Files
pokediamond/include/ascii_util.h
T
2023-07-01 00:48:34 +01:00

13 lines
338 B
C

#ifndef POKEDIAMOND_ASCII_UTIL_H
#define POKEDIAMOND_ASCII_UTIL_H
#include "nitro/types.h"
s32 Ascii_StrLen(const s8 *str);
const s8 *Ascii_GetDelim(const s8 *src, s8 *dst, s32 c);
s32 Ascii_StrToL(const s8 *str);
void sub_0201C750(NNSG3dResName *resName, const s8 *input);
BOOL sub_0201C78C(u16 c);
#endif // POKEDIAMOND_ASCII_UTIL_H