AS := tools/binutils/bin/arm-none-eabi-as LD := tools/binutils/bin/arm-none-eabi-ld OBJCOPY := tools/binutils/bin/arm-none-eabi-objcopy SHA1SUM := sha1sum -c GBAFIX := tools/gbafix/gbafix ASFLAGS := -mcpu=arm7tdmi ASFILE := $(wildcard asm/*.s data/*.s) OBJFILE := $(ASFILE:.s=.o) NAME := pokeemerald_jp ROM := $(NAME).gba ELF := $(NAME).elf TITLE := POKEMON EMER GAMECODE := BPEJ .PHONY: all compare clean all: $(ROM) compare: $(ROM) $(SHA1SUM) rom_jp.sha1 clean: rm -f $(ROM) $(ELF) $(OBJFILE) $(ROM): $(ELF) $(OBJCOPY) -O binary $< $@ $(ELF): %.elf: $(OBJFILE) ld_script_jp.txt $(LD) -T ld_script_jp.txt -Map $*.map -o $@ $(OBJFILE) -L tools/agbcc/lib -lgcc -lc $(GBAFIX) -t"$(TITLE)" -c$(GAMECODE) -m01 --silent $@ $(OBJFILE): %.o: %.s $(AS) $(ASFLAGS) -o $@ $<