Files
pokediamond/include/GX_layers.h
T
2023-07-12 15:41:39 +01:00

46 lines
976 B
C

#ifndef POKEDIAMOND_GX_LAYERS_H
#define POKEDIAMOND_GX_LAYERS_H
#include "global.h"
#include "gx.h"
typedef enum {
GX_LAYER_TOGGLE_OFF,
GX_LAYER_TOGGLE_ON,
} GXLayerToggle;
typedef struct GraphicsBanks
{
s32 bg;
s32 bgextpltt;
s32 subbg;
s32 subbgextpltt;
s32 obj;
s32 objextpltt;
s32 subobj;
s32 subobjextpltt;
s32 tex;
s32 texpltt;
} GraphicsBanks;
typedef struct GraphicsModes {
GXDispMode dispMode;
GXBGMode bgMode;
GXBGMode subMode;
GXBG0As _2d3dMode;
} GraphicsModes;
void GX_SetBanks(const struct GraphicsBanks *banks);
void GX_DisableEngineALayers(void);
void GX_EngineAToggleLayers(u32 layer_mask, GXLayerToggle layer_toggle);
void GX_SetEngineALayers(u32 layer_mask);
void GX_DisableEngineBLayers(void);
void GX_EngineBToggleLayers(u32 layer_mask, GXLayerToggle layer_toggle);
void GX_BothDispOn(void);
void GX_SwapDisplay(void);
u32 GX_GetEngineALayers(void);
#endif //POKEDIAMOND_GX_LAYERS_H