Files
pokediamond/include/GX_layers.h
T
2021-05-22 18:54:22 +02:00

55 lines
968 B
C

#ifndef POKEDIAMOND_GX_LAYERS_H
#define POKEDIAMOND_GX_LAYERS_H
#include "global.h"
struct GX_LayerData
{
u32 EngineB_DISPCNT_LayerMask;
u32 EngineA_DISPCNT_LayerMask;
};
typedef enum {
GX_LAYER_TOGGLE_OFF,
GX_LAYER_TOGGLE_ON,
} GX_LayerToggle;
struct GraphicsBanks
{
s32 bg;
s32 bgextpltt;
s32 subbg;
s32 subbgextpltt;
s32 obj;
s32 objextpltt;
s32 subobj;
s32 subobjextpltt;
s32 tex;
s32 texpltt;
};
struct GraphicsModes {
u32 mode1;
u32 mode2;
u32 mode3;
u32 mode4;
};
void GX_SetBanks(const struct GraphicsBanks *banks);
void GX_DisableEngineALayers();
void GX_EngineAToggleLayers(u32 layer_mask, GX_LayerToggle layer_toggle);
void GX_SetEngineALayers(u32 layer_mask);
void GX_DisableEngineBLayers();
void GX_EngineBToggleLayers(u32 layer_mask, GX_LayerToggle layer_toggle);
void GX_BothDispOn();
void GX_SwapDisplay();
u32 GX_GetEngineALayers();
#endif //POKEDIAMOND_GX_LAYERS_H