlayerProfile * data, u8 language); void PlayerProfile_SetGameClearFlag(PlayerProfile * data); BOOL PlayerProfile_GetGameClearFlag(PlayerProfile * data); void PlayerProfile_SetNatDexFlag(PlayerProfile * data); BOOL PlayerProfile_GetNatDexFlag(PlayerProfile * data); BOOL PlayerProfile_NameAndOTIDMatchPlayer(PlayerProfile * a, PlayerProfile * b); #endif //POKEDIAMOND_PLAYER_DATA_H