Files
pokediamond/include/map_object.h
T
2024-10-19 03:33:40 +01:00

237 lines
9.2 KiB
C

#ifndef POKEDIAMOND_MAP_OBJECT_H
#define POKEDIAMOND_MAP_OBJECT_H
#include "global.h"
#include "field_system.h"
#include "field_types_def.h"
#include "filesystem.h"
#include "heap.h"
#include "unk_0200CA44.h"
typedef void (*LocalMapObject_UnkCallback)(LocalMapObject *object);
typedef struct SavedMapObject {
u32 flags;
u32 flags2;
u8 objId;
u8 movement;
s8 xRange;
s8 yRange;
s8 initialFacing;
s8 currentFacing;
s8 nextFacing;
u16 mapId;
u16 spriteId;
u16 type;
u16 eventFlag;
u16 script;
s16 param[3];
s16 initialX;
s16 initialHeight;
s16 initialY;
s16 currentX;
s16 currentHeight;
s16 currentY;
fx32 vecY;
u8 unk30[16];
u8 unk40[16];
} SavedMapObject;
struct MapObjectManager {
u32 flags;
u32 objectCount;
u32 unk8;
u32 priority;
u8 padding[0x4];
NARC *mapModelNarc;
u32 unk18;
u8 padding2[0x104];
u32 unk120;
LocalMapObject *objects;
FieldSystem *fieldSystem;
};
struct LocalMapObject {
u32 flags;
u32 flags2;
u32 id;
u32 mapId;
u32 spriteId;
u32 movement;
u32 type;
u32 eventFlag;
u32 scriptId;
u32 initialFacing;
u32 currentFacing;
u32 nextFacing;
u32 previousFacing;
u32 nextFacingBackup;
s32 param[3];
s32 xRange;
s32 yRange;
u8 padding[0x54];
u32 unkA0;
u8 padding2[0xC];
SysTask *unkB0;
MapObjectManager *manager;
LocalMapObject_UnkCallback unkB8;
LocalMapObject_UnkCallback unkBC;
LocalMapObject_UnkCallback unkC0;
u8 padding3[0x14];
u8 unkD8[0x10];
u8 unkE8[0x10];
u8 unkF8[0x10];
u8 unk108[0x20];
};
typedef struct ObjectEvent {
u8 padding[0x8];
u16 flag;
u8 padding2[0x16];
// todo fill out
// todo this should be in map_events_internal.h
} ObjectEvent;
typedef enum MapObjectFlagBits {
MAPOBJECTFLAG_ACTIVE = (1 << 0),
MAPOBJECTFLAG_SINGLE_MOVEMENT = (1 << 1),
MAPOBJECTFLAG_UNK2 = (1 << 2),
MAPOBJECTFLAG_UNK3 = (1 << 3),
MAPOBJECTFLAG_UNK4 = (1 << 4),
MAPOBJECTFLAG_UNK5 = (1 << 5),
MAPOBJECTFLAG_MOVEMENT_PAUSED = (1 << 6),
MAPOBJECTFLAG_UNK7 = (1 << 7),
MAPOBJECTFLAG_UNK8 = (1 << 8),
MAPOBJECTFLAG_VISIBLE = (1 << 9),
MAPOBJECTFLAG_UNK10 = (1 << 10),
MAPOBJECTFLAG_UNK11 = (1 << 11),
MAPOBJECTFLAG_UNK12 = (1 << 12),
MAPOBJECTFLAG_UNK13 = (1 << 13),
MAPOBJECTFLAG_UNK14 = (1 << 14),
MAPOBJECTFLAG_UNK15 = (1 << 15),
MAPOBJECTFLAG_UNK16 = (1 << 16),
MAPOBJECTFLAG_UNK17 = (1 << 17),
MAPOBJECTFLAG_UNK18 = (1 << 18),
MAPOBJECTFLAG_UNK19 = (1 << 19),
MAPOBJECTFLAG_UNK20 = (1 << 20),
MAPOBJECTFLAG_UNK21 = (1 << 21),
MAPOBJECTFLAG_UNK22 = (1 << 22),
MAPOBJECTFLAG_IGNORE_HEIGHTS = (1 << 23),
MAPOBJECTFLAG_UNK24 = (1 << 24),
MAPOBJECTFLAG_UNK25 = (1 << 25),
MAPOBJECTFLAG_UNK26 = (1 << 26),
MAPOBJECTFLAG_UNK27 = (1 << 27),
MAPOBJECTFLAG_UNK28 = (1 << 28),
MAPOBJECTFLAG_UNK29 = (1 << 29),
MAPOBJECTFLAG_UNK30 = (1 << 30),
MAPOBJECTFLAG_UNK31 = (1 << 31),
} MapObjectFlagBits;
#define MAP_OBJECT_GFX_ID_INVALID 0xFFFF
typedef struct MapObjectInitArgs {
u32 mapNo;
int objectEventCount;
int index;
MapObjectManager *manager;
ObjectEvent *objectEvents;
} MapObjectInitArgs;
typedef struct UnkLMOCallbackStruct {
u32 unk0;
LocalMapObject_UnkCallback unk4;
LocalMapObject_UnkCallback unk8;
LocalMapObject_UnkCallback unkC;
LocalMapObject_UnkCallback unk10;
} UnkLMOCallbackStruct;
typedef struct UnkLMOCallbackStruct2 {
LocalMapObject_UnkCallback unk0;
LocalMapObject_UnkCallback unk4;
LocalMapObject_UnkCallback unk8;
LocalMapObject_UnkCallback unkC;
LocalMapObject_UnkCallback unk10;
} UnkLMOCallbackStruct2;
MapObjectManager *MapObjectManager_Init(FieldSystem *fieldSystem, u32 objectCount, u32 priority);
void MapObjectManager_Delete(MapObjectManager *manager);
void sub_020573C8(MapObjectManager *manager, u32 unused, u32 mapId, u32 objectCount, ObjectEvent *objectEvents);
LocalMapObject *MapObject_Create(MapObjectManager *manager, u32 x, u32 y, u32 direction, u32 sprite, u32 movement, u32 mapNo);
LocalMapObject *MapObject_CreateFromObjectEventWithId(MapObjectManager *manager, u16 id, u32 objectEventCount, u32 mapNo, const ObjectEvent *events);
void sub_02057614(LocalMapObject *object, u32 sprite);
void sub_02057634(LocalMapObject *object, u32 sprite);
void MapObject_Remove(LocalMapObject *object);
void MapObject_Delete(LocalMapObject *object);
void sub_020576A8(LocalMapObject *object);
void MapObjectManager_RemoveAllActiveObjects(MapObjectManager *manager);
void sub_02057750(MapObjectManager *manager);
void sub_020577A8(MapObjectManager *manager);
void FieldSystem_SyncMapObjectsToSaveEx(FieldSystem *fieldSystem, MapObjectManager *manager, SavedMapObject *savedObjects, s32 count);
void MapObjectManager_RestoreFromSave(MapObjectManager *manager, SavedMapObject *savedObjects, u32 objectCount);
void MapObject_CreateFromMultipleObjectEvents(MapObjectManager *manager, u32 mapNo, u32 objectEventCount, ObjectEvent *objectEvents);
LocalMapObject *MapObjectManager_GetFirstActiveObjectByID(MapObjectManager *manager, u32 id);
LocalMapObject *MapObjectManager_GetFirstActiveObjectWithMovement(MapObjectManager *manager, u32 movement);
BOOL MapObjectManager_GetNextObjectWithFlagFromIndex(MapObjectManager *manager, LocalMapObject **objectDest, s32 *index, MapObjectFlagBits flag);
u32 sub_0205829C(LocalMapObject *object, u32 param1);
BOOL sub_020582A8(LocalMapObject *object, u32 objectId, u32 mapId);
BOOL sub_020582F8(LocalMapObject *object, u32 spriteId, u32 objectId, u32 mapId);
u32 MapObjectManager_GetObjectCount(MapObjectManager *manager);
void MapObjectManager_SetFlagsBits(MapObjectManager *manager, u32 bits);
void MapObjectManager_ClearFlagsBits(MapObjectManager *manager, u32 bits);
u32 MapObjectManager_GetFlagsBitsMask(MapObjectManager *manager, u32 bits);
u32 MapObjectManager_GetPriority(MapObjectManager *manager);
void *sub_020583A0(MapObjectManager *manager);
void sub_020583A4(MapObjectManager *manager, u32 param1);
u32 sub_020583AC(MapObjectManager *manager);
LocalMapObject *MapObjectManager_GetObjects2(MapObjectManager *manager);
LocalMapObject *MapObjectManager_GetObjects(MapObjectManager *manager);
void MapObjectArray_NextObject(LocalMapObject **objects);
void MapObjectManager_SetMapModelNarc(MapObjectManager *manager, NARC *mapModelNarc);
NARC *MapObjectManager_GetMapModelNarc(MapObjectManager *manager);
void MapObject_SetFlagsBits(LocalMapObject *object, MapObjectFlagBits bits);
void MapObject_ClearFlagsBits(LocalMapObject *object, MapObjectFlagBits bits);
u32 MapObject_GetFlagsBitsMask(LocalMapObject *object, MapObjectFlagBits bits);
BOOL MapObject_TestFlagsBits(LocalMapObject *object, MapObjectFlagBits bits);
void MapObject_SetID(LocalMapObject *object, u32 id);
u32 MapObject_GetID(LocalMapObject *object);
u32 MapObject_GetMapID(LocalMapObject *object);
void MapObject_SetSpriteID(LocalMapObject *object, u32 spriteId);
u32 MapObject_GetSpriteID(LocalMapObject *object);
u32 sub_0205845C(LocalMapObject *object);
u32 MapObject_GetMovement(LocalMapObject *object);
void MapObject_SetType(LocalMapObject *object, u32 type);
u32 MapObject_GetType(LocalMapObject *object);
void MapObject_SetEventFlag(LocalMapObject *object, u32 eventFlag);
void MapObject_SetScriptID(LocalMapObject *object, u32 scriptId);
u32 MapObject_GetScriptID(LocalMapObject *object);
u32 MapObject_GetInitialFacingDirection(LocalMapObject *object);
void MapObject_SetFacingDirectionDirect(LocalMapObject *object, u32 direction);
void MapObject_SetFacingDirection(LocalMapObject *object, u32 direction);
u32 MapObject_GetFacingDirection(LocalMapObject *object);
u32 MapObject_GetPreviousFacingDirection(LocalMapObject *object);
void MapObject_SetNextFacingDirection(LocalMapObject *object, u32 direction);
u32 MapObject_GetNextFacingDirection(LocalMapObject *object);
void MapObject_SetOrQueueFacing(LocalMapObject *object, u32 direction);
void MapObject_SetParam(LocalMapObject *object, s32 value, u32 param);
s32 MapObject_GetParam(LocalMapObject *object, u32 param);
void MapObject_SetXRange(LocalMapObject *object, s32 xRange);
s32 MapObject_GetXRange(LocalMapObject *object);
void MapObject_SetYRange(LocalMapObject *object, s32 yRange);
s32 MapObject_GetYRange(LocalMapObject *object);
void sub_02058544(LocalMapObject *object, u32 param1);
u32 sub_0205854C(LocalMapObject *object);
MapObjectManager *MapObject_GetManager(LocalMapObject *object);
u8 *sub_0205858C(LocalMapObject *object, s32 size);
u8 *sub_020585B0(LocalMapObject *object);
u8 *sub_020585B4(LocalMapObject *object, s32 size);
u8 *sub_020585D8(LocalMapObject *object);
u8 *sub_020585DC(LocalMapObject *object, s32 size);
u8 *sub_02058600(LocalMapObject *object);
u8 *sub_02058604(LocalMapObject *object, s32 size);
u8 *sub_02058628(LocalMapObject *object);
void sub_02058638(LocalMapObject *object);
void sub_0205864C(LocalMapObject *object);
#endif // POKEDIAMOND_MAP_OBJECT_H