Files
2019-09-27 01:42:56 -04:00

3290 lines
56 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
thumb_func_start sub_08111E5C
sub_08111E5C: @ 0x08111E5C
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #1
bl InitSpritePosToAnimAttacker
ldr r0, _08111EB8
ldrh r0, [r0, #4]
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x20]
strh r0, [r4, #0x30]
ldr r5, _08111EBC
ldrb r0, [r5]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x32]
ldrh r0, [r4, #0x22]
strh r0, [r4, #0x34]
ldrb r0, [r5]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x36]
adds r0, r4, #0
bl sub_080A689C
ldr r0, _08111EC0
str r0, [r4, #0x1c]
movs r0, #0x10
strh r0, [r4, #0x3a]
movs r1, #0xfd
lsls r1, r1, #6
movs r0, #0x50
bl SetGpuReg
ldrh r1, [r4, #0x3a]
movs r0, #0x52
bl SetGpuReg
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_08111EB8: .4byte 0x020380BE
_08111EBC: .4byte 0x020380D7
_08111EC0: .4byte 0x08111EC5
thumb_func_end sub_08111E5C
thumb_func_start sub_08111EC4
sub_08111EC4: @ 0x08111EC4
push {r4, lr}
adds r4, r0, #0
bl sub_08111FB4
adds r0, r4, #0
bl AnimTranslateLinear
lsls r0, r0, #0x18
cmp r0, #0
beq _08111EE4
ldr r0, _08111EE0
str r0, [r4, #0x1c]
b _08111F2E
.align 2, 0
_08111EE0: .4byte 0x08111F39
_08111EE4:
movs r1, #0x38
ldrsh r0, [r4, r1]
movs r1, #0xa
bl Sin
ldrh r1, [r4, #0x24]
adds r0, r0, r1
strh r0, [r4, #0x24]
movs r1, #0x38
ldrsh r0, [r4, r1]
movs r1, #0xf
bl Cos
ldrh r1, [r4, #0x26]
adds r0, r0, r1
strh r0, [r4, #0x26]
ldrh r2, [r4, #0x38]
adds r0, r2, #5
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x38]
ldrh r0, [r4, #0x38]
lsls r2, r2, #0x10
asrs r2, r2, #0x10
cmp r2, #0
beq _08111F1C
cmp r2, #0xc4
ble _08111F2E
_08111F1C:
lsls r0, r0, #0x10
cmp r0, #0
ble _08111F2E
ldr r0, _08111F34
movs r1, #0
ldrsb r1, [r0, r1]
movs r0, #0xc4
bl PlaySE12WithPanning
_08111F2E:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08111F34: .4byte 0x020380E0
thumb_func_end sub_08111EC4
thumb_func_start sub_08111F38
sub_08111F38: @ 0x08111F38
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strh r0, [r4, #0x2e]
adds r0, r4, #0
bl AnimTranslateLinear
movs r1, #0x38
ldrsh r0, [r4, r1]
movs r1, #0xa
bl Sin
ldrh r1, [r4, #0x24]
adds r0, r0, r1
strh r0, [r4, #0x24]
movs r1, #0x38
ldrsh r0, [r4, r1]
movs r1, #0xf
bl Cos
ldrh r1, [r4, #0x26]
adds r0, r0, r1
strh r0, [r4, #0x26]
ldrh r2, [r4, #0x38]
adds r0, r2, #5
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x38]
ldrh r0, [r4, #0x38]
lsls r2, r2, #0x10
asrs r2, r2, #0x10
cmp r2, #0
beq _08111F7E
cmp r2, #0xc4
ble _08111F8A
_08111F7E:
lsls r0, r0, #0x10
cmp r0, #0
ble _08111F8A
movs r0, #0xc4
bl PlaySE
_08111F8A:
movs r1, #0x3a
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08111FA8
adds r2, r4, #0
adds r2, #0x3e
ldrb r0, [r2]
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldr r0, _08111FA4
str r0, [r4, #0x1c]
b _08111FAE
.align 2, 0
_08111FA4: .4byte 0x080A60BD
_08111FA8:
adds r0, r4, #0
bl sub_08111FB4
_08111FAE:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_08111F38
thumb_func_start sub_08111FB4
sub_08111FB4: @ 0x08111FB4
push {r4, lr}
adds r4, r0, #0
ldrh r2, [r4, #0x3a]
movs r1, #0x3a
ldrsh r0, [r4, r1]
cmp r0, #0xff
ble _08111FD8
adds r0, r2, #1
strh r0, [r4, #0x3a]
lsls r0, r0, #0x10
ldr r1, _08111FD4
cmp r0, r1
bne _0811203E
movs r0, #0
b _0811203C
.align 2, 0
_08111FD4: .4byte 0x010D0000
_08111FD8:
ldrh r1, [r4, #0x3c]
adds r3, r1, #1
strh r3, [r4, #0x3c]
movs r0, #0xff
ands r0, r1
cmp r0, #0
bne _0811203E
ldr r1, _08111FFC
ands r1, r3
strh r1, [r4, #0x3c]
movs r0, #0x80
lsls r0, r0, #1
ands r0, r1
cmp r0, #0
beq _08112000
adds r0, r2, #1
b _08112002
.align 2, 0
_08111FFC: .4byte 0xFFFFFF00
_08112000:
subs r0, r2, #1
_08112002:
strh r0, [r4, #0x3a]
ldrh r0, [r4, #0x3a]
movs r1, #0x10
subs r1, r1, r0
lsls r1, r1, #8
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r2, #0x3a
ldrsh r0, [r4, r2]
cmp r0, #0
beq _08112024
cmp r0, #0x10
bne _08112030
_08112024:
ldrh r0, [r4, #0x3c]
movs r2, #0x80
lsls r2, r2, #1
adds r1, r2, #0
eors r0, r1
strh r0, [r4, #0x3c]
_08112030:
movs r1, #0x3a
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0811203E
movs r0, #0x80
lsls r0, r0, #1
_0811203C:
strh r0, [r4, #0x3a]
_0811203E:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_08111FB4
thumb_func_start sub_08112044
sub_08112044: @ 0x08112044
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl InitSpritePosToAnimTarget
ldr r1, _08112060
str r1, [r4, #0x1c]
adds r0, r4, #0
bl _call_via_r1
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08112060: .4byte 0x08112065
thumb_func_end sub_08112044
thumb_func_start sub_08112064
sub_08112064: @ 0x08112064
push {r4, lr}
adds r4, r0, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r1, #0x20
bl Sin
strh r0, [r4, #0x24]
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r1, #8
bl Cos
strh r0, [r4, #0x26]
ldrh r0, [r4, #0x2e]
subs r0, #0x41
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x82
bhi _08112098
ldrb r0, [r4, #5]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r0
movs r0, #8
b _081120A2
_08112098:
ldrb r0, [r4, #5]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r0
movs r0, #4
_081120A2:
orrs r1, r0
strb r1, [r4, #5]
ldrh r0, [r4, #0x2e]
adds r0, #0x13
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x32]
adds r0, #0x50
strh r0, [r4, #0x32]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
ldrh r1, [r4, #0x26]
adds r0, r0, r1
strh r0, [r4, #0x26]
ldrh r0, [r4, #0x3c]
adds r0, #1
strh r0, [r4, #0x3c]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x3d
bne _081120D4
adds r0, r4, #0
bl DestroyAnimSprite
_081120D4:
pop {r4}
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_08112064
thumb_func_start sub_081120DC
sub_081120DC: @ 0x081120DC
push {r4, r5, lr}
adds r5, r0, #0
lsls r5, r5, #0x18
lsrs r5, r5, #0x18
movs r1, #0xfd
lsls r1, r1, #6
movs r0, #0x50
bl SetGpuReg
movs r1, #0x80
lsls r1, r1, #5
movs r0, #0x52
bl SetGpuReg
movs r0, #0
bl GetAnimBattlerSpriteId
adds r4, r0, #0
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
adds r0, r4, #0
movs r1, #1
bl PrepareBattlerSpriteForRotScale
adds r0, r4, #0
movs r1, #0x80
movs r2, #0x80
movs r3, #0
bl SetSpriteRotScale
ldr r1, _08112154
lsls r0, r4, #4
adds r0, r0, r4
lsls r0, r0, #2
adds r0, r0, r1
adds r0, #0x3e
ldrb r2, [r0]
movs r1, #5
rsbs r1, r1, #0
ands r1, r2
strb r1, [r0]
ldr r1, _08112158
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
adds r0, r0, r1
movs r2, #0
movs r1, #0x80
strh r1, [r0, #8]
ldr r1, _0811215C
ldrh r1, [r1]
strh r1, [r0, #0xa]
strh r2, [r0, #0xc]
movs r1, #0x10
strh r1, [r0, #0xe]
ldr r1, _08112160
str r1, [r0]
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_08112154: .4byte 0x020205AC
_08112158: .4byte 0x03005B60
_0811215C: .4byte 0x020380BE
_08112160: .4byte 0x08112165
thumb_func_end sub_081120DC
thumb_func_start sub_08112164
sub_08112164: @ 0x08112164
push {r4, lr}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldr r2, _081121B4
lsls r1, r0, #2
adds r1, r1, r0
lsls r1, r1, #3
adds r4, r1, r2
ldrh r0, [r4, #0x1c]
adds r0, #1
strh r0, [r4, #0x1c]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #3
bne _081121AC
movs r0, #0
strh r0, [r4, #0x1c]
ldrh r1, [r4, #0xc]
adds r1, #1
strh r1, [r4, #0xc]
ldrh r0, [r4, #0xe]
subs r0, #1
strh r0, [r4, #0xe]
lsls r0, r0, #8
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r1, #0xc
ldrsh r0, [r4, r1]
cmp r0, #9
bne _081121AC
ldr r0, _081121B8
str r0, [r4]
_081121AC:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_081121B4: .4byte 0x03005B60
_081121B8: .4byte 0x081121BD
thumb_func_end sub_08112164
thumb_func_start sub_081121BC
sub_081121BC: @ 0x081121BC
push {r4, r5, lr}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r5, r0, #0
ldr r1, _081121E0
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
adds r4, r0, r1
ldrh r1, [r4, #0xa]
movs r2, #0xa
ldrsh r0, [r4, r2]
cmp r0, #0
ble _081121E4
subs r0, r1, #1
strh r0, [r4, #0xa]
b _08112228
.align 2, 0
_081121E0: .4byte 0x03005B60
_081121E4:
movs r0, #0
bl GetAnimBattlerSpriteId
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
ldrh r0, [r4, #8]
adds r0, #8
strh r0, [r4, #8]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0xff
bgt _0811220C
movs r0, #8
ldrsh r2, [r4, r0]
adds r0, r1, #0
adds r1, r2, #0
movs r3, #0
bl SetSpriteRotScale
b _08112228
_0811220C:
adds r0, r1, #0
bl ResetSpriteRotScale
adds r0, r5, #0
bl DestroyAnimVisualTask
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
_08112228:
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_081121BC
thumb_func_start InitAnimShadowBall
InitAnimShadowBall: @ 0x08112230
push {r4, r5, r6, lr}
mov r6, sb
mov r5, r8
push {r5, r6}
sub sp, #4
adds r4, r0, #0
ldrh r5, [r4, #0x20]
ldrh r6, [r4, #0x22]
ldr r0, _081122CC
mov r8, r0
ldrb r0, [r0]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
movs r1, #0
mov sb, r1
strh r0, [r4, #0x20]
mov r1, r8
ldrb r0, [r1]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x22]
mov r1, sb
strh r1, [r4, #0x2e]
ldr r2, _081122D0
ldrh r1, [r2]
strh r1, [r4, #0x30]
ldrh r1, [r2, #2]
strh r1, [r4, #0x32]
ldrh r1, [r2, #4]
strh r1, [r4, #0x34]
ldrh r1, [r4, #0x20]
lsls r1, r1, #4
strh r1, [r4, #0x36]
lsls r0, r0, #4
strh r0, [r4, #0x38]
lsls r5, r5, #0x10
asrs r5, r5, #0x10
movs r1, #0x20
ldrsh r0, [r4, r1]
subs r5, r5, r0
lsls r5, r5, #4
movs r0, #0
ldrsh r1, [r2, r0]
lsls r1, r1, #1
adds r0, r5, #0
str r2, [sp]
bl __divsi3
strh r0, [r4, #0x3a]
lsls r6, r6, #0x10
asrs r6, r6, #0x10
movs r1, #0x22
ldrsh r0, [r4, r1]
subs r6, r6, r0
lsls r6, r6, #4
ldr r2, [sp]
movs r0, #0
ldrsh r1, [r2, r0]
lsls r1, r1, #1
adds r0, r6, #0
bl __divsi3
strh r0, [r4, #0x3c]
ldr r0, _081122D4
str r0, [r4, #0x1c]
add sp, #4
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_081122CC: .4byte 0x020380D6
_081122D0: .4byte 0x020380BE
_081122D4: .4byte 0x081122D9
thumb_func_end InitAnimShadowBall
thumb_func_start AnimShadowBallStep
AnimShadowBallStep: @ 0x081122D8
push {r4, r5, lr}
adds r5, r0, #0
movs r1, #0x2e
ldrsh r0, [r5, r1]
cmp r0, #1
beq _08112322
cmp r0, #1
bgt _081122EE
cmp r0, #0
beq _081122F8
b _081123E6
_081122EE:
cmp r0, #2
beq _0811238C
cmp r0, #3
beq _081123E0
b _081123E6
_081122F8:
ldrh r0, [r5, #0x3a]
ldrh r2, [r5, #0x36]
adds r0, r0, r2
strh r0, [r5, #0x36]
ldrh r1, [r5, #0x3c]
ldrh r2, [r5, #0x38]
adds r1, r1, r2
strh r1, [r5, #0x38]
lsls r0, r0, #0x10
asrs r0, r0, #0x14
strh r0, [r5, #0x20]
lsls r1, r1, #0x10
asrs r1, r1, #0x14
strh r1, [r5, #0x22]
ldrh r0, [r5, #0x30]
subs r0, #1
strh r0, [r5, #0x30]
lsls r0, r0, #0x10
cmp r0, #0
bgt _081123E6
b _081123D2
_08112322:
ldrh r0, [r5, #0x32]
subs r0, #1
strh r0, [r5, #0x32]
lsls r0, r0, #0x10
cmp r0, #0
bgt _081123E6
ldr r4, _08112388
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x30]
ldrb r0, [r4]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x32]
ldrh r0, [r5, #0x20]
lsls r0, r0, #4
strh r0, [r5, #0x36]
ldrh r0, [r5, #0x22]
lsls r0, r0, #4
strh r0, [r5, #0x38]
movs r1, #0x30
ldrsh r0, [r5, r1]
movs r2, #0x20
ldrsh r1, [r5, r2]
subs r0, r0, r1
lsls r0, r0, #4
movs r2, #0x34
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r5, #0x3a]
movs r1, #0x32
ldrsh r0, [r5, r1]
movs r2, #0x22
ldrsh r1, [r5, r2]
subs r0, r0, r1
lsls r0, r0, #4
movs r2, #0x34
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r5, #0x3c]
b _081123D2
.align 2, 0
_08112388: .4byte 0x020380D7
_0811238C:
ldrh r0, [r5, #0x3a]
ldrh r1, [r5, #0x36]
adds r0, r0, r1
strh r0, [r5, #0x36]
ldrh r1, [r5, #0x3c]
ldrh r2, [r5, #0x38]
adds r1, r1, r2
strh r1, [r5, #0x38]
lsls r0, r0, #0x10
asrs r0, r0, #0x14
strh r0, [r5, #0x20]
lsls r1, r1, #0x10
asrs r1, r1, #0x14
strh r1, [r5, #0x22]
ldrh r0, [r5, #0x34]
subs r0, #1
strh r0, [r5, #0x34]
lsls r0, r0, #0x10
cmp r0, #0
bgt _081123E6
ldr r4, _081123DC
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x20]
ldrb r0, [r4]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x22]
_081123D2:
ldrh r0, [r5, #0x2e]
adds r0, #1
strh r0, [r5, #0x2e]
b _081123E6
.align 2, 0
_081123DC: .4byte 0x020380D7
_081123E0:
adds r0, r5, #0
bl DestroySpriteAndMatrix
_081123E6:
pop {r4, r5}
pop {r0}
bx r0
thumb_func_end AnimShadowBallStep
thumb_func_start sub_081123EC
sub_081123EC: @ 0x081123EC
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl InitSpritePosToAnimTarget
ldr r0, _08112400
str r0, [r4, #0x1c]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08112400: .4byte 0x08112405
thumb_func_end sub_081123EC
thumb_func_start sub_08112404
sub_08112404: @ 0x08112404
push {r4, r5, r6, lr}
adds r3, r0, #0
movs r5, #0
movs r6, #0
adds r0, #0x3f
ldrb r1, [r0]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0811249A
adds r1, r3, #0
adds r1, #0x3e
ldrb r2, [r1]
movs r0, #4
ands r0, r2
adds r4, r1, #0
cmp r0, #0
bne _0811242E
movs r0, #4
orrs r0, r2
strb r0, [r4]
_0811242E:
movs r1, #0x2e
ldrsh r0, [r3, r1]
cmp r0, #0
beq _0811243E
cmp r0, #1
beq _08112448
movs r6, #1
b _08112452
_0811243E:
movs r1, #0x30
ldrsh r0, [r3, r1]
cmp r0, #2
bne _08112452
b _08112456
_08112448:
movs r1, #0x30
ldrsh r0, [r3, r1]
cmp r0, #4
bne _08112452
movs r5, #1
_08112452:
cmp r5, #0
beq _08112488
_08112456:
ldrb r2, [r4]
lsls r0, r2, #0x1d
lsrs r0, r0, #0x1f
movs r1, #1
eors r1, r0
lsls r1, r1, #2
movs r0, #5
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4]
ldrh r0, [r3, #0x32]
adds r0, #1
movs r1, #0
strh r0, [r3, #0x32]
strh r1, [r3, #0x30]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #5
bne _0811249A
strh r1, [r3, #0x32]
ldrh r0, [r3, #0x2e]
adds r0, #1
strh r0, [r3, #0x2e]
b _0811249A
_08112488:
cmp r6, #0
beq _08112494
adds r0, r3, #0
bl DestroyAnimSprite
b _0811249A
_08112494:
ldrh r0, [r3, #0x30]
adds r0, #1
strh r0, [r3, #0x30]
_0811249A:
pop {r4, r5, r6}
pop {r0}
bx r0
thumb_func_end sub_08112404
thumb_func_start sub_081124A0
sub_081124A0: @ 0x081124A0
push {r4, r5, r6, lr}
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
ldr r1, _081124CC
adds r5, r0, r1
movs r0, #1
bl CloneBattlerSpriteWithBlend
movs r6, #0
movs r1, #0
strh r0, [r5, #8]
lsls r0, r0, #0x10
cmp r0, #0
bge _081124D0
adds r0, r4, #0
bl DestroyAnimVisualTask
b _081125AC
.align 2, 0
_081124CC: .4byte 0x03005B60
_081124D0:
strh r1, [r5, #0xa]
movs r0, #0xf
strh r0, [r5, #0xc]
movs r0, #2
strh r0, [r5, #0xe]
strh r1, [r5, #0x10]
movs r1, #0xfd
lsls r1, r1, #6
movs r0, #0x50
bl SetGpuReg
ldrh r1, [r5, #0xe]
lsls r1, r1, #8
ldrh r0, [r5, #0xc]
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
ldr r4, _08112538
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
movs r1, #0x50
strh r1, [r0, #0x2e]
ldr r0, _0811253C
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
bne _08112544
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, _08112540
strh r1, [r0, #0x30]
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
movs r1, #0x70
b _08112562
.align 2, 0
_08112538: .4byte 0x020205AC
_0811253C: .4byte 0x020380D7
_08112540: .4byte 0x0000FF70
_08112544:
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
movs r1, #0x90
strh r1, [r0, #0x30]
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, _081125B4
_08112562:
strh r1, [r0, #0x32]
ldr r4, _081125B8
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
movs r2, #0
strh r2, [r0, #0x34]
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
strh r2, [r0, #0x36]
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, _081125BC
bl StoreSpriteCallbackInData6
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r4, #0x1c
adds r0, r0, r4
ldr r1, _081125C0
str r1, [r0]
ldr r0, _081125C4
str r0, [r5]
_081125AC:
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_081125B4: .4byte 0x0000FF90
_081125B8: .4byte 0x020205AC
_081125BC: .4byte 0x08007141
_081125C0: .4byte 0x080A5E35
_081125C4: .4byte 0x081125C9
thumb_func_end sub_081124A0
thumb_func_start sub_081125C8
sub_081125C8: @ 0x081125C8
push {r4, lr}
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
lsls r0, r2, #2
adds r0, r0, r2
lsls r0, r0, #3
ldr r1, _081125EC
adds r4, r0, r1
movs r1, #0x10
ldrsh r0, [r4, r1]
cmp r0, #1
beq _0811266C
cmp r0, #1
bgt _081125F0
cmp r0, #0
beq _081125F6
b _08112698
.align 2, 0
_081125EC: .4byte 0x03005B60
_081125F0:
cmp r0, #2
beq _08112692
b _08112698
_081125F6:
ldrh r1, [r4, #0xa]
adds r1, #1
strh r1, [r4, #0xa]
movs r0, #3
ands r0, r1
strh r0, [r4, #0x12]
cmp r0, #1
bne _08112614
ldrh r1, [r4, #0xc]
movs r2, #0xc
ldrsh r0, [r4, r2]
cmp r0, #0
ble _08112614
subs r0, r1, #1
strh r0, [r4, #0xc]
_08112614:
movs r1, #0x12
ldrsh r0, [r4, r1]
cmp r0, #3
bne _0811262A
ldrh r1, [r4, #0xe]
movs r2, #0xe
ldrsh r0, [r4, r2]
cmp r0, #0xf
bgt _0811262A
adds r0, r1, #1
strh r0, [r4, #0xe]
_0811262A:
ldrh r1, [r4, #0xe]
lsls r1, r1, #8
ldrh r0, [r4, #0xc]
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
ldr r1, [r4, #0xc]
movs r0, #0x80
lsls r0, r0, #0xd
cmp r1, r0
bne _08112698
movs r1, #0xa
ldrsh r0, [r4, r1]
cmp r0, #0x50
ble _08112698
movs r2, #8
ldrsh r1, [r4, r2]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _08112668
adds r0, r0, r1
bl obj_delete_but_dont_free_vram
movs r0, #1
strh r0, [r4, #0x10]
b _08112698
.align 2, 0
_08112668: .4byte 0x020205AC
_0811266C:
ldrh r0, [r4, #0x14]
adds r0, #1
strh r0, [r4, #0x14]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #1
ble _08112698
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
ldrh r0, [r4, #0x10]
adds r0, #1
strh r0, [r4, #0x10]
b _08112698
_08112692:
adds r0, r2, #0
bl DestroyAnimVisualTask
_08112698:
pop {r4}
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_081125C8
thumb_func_start sub_081126A0
sub_081126A0: @ 0x081126A0
push {lr}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r1, r0, #2
adds r1, r1, r0
lsls r1, r1, #3
ldr r2, _081126C0
adds r1, r1, r2
movs r2, #0
strh r2, [r1, #0x26]
ldr r2, _081126C4
str r2, [r1]
bl _call_via_r2
thumb_func_end sub_081126A0
thumb_func_start sub_081126BC
sub_081126BC: @ 0x081126BC
pop {r0}
bx r0
.align 2, 0
_081126C0: .4byte 0x03005B60
_081126C4: .4byte 0x081126C9
thumb_func_end sub_081126BC
thumb_func_start sub_081126C8
sub_081126C8: @ 0x081126C8
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
sub sp, #0xc
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
ldr r1, _08112700
adds r5, r0, r1
ldr r0, _08112704
ldrb r0, [r0]
bl GetBattlerSpriteBGPriorityRank
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
movs r1, #0x26
ldrsh r0, [r5, r1]
cmp r0, #4
bls _081126F4
b _08112916
_081126F4:
lsls r0, r0, #2
ldr r1, _08112708
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08112700: .4byte 0x03005B60
_08112704: .4byte 0x020380D7
_08112708: .4byte 0x0811270C
_0811270C: @ jump table
.4byte _08112720 @ case 0
.4byte _08112820 @ case 1
.4byte _08112864 @ case 2
.4byte _081128CC @ case 3
.4byte _081128F8 @ case 4
_08112720:
ldr r7, _08112758
adds r0, r7, #0
bl AllocSpritePalette
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
movs r2, #0
mov r8, r2
strh r0, [r5, #0x24]
cmp r0, #0xff
beq _0811274E
cmp r0, #0xf
beq _0811274E
movs r0, #1
bl CloneBattlerSpriteWithBlend
strh r0, [r5, #8]
lsls r0, r0, #0x10
cmp r0, #0
bge _0811275C
adds r0, r7, #0
bl FreeSpritePaletteByTag
_0811274E:
adds r0, r4, #0
bl DestroyAnimVisualTask
b _0811291C
.align 2, 0
_08112758: .4byte 0x00002771
_0811275C:
ldr r4, _08112808
movs r1, #8
ldrsh r0, [r5, r1]
lsls r1, r0, #4
adds r1, r1, r0
lsls r1, r1, #2
adds r1, r1, r4
ldrh r2, [r5, #0x24]
lsls r2, r2, #4
ldrb r3, [r1, #5]
movs r0, #0xf
ands r0, r3
orrs r0, r2
strb r0, [r1, #5]
movs r2, #8
ldrsh r0, [r5, r2]
lsls r1, r0, #4
adds r1, r1, r0
lsls r1, r1, #2
adds r1, r1, r4
ldrb r2, [r1, #1]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r2
strb r0, [r1, #1]
movs r0, #8
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
ldrb r1, [r0, #5]
movs r2, #0xc
orrs r1, r2
strb r1, [r0, #5]
movs r1, #8
ldrsh r0, [r5, r1]
lsls r2, r0, #4
adds r2, r2, r0
lsls r2, r2, #2
adds r2, r2, r4
ldr r0, _0811280C
ldr r1, [r0]
ldr r0, _08112810
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
lsls r1, r1, #0x1f
adds r2, #0x3e
lsrs r1, r1, #0x1f
lsls r1, r1, #2
ldrb r3, [r2]
movs r0, #5
rsbs r0, r0, #0
ands r0, r3
orrs r0, r1
strb r0, [r2]
mov r2, r8
strh r2, [r5, #0xa]
strh r2, [r5, #0xc]
movs r0, #0x10
strh r0, [r5, #0xe]
movs r0, #1
bl GetAnimBattlerSpriteId
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x22]
movs r0, #0x22
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r4
ldrb r0, [r0, #5]
lsrs r0, r0, #4
adds r0, #0x10
lsls r0, r0, #4
strh r0, [r5, #0x10]
cmp r6, #1
bne _08112814
movs r1, #0x80
lsls r1, r1, #2
b _08112818
.align 2, 0
_08112808: .4byte 0x020205AC
_0811280C: .4byte 0x02024174
_08112810: .4byte 0x020380D7
_08112814:
movs r1, #0x80
lsls r1, r1, #3
_08112818:
movs r0, #0
bl ClearGpuRegBits
b _08112916
_08112820:
movs r1, #0x24
ldrsh r0, [r5, r1]
adds r0, #0x10
lsls r0, r0, #4
strh r0, [r5, #0x24]
movs r2, #0x10
ldrsh r0, [r5, r2]
lsls r0, r0, #1
ldr r1, _08112854
adds r0, r0, r1
movs r2, #0x24
ldrsh r1, [r5, r2]
lsls r1, r1, #1
ldr r2, _08112858
adds r1, r1, r2
ldr r2, _0811285C
bl CpuSet
ldrh r0, [r5, #0x10]
ldr r3, _08112860
movs r1, #0x10
movs r2, #0xa
bl BlendPalette
b _08112916
.align 2, 0
_08112854: .4byte 0x020373B4
_08112858: .4byte 0x020377B4
_0811285C: .4byte 0x04000008
_08112860: .4byte 0x00003C0D
_08112864:
ldr r2, _081128A0
movs r0, #0x22
ldrsh r1, [r5, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r2
ldrh r1, [r0, #0x26]
ldrh r0, [r0, #0x22]
adds r1, r1, r0
subs r1, #0x20
lsls r1, r1, #0x10
lsrs r2, r1, #0x10
cmp r1, #0
bge _08112884
movs r2, #0
_08112884:
cmp r6, #1
bne _081128A4
lsls r0, r2, #0x18
lsrs r0, r0, #0x18
adds r1, r2, #0
adds r1, #0x40
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
movs r2, #0
str r2, [sp]
movs r2, #4
str r2, [sp, #4]
str r6, [sp, #8]
b _081128BC
.align 2, 0
_081128A0: .4byte 0x020205AC
_081128A4:
lsls r0, r2, #0x18
lsrs r0, r0, #0x18
adds r1, r2, #0
adds r1, #0x40
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
movs r2, #0
str r2, [sp]
movs r2, #8
str r2, [sp, #4]
movs r2, #1
str r2, [sp, #8]
_081128BC:
movs r2, #2
movs r3, #6
bl ScanlineEffect_InitWave
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x1c]
b _08112916
_081128CC:
cmp r6, #1
bne _081128E0
ldr r1, _081128DC
movs r0, #0x50
bl SetGpuReg
b _081128E8
.align 2, 0
_081128DC: .4byte 0x00003F42
_081128E0:
ldr r1, _081128F4
movs r0, #0x50
bl SetGpuReg
_081128E8:
movs r1, #0x80
lsls r1, r1, #5
movs r0, #0x52
bl SetGpuReg
b _08112916
.align 2, 0
_081128F4: .4byte 0x00003F44
_081128F8:
cmp r6, #1
bne _08112908
movs r1, #0x80
lsls r1, r1, #2
movs r0, #0
bl SetGpuRegBits
b _08112912
_08112908:
movs r1, #0x80
lsls r1, r1, #3
movs r0, #0
bl SetGpuRegBits
_08112912:
ldr r0, _08112928
str r0, [r5]
_08112916:
ldrh r0, [r5, #0x26]
adds r0, #1
strh r0, [r5, #0x26]
_0811291C:
add sp, #0xc
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08112928: .4byte 0x0811292D
thumb_func_end sub_081126C8
thumb_func_start sub_0811292C
sub_0811292C: @ 0x0811292C
push {r4, r5, lr}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r5, r0, #0
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
ldr r1, _081129B4
adds r4, r0, r1
ldrh r1, [r4, #0xa]
adds r1, #1
strh r1, [r4, #0xa]
movs r0, #1
ands r0, r1
strh r0, [r4, #0x12]
cmp r0, #0
bne _08112964
ldr r1, _081129B8
movs r2, #0xa
ldrsh r0, [r4, r2]
lsls r0, r0, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
movs r1, #0x12
bl __divsi3
strh r0, [r4, #0xc]
_08112964:
movs r2, #0x12
ldrsh r0, [r4, r2]
cmp r0, #1
bne _08112986
ldr r1, _081129B8
movs r2, #0xa
ldrsh r0, [r4, r2]
lsls r0, r0, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
movs r1, #0x12
bl __divsi3
movs r1, #0x10
subs r1, r1, r0
strh r1, [r4, #0xe]
_08112986:
ldrh r1, [r4, #0xe]
lsls r1, r1, #8
ldrh r0, [r4, #0xc]
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r2, #0xa
ldrsh r0, [r4, r2]
cmp r0, #0x80
bne _081129AE
movs r0, #0
strh r0, [r4, #0x26]
ldr r1, _081129BC
str r1, [r4]
adds r0, r5, #0
bl _call_via_r1
_081129AE:
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_081129B4: .4byte 0x03005B60
_081129B8: .4byte 0x082FA8CC
_081129BC: .4byte 0x081129C1
thumb_func_end sub_0811292C
thumb_func_start sub_081129C0
sub_081129C0: @ 0x081129C0
push {r4, r5, r6, lr}
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
ldr r1, _081129F0
adds r4, r0, r1
ldr r0, _081129F4
ldrb r0, [r0]
bl GetBattlerSpriteBGPriorityRank
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
movs r1, #0x26
ldrsh r0, [r4, r1]
cmp r0, #1
beq _08112A2C
cmp r0, #1
bgt _081129F8
cmp r0, #0
beq _081129FE
b _08112AA8
.align 2, 0
_081129F0: .4byte 0x03005B60
_081129F4: .4byte 0x020380D7
_081129F8:
cmp r0, #2
beq _08112A40
b _08112AA8
_081129FE:
ldr r1, _08112A1C
movs r0, #3
strb r0, [r1, #0x15]
movs r0, #1
bl GetAnimBattlerSpriteId
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x24]
cmp r6, #1
bne _08112A20
movs r1, #0x80
lsls r1, r1, #2
b _08112A24
.align 2, 0
_08112A1C: .4byte 0x020397C8
_08112A20:
movs r1, #0x80
lsls r1, r1, #3
_08112A24:
movs r0, #0
bl ClearGpuRegBits
b _08112AA8
_08112A2C:
ldrh r0, [r4, #0x10]
ldr r3, _08112A3C
movs r1, #0x10
movs r2, #0
bl BlendPalette
b _08112AA8
.align 2, 0
_08112A3C: .4byte 0x00003C0D
_08112A40:
ldr r3, _08112A90
movs r0, #0x24
ldrsh r1, [r4, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r3
adds r0, #0x3e
ldrb r1, [r0]
movs r2, #4
orrs r1, r2
strb r1, [r0]
movs r0, #8
ldrsh r1, [r4, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r3
bl obj_delete_but_dont_free_vram
ldr r0, _08112A94
bl FreeSpritePaletteByTag
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
cmp r6, #1
bne _08112A98
movs r1, #0x80
lsls r1, r1, #2
movs r0, #0
bl SetGpuRegBits
b _08112AA2
.align 2, 0
_08112A90: .4byte 0x020205AC
_08112A94: .4byte 0x00002771
_08112A98:
movs r1, #0x80
lsls r1, r1, #3
movs r0, #0
bl SetGpuRegBits
_08112AA2:
adds r0, r5, #0
bl DestroyAnimVisualTask
_08112AA8:
ldrh r0, [r4, #0x26]
adds r0, #1
strh r0, [r4, #0x26]
pop {r4, r5, r6}
pop {r0}
bx r0
thumb_func_end sub_081129C0
thumb_func_start sub_08112AB4
sub_08112AB4: @ 0x08112AB4
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
adds r7, r0, #0
ldr r0, _08112AF0
movs r1, #0
ldrsh r0, [r0, r1]
cmp r0, #0
bne _08112AFC
ldr r4, _08112AF4
ldrb r0, [r4]
movs r1, #0
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
ldrb r0, [r4]
movs r1, #1
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #8
movs r2, #0xe0
lsls r2, r2, #0xd
adds r0, r0, r2
lsrs r5, r0, #0x10
ldr r4, _08112AF8
b _08112B20
.align 2, 0
_08112AF0: .4byte 0x020380BE
_08112AF4: .4byte 0x020380D6
_08112AF8: .4byte 0x020380D7
_08112AFC:
ldr r4, _08112BC4
ldrb r0, [r4]
movs r1, #0
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
ldrb r0, [r4]
movs r1, #1
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #8
movs r2, #0xe0
lsls r2, r2, #0xd
adds r0, r0, r2
lsrs r5, r0, #0x10
ldr r4, _08112BC8
_08112B20:
ldrb r0, [r4]
movs r1, #0
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
mov sl, r0
ldrb r0, [r4]
movs r1, #1
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #8
movs r1, #0xe0
lsls r1, r1, #0xd
adds r0, r0, r1
lsrs r0, r0, #0x10
mov sb, r0
mov r8, r5
mov r2, sb
subs r4, r2, r5
lsls r4, r4, #0x10
lsrs r4, r4, #0x10
lsls r0, r6, #4
strh r0, [r7, #0x2e]
lsls r0, r5, #4
strh r0, [r7, #0x30]
mov r1, sl
subs r0, r1, r6
lsls r0, r0, #4
ldr r5, _08112BCC
movs r2, #2
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r7, #0x32]
lsls r4, r4, #0x10
asrs r4, r4, #0xc
movs r0, #2
ldrsh r1, [r5, r0]
adds r0, r4, #0
bl __divsi3
strh r0, [r7, #0x34]
ldrh r0, [r5, #2]
strh r0, [r7, #0x36]
mov r1, sl
strh r1, [r7, #0x38]
mov r2, sb
strh r2, [r7, #0x3a]
movs r1, #0x36
ldrsh r0, [r7, r1]
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
strh r0, [r7, #0x3c]
ldrb r1, [r7, #5]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r7, #5]
strh r6, [r7, #0x20]
mov r2, r8
strh r2, [r7, #0x22]
ldr r0, _08112BD0
str r0, [r7, #0x1c]
adds r2, r7, #0
adds r2, #0x3e
ldrb r0, [r2]
movs r1, #4
orrs r0, r1
strb r0, [r2]
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08112BC4: .4byte 0x020380D7
_08112BC8: .4byte 0x020380D6
_08112BCC: .4byte 0x020380BE
_08112BD0: .4byte 0x08112BD5
thumb_func_end sub_08112AB4
thumb_func_start sub_08112BD4
sub_08112BD4: @ 0x08112BD4
push {r4, lr}
adds r2, r0, #0
ldrh r3, [r2, #0x36]
movs r1, #0x36
ldrsh r0, [r2, r1]
cmp r0, #0
beq _08112C0C
ldrh r0, [r2, #0x32]
ldrh r4, [r2, #0x2e]
adds r0, r0, r4
strh r0, [r2, #0x2e]
ldrh r1, [r2, #0x34]
ldrh r4, [r2, #0x30]
adds r1, r1, r4
strh r1, [r2, #0x30]
lsls r0, r0, #0x10
asrs r0, r0, #0x14
strh r0, [r2, #0x20]
lsls r1, r1, #0x10
asrs r1, r1, #0x14
strh r1, [r2, #0x22]
subs r0, r3, #1
strh r0, [r2, #0x36]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0
bne _08112C0C
strh r0, [r2, #0x2e]
_08112C0C:
pop {r4}
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_08112BD4
thumb_func_start sub_08112C14
sub_08112C14: @ 0x08112C14
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x14
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r1, r0, #2
adds r1, r1, r0
lsls r1, r1, #3
ldr r0, _08112D64
adds r1, r1, r0
str r1, [sp]
movs r1, #0xfd
lsls r1, r1, #6
movs r0, #0x50
bl SetGpuReg
movs r1, #0x80
lsls r1, r1, #5
movs r0, #0x52
bl SetGpuReg
movs r0, #0
ldr r1, [sp]
strh r0, [r1, #0x12]
strh r0, [r1, #0x14]
strh r0, [r1, #0x16]
strh r0, [r1, #0x18]
movs r0, #0x10
strh r0, [r1, #0x1a]
ldr r2, _08112D68
ldrh r0, [r2]
strh r0, [r1, #0x1c]
ldr r4, _08112D6C
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
str r0, [sp, #4]
ldrb r0, [r4]
movs r1, #3
bl GetBattlerSpriteCoordAttr
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
str r0, [sp, #8]
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
beq _08112C84
b _08112D80
_08112C84:
movs r4, #0
_08112C86:
lsls r1, r4, #0x10
asrs r3, r1, #0x10
ldr r0, _08112D6C
ldrb r2, [r0]
str r1, [sp, #0x10]
cmp r3, r2
beq _08112D52
movs r0, #2
eors r2, r0
cmp r3, r2
beq _08112D52
lsls r0, r4, #0x18
lsrs r4, r0, #0x18
adds r0, r4, #0
bl IsBattlerSpriteVisible
lsls r0, r0, #0x18
cmp r0, #0
beq _08112D52
ldr r6, [sp, #4]
ldr r3, [sp, #8]
lsls r0, r3, #0x10
asrs r7, r0, #0x10
ldr r0, _08112D70
adds r1, r6, #0
adds r2, r7, #0
movs r3, #0x37
bl CreateSprite
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
mov r8, r0
cmp r0, #0x40
beq _08112D52
adds r0, r4, #0
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
mov sl, r0
adds r0, r4, #0
movs r1, #3
bl GetBattlerSpriteCoordAttr
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov sb, r0
mov r0, r8
lsls r5, r0, #4
add r5, r8
lsls r5, r5, #2
ldr r1, _08112D74
adds r4, r5, r1
lsls r0, r6, #4
strh r0, [r4, #0x2e]
lsls r0, r7, #4
strh r0, [r4, #0x30]
mov r2, sl
subs r0, r2, r6
lsls r0, r0, #4
ldr r3, _08112D68
movs r2, #2
ldrsh r1, [r3, r2]
bl __divsi3
strh r0, [r4, #0x32]
mov r3, sb
lsls r0, r3, #0x10
asrs r0, r0, #0x10
subs r0, r0, r7
lsls r0, r0, #4
ldr r2, _08112D68
movs r3, #2
ldrsh r1, [r2, r3]
bl __divsi3
strh r0, [r4, #0x34]
ldr r1, _08112D68
ldrh r0, [r1, #2]
strh r0, [r4, #0x36]
mov r2, sl
strh r2, [r4, #0x38]
mov r3, sb
strh r3, [r4, #0x3a]
ldr r0, _08112D78
adds r5, r5, r0
ldr r0, _08112D7C
str r0, [r5]
ldr r2, [sp]
movs r3, #0x20
ldrsh r1, [r2, r3]
adds r1, #0xd
lsls r1, r1, #1
adds r0, r2, #0
adds r0, #8
adds r0, r0, r1
mov r1, r8
strh r1, [r0]
ldrh r0, [r2, #0x20]
adds r0, #1
strh r0, [r2, #0x20]
_08112D52:
ldr r2, [sp, #0x10]
movs r3, #0x80
lsls r3, r3, #9
adds r0, r2, r3
lsrs r4, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #3
ble _08112C86
b _08112E04
.align 2, 0
_08112D64: .4byte 0x03005B60
_08112D68: .4byte 0x020380BE
_08112D6C: .4byte 0x020380D6
_08112D70: .4byte 0x0857299C
_08112D74: .4byte 0x020205AC
_08112D78: .4byte 0x020205C8
_08112D7C: .4byte 0x08112BD5
_08112D80:
ldr r0, _08112E1C
ldr r7, [sp, #4]
ldr r2, [sp, #8]
lsls r1, r2, #0x10
asrs r1, r1, #0x10
str r1, [sp, #0xc]
adds r1, r7, #0
ldr r2, [sp, #0xc]
movs r3, #0x37
bl CreateSprite
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
mov r8, r0
cmp r0, #0x40
beq _08112E04
movs r3, #0x30
mov sl, r3
movs r0, #0x28
mov sb, r0
ldr r6, _08112E20
mov r1, r8
lsls r5, r1, #4
add r5, r8
lsls r5, r5, #2
adds r4, r5, r6
lsls r0, r7, #4
strh r0, [r4, #0x2e]
ldr r2, [sp, #0xc]
lsls r0, r2, #4
strh r0, [r4, #0x30]
subs r0, r3, r7
lsls r0, r0, #4
ldr r3, _08112E24
movs r2, #2
ldrsh r1, [r3, r2]
bl __divsi3
strh r0, [r4, #0x32]
mov r3, sb
ldr r1, [sp, #0xc]
subs r0, r3, r1
lsls r0, r0, #4
ldr r2, _08112E24
movs r3, #2
ldrsh r1, [r2, r3]
bl __divsi3
strh r0, [r4, #0x34]
ldr r1, _08112E24
ldrh r0, [r1, #2]
strh r0, [r4, #0x36]
mov r2, sl
strh r2, [r4, #0x38]
mov r3, sb
strh r3, [r4, #0x3a]
adds r6, #0x1c
adds r5, r5, r6
ldr r0, _08112E28
str r0, [r5]
mov r1, r8
ldr r0, [sp]
strh r1, [r0, #0x22]
movs r0, #1
ldr r2, [sp]
strh r0, [r2, #0x20]
_08112E04:
ldr r0, _08112E2C
ldr r3, [sp]
str r0, [r3]
add sp, #0x14
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08112E1C: .4byte 0x0857299C
_08112E20: .4byte 0x020205AC
_08112E24: .4byte 0x020380BE
_08112E28: .4byte 0x08112BD5
_08112E2C: .4byte 0x08112E31
thumb_func_end sub_08112C14
thumb_func_start sub_08112E30
sub_08112E30: @ 0x08112E30
push {r4, r5, lr}
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
ldr r1, _08112E54
adds r4, r0, r1
movs r0, #8
ldrsh r1, [r4, r0]
cmp r1, #1
beq _08112EE6
cmp r1, #1
bgt _08112E58
cmp r1, #0
beq _08112E66
b _08112FA2
.align 2, 0
_08112E54: .4byte 0x03005B60
_08112E58:
cmp r1, #2
bne _08112E5E
b _08112F78
_08112E5E:
cmp r1, #3
bne _08112E64
b _08112F8C
_08112E64:
b _08112FA2
_08112E66:
movs r2, #0x14
ldrsh r0, [r4, r2]
cmp r0, #0
bne _08112ECC
ldrh r0, [r4, #0x12]
adds r0, #1
strh r0, [r4, #0x12]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #1
ble _08112ECC
strh r1, [r4, #0x12]
ldrh r0, [r4, #0x16]
adds r0, #1
strh r0, [r4, #0x16]
movs r1, #1
ands r0, r1
cmp r0, #0
beq _08112E9C
ldrh r1, [r4, #0x18]
movs r2, #0x18
ldrsh r0, [r4, r2]
cmp r0, #0xf
bgt _08112EAA
adds r0, r1, #1
strh r0, [r4, #0x18]
b _08112EAA
_08112E9C:
ldrh r1, [r4, #0x1a]
movs r2, #0x1a
ldrsh r0, [r4, r2]
cmp r0, #0
beq _08112EAA
subs r0, r1, #1
strh r0, [r4, #0x1a]
_08112EAA:
ldrh r1, [r4, #0x1a]
lsls r1, r1, #8
ldrh r0, [r4, #0x18]
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r1, #0x16
ldrsh r0, [r4, r1]
cmp r0, #0x17
ble _08112ECC
movs r0, #0
strh r0, [r4, #0x16]
movs r0, #1
strh r0, [r4, #0x14]
_08112ECC:
ldrh r1, [r4, #0x1c]
movs r2, #0x1c
ldrsh r0, [r4, r2]
cmp r0, #0
beq _08112EDC
subs r0, r1, #1
strh r0, [r4, #0x1c]
b _08112FA2
_08112EDC:
movs r1, #0x14
ldrsh r0, [r4, r1]
cmp r0, #0
beq _08112FA2
b _08112F84
_08112EE6:
ldrh r0, [r4, #0x12]
adds r0, #1
strh r0, [r4, #0x12]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #1
ble _08112FA2
movs r0, #0
strh r0, [r4, #0x12]
ldrh r0, [r4, #0x16]
adds r0, #1
strh r0, [r4, #0x16]
ands r0, r1
lsls r0, r0, #0x10
cmp r0, #0
beq _08112F16
ldrh r1, [r4, #0x18]
movs r2, #0x18
ldrsh r0, [r4, r2]
cmp r0, #0
beq _08112F24
subs r0, r1, #1
strh r0, [r4, #0x18]
b _08112F24
_08112F16:
ldrh r1, [r4, #0x1a]
movs r2, #0x1a
ldrsh r0, [r4, r2]
cmp r0, #0xf
bgt _08112F24
adds r0, r1, #1
strh r0, [r4, #0x1a]
_08112F24:
ldrh r1, [r4, #0x1a]
lsls r1, r1, #8
ldrh r0, [r4, #0x18]
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
ldr r1, [r4, #0x18]
movs r0, #0x80
lsls r0, r0, #0xd
cmp r1, r0
bne _08112FA2
movs r5, #0
b _08112F68
_08112F44:
adds r1, r5, #0
adds r1, #0xd
lsls r1, r1, #1
adds r0, r4, #0
adds r0, #8
adds r0, r0, r1
movs r2, #0
ldrsh r1, [r0, r2]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
ldr r1, _08112F74
adds r0, r0, r1
bl DestroySprite
adds r0, r5, #1
lsls r0, r0, #0x10
lsrs r5, r0, #0x10
_08112F68:
movs r1, #0x20
ldrsh r0, [r4, r1]
cmp r5, r0
blt _08112F44
b _08112F84
.align 2, 0
_08112F74: .4byte 0x020205AC
_08112F78:
ldrh r0, [r4, #0x12]
adds r0, #1
strh r0, [r4, #0x12]
lsls r0, r0, #0x10
cmp r0, #0
ble _08112FA2
_08112F84:
ldrh r0, [r4, #8]
adds r0, #1
strh r0, [r4, #8]
b _08112FA2
_08112F8C:
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
adds r0, r5, #0
bl DestroyAnimVisualTask
_08112FA2:
pop {r4, r5}
pop {r0}
bx r0
thumb_func_end sub_08112E30
thumb_func_start sub_08112FA8
sub_08112FA8: @ 0x08112FA8
push {r4, r5, r6, r7, lr}
lsls r0, r0, #0x18
lsrs r7, r0, #0x18
ldr r0, _08112FF4
movs r1, #0
strh r1, [r0]
ldr r0, _08112FF8
strh r1, [r0]
ldr r1, _08112FFC
movs r0, #0x48
bl SetGpuReg
ldr r1, _08113000
movs r0, #0x4a
bl SetGpuReg
movs r0, #0x50
movs r1, #0xc8
bl SetGpuReg
movs r0, #0x54
movs r1, #0x10
bl SetGpuReg
ldr r0, _08113004
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
bne _08112FF0
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
beq _08113008
_08112FF0:
movs r6, #0x28
b _0811300A
.align 2, 0
_08112FF4: .4byte 0x02022AD8
_08112FF8: .4byte 0x02022ADA
_08112FFC: .4byte 0x00003F3F
_08113000: .4byte 0x00003F1F
_08113004: .4byte 0x020380D6
_08113008:
movs r6, #0xc8
_0811300A:
ldr r1, _08113048
lsls r3, r6, #0x10
asrs r2, r3, #0x10
lsls r0, r2, #8
orrs r0, r2
strh r0, [r1]
ldr r1, _0811304C
movs r5, #0x28
ldr r0, _08113050
strh r0, [r1]
lsrs r3, r3, #0x10
movs r1, #0xf0
subs r1, r1, r2
movs r4, #0x48
ldr r2, _08113054
lsls r0, r7, #2
adds r0, r0, r7
lsls r0, r0, #3
adds r0, r0, r2
strh r3, [r0, #0xa]
strh r1, [r0, #0xc]
strh r5, [r0, #0xe]
strh r4, [r0, #0x10]
strh r6, [r0, #0x12]
strh r5, [r0, #0x14]
ldr r1, _08113058
str r1, [r0]
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08113048: .4byte 0x02022AD8
_0811304C: .4byte 0x02022ADA
_08113050: .4byte 0x00002828
_08113054: .4byte 0x03005B60
_08113058: .4byte 0x0811305D
thumb_func_end sub_08112FA8
thumb_func_start sub_0811305C
sub_0811305C: @ 0x0811305C
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #0x20
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldr r2, _0811317C
lsls r1, r0, #2
adds r1, r1, r0
lsls r1, r1, #3
adds r4, r1, r2
ldrh r1, [r4, #8]
adds r0, r1, #1
strh r0, [r4, #8]
ldrh r5, [r4, #0xa]
ldrh r7, [r4, #0xc]
ldrh r0, [r4, #0xe]
mov sl, r0
ldrh r2, [r4, #0x10]
str r2, [sp, #0xc]
ldrh r0, [r4, #0x12]
ldrh r2, [r4, #0x14]
mov r8, r2
lsls r1, r1, #0x10
asrs r6, r1, #0x10
cmp r6, #0xf
ble _08113098
b _08113188
_08113098:
lsls r0, r0, #0x10
asrs r0, r0, #0x10
bl __floatsidf
str r0, [sp, #0x10]
str r1, [sp, #0x14]
lsls r0, r5, #0x10
asrs r0, r0, #0x10
bl __floatsidf
ldr r2, _08113180
ldr r3, _08113184
bl __muldf3
adds r5, r1, #0
adds r4, r0, #0
adds r0, r6, #0
bl __floatsidf
str r0, [sp, #0x18]
str r1, [sp, #0x1c]
adds r1, r5, #0
adds r0, r4, #0
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
bl __muldf3
adds r3, r1, #0
adds r2, r0, #0
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
bl __subdf3
bl __fixunsdfsi
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov sb, r0
lsls r0, r7, #0x10
asrs r0, r0, #0x10
bl __floatsidf
ldr r2, _08113180
ldr r3, _08113184
bl __muldf3
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
bl __muldf3
adds r3, r1, #0
adds r2, r0, #0
ldr r0, [sp, #0x10]
ldr r1, [sp, #0x14]
bl __adddf3
bl __fixunsdfsi
lsls r0, r0, #0x10
lsrs r7, r0, #0x10
mov r1, r8
lsls r0, r1, #0x10
asrs r0, r0, #0x10
bl __floatsidf
adds r5, r1, #0
adds r4, r0, #0
mov r2, sl
lsls r0, r2, #0x10
asrs r0, r0, #0x10
bl __floatsidf
ldr r2, _08113180
ldr r3, _08113184
bl __muldf3
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
bl __muldf3
adds r3, r1, #0
adds r2, r0, #0
adds r1, r5, #0
adds r0, r4, #0
bl __subdf3
bl __fixunsdfsi
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
ldr r1, [sp, #0xc]
lsls r0, r1, #0x10
asrs r0, r0, #0x10
bl __floatsidf
ldr r2, _08113180
ldr r3, _08113184
bl __muldf3
ldr r2, [sp, #0x18]
ldr r3, [sp, #0x1c]
bl __muldf3
adds r3, r1, #0
adds r2, r0, #0
adds r1, r5, #0
adds r0, r4, #0
bl __adddf3
bl __fixunsdfsi
lsls r0, r0, #0x10
lsrs r5, r0, #0x10
b _081131B6
.align 2, 0
_0811317C: .4byte 0x03005B60
_08113180: .4byte 0x3FB00000
_08113184: .4byte 0x00000000
_08113188:
movs r2, #0
mov sb, r2
movs r7, #0xf0
movs r6, #0
movs r5, #0x70
str r6, [sp]
str r6, [sp, #4]
str r6, [sp, #8]
movs r0, #1
movs r1, #0
movs r3, #0
bl sub_080A6E74
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
str r6, [sp]
movs r1, #0
movs r2, #0x10
movs r3, #0x10
bl BeginNormalPaletteFade
ldr r0, _081131D8
str r0, [r4]
_081131B6:
ldr r1, _081131DC
mov r2, sb
lsls r0, r2, #8
orrs r7, r0
strh r7, [r1]
ldr r1, _081131E0
lsls r0, r6, #8
orrs r5, r0
strh r5, [r1]
add sp, #0x20
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_081131D8: .4byte 0x081131E5
_081131DC: .4byte 0x02022AD8
_081131E0: .4byte 0x02022ADA
thumb_func_end sub_0811305C
thumb_func_start sub_081131E4
sub_081131E4: @ 0x081131E4
push {r4, r5, lr}
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
ldr r0, _08113230
ldrb r1, [r0, #7]
movs r0, #0x80
ands r0, r1
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0811322A
ldr r0, _08113234
strh r1, [r0]
ldr r0, _08113238
strh r1, [r0]
ldr r4, _0811323C
movs r0, #0x48
adds r1, r4, #0
bl SetGpuReg
movs r0, #0x4a
adds r1, r4, #0
bl SetGpuReg
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x54
movs r1, #0
bl SetGpuReg
adds r0, r5, #0
bl DestroyAnimVisualTask
_0811322A:
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_08113230: .4byte 0x02037C74
_08113234: .4byte 0x02022AD8
_08113238: .4byte 0x02022ADA
_0811323C: .4byte 0x00003F3F
thumb_func_end sub_081131E4
thumb_func_start sub_08113240
sub_08113240: @ 0x08113240
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl InitSpritePosToAnimAttacker
ldr r0, _0811326C
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
bne _08113274
movs r2, #0x18
ldr r3, _08113270
ldrb r0, [r4, #3]
movs r1, #0x3f
rsbs r1, r1, #0
ands r1, r0
movs r0, #0x10
orrs r1, r0
strb r1, [r4, #3]
b _08113278
.align 2, 0
_0811326C: .4byte 0x020380D6
_08113270: .4byte 0x0000FFFE
_08113274:
ldr r2, _08113294
movs r3, #2
_08113278:
lsls r0, r2, #0x10
asrs r0, r0, #0x10
ldrh r1, [r4, #0x20]
adds r0, r0, r1
strh r0, [r4, #0x20]
strh r3, [r4, #0x30]
movs r0, #0x3c
strh r0, [r4, #0x2e]
ldr r0, _08113298
str r0, [r4, #0x1c]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08113294: .4byte 0x0000FFE8
_08113298: .4byte 0x0811329D
thumb_func_end sub_08113240
thumb_func_start sub_0811329C
sub_0811329C: @ 0x0811329C
push {r4, lr}
adds r3, r0, #0
ldrh r1, [r3, #0x2e]
movs r2, #0x2e
ldrsh r0, [r3, r2]
cmp r0, #0
ble _081132AE
subs r0, r1, #1
b _08113312
_081132AE:
ldrh r0, [r3, #0x30]
ldrh r4, [r3, #0x24]
adds r1, r0, r4
strh r1, [r3, #0x24]
adds r0, r1, #7
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0xe
bls _08113314
ldrh r0, [r3, #0x20]
adds r0, r0, r1
strh r0, [r3, #0x20]
movs r0, #0
strh r0, [r3, #0x24]
ldrh r2, [r3, #4]
lsls r1, r2, #0x16
lsrs r1, r1, #0x16
adds r1, #8
ldr r4, _08113300
adds r0, r4, #0
ands r1, r0
ldr r0, _08113304
ands r0, r2
orrs r0, r1
strh r0, [r3, #4]
ldrh r0, [r3, #0x32]
adds r0, #1
strh r0, [r3, #0x32]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #3
bne _08113310
movs r0, #0x1e
strh r0, [r3, #0x2e]
ldr r0, _08113308
str r0, [r3, #0x1c]
ldr r1, _0811330C
adds r0, r3, #0
bl StoreSpriteCallbackInData6
b _08113314
.align 2, 0
_08113300: .4byte 0x000003FF
_08113304: .4byte 0xFFFFFC00
_08113308: .4byte 0x080A5D79
_0811330C: .4byte 0x0811331D
_08113310:
movs r0, #0x28
_08113312:
strh r0, [r3, #0x2e]
_08113314:
pop {r4}
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_0811329C
thumb_func_start sub_0811331C
sub_0811331C: @ 0x0811331C
push {r4, r5, lr}
adds r4, r0, #0
movs r0, #0x2e
ldrsh r5, [r4, r0]
cmp r5, #0
bne _08113346
movs r1, #0xfd
lsls r1, r1, #6
movs r0, #0x50
bl SetGpuReg
movs r0, #0x52
movs r1, #0x10
bl SetGpuReg
ldrh r0, [r4, #0x2e]
adds r0, #1
strh r0, [r4, #0x2e]
strh r5, [r4, #0x30]
strh r5, [r4, #0x32]
b _0811338A
_08113346:
ldrh r1, [r4, #0x30]
movs r2, #0x30
ldrsh r0, [r4, r2]
cmp r0, #1
bgt _08113356
adds r0, r1, #1
strh r0, [r4, #0x30]
b _0811338A
_08113356:
movs r0, #0
strh r0, [r4, #0x30]
ldrh r0, [r4, #0x32]
adds r0, #1
strh r0, [r4, #0x32]
movs r1, #0x10
subs r1, r1, r0
lsls r0, r0, #8
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r1, #0x32
ldrsh r0, [r4, r1]
cmp r0, #0x10
bne _0811338A
adds r2, r4, #0
adds r2, #0x3e
ldrb r0, [r2]
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldr r0, _08113390
str r0, [r4, #0x1c]
_0811338A:
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_08113390: .4byte 0x08113395
thumb_func_end sub_0811331C
thumb_func_start sub_08113394
sub_08113394: @ 0x08113394
push {r4, lr}
adds r4, r0, #0
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
ldr r0, _081133C0
movs r1, #0
strh r1, [r0]
ldr r0, _081133C4
strh r1, [r0]
adds r0, r4, #0
bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
.align 2, 0
_081133C0: .4byte 0x02022AD8
_081133C4: .4byte 0x02022ADA
thumb_func_end sub_08113394
thumb_func_start sub_081133C8
sub_081133C8: @ 0x081133C8
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
movs r1, #0x2e
ldrsh r0, [r5, r1]
movs r1, #0xc
bl Sin
strh r0, [r5, #0x24]
ldr r0, _08113430
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _081133EC
ldrh r0, [r5, #0x24]
rsbs r0, r0, #0
strh r0, [r5, #0x24]
_081133EC:
ldrh r0, [r5, #0x2e]
adds r0, #6
movs r1, #0xff
ands r0, r1
strh r0, [r5, #0x2e]
movs r1, #0x80
lsls r1, r1, #1
adds r0, r1, #0
ldrh r1, [r5, #0x30]
adds r0, r0, r1
strh r0, [r5, #0x30]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
rsbs r0, r0, #0
strh r0, [r5, #0x26]
ldrh r0, [r5, #0x3c]
adds r0, #1
strh r0, [r5, #0x3c]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #1
bne _08113438
ldr r0, _08113434
strh r0, [r5, #0x3a]
movs r1, #0xfd
lsls r1, r1, #6
movs r0, #0x50
bl SetGpuReg
ldrh r1, [r5, #0x3a]
movs r0, #0x52
bl SetGpuReg
b _08113490
.align 2, 0
_08113430: .4byte 0x020380D6
_08113434: .4byte 0x0000050B
_08113438:
cmp r0, #0x1e
ble _08113490
ldrh r0, [r5, #0x32]
adds r0, #1
strh r0, [r5, #0x32]
ldrh r1, [r5, #0x3a]
lsls r0, r1, #0x10
asrs r0, r0, #0x18
lsls r0, r0, #0x10
movs r6, #0xff
ands r6, r1
movs r1, #0x80
lsls r1, r1, #9
adds r0, r0, r1
lsrs r7, r0, #0x10
cmp r7, #0x10
bls _0811345C
movs r7, #0x10
_0811345C:
subs r0, r6, #1
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
cmp r0, #0
bge _08113468
movs r6, #0
_08113468:
lsls r4, r7, #8
orrs r4, r6
lsls r1, r4, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
strh r4, [r5, #0x3a]
cmp r7, #0x10
bne _08113490
cmp r6, #0
bne _08113490
adds r2, r5, #0
adds r2, #0x3e
ldrb r0, [r2]
movs r1, #4
orrs r0, r1
strb r0, [r2]
ldr r0, _08113498
str r0, [r5, #0x1c]
_08113490:
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08113498: .4byte 0x0811349D
thumb_func_end sub_081133C8
thumb_func_start sub_0811349C
sub_0811349C: @ 0x0811349C
push {r4, lr}
adds r4, r0, #0
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
adds r0, r4, #0
bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_0811349C
thumb_func_start sub_081134BC
sub_081134BC: @ 0x081134BC
push {r4, r5, r6, lr}
mov r6, r8
push {r6}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r4, r0, #2
adds r4, r4, r0
lsls r4, r4, #3
ldr r0, _08113554
adds r4, r4, r0
movs r6, #0
strh r6, [r4, #8]
movs r0, #0x10
mov r8, r0
mov r0, r8
strh r0, [r4, #0xa]
ldr r5, _08113558
ldrb r0, [r5]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x1a]
ldrb r0, [r5]
bl GetBattlerYCoordWithElevation
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x1c]
ldrb r0, [r5]
movs r1, #1
bl GetBattlerSpriteCoordAttr
lsls r0, r0, #0x10
asrs r1, r0, #0x10
lsrs r0, r0, #0x1f
adds r1, r1, r0
asrs r1, r1, #1
adds r1, #8
strh r1, [r4, #0x1e]
strh r6, [r4, #0x16]
ldrb r0, [r5]
bl GetBattlerSpriteBGPriority
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x12]
ldrb r0, [r5]
bl GetBattlerSpriteSubpriority
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
subs r0, #2
strh r0, [r4, #0x14]
strh r6, [r4, #0xe]
mov r0, r8
strh r0, [r4, #0x10]
movs r1, #0xfd
lsls r1, r1, #6
movs r0, #0x50
bl SetGpuReg
movs r1, #0x80
lsls r1, r1, #5
movs r0, #0x52
bl SetGpuReg
strh r6, [r4, #0x18]
ldr r0, _0811355C
str r0, [r4]
pop {r3}
mov r8, r3
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_08113554: .4byte 0x03005B60
_08113558: .4byte 0x020380D6
_0811355C: .4byte 0x08113561
thumb_func_end sub_081134BC
thumb_func_start sub_08113560
sub_08113560: @ 0x08113560
push {r4, r5, r6, r7, lr}
lsls r0, r0, #0x18
lsrs r7, r0, #0x18
lsls r0, r7, #2
adds r0, r0, r7
lsls r0, r0, #3
ldr r1, _08113584
adds r4, r0, r1
movs r1, #8
ldrsh r0, [r4, r1]
cmp r0, #5
bls _0811357A
b _081136E6
_0811357A:
lsls r0, r0, #2
ldr r1, _08113588
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08113584: .4byte 0x03005B60
_08113588: .4byte 0x0811358C
_0811358C: @ jump table
.4byte _081135A4 @ case 0
.4byte _08113614 @ case 1
.4byte _08113656 @ case 2
.4byte _0811366A @ case 3
.4byte _081136C0 @ case 4
.4byte _081136D0 @ case 5
_081135A4:
movs r6, #0
_081135A6:
movs r2, #0x1a
ldrsh r1, [r4, r2]
movs r0, #0x1c
ldrsh r2, [r4, r0]
ldrb r3, [r4, #0x14]
ldr r0, _08113608
bl CreateSprite
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
cmp r2, #0x40
beq _081135FA
ldr r1, _0811360C
lsls r0, r2, #4
adds r0, r0, r2
lsls r0, r0, #2
adds r5, r0, r1
strh r7, [r5, #0x2e]
ldr r0, _08113610
ldrb r0, [r0]
bl GetBattlerSide
movs r1, #0
lsls r0, r0, #0x18
cmp r0, #0
bne _081135DC
movs r1, #1
_081135DC:
strh r1, [r5, #0x30]
movs r0, #0x2a
muls r0, r6, r0
movs r1, #0xff
ands r0, r1
strh r0, [r5, #0x32]
ldrh r0, [r4, #0x1e]
strh r0, [r5, #0x34]
lsls r0, r6, #1
adds r0, r0, r6
lsls r0, r0, #1
strh r0, [r5, #0x38]
ldrh r0, [r4, #0x16]
adds r0, #1
strh r0, [r4, #0x16]
_081135FA:
adds r0, r6, #1
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
cmp r6, #5
bls _081135A6
b _081136C8
.align 2, 0
_08113608: .4byte 0x08572A14
_0811360C: .4byte 0x020205AC
_08113610: .4byte 0x020380D6
_08113614:
ldrh r0, [r4, #0xa]
adds r0, #1
strh r0, [r4, #0xa]
movs r1, #1
ands r0, r1
cmp r0, #0
beq _08113632
ldrh r1, [r4, #0xe]
movs r2, #0xe
ldrsh r0, [r4, r2]
cmp r0, #0xd
bgt _08113640
adds r0, r1, #1
strh r0, [r4, #0xe]
b _08113640
_08113632:
ldrh r1, [r4, #0x10]
movs r2, #0x10
ldrsh r0, [r4, r2]
cmp r0, #4
ble _08113640
subs r0, r1, #1
strh r0, [r4, #0x10]
_08113640:
movs r1, #0xe
ldrsh r0, [r4, r1]
ldrh r2, [r4, #0xe]
ldrh r1, [r4, #0x10]
cmp r0, #0xe
bne _081136B0
cmp r1, #4
bne _081136B0
movs r0, #0
strh r0, [r4, #0xa]
b _081136AA
_08113656:
ldrh r0, [r4, #0xa]
adds r0, #1
strh r0, [r4, #0xa]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x1e
ble _081136E6
movs r0, #0
strh r0, [r4, #0xa]
b _081136C8
_0811366A:
ldrh r0, [r4, #0xa]
adds r0, #1
strh r0, [r4, #0xa]
movs r1, #1
ands r0, r1
cmp r0, #0
beq _08113688
ldrh r1, [r4, #0xe]
movs r2, #0xe
ldrsh r0, [r4, r2]
cmp r0, #0
ble _08113696
subs r0, r1, #1
strh r0, [r4, #0xe]
b _08113696
_08113688:
ldrh r1, [r4, #0x10]
movs r2, #0x10
ldrsh r0, [r4, r2]
cmp r0, #0xf
bgt _08113696
adds r0, r1, #1
strh r0, [r4, #0x10]
_08113696:
movs r1, #0xe
ldrsh r0, [r4, r1]
ldrh r2, [r4, #0xe]
ldrh r1, [r4, #0x10]
cmp r0, #0
bne _081136B0
cmp r1, #0x10
bne _081136B0
movs r0, #1
strh r0, [r4, #0x18]
_081136AA:
ldrh r0, [r4, #8]
adds r0, #1
strh r0, [r4, #8]
_081136B0:
lsls r1, r1, #8
orrs r1, r2
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
b _081136E6
_081136C0:
movs r2, #0x16
ldrsh r0, [r4, r2]
cmp r0, #0
bne _081136E6
_081136C8:
ldrh r0, [r4, #8]
adds r0, #1
strh r0, [r4, #8]
b _081136E6
_081136D0:
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
adds r0, r7, #0
bl DestroyAnimVisualTask
_081136E6:
pop {r4, r5, r6, r7}
pop {r0}
bx r0
thumb_func_end sub_08113560
thumb_func_start sub_081136EC
sub_081136EC: @ 0x081136EC
push {r4, lr}
adds r4, r0, #0
movs r1, #0x30
ldrsh r0, [r4, r1]
cmp r0, #0
bne _081136FE
ldrh r0, [r4, #0x32]
adds r0, #2
b _08113702
_081136FE:
ldrh r0, [r4, #0x32]
subs r0, #2
_08113702:
strh r0, [r4, #0x32]
ldrh r1, [r4, #0x32]
movs r0, #0xff
ands r0, r1
strh r0, [r4, #0x32]
movs r2, #0x32
ldrsh r0, [r4, r2]
movs r2, #0x34
ldrsh r1, [r4, r2]
bl Sin
strh r0, [r4, #0x24]
ldrh r0, [r4, #0x32]
subs r0, #0x41
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x7e
bhi _08113744
ldr r2, _08113740
movs r0, #0x2e
ldrsh r1, [r4, r0]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #3
adds r0, r0, r2
ldrh r1, [r0, #0x12]
adds r1, #1
movs r0, #3
ands r1, r0
b _08113758
.align 2, 0
_08113740: .4byte 0x03005B60
_08113744:
ldr r2, _081137AC
movs r0, #0x2e
ldrsh r1, [r4, r0]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #3
adds r0, r0, r2
movs r2, #3
ldrb r1, [r0, #0x12]
ands r1, r2
_08113758:
lsls r1, r1, #2
ldrb r2, [r4, #5]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #5]
ldrh r0, [r4, #0x38]
adds r0, #1
strh r0, [r4, #0x38]
movs r1, #0x38
ldrsh r0, [r4, r1]
lsls r0, r0, #3
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x3a]
movs r2, #0x3a
ldrsh r0, [r4, r2]
movs r1, #7
bl Sin
strh r0, [r4, #0x26]
ldr r2, _081137AC
movs r0, #0x2e
ldrsh r1, [r4, r0]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #3
adds r1, r0, r2
movs r2, #0x18
ldrsh r0, [r1, r2]
cmp r0, #0
beq _081137A6
ldrh r0, [r1, #0x16]
subs r0, #1
strh r0, [r1, #0x16]
adds r0, r4, #0
bl DestroySprite
_081137A6:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_081137AC: .4byte 0x03005B60
thumb_func_end sub_081136EC
thumb_func_start sub_081137B0
sub_081137B0: @ 0x081137B0
adds r3, r0, #0
adds r3, #0x3e
ldrb r1, [r3]
movs r2, #4
orrs r1, r2
strb r1, [r3]
ldr r2, _081137F4
ldr r1, _081137F8
ldrb r1, [r1]
adds r1, r1, r2
ldrb r1, [r1]
strh r1, [r0, #0x38]
movs r1, #0x80
strh r1, [r0, #0x2e]
movs r1, #0xa
strh r1, [r0, #0x30]
ldr r2, _081137FC
ldrh r1, [r2]
strh r1, [r0, #0x32]
ldrh r1, [r2, #2]
strh r1, [r0, #0x34]
ldr r1, _08113800
str r1, [r0, #0x1c]
ldr r2, _08113804
movs r3, #0x38
ldrsh r1, [r0, r3]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r2
ldrh r1, [r0, #0x22]
adds r1, #8
strh r1, [r0, #0x22]
bx lr
.align 2, 0
_081137F4: .4byte 0x02023E88
_081137F8: .4byte 0x020380D6
_081137FC: .4byte 0x020380BE
_08113800: .4byte 0x08113809
_08113804: .4byte 0x020205AC
thumb_func_end sub_081137B0