Files
2019-09-27 01:42:56 -04:00

2983 lines
52 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
thumb_func_start sub_0810BF14
sub_0810BF14: @ 0x0810BF14
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #4
adds r5, r0, #0
ldrh r2, [r5, #4]
lsls r1, r2, #0x16
lsrs r1, r1, #0x16
adds r1, #7
ldr r3, _0810C01C
adds r0, r3, #0
ands r1, r0
ldr r0, _0810C020
ands r0, r2
orrs r0, r1
strh r0, [r5, #4]
ldr r4, _0810C024
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
mov sb, r0
ldrb r0, [r4]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
mov r8, r0
ldr r4, _0810C028
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r3, r0, #0x18
ldrb r0, [r4]
movs r1, #3
str r3, [sp]
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
ldr r1, _0810C02C
ldrh r0, [r1, #8]
strh r0, [r5, #0x2e]
ldrh r0, [r1]
ldr r3, [sp]
adds r0, r0, r3
strh r0, [r5, #0x30]
ldrh r0, [r1, #4]
mov r4, sb
adds r0, r4, r0
strh r0, [r5, #0x32]
ldrh r0, [r1, #2]
adds r0, r0, r6
strh r0, [r5, #0x34]
ldrh r0, [r1, #6]
mov r7, r8
adds r0, r7, r0
strh r0, [r5, #0x36]
adds r0, r5, #0
bl sub_080A5DB4
adds r4, #0x20
movs r0, #0x98
lsls r0, r0, #1
mov ip, r0
ldr r3, [sp]
cmp r4, ip
bhi _0810BFEE
adds r0, r7, #0
adds r0, #0x20
ldrh r1, [r5, #0x30]
ldrh r2, [r5, #0x32]
cmp r0, #0xe0
bhi _0810BFEE
adds r4, r1, #0
mov sl, ip
_0810BFBA:
mov r7, sb
lsls r1, r7, #0x10
asrs r1, r1, #0x10
adds r1, r1, r4
lsls r1, r1, #0x10
mov r7, r8
lsls r0, r7, #0x10
asrs r0, r0, #0x10
adds r0, r0, r2
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
mov r8, r0
lsrs r0, r1, #0x10
mov sb, r0
movs r7, #0x80
lsls r7, r7, #0xe
adds r1, r1, r7
lsrs r1, r1, #0x10
cmp r1, sl
bhi _0810BFEE
mov r1, r8
lsls r0, r1, #0x10
adds r0, r0, r7
lsrs r0, r0, #0x10
cmp r0, #0xe0
bls _0810BFBA
_0810BFEE:
ldrh r0, [r5, #0x30]
rsbs r7, r0, #0
strh r7, [r5, #0x30]
ldrh r0, [r5, #0x32]
rsbs r4, r0, #0
strh r4, [r5, #0x32]
lsls r0, r3, #0x10
movs r1, #0x80
lsls r1, r1, #0xe
adds r0, r0, r1
lsrs r0, r0, #0x10
movs r2, #0x98
lsls r2, r2, #1
mov ip, r2
ldr r1, _0810C02C
mov sl, r1
cmp r0, ip
bhi _0810C05A
lsls r1, r6, #0x10
movs r2, #0x80
lsls r2, r2, #0xe
adds r0, r1, r2
b _0810C052
.align 2, 0
_0810C01C: .4byte 0x000003FF
_0810C020: .4byte 0xFFFFFC00
_0810C024: .4byte 0x020380D7
_0810C028: .4byte 0x020380D6
_0810C02C: .4byte 0x020380BE
_0810C030:
lsls r1, r3, #0x10
asrs r1, r1, #0x10
adds r1, r1, r7
lsls r1, r1, #0x10
asrs r0, r2, #0x10
adds r0, r0, r4
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
lsrs r3, r1, #0x10
movs r0, #0x80
lsls r0, r0, #0xe
adds r1, r1, r0
lsrs r1, r1, #0x10
cmp r1, ip
bhi _0810C05A
lsls r1, r6, #0x10
adds r0, r1, r0
_0810C052:
lsrs r0, r0, #0x10
adds r2, r1, #0
cmp r0, #0xe0
bls _0810C030
_0810C05A:
strh r3, [r5, #0x20]
strh r6, [r5, #0x22]
mov r1, sl
ldrh r0, [r1, #8]
strh r0, [r5, #0x2e]
strh r3, [r5, #0x30]
mov r2, sb
strh r2, [r5, #0x32]
strh r6, [r5, #0x34]
mov r3, r8
strh r3, [r5, #0x36]
adds r0, r5, #0
bl sub_080A5DB4
mov r7, sl
ldrh r0, [r7, #0xa]
strh r0, [r5, #0x34]
ldrh r0, [r7, #0xc]
strh r0, [r5, #0x36]
ldr r0, _0810C094
str r0, [r5, #0x1c]
add sp, #4
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0810C094: .4byte 0x0810C099
thumb_func_end sub_0810BF14
thumb_func_start sub_0810C098
sub_0810C098: @ 0x0810C098
push {r4, lr}
adds r4, r0, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
cmp r0, #0
beq _0810C0F0
ldrh r1, [r4, #0x30]
ldrh r2, [r4, #0x38]
adds r1, r1, r2
strh r1, [r4, #0x38]
ldrh r0, [r4, #0x32]
ldrh r2, [r4, #0x3a]
adds r0, r0, r2
strh r0, [r4, #0x3a]
strh r1, [r4, #0x24]
strh r0, [r4, #0x26]
movs r1, #0x3c
ldrsh r0, [r4, r1]
movs r2, #0x34
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, #0x24]
adds r0, r0, r1
strh r0, [r4, #0x24]
movs r2, #0x3c
ldrsh r0, [r4, r2]
movs r2, #0x34
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, #0x26]
adds r0, r0, r1
strh r0, [r4, #0x26]
ldrh r0, [r4, #0x36]
ldrh r2, [r4, #0x3c]
adds r0, r0, r2
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x3c]
ldrh r0, [r4, #0x2e]
subs r0, #1
strh r0, [r4, #0x2e]
b _0810C0F6
_0810C0F0:
adds r0, r4, #0
bl DestroyAnimSprite
_0810C0F6:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_0810C098
thumb_func_start AnimIcePunchSwirlingParticle
AnimIcePunchSwirlingParticle: @ 0x0810C0FC
push {r4, lr}
adds r4, r0, #0
ldr r0, _0810C130
ldrh r0, [r0]
strh r0, [r4, #0x2e]
movs r0, #0x3c
strh r0, [r4, #0x30]
movs r0, #9
strh r0, [r4, #0x32]
movs r0, #0x1e
strh r0, [r4, #0x34]
movs r0, #0xfe
lsls r0, r0, #8
strh r0, [r4, #0x36]
ldr r1, _0810C134
adds r0, r4, #0
bl StoreSpriteCallbackInData6
ldr r1, _0810C138
str r1, [r4, #0x1c]
adds r0, r4, #0
bl _call_via_r1
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0810C130: .4byte 0x020380BE
_0810C134: .4byte 0x080A34C5
_0810C138: .4byte 0x080A5C15
thumb_func_end AnimIcePunchSwirlingParticle
thumb_func_start AnimIceBeamParticle
AnimIceBeamParticle: @ 0x0810C13C
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl InitSpritePosToAnimAttacker
ldr r0, _0810C170
ldrb r0, [r0]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x32]
ldr r0, _0810C174
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _0810C17C
ldr r0, _0810C178
ldrh r1, [r4, #0x32]
ldrh r0, [r0, #4]
subs r1, r1, r0
strh r1, [r4, #0x32]
b _0810C186
.align 2, 0
_0810C170: .4byte 0x020380D7
_0810C174: .4byte 0x020380D6
_0810C178: .4byte 0x020380BE
_0810C17C:
ldr r0, _0810C1B4
ldrh r0, [r0, #4]
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
_0810C186:
ldr r0, _0810C1B8
ldrb r0, [r0]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
ldr r1, _0810C1B4
lsrs r0, r0, #0x18
ldrh r2, [r1, #6]
adds r0, r0, r2
strh r0, [r4, #0x36]
ldrh r0, [r1, #8]
strh r0, [r4, #0x2e]
ldr r1, _0810C1BC
adds r0, r4, #0
bl StoreSpriteCallbackInData6
ldr r0, _0810C1C0
str r0, [r4, #0x1c]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0810C1B4: .4byte 0x020380BE
_0810C1B8: .4byte 0x020380D7
_0810C1BC: .4byte 0x080A34C5
_0810C1C0: .4byte 0x080A67B5
thumb_func_end AnimIceBeamParticle
thumb_func_start AnimIceEffectParticle
AnimIceEffectParticle: @ 0x0810C1C4
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _0810C1DC
movs r1, #4
ldrsh r0, [r5, r1]
cmp r0, #0
bne _0810C1E0
adds r0, r4, #0
movs r1, #1
bl InitSpritePosToAnimTarget
b _0810C216
.align 2, 0
_0810C1DC: .4byte 0x020380BE
_0810C1E0:
ldr r0, _0810C228
ldrb r0, [r0]
adds r2, r4, #0
adds r2, #0x20
adds r3, r4, #0
adds r3, #0x22
movs r1, #1
bl SetAverageBattlerPositions
ldr r0, _0810C22C
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _0810C206
ldrh r0, [r5]
rsbs r0, r0, #0
strh r0, [r5]
_0810C206:
ldrh r0, [r5]
ldrh r1, [r4, #0x20]
adds r0, r0, r1
strh r0, [r4, #0x20]
ldrh r0, [r5, #2]
ldrh r1, [r4, #0x22]
adds r0, r0, r1
strh r0, [r4, #0x22]
_0810C216:
ldr r1, _0810C230
adds r0, r4, #0
bl StoreSpriteCallbackInData6
ldr r0, _0810C234
str r0, [r4, #0x1c]
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_0810C228: .4byte 0x020380D7
_0810C22C: .4byte 0x020380D6
_0810C230: .4byte 0x0810C239
_0810C234: .4byte 0x080A6085
thumb_func_end AnimIceEffectParticle
thumb_func_start AnimFlickerIceEffectParticle
AnimFlickerIceEffectParticle: @ 0x0810C238
push {lr}
adds r3, r0, #0
movs r0, #0x3e
adds r0, r0, r3
mov ip, r0
ldrb r2, [r0]
lsls r0, r2, #0x1d
lsrs r0, r0, #0x1f
movs r1, #1
eors r1, r0
lsls r1, r1, #2
movs r0, #5
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
mov r1, ip
strb r0, [r1]
ldrh r0, [r3, #0x2e]
adds r0, #1
strh r0, [r3, #0x2e]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x14
bne _0810C26E
adds r0, r3, #0
bl DestroySpriteAndMatrix
_0810C26E:
pop {r0}
bx r0
.align 2, 0
thumb_func_end AnimFlickerIceEffectParticle
thumb_func_start AnimSwirlingSnowball_Step1
AnimSwirlingSnowball_Step1: @ 0x0810C274
push {r4, r5, r6, r7, lr}
sub sp, #0x10
adds r5, r0, #0
movs r1, #1
bl InitSpritePosToAnimAttacker
ldr r6, _0810C2BC
ldrh r0, [r6, #8]
strh r0, [r5, #0x2e]
ldrh r0, [r5, #0x20]
strh r0, [r5, #0x30]
ldrh r0, [r5, #0x22]
strh r0, [r5, #0x34]
movs r1, #0xa
ldrsh r0, [r6, r1]
cmp r0, #0
bne _0810C2C4
ldr r4, _0810C2C0
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x32]
ldrb r0, [r4]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldrh r6, [r6, #6]
adds r0, r0, r6
strh r0, [r5, #0x36]
b _0810C2D6
.align 2, 0
_0810C2BC: .4byte 0x020380BE
_0810C2C0: .4byte 0x020380D7
_0810C2C4:
ldr r0, _0810C2F0
ldrb r0, [r0]
adds r2, r5, #0
adds r2, #0x32
adds r3, r5, #0
adds r3, #0x36
movs r1, #1
bl SetAverageBattlerPositions
_0810C2D6:
ldr r0, _0810C2F4
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _0810C2FC
ldr r0, _0810C2F8
ldrh r1, [r5, #0x32]
ldrh r0, [r0, #4]
subs r1, r1, r0
strh r1, [r5, #0x32]
b _0810C306
.align 2, 0
_0810C2F0: .4byte 0x020380D7
_0810C2F4: .4byte 0x020380D6
_0810C2F8: .4byte 0x020380BE
_0810C2FC:
ldr r0, _0810C3A4
ldrh r0, [r0, #4]
ldrh r2, [r5, #0x32]
adds r0, r0, r2
strh r0, [r5, #0x32]
_0810C306:
adds r7, r5, #0
adds r7, #0x2e
adds r2, r7, #0
mov r1, sp
movs r4, #7
_0810C310:
ldrh r0, [r2]
strh r0, [r1]
adds r2, #2
adds r1, #2
subs r4, #1
cmp r4, #0
bge _0810C310
adds r0, r5, #0
bl InitAnimFastLinearTranslationWithSpeed
ldrh r0, [r5, #0x30]
movs r1, #1
eors r0, r1
strh r0, [r5, #0x30]
ldrh r0, [r5, #0x32]
eors r0, r1
strh r0, [r5, #0x32]
_0810C332:
movs r0, #1
strh r0, [r5, #0x2e]
adds r0, r5, #0
bl AnimFastTranslateLinear
movs r0, #0x20
ldrsh r1, [r5, r0]
movs r2, #0x24
ldrsh r0, [r5, r2]
adds r1, r1, r0
adds r1, #0x10
movs r0, #0x88
lsls r0, r0, #1
cmp r1, r0
bhi _0810C366
movs r0, #0x22
ldrsh r1, [r5, r0]
movs r2, #0x26
ldrsh r0, [r5, r2]
adds r1, r1, r0
cmp r1, #0xa0
bgt _0810C366
movs r0, #0x10
rsbs r0, r0, #0
cmp r1, r0
bge _0810C332
_0810C366:
ldrh r0, [r5, #0x24]
ldrh r1, [r5, #0x20]
adds r0, r0, r1
movs r1, #0
strh r0, [r5, #0x20]
ldrh r0, [r5, #0x26]
ldrh r2, [r5, #0x22]
adds r0, r0, r2
strh r0, [r5, #0x22]
strh r1, [r5, #0x26]
strh r1, [r5, #0x24]
ldr r6, _0810C3A8
ldr r1, _0810C3AC
mov r3, sp
adds r2, r7, #0
movs r4, #7
_0810C386:
ldrh r0, [r3]
strh r0, [r2]
adds r3, #2
adds r2, #2
subs r4, #1
cmp r4, #0
bge _0810C386
str r6, [r5, #0x1c]
adds r0, r5, #0
bl StoreSpriteCallbackInData6
add sp, #0x10
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0810C3A4: .4byte 0x020380BE
_0810C3A8: .4byte 0x080A6A55
_0810C3AC: .4byte 0x0810C3B1
thumb_func_end AnimSwirlingSnowball_Step1
thumb_func_start AnimSwirlingSnowball_Step2
AnimSwirlingSnowball_Step2: @ 0x0810C3B0
push {r4, r5, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x24]
ldrh r1, [r4, #0x20]
adds r0, r0, r1
movs r5, #0
strh r0, [r4, #0x20]
ldrh r0, [r4, #0x26]
ldrh r2, [r4, #0x22]
adds r0, r0, r2
strh r0, [r4, #0x22]
strh r5, [r4, #0x26]
strh r5, [r4, #0x24]
movs r0, #0x80
strh r0, [r4, #0x2e]
ldr r0, _0810C40C
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
ldr r1, _0810C410
cmp r0, #0
beq _0810C3E0
movs r1, #0x14
_0810C3E0:
movs r2, #0x2e
ldrsh r0, [r4, r2]
lsls r1, r1, #0x10
asrs r1, r1, #0x10
bl Sin
strh r0, [r4, #0x34]
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r1, #0xf
bl Cos
strh r0, [r4, #0x36]
strh r5, [r4, #0x38]
ldr r1, _0810C414
str r1, [r4, #0x1c]
adds r0, r4, #0
bl _call_via_r1
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_0810C40C: .4byte 0x020380D6
_0810C410: .4byte 0x0000FFEC
_0810C414: .4byte 0x0810C419
thumb_func_end AnimSwirlingSnowball_Step2
thumb_func_start AnimSwirlingSnowball_Step3
AnimSwirlingSnowball_Step3: @ 0x0810C418
push {r4, lr}
adds r4, r0, #0
ldr r0, _0810C46C
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
ldr r1, _0810C470
cmp r0, #0
beq _0810C42E
movs r1, #0x14
_0810C42E:
movs r2, #0x38
ldrsh r0, [r4, r2]
cmp r0, #0x1f
bgt _0810C474
movs r2, #0x2e
ldrsh r0, [r4, r2]
lsls r1, r1, #0x10
asrs r1, r1, #0x10
bl Sin
ldrh r1, [r4, #0x34]
subs r0, r0, r1
strh r0, [r4, #0x24]
movs r1, #0x2e
ldrsh r0, [r4, r1]
movs r1, #0xf
bl Cos
ldrh r1, [r4, #0x36]
subs r0, r0, r1
strh r0, [r4, #0x26]
ldrh r0, [r4, #0x2e]
adds r0, #0x10
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x38]
adds r0, #1
strh r0, [r4, #0x38]
b _0810C492
.align 2, 0
_0810C46C: .4byte 0x020380D6
_0810C470: .4byte 0x0000FFEC
_0810C474:
ldrh r0, [r4, #0x24]
ldrh r2, [r4, #0x20]
adds r0, r0, r2
movs r1, #0
strh r0, [r4, #0x20]
ldrh r0, [r4, #0x26]
ldrh r2, [r4, #0x22]
adds r0, r0, r2
strh r0, [r4, #0x22]
strh r1, [r4, #0x26]
strh r1, [r4, #0x24]
strh r1, [r4, #0x36]
strh r1, [r4, #0x34]
ldr r0, _0810C498
str r0, [r4, #0x1c]
_0810C492:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0810C498: .4byte 0x0810C49D
thumb_func_end AnimSwirlingSnowball_Step3
thumb_func_start AnimSwirlingSnowball_End
AnimSwirlingSnowball_End: @ 0x0810C49C
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strh r0, [r4, #0x2e]
adds r0, r4, #0
bl AnimFastTranslateLinear
movs r1, #0x20
ldrsh r0, [r4, r1]
movs r2, #0x24
ldrsh r1, [r4, r2]
adds r0, r0, r1
adds r0, #0x10
movs r1, #0x88
lsls r1, r1, #1
cmp r0, r1
bhi _0810C4D8
movs r1, #0x22
ldrsh r0, [r4, r1]
movs r2, #0x26
ldrsh r1, [r4, r2]
adds r1, r0, r1
movs r0, #0x80
lsls r0, r0, #1
cmp r1, r0
bgt _0810C4D8
movs r0, #0x10
rsbs r0, r0, #0
cmp r1, r0
bge _0810C4DE
_0810C4D8:
adds r0, r4, #0
bl DestroyAnimSprite
_0810C4DE:
pop {r4}
pop {r0}
bx r0
thumb_func_end AnimSwirlingSnowball_End
thumb_func_start AnimMoveParticleBeyondTarget
AnimMoveParticleBeyondTarget: @ 0x0810C4E4
push {r4, r5, r6, r7, lr}
sub sp, #0x10
adds r5, r0, #0
movs r1, #1
bl InitSpritePosToAnimAttacker
ldr r1, _0810C528
ldrh r0, [r1, #8]
strh r0, [r5, #0x2e]
ldrh r0, [r5, #0x20]
strh r0, [r5, #0x30]
ldrh r0, [r5, #0x22]
strh r0, [r5, #0x34]
movs r2, #0xe
ldrsh r0, [r1, r2]
cmp r0, #0
bne _0810C530
ldr r4, _0810C52C
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x32]
ldrb r0, [r4]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x36]
b _0810C542
.align 2, 0
_0810C528: .4byte 0x020380BE
_0810C52C: .4byte 0x020380D7
_0810C530:
ldr r0, _0810C560
ldrb r0, [r0]
adds r2, r5, #0
adds r2, #0x32
adds r3, r5, #0
adds r3, #0x36
movs r1, #1
bl SetAverageBattlerPositions
_0810C542:
ldr r0, _0810C564
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _0810C56C
ldr r0, _0810C568
ldrh r1, [r5, #0x32]
ldrh r2, [r0, #4]
subs r1, r1, r2
strh r1, [r5, #0x32]
adds r1, r0, #0
b _0810C576
.align 2, 0
_0810C560: .4byte 0x020380D7
_0810C564: .4byte 0x020380D6
_0810C568: .4byte 0x020380BE
_0810C56C:
ldr r1, _0810C620
ldrh r0, [r1, #4]
ldrh r2, [r5, #0x32]
adds r0, r0, r2
strh r0, [r5, #0x32]
_0810C576:
ldrh r0, [r1, #6]
ldrh r1, [r5, #0x36]
adds r0, r0, r1
strh r0, [r5, #0x36]
adds r0, r5, #0
bl InitAnimFastLinearTranslationWithSpeed
adds r7, r5, #0
adds r7, #0x2e
adds r2, r7, #0
mov r1, sp
movs r4, #7
_0810C58E:
ldrh r0, [r2]
strh r0, [r1]
adds r2, #2
adds r1, #2
subs r4, #1
cmp r4, #0
bge _0810C58E
ldrh r0, [r5, #0x30]
movs r1, #1
eors r0, r1
strh r0, [r5, #0x30]
ldrh r0, [r5, #0x32]
eors r0, r1
strh r0, [r5, #0x32]
_0810C5AA:
movs r0, #1
strh r0, [r5, #0x2e]
adds r0, r5, #0
bl AnimFastTranslateLinear
movs r2, #0x20
ldrsh r1, [r5, r2]
movs r2, #0x24
ldrsh r0, [r5, r2]
adds r1, r1, r0
adds r1, #0x10
movs r0, #0x88
lsls r0, r0, #1
cmp r1, r0
bhi _0810C5DE
movs r0, #0x22
ldrsh r1, [r5, r0]
movs r2, #0x26
ldrsh r0, [r5, r2]
adds r1, r1, r0
cmp r1, #0xa0
bgt _0810C5DE
movs r0, #0x10
rsbs r0, r0, #0
cmp r1, r0
bge _0810C5AA
_0810C5DE:
ldrh r0, [r5, #0x24]
ldrh r1, [r5, #0x20]
adds r0, r0, r1
movs r1, #0
strh r0, [r5, #0x20]
ldrh r0, [r5, #0x26]
ldrh r2, [r5, #0x22]
adds r0, r0, r2
strh r0, [r5, #0x22]
strh r1, [r5, #0x26]
strh r1, [r5, #0x24]
ldr r1, _0810C620
ldr r6, _0810C624
mov r3, sp
adds r2, r7, #0
movs r4, #7
_0810C5FE:
ldrh r0, [r3]
strh r0, [r2]
adds r3, #2
adds r2, #2
subs r4, #1
cmp r4, #0
bge _0810C5FE
ldrh r0, [r1, #0xa]
strh r0, [r5, #0x38]
ldrh r0, [r1, #0xc]
strh r0, [r5, #0x3a]
str r6, [r5, #0x1c]
add sp, #0x10
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0810C620: .4byte 0x020380BE
_0810C624: .4byte 0x0810C629
thumb_func_end AnimMoveParticleBeyondTarget
thumb_func_start AnimWiggleParticleTowardsTarget
AnimWiggleParticleTowardsTarget: @ 0x0810C628
push {r4, lr}
adds r4, r0, #0
bl AnimFastTranslateLinear
movs r1, #0x2e
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0810C63C
movs r0, #1
strh r0, [r4, #0x2e]
_0810C63C:
movs r2, #0x3c
ldrsh r0, [r4, r2]
movs r2, #0x38
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, #0x26]
adds r0, r0, r1
strh r0, [r4, #0x26]
ldrh r0, [r4, #0x3a]
ldrh r2, [r4, #0x3c]
adds r0, r0, r2
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x3c]
movs r1, #0x2e
ldrsh r0, [r4, r1]
cmp r0, #1
bne _0810C692
movs r2, #0x20
ldrsh r0, [r4, r2]
movs r2, #0x24
ldrsh r1, [r4, r2]
adds r0, r0, r1
adds r0, #0x10
movs r1, #0x88
lsls r1, r1, #1
cmp r0, r1
bhi _0810C68C
movs r0, #0x22
ldrsh r1, [r4, r0]
movs r2, #0x26
ldrsh r0, [r4, r2]
adds r1, r1, r0
cmp r1, #0xa0
bgt _0810C68C
movs r0, #0x10
rsbs r0, r0, #0
cmp r1, r0
bge _0810C692
_0810C68C:
adds r0, r4, #0
bl DestroyAnimSprite
_0810C692:
pop {r4}
pop {r0}
bx r0
thumb_func_end AnimWiggleParticleTowardsTarget
thumb_func_start AnimWaveFromCenterOfTarget
AnimWaveFromCenterOfTarget: @ 0x0810C698
push {r4, r5, lr}
adds r4, r0, #0
movs r1, #0x2e
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0810C704
ldr r5, _0810C6B8
movs r1, #4
ldrsh r0, [r5, r1]
cmp r0, #0
bne _0810C6BC
adds r0, r4, #0
movs r1, #0
bl InitSpritePosToAnimTarget
b _0810C6F2
.align 2, 0
_0810C6B8: .4byte 0x020380BE
_0810C6BC:
ldr r0, _0810C6FC
ldrb r0, [r0]
adds r2, r4, #0
adds r2, #0x20
adds r3, r4, #0
adds r3, #0x22
movs r1, #0
bl SetAverageBattlerPositions
ldr r0, _0810C700
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _0810C6E2
ldrh r0, [r5]
rsbs r0, r0, #0
strh r0, [r5]
_0810C6E2:
ldrh r0, [r5]
ldrh r1, [r4, #0x20]
adds r0, r0, r1
strh r0, [r4, #0x20]
ldrh r0, [r5, #2]
ldrh r1, [r4, #0x22]
adds r0, r0, r1
strh r0, [r4, #0x22]
_0810C6F2:
ldrh r0, [r4, #0x2e]
adds r0, #1
strh r0, [r4, #0x2e]
b _0810C718
.align 2, 0
_0810C6FC: .4byte 0x020380D7
_0810C700: .4byte 0x020380D6
_0810C704:
adds r0, r4, #0
adds r0, #0x3f
ldrb r1, [r0]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _0810C718
adds r0, r4, #0
bl DestroyAnimSprite
_0810C718:
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
thumb_func_end AnimWaveFromCenterOfTarget
thumb_func_start InitSwirlingFogAnim
InitSwirlingFogAnim: @ 0x0810C720
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r6, _0810C740
movs r1, #8
ldrsh r0, [r6, r1]
cmp r0, #0
bne _0810C790
movs r1, #0xa
ldrsh r0, [r6, r1]
cmp r0, #0
bne _0810C744
adds r0, r5, #0
movs r1, #0
bl InitSpritePosToAnimAttacker
b _0810C782
.align 2, 0
_0810C740: .4byte 0x020380BE
_0810C744:
ldr r4, _0810C76C
ldrb r0, [r4]
adds r2, r5, #0
adds r2, #0x20
adds r3, r5, #0
adds r3, #0x22
movs r1, #0
bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _0810C770
ldrh r0, [r5, #0x20]
ldrh r1, [r6]
subs r0, r0, r1
b _0810C776
.align 2, 0
_0810C76C: .4byte 0x020380D6
_0810C770:
ldrh r0, [r6]
ldrh r1, [r5, #0x20]
adds r0, r0, r1
_0810C776:
strh r0, [r5, #0x20]
ldr r0, _0810C788
ldrh r0, [r0, #2]
ldrh r1, [r5, #0x22]
adds r0, r0, r1
strh r0, [r5, #0x22]
_0810C782:
ldr r0, _0810C78C
b _0810C7E0
.align 2, 0
_0810C788: .4byte 0x020380BE
_0810C78C: .4byte 0x020380D6
_0810C790:
movs r1, #0xa
ldrsh r0, [r6, r1]
cmp r0, #0
bne _0810C7A2
adds r0, r5, #0
movs r1, #0
bl InitSpritePosToAnimTarget
b _0810C7DE
_0810C7A2:
ldr r4, _0810C7C8
ldrb r0, [r4]
adds r2, r5, #0
adds r2, #0x20
adds r3, r5, #0
adds r3, #0x22
movs r1, #0
bl SetAverageBattlerPositions
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _0810C7CC
ldrh r0, [r5, #0x20]
ldrh r1, [r6]
subs r0, r0, r1
b _0810C7D2
.align 2, 0
_0810C7C8: .4byte 0x020380D7
_0810C7CC:
ldrh r0, [r6]
ldrh r1, [r5, #0x20]
adds r0, r0, r1
_0810C7D2:
strh r0, [r5, #0x20]
ldr r0, _0810C7FC
ldrh r0, [r0, #2]
ldrh r1, [r5, #0x22]
adds r0, r0, r1
strh r0, [r5, #0x22]
_0810C7DE:
ldr r0, _0810C800
_0810C7E0:
ldrb r0, [r0]
strh r0, [r5, #0x3c]
ldr r0, _0810C7FC
movs r1, #0xa
ldrsh r0, [r0, r1]
cmp r0, #0
beq _0810C7F8
bl IsDoubleBattle
lsls r0, r0, #0x18
cmp r0, #0
bne _0810C804
_0810C7F8:
movs r0, #0x20
b _0810C806
.align 2, 0
_0810C7FC: .4byte 0x020380BE
_0810C800: .4byte 0x020380D7
_0810C804:
movs r0, #0x40
_0810C806:
strh r0, [r5, #0x3a]
ldr r0, _0810C84C
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
bne _0810C81C
ldrh r0, [r5, #0x22]
adds r0, #8
strh r0, [r5, #0x22]
_0810C81C:
ldr r1, _0810C850
ldrh r0, [r1, #6]
strh r0, [r5, #0x2e]
ldrh r0, [r5, #0x20]
strh r0, [r5, #0x30]
strh r0, [r5, #0x32]
ldrh r0, [r5, #0x22]
strh r0, [r5, #0x34]
ldrh r1, [r1, #4]
adds r0, r0, r1
strh r0, [r5, #0x36]
adds r0, r5, #0
bl InitAnimLinearTranslation
movs r0, #0x40
strh r0, [r5, #0x38]
ldr r1, _0810C854
str r1, [r5, #0x1c]
adds r0, r5, #0
bl _call_via_r1
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_0810C84C: .4byte 0x020380D7
_0810C850: .4byte 0x020380BE
_0810C854: .4byte 0x0810C859
thumb_func_end InitSwirlingFogAnim
thumb_func_start AnimSwirlingFogAnim
AnimSwirlingFogAnim: @ 0x0810C858
push {r4, lr}
adds r4, r0, #0
bl AnimTranslateLinear
lsls r0, r0, #0x18
cmp r0, #0
bne _0810C8E2
movs r1, #0x38
ldrsh r0, [r4, r1]
movs r2, #0x3a
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, #0x24]
adds r0, r0, r1
strh r0, [r4, #0x24]
movs r2, #0x38
ldrsh r0, [r4, r2]
movs r1, #6
rsbs r1, r1, #0
bl Cos
ldrh r1, [r4, #0x26]
adds r0, r0, r1
strh r0, [r4, #0x26]
ldrh r0, [r4, #0x38]
subs r0, #0x40
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x7f
bhi _0810C8B4
ldrh r0, [r4, #0x3c]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
bl GetBattlerSpriteBGPriority
movs r1, #3
ands r1, r0
lsls r1, r1, #2
ldrb r2, [r4, #5]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #5]
b _0810C8D6
_0810C8B4:
ldrh r0, [r4, #0x3c]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
bl GetBattlerSpriteBGPriority
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r0, #1
movs r1, #3
ands r0, r1
lsls r0, r0, #2
ldrb r2, [r4, #5]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r2
orrs r1, r0
strb r1, [r4, #5]
_0810C8D6:
ldrh r0, [r4, #0x38]
adds r0, #3
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x38]
b _0810C8E8
_0810C8E2:
adds r0, r4, #0
bl DestroyAnimSprite
_0810C8E8:
pop {r4}
pop {r0}
bx r0
.align 2, 0
thumb_func_end AnimSwirlingFogAnim
thumb_func_start AnimTask_Haze1
AnimTask_Haze1: @ 0x0810C8F0
push {r4, r5, lr}
sub sp, #0x10
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
ldr r1, _0810C994
movs r0, #0x50
bl SetGpuReg
movs r1, #0x80
lsls r1, r1, #5
movs r0, #0x52
bl SetGpuReg
movs r0, #1
movs r1, #4
movs r2, #1
bl SetAnimBgAttribute
movs r0, #1
movs r1, #0
movs r2, #0
bl SetAnimBgAttribute
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _0810C932
movs r0, #1
movs r1, #3
movs r2, #1
bl SetAnimBgAttribute
_0810C932:
ldr r0, _0810C998
movs r1, #0
strh r1, [r0]
ldr r4, _0810C99C
strh r1, [r4]
movs r0, #0x14
movs r1, #0
bl SetGpuReg
ldrh r1, [r4]
movs r0, #0x16
bl SetGpuReg
mov r0, sp
bl sub_080A63F8
mov r0, sp
ldrb r0, [r0, #9]
ldr r1, _0810C9A0
movs r2, #0x80
lsls r2, r2, #4
mov r3, sp
ldrh r3, [r3, #0xa]
bl LoadBgTiles
ldr r1, _0810C9A4
mov r0, sp
movs r2, #0
bl sub_080A6628
ldr r0, _0810C9A8
mov r1, sp
ldrb r1, [r1, #8]
lsls r1, r1, #4
movs r2, #0x20
bl LoadPalette
ldr r1, _0810C9AC
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
adds r0, r0, r1
ldr r1, _0810C9B0
str r1, [r0]
add sp, #0x10
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_0810C994: .4byte 0x00003F42
_0810C998: .4byte 0x02022ACC
_0810C99C: .4byte 0x02022ACE
_0810C9A0: .4byte 0x0852776C
_0810C9A4: .4byte 0x08D93294
_0810C9A8: .4byte 0x08526F0C
_0810C9AC: .4byte 0x03005B60
_0810C9B0: .4byte 0x0810C9B5
thumb_func_end AnimTask_Haze1
thumb_func_start AnimTask_Haze2
AnimTask_Haze2: @ 0x0810C9B4
push {r4, r5, lr}
sub sp, #0x10
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
ldr r1, _0810C9E8
ldr r2, _0810C9EC
adds r0, r2, #0
ldrh r2, [r1]
adds r0, r0, r2
strh r0, [r1]
ldr r1, _0810C9F0
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
adds r0, r0, r1
movs r2, #0x20
ldrsh r0, [r0, r2]
adds r2, r1, #0
cmp r0, #4
bls _0810C9DE
b _0810CB2A
_0810C9DE:
lsls r0, r0, #2
ldr r1, _0810C9F4
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0810C9E8: .4byte 0x02022ACC
_0810C9EC: .4byte 0x0000FFFF
_0810C9F0: .4byte 0x03005B60
_0810C9F4: .4byte 0x0810C9F8
_0810C9F8: @ jump table
.4byte _0810CA0C @ case 0
.4byte _0810CA64 @ case 1
.4byte _0810CA86 @ case 2
.4byte _0810CACA @ case 3
.4byte _0810CAEC @ case 4
_0810CA0C:
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
adds r4, r0, r2
ldrh r0, [r4, #0x1c]
adds r0, #1
movs r5, #0
strh r0, [r4, #0x1c]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #4
beq _0810CA26
b _0810CB2A
_0810CA26:
strh r5, [r4, #0x1c]
ldrh r0, [r4, #0x1a]
adds r0, #1
strh r0, [r4, #0x1a]
ldr r1, _0810CA60
movs r2, #0x1a
ldrsh r0, [r4, r2]
adds r0, r0, r1
ldrb r1, [r0]
strh r1, [r4, #0x1e]
movs r0, #0x10
subs r0, r0, r1
lsls r0, r0, #8
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r1, #0x1e
ldrsh r0, [r4, r1]
cmp r0, #9
bne _0810CB2A
ldrh r0, [r4, #0x20]
adds r0, #1
strh r0, [r4, #0x20]
strh r5, [r4, #0x1e]
b _0810CB2A
.align 2, 0
_0810CA60: .4byte 0x08571840
_0810CA64:
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
adds r1, r0, r2
ldrh r0, [r1, #0x1e]
adds r0, #1
strh r0, [r1, #0x1e]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x51
bne _0810CB2A
movs r0, #9
strh r0, [r1, #0x1e]
ldrh r0, [r1, #0x20]
adds r0, #1
strh r0, [r1, #0x20]
b _0810CB2A
_0810CA86:
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
adds r4, r0, r2
ldrh r0, [r4, #0x1c]
adds r0, #1
strh r0, [r4, #0x1c]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #4
bne _0810CB2A
movs r0, #0
strh r0, [r4, #0x1c]
ldrh r1, [r4, #0x1e]
subs r1, #1
strh r1, [r4, #0x1e]
movs r0, #0x10
subs r0, r0, r1
lsls r0, r0, #8
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r2, #0x1e
ldrsh r1, [r4, r2]
cmp r1, #0
bne _0810CB2A
ldrh r0, [r4, #0x20]
adds r0, #1
strh r0, [r4, #0x20]
strh r1, [r4, #0x1e]
b _0810CB2A
_0810CACA:
mov r0, sp
bl sub_080A63F8
movs r0, #1
bl sub_080A6530
movs r0, #2
bl sub_080A6530
ldr r0, _0810CB34
lsls r1, r4, #2
adds r1, r1, r4
lsls r1, r1, #3
adds r1, r1, r0
ldrh r0, [r1, #0x20]
adds r0, #1
strh r0, [r1, #0x20]
_0810CAEC:
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _0810CB00
movs r0, #1
movs r1, #3
movs r2, #0
bl SetAnimBgAttribute
_0810CB00:
ldr r0, _0810CB38
movs r1, #0
strh r1, [r0]
ldr r0, _0810CB3C
strh r1, [r0]
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
movs r0, #1
movs r1, #4
movs r2, #1
bl SetAnimBgAttribute
adds r0, r4, #0
bl DestroyAnimVisualTask
_0810CB2A:
add sp, #0x10
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_0810CB34: .4byte 0x03005B60
_0810CB38: .4byte 0x02022ACC
_0810CB3C: .4byte 0x02022ACE
thumb_func_end AnimTask_Haze2
thumb_func_start AnimThrowMistBall
AnimThrowMistBall: @ 0x0810CB40
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _0810CB6C
ldrb r0, [r5]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x20]
ldrb r0, [r5]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x22]
ldr r0, _0810CB70
str r0, [r4, #0x1c]
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_0810CB6C: .4byte 0x020380D6
_0810CB70: .4byte 0x080A70E9
thumb_func_end AnimThrowMistBall
thumb_func_start AnimTask_LoadMistTiles
AnimTask_LoadMistTiles: @ 0x0810CB74
push {r4, r5, lr}
sub sp, #0x10
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
ldr r1, _0810CC1C
movs r0, #0x50
bl SetGpuReg
movs r1, #0x80
lsls r1, r1, #5
movs r0, #0x52
bl SetGpuReg
movs r0, #1
movs r1, #4
movs r2, #1
bl SetAnimBgAttribute
movs r0, #1
movs r1, #0
movs r2, #0
bl SetAnimBgAttribute
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _0810CBB6
movs r0, #1
movs r1, #3
movs r2, #1
bl SetAnimBgAttribute
_0810CBB6:
ldr r0, _0810CC20
movs r1, #0
strh r1, [r0]
ldr r4, _0810CC24
strh r1, [r4]
movs r0, #0x14
movs r1, #0
bl SetGpuReg
ldrh r1, [r4]
movs r0, #0x16
bl SetGpuReg
mov r0, sp
bl sub_080A63F8
mov r0, sp
ldrb r0, [r0, #9]
ldr r1, _0810CC28
movs r2, #0x80
lsls r2, r2, #4
mov r3, sp
ldrh r3, [r3, #0xa]
bl LoadBgTiles
ldr r1, _0810CC2C
mov r0, sp
movs r2, #0
bl sub_080A6628
ldr r0, _0810CC30
mov r1, sp
ldrb r1, [r1, #8]
lsls r1, r1, #4
movs r2, #0x20
bl LoadPalette
ldr r1, _0810CC34
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
adds r0, r0, r1
ldr r1, _0810CC38
strh r1, [r0, #0x26]
ldr r1, _0810CC3C
str r1, [r0]
add sp, #0x10
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_0810CC1C: .4byte 0x00003F42
_0810CC20: .4byte 0x02022ACC
_0810CC24: .4byte 0x02022ACE
_0810CC28: .4byte 0x0852776C
_0810CC2C: .4byte 0x08D93294
_0810CC30: .4byte 0x08526F0C
_0810CC34: .4byte 0x03005B60
_0810CC38: .4byte 0x0000FFFF
_0810CC3C: .4byte 0x0810CC41
thumb_func_end AnimTask_LoadMistTiles
thumb_func_start AnimTask_OverlayFogTiles
AnimTask_OverlayFogTiles: @ 0x0810CC40
push {r4, r5, lr}
sub sp, #0x10
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
ldr r2, _0810CC70
ldr r3, _0810CC74
lsls r1, r4, #2
adds r1, r1, r4
lsls r1, r1, #3
adds r1, r1, r3
ldrh r0, [r1, #0x26]
ldrh r5, [r2]
adds r0, r0, r5
strh r0, [r2]
movs r2, #0x20
ldrsh r0, [r1, r2]
cmp r0, #4
bls _0810CC66
b _0810CD9A
_0810CC66:
lsls r0, r0, #2
ldr r1, _0810CC78
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0810CC70: .4byte 0x02022ACC
_0810CC74: .4byte 0x03005B60
_0810CC78: .4byte 0x0810CC7C
_0810CC7C: @ jump table
.4byte _0810CC90 @ case 0
.4byte _0810CCD4 @ case 1
.4byte _0810CCF6 @ case 2
.4byte _0810CD3A @ case 3
.4byte _0810CD5C @ case 4
_0810CC90:
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
adds r4, r0, r3
ldrh r0, [r4, #0x1a]
adds r0, #1
strh r0, [r4, #0x1a]
ldr r1, _0810CCD0
movs r5, #0x1a
ldrsh r0, [r4, r5]
adds r0, r0, r1
ldrb r1, [r0]
strh r1, [r4, #0x1e]
movs r0, #0x11
subs r0, r0, r1
lsls r0, r0, #8
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r1, #0x1e
ldrsh r0, [r4, r1]
cmp r0, #5
bne _0810CD9A
ldrh r0, [r4, #0x20]
adds r0, #1
strh r0, [r4, #0x20]
movs r0, #0
strh r0, [r4, #0x1e]
b _0810CD9A
.align 2, 0
_0810CCD0: .4byte 0x0857186C
_0810CCD4:
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
adds r1, r0, r3
ldrh r0, [r1, #0x1e]
adds r0, #1
strh r0, [r1, #0x1e]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x51
bne _0810CD9A
movs r0, #5
strh r0, [r1, #0x1e]
ldrh r0, [r1, #0x20]
adds r0, #1
strh r0, [r1, #0x20]
b _0810CD9A
_0810CCF6:
lsls r0, r4, #2
adds r0, r0, r4
lsls r0, r0, #3
adds r4, r0, r3
ldrh r0, [r4, #0x1c]
adds r0, #1
strh r0, [r4, #0x1c]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #4
bne _0810CD9A
movs r0, #0
strh r0, [r4, #0x1c]
ldrh r1, [r4, #0x1e]
subs r1, #1
strh r1, [r4, #0x1e]
movs r0, #0x10
subs r0, r0, r1
lsls r0, r0, #8
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r2, #0x1e
ldrsh r1, [r4, r2]
cmp r1, #0
bne _0810CD9A
ldrh r0, [r4, #0x20]
adds r0, #1
strh r0, [r4, #0x20]
strh r1, [r4, #0x1e]
b _0810CD9A
_0810CD3A:
mov r0, sp
bl sub_080A63F8
movs r0, #1
bl sub_080A6530
movs r0, #2
bl sub_080A6530
ldr r0, _0810CDA4
lsls r1, r4, #2
adds r1, r1, r4
lsls r1, r1, #3
adds r1, r1, r0
ldrh r0, [r1, #0x20]
adds r0, #1
strh r0, [r1, #0x20]
_0810CD5C:
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _0810CD70
movs r0, #1
movs r1, #3
movs r2, #0
bl SetAnimBgAttribute
_0810CD70:
ldr r0, _0810CDA8
movs r1, #0
strh r1, [r0]
ldr r0, _0810CDAC
strh r1, [r0]
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
movs r0, #1
movs r1, #4
movs r2, #1
bl SetAnimBgAttribute
adds r0, r4, #0
bl DestroyAnimVisualTask
_0810CD9A:
add sp, #0x10
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_0810CDA4: .4byte 0x03005B60
_0810CDA8: .4byte 0x02022ACC
_0810CDAC: .4byte 0x02022ACE
thumb_func_end AnimTask_OverlayFogTiles
thumb_func_start InitPoisonGasCloudAnim
InitPoisonGasCloudAnim: @ 0x0810CDB0
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldr r6, _0810CE98
ldrh r0, [r6]
strh r0, [r5, #0x2e]
ldr r0, _0810CE9C
mov r8, r0
ldrb r0, [r0]
movs r1, #2
bl GetBattlerSpriteCoord
adds r4, r0, #0
ldr r7, _0810CEA0
ldrb r0, [r7]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r4, r4, #0x18
lsls r0, r0, #0x18
cmp r4, r0
bhs _0810CDE4
movs r0, #0x80
lsls r0, r0, #8
strh r0, [r5, #0x3c]
_0810CDE4:
ldr r3, _0810CEA4
ldrb r0, [r7]
adds r0, r0, r3
ldrb r1, [r0]
movs r2, #1
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _0810CE44
ldrh r0, [r6, #2]
rsbs r0, r0, #0
strh r0, [r6, #2]
ldrh r0, [r6, #6]
rsbs r0, r0, #0
strh r0, [r6, #6]
movs r1, #0x3c
ldrsh r0, [r5, r1]
movs r1, #0x80
lsls r1, r1, #8
ands r0, r1
cmp r0, #0
beq _0810CE40
mov r1, r8
ldrb r0, [r1]
adds r0, r0, r3
ldrb r1, [r0]
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _0810CE40
movs r0, #1
bl GetAnimBattlerSpriteId
ldr r2, _0810CEA8
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r1, r0, #4
adds r1, r1, r0
lsls r1, r1, #2
adds r1, r1, r2
adds r1, #0x43
ldrb r0, [r1]
adds r0, #1
adds r1, r5, #0
adds r1, #0x43
strb r0, [r1]
_0810CE40:
movs r0, #1
strh r0, [r5, #0x3a]
_0810CE44:
ldr r4, _0810CE9C
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x20]
ldrb r0, [r4]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0x22]
ldr r6, _0810CE98
movs r1, #0xe
ldrsh r0, [r6, r1]
cmp r0, #0
beq _0810CEAC
ldrh r0, [r6, #2]
ldrh r1, [r5, #0x20]
adds r0, r0, r1
strh r0, [r5, #0x30]
ldr r4, _0810CEA0
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldrh r1, [r6, #6]
adds r0, r0, r1
strh r0, [r5, #0x32]
ldrh r0, [r6, #4]
ldrh r1, [r5, #0x22]
adds r0, r0, r1
strh r0, [r5, #0x34]
ldrb r0, [r4]
movs r1, #3
b _0810CED4
.align 2, 0
_0810CE98: .4byte 0x020380BE
_0810CE9C: .4byte 0x020380D6
_0810CEA0: .4byte 0x020380D7
_0810CEA4: .4byte 0x02023D1A
_0810CEA8: .4byte 0x020205AC
_0810CEAC:
ldrh r0, [r6, #2]
ldrh r1, [r5, #0x20]
adds r0, r0, r1
strh r0, [r5, #0x30]
ldr r4, _0810CF1C
ldrb r0, [r4]
movs r1, #0
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldrh r1, [r6, #6]
adds r0, r0, r1
strh r0, [r5, #0x32]
ldrh r0, [r6, #4]
ldrh r1, [r5, #0x22]
adds r0, r0, r1
strh r0, [r5, #0x34]
ldrb r0, [r4]
movs r1, #1
_0810CED4:
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldrh r6, [r6, #8]
adds r0, r0, r6
strh r0, [r5, #0x36]
ldrb r0, [r4]
bl GetBattlerSpriteBGPriority
lsls r0, r0, #0x18
lsrs r0, r0, #0x10
ldrh r1, [r5, #0x3c]
orrs r0, r1
strh r0, [r5, #0x3c]
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
beq _0810CF08
movs r0, #1
strh r0, [r5, #0x3a]
adds r1, r5, #0
adds r1, #0x43
movs r0, #0x80
strb r0, [r1]
_0810CF08:
adds r0, r5, #0
bl InitAnimLinearTranslation
ldr r0, _0810CF20
str r0, [r5, #0x1c]
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_0810CF1C: .4byte 0x020380D7
_0810CF20: .4byte 0x0810CF25
thumb_func_end InitPoisonGasCloudAnim
thumb_func_start MovePoisonGasCloud
MovePoisonGasCloud: @ 0x0810CF24
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x3c]
movs r5, #0xff
movs r1, #0xff
ands r1, r0
cmp r1, #1
beq _0810D00C
cmp r1, #1
bgt _0810CF3E
cmp r1, #0
beq _0810CF46
b _0810D15C
_0810CF3E:
cmp r1, #2
bne _0810CF44
b _0810D120
_0810CF44:
b _0810D15C
_0810CF46:
adds r0, r4, #0
bl AnimTranslateLinear
ldr r1, _0810CF70
movs r2, #0x38
ldrsh r0, [r4, r2]
lsls r0, r0, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
asrs r0, r0, #4
ldrh r2, [r4, #0x24]
adds r0, r0, r2
strh r0, [r4, #0x24]
movs r1, #0x3a
ldrsh r0, [r4, r1]
cmp r0, #0
beq _0810CF74
ldrh r0, [r4, #0x38]
subs r0, #8
b _0810CF78
.align 2, 0
_0810CF70: .4byte 0x082FA8CC
_0810CF74:
ldrh r0, [r4, #0x38]
adds r0, #8
_0810CF78:
ands r0, r5
strh r0, [r4, #0x38]
movs r2, #0x2e
ldrsh r0, [r4, r2]
cmp r0, #0
ble _0810CF86
b _0810D15C
_0810CF86:
movs r5, #0x50
strh r5, [r4, #0x2e]
ldr r6, _0810CFD4
ldrb r0, [r6]
movs r1, #0
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x20]
strh r0, [r4, #0x30]
strh r0, [r4, #0x32]
ldrh r0, [r4, #0x26]
ldrh r1, [r4, #0x22]
adds r0, r0, r1
strh r0, [r4, #0x22]
strh r0, [r4, #0x34]
adds r0, #0x1d
strh r0, [r4, #0x36]
ldrh r0, [r4, #0x3c]
adds r0, #1
strh r0, [r4, #0x3c]
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _0810CFDC
ldr r1, _0810CFD8
ldrb r0, [r6]
adds r0, r0, r1
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0810CFDC
movs r0, #0xcc
strh r0, [r4, #0x38]
b _0810CFDE
.align 2, 0
_0810CFD4: .4byte 0x020380D7
_0810CFD8: .4byte 0x02023D1A
_0810CFDC:
strh r5, [r4, #0x38]
_0810CFDE:
movs r0, #0
strh r0, [r4, #0x26]
ldr r1, _0810D008
movs r2, #0x38
ldrsh r0, [r4, r2]
lsls r0, r0, #1
adds r0, r0, r1
movs r1, #0
ldrsh r0, [r0, r1]
asrs r0, r0, #3
strh r0, [r4, #0x24]
ldrh r0, [r4, #0x38]
adds r0, #2
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x38]
adds r0, r4, #0
bl InitAnimLinearTranslation
b _0810D15C
.align 2, 0
_0810D008: .4byte 0x082FA8CC
_0810D00C:
adds r0, r4, #0
bl AnimTranslateLinear
ldr r1, _0810D068
movs r2, #0x38
ldrsh r0, [r4, r2]
lsls r0, r0, #1
adds r0, r0, r1
movs r2, #0
ldrsh r0, [r0, r2]
asrs r0, r0, #3
ldrh r2, [r4, #0x24]
adds r0, r0, r2
strh r0, [r4, #0x24]
movs r2, #0x38
ldrsh r0, [r4, r2]
adds r0, #0x40
lsls r0, r0, #1
adds r0, r0, r1
movs r2, #0
ldrsh r1, [r0, r2]
lsls r0, r1, #1
adds r0, r0, r1
rsbs r0, r0, #0
asrs r0, r0, #8
ldrh r1, [r4, #0x26]
adds r0, r0, r1
strh r0, [r4, #0x26]
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _0810D08A
ldrh r1, [r4, #0x38]
adds r0, r1, #0
subs r0, #0x40
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
adds r3, r1, #0
cmp r0, #0x7f
bhi _0810D06C
ldrh r1, [r4, #0x3c]
lsls r1, r1, #0x10
asrs r1, r1, #0x18
b _0810D074
.align 2, 0
_0810D068: .4byte 0x082FA8CC
_0810D06C:
ldrh r1, [r4, #0x3c]
lsls r1, r1, #0x10
asrs r1, r1, #0x18
adds r1, #1
_0810D074:
movs r0, #3
ands r1, r0
lsls r1, r1, #2
ldrb r2, [r4, #5]
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #5]
adds r0, r3, #4
b _0810D0AA
_0810D08A:
ldrh r0, [r4, #0x38]
subs r0, #0x40
lsls r0, r0, #0x10
lsrs r0, r0, #0x10
cmp r0, #0x7f
bhi _0810D09E
adds r1, r4, #0
adds r1, #0x43
movs r0, #0x80
b _0810D0A4
_0810D09E:
adds r1, r4, #0
adds r1, #0x43
movs r0, #0x8c
_0810D0A4:
strb r0, [r1]
ldrh r0, [r4, #0x38]
subs r0, #4
_0810D0AA:
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x38]
movs r2, #0x2e
ldrsh r0, [r4, r2]
cmp r0, #0
bgt _0810D15C
movs r5, #0
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x24]
ldrh r1, [r4, #0x20]
adds r0, r0, r1
strh r0, [r4, #0x20]
strh r0, [r4, #0x30]
ldrh r0, [r4, #0x26]
ldrh r2, [r4, #0x22]
adds r0, r0, r2
strh r0, [r4, #0x22]
strh r0, [r4, #0x34]
adds r0, #4
strh r0, [r4, #0x36]
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _0810D104
ldr r1, _0810D0FC
ldr r0, _0810D100
ldrb r0, [r0]
adds r0, r0, r1
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0810D104
movs r0, #0x80
lsls r0, r0, #1
b _0810D106
.align 2, 0
_0810D0FC: .4byte 0x02023D1A
_0810D100: .4byte 0x020380D7
_0810D104:
ldr r0, _0810D11C
_0810D106:
strh r0, [r4, #0x32]
ldrh r0, [r4, #0x3c]
adds r0, #1
movs r1, #0
strh r0, [r4, #0x3c]
strh r1, [r4, #0x26]
strh r1, [r4, #0x24]
adds r0, r4, #0
bl sub_080A689C
b _0810D15C
.align 2, 0
_0810D11C: .4byte 0x0000FFF0
_0810D120:
adds r0, r4, #0
bl AnimTranslateLinear
lsls r0, r0, #0x18
cmp r0, #0
beq _0810D15C
ldrb r0, [r4, #1]
lsls r0, r0, #0x1e
lsrs r0, r0, #0x1e
movs r1, #1
ands r0, r1
cmp r0, #0
beq _0810D14E
ldrb r0, [r4, #3]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x1b
bl FreeOamMatrix
ldrb r1, [r4, #1]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #1]
_0810D14E:
adds r0, r4, #0
bl DestroySprite
ldr r1, _0810D164
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
_0810D15C:
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_0810D164: .4byte 0x0203809E
thumb_func_end MovePoisonGasCloud
thumb_func_start AnimTask_Hail1
AnimTask_Hail1: @ 0x0810D168
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r1, r0, #2
adds r1, r1, r0
lsls r1, r1, #3
ldr r0, _0810D17C
adds r1, r1, r0
ldr r0, _0810D180
str r0, [r1]
bx lr
.align 2, 0
_0810D17C: .4byte 0x03005B60
_0810D180: .4byte 0x0810D185
thumb_func_end AnimTask_Hail1
thumb_func_start AnimTask_Hail2
AnimTask_Hail2: @ 0x0810D184
push {r4, r5, lr}
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
lsls r0, r2, #2
adds r0, r0, r2
lsls r0, r0, #3
ldr r1, _0810D1A8
adds r4, r0, r1
movs r0, #8
ldrsh r5, [r4, r0]
cmp r5, #1
beq _0810D1C8
cmp r5, #1
bgt _0810D1AC
cmp r5, #0
beq _0810D1B2
b _0810D22C
.align 2, 0
_0810D1A8: .4byte 0x03005B60
_0810D1AC:
cmp r5, #2
beq _0810D21E
b _0810D22C
_0810D1B2:
ldrh r0, [r4, #0x10]
adds r0, #1
strh r0, [r4, #0x10]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #2
ble _0810D22C
strh r5, [r4, #0x10]
strh r5, [r4, #0x12]
strh r5, [r4, #0xc]
b _0810D204
_0810D1C8:
ldrh r1, [r4, #0x12]
movs r3, #0x12
ldrsh r0, [r4, r3]
cmp r0, #0
bne _0810D218
ldrb r0, [r4, #0xe]
ldrb r1, [r4, #0xc]
movs r3, #1
bl GenerateHailParticle
lsls r0, r0, #0x18
cmp r0, #0
beq _0810D1E8
ldrh r0, [r4, #0xa]
adds r0, #1
strh r0, [r4, #0xa]
_0810D1E8:
ldrh r0, [r4, #0xc]
adds r0, #1
strh r0, [r4, #0xc]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #3
bne _0810D214
ldrh r0, [r4, #0xe]
adds r0, #1
strh r0, [r4, #0xe]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0xa
bne _0810D20C
_0810D204:
ldrh r0, [r4, #8]
adds r0, #1
strh r0, [r4, #8]
b _0810D22C
_0810D20C:
ldrh r0, [r4, #8]
subs r0, #1
strh r0, [r4, #8]
b _0810D22C
_0810D214:
strh r5, [r4, #0x12]
b _0810D22C
_0810D218:
subs r0, r1, #1
strh r0, [r4, #0x12]
b _0810D22C
_0810D21E:
movs r1, #0xa
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0810D22C
adds r0, r2, #0
bl DestroyAnimVisualTask
_0810D22C:
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
thumb_func_end AnimTask_Hail2
thumb_func_start GenerateHailParticle
GenerateHailParticle: @ 0x0810D234
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
sub sp, #8
lsls r0, r0, #0x18
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
mov sb, r1
lsls r2, r2, #0x18
lsrs r2, r2, #0x18
str r2, [sp]
lsls r3, r3, #0x18
lsrs r3, r3, #0x18
mov sl, r3
movs r1, #0
str r1, [sp, #4]
ldr r1, _0810D2AC
lsrs r0, r0, #0x16
adds r4, r0, r1
ldrb r0, [r4, #3]
lsls r0, r0, #0x18
asrs r0, r0, #0x1c
mov r8, r0
cmp r0, #2
beq _0810D320
ldrh r0, [r4, #2]
lsls r0, r0, #0x14
lsrs r0, r0, #0x18
bl GetBattlerAtPosition
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
adds r0, r5, #0
bl IsBattlerSpriteVisible
lsls r0, r0, #0x18
cmp r0, #0
beq _0810D320
movs r0, #1
str r0, [sp, #4]
adds r0, r5, #0
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r7, r0, #0x18
adds r0, r5, #0
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
mov r1, r8
cmp r1, #0
beq _0810D2B0
cmp r1, #1
beq _0810D2E6
b _0810D332
.align 2, 0
_0810D2AC: .4byte 0x08571898
_0810D2B0:
adds r0, r5, #0
movs r1, #1
bl GetBattlerSpriteCoordAttr
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #6
bl __divsi3
lsls r1, r7, #0x10
asrs r1, r1, #0x10
subs r1, r1, r0
lsls r1, r1, #0x10
lsrs r7, r1, #0x10
adds r0, r5, #0
movs r1, #0
bl GetBattlerSpriteCoordAttr
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #6
bl __divsi3
lsls r1, r6, #0x10
asrs r1, r1, #0x10
subs r1, r1, r0
b _0810D31A
_0810D2E6:
adds r0, r5, #0
movs r1, #1
bl GetBattlerSpriteCoordAttr
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #6
bl __divsi3
lsls r1, r7, #0x10
asrs r1, r1, #0x10
adds r1, r1, r0
lsls r1, r1, #0x10
lsrs r7, r1, #0x10
adds r0, r5, #0
movs r1, #0
bl GetBattlerSpriteCoordAttr
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r1, #6
bl __divsi3
lsls r1, r6, #0x10
asrs r1, r1, #0x10
adds r1, r1, r0
_0810D31A:
lsls r1, r1, #0x10
lsrs r6, r1, #0x10
b _0810D332
_0810D320:
ldrh r0, [r4]
lsls r0, r0, #0x16
asrs r0, r0, #6
lsrs r7, r0, #0x10
ldr r0, [r4]
lsls r0, r0, #0xc
asrs r0, r0, #0x16
lsls r0, r0, #0x10
lsrs r6, r0, #0x10
_0810D332:
lsls r0, r6, #0x10
asrs r0, r0, #0x10
adds r0, #8
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
lsls r1, r7, #0x10
asrs r1, r1, #0x10
subs r1, r1, r0
ldr r0, _0810D38C
lsls r1, r1, #0x10
asrs r1, r1, #0x10
movs r2, #8
rsbs r2, r2, #0
movs r3, #0x12
bl CreateSprite
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #0x40
beq _0810D394
lsls r4, r5, #4
adds r4, r4, r5
lsls r4, r4, #2
ldr r0, _0810D390
adds r4, r4, r0
adds r0, r4, #0
mov r1, sb
bl StartSpriteAffineAnim
mov r0, sp
ldrh r0, [r0, #4]
strh r0, [r4, #0x2e]
strh r7, [r4, #0x34]
strh r6, [r4, #0x36]
mov r1, sb
strh r1, [r4, #0x38]
mov r0, sp
ldrh r0, [r0]
strh r0, [r4, #0x3a]
mov r1, sl
strh r1, [r4, #0x3c]
movs r0, #1
b _0810D396
.align 2, 0
_0810D38C: .4byte 0x08571910
_0810D390: .4byte 0x020205AC
_0810D394:
movs r0, #0
_0810D396:
add sp, #8
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r1}
bx r1
.align 2, 0
thumb_func_end GenerateHailParticle
thumb_func_start AnimHailBegin
AnimHailBegin: @ 0x0810D3A8
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x20]
adds r0, #4
strh r0, [r4, #0x20]
ldrh r1, [r4, #0x22]
adds r2, r1, #0
adds r2, #8
strh r2, [r4, #0x22]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r3, #0x34
ldrsh r1, [r4, r3]
cmp r0, r1
bge _0810D3D2
lsls r0, r2, #0x10
asrs r0, r0, #0x10
movs r2, #0x36
ldrsh r1, [r4, r2]
cmp r0, r1
blt _0810D482
_0810D3D2:
movs r3, #0x2e
ldrsh r0, [r4, r3]
cmp r0, #1
bne _0810D454
movs r1, #0x38
ldrsh r0, [r4, r1]
cmp r0, #0
bne _0810D454
ldr r0, _0810D448
movs r2, #0x34
ldrsh r1, [r4, r2]
movs r3, #0x36
ldrsh r2, [r4, r3]
adds r3, r4, #0
adds r3, #0x43
ldrb r3, [r3]
bl CreateSprite
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x2e]
cmp r0, #0x40
beq _0810D436
ldr r2, _0810D44C
movs r0, #0x2e
ldrsh r1, [r4, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r1, r2, #0
adds r1, #0x1c
adds r0, r0, r1
ldr r1, _0810D450
str r1, [r0]
movs r3, #0x2e
ldrsh r1, [r4, r3]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r2
ldrh r1, [r4, #0x3a]
strh r1, [r0, #0x3a]
movs r0, #0x2e
ldrsh r1, [r4, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r2
ldrh r1, [r4, #0x3c]
strh r1, [r0, #0x3c]
_0810D436:
ldrb r0, [r4, #3]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x1b
bl FreeOamMatrix
adds r0, r4, #0
bl DestroySprite
b _0810D482
.align 2, 0
_0810D448: .4byte 0x0857174C
_0810D44C: .4byte 0x020205AC
_0810D450: .4byte 0x0810D48D
_0810D454:
ldr r3, _0810D488
movs r2, #0x3c
ldrsh r1, [r4, r2]
lsls r1, r1, #1
movs r0, #0x3a
ldrsh r2, [r4, r0]
lsls r0, r2, #2
adds r0, r0, r2
lsls r0, r0, #3
adds r1, r1, r0
adds r3, #8
adds r1, r1, r3
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
ldrb r0, [r4, #3]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x1b
bl FreeOamMatrix
adds r0, r4, #0
bl DestroySprite
_0810D482:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0810D488: .4byte 0x03005B60
thumb_func_end AnimHailBegin
thumb_func_start AnimHailContinue
AnimHailContinue: @ 0x0810D48C
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x2e]
adds r0, #1
strh r0, [r4, #0x2e]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x14
bne _0810D4CC
ldr r3, _0810D4D4
movs r0, #0x3c
ldrsh r1, [r4, r0]
lsls r1, r1, #1
movs r0, #0x3a
ldrsh r2, [r4, r0]
lsls r0, r2, #2
adds r0, r0, r2
lsls r0, r0, #3
adds r1, r1, r0
adds r3, #8
adds r1, r1, r3
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
ldrb r0, [r4, #3]
lsls r0, r0, #0x1a
lsrs r0, r0, #0x1b
bl FreeOamMatrix
adds r0, r4, #0
bl DestroySprite
_0810D4CC:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0810D4D4: .4byte 0x03005B60
thumb_func_end AnimHailContinue
thumb_func_start InitIceBallAnim
InitIceBallAnim: @ 0x0810D4D8
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r0, _0810D558
ldr r0, [r0]
ldrb r1, [r0, #0x11]
lsrs r0, r1, #4
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
subs r0, r0, r1
subs r0, #1
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #4
bls _0810D4F6
movs r1, #4
_0810D4F6:
adds r0, r5, #0
bl StartSpriteAffineAnim
adds r0, r5, #0
movs r1, #1
bl InitSpritePosToAnimAttacker
ldr r6, _0810D55C
ldrh r0, [r6, #8]
strh r0, [r5, #0x2e]
ldr r0, _0810D560
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _0810D51E
ldrh r0, [r6, #4]
rsbs r0, r0, #0
strh r0, [r6, #4]
_0810D51E:
ldr r4, _0810D564
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldrh r1, [r6, #4]
adds r0, r0, r1
strh r0, [r5, #0x32]
ldrb r0, [r4]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldrh r1, [r6, #6]
adds r0, r0, r1
strh r0, [r5, #0x36]
ldrh r0, [r6, #0xa]
strh r0, [r5, #0x38]
adds r0, r5, #0
bl InitAnimArcTranslation
ldr r0, _0810D568
str r0, [r5, #0x1c]
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_0810D558: .4byte 0x020380A0
_0810D55C: .4byte 0x020380BE
_0810D560: .4byte 0x020380D6
_0810D564: .4byte 0x020380D7
_0810D568: .4byte 0x0810D56D
thumb_func_end InitIceBallAnim
thumb_func_start AnimThrowIceBall
AnimThrowIceBall: @ 0x0810D56C
push {r4, lr}
adds r4, r0, #0
bl TranslateAnimHorizontalArc
lsls r0, r0, #0x18
cmp r0, #0
beq _0810D58E
adds r0, r4, #0
movs r1, #1
bl StartSpriteAnim
ldr r0, _0810D594
str r0, [r4, #0x1c]
ldr r1, _0810D598
adds r0, r4, #0
bl StoreSpriteCallbackInData6
_0810D58E:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_0810D594: .4byte 0x080A60A1
_0810D598: .4byte 0x080A34C5
thumb_func_end AnimThrowIceBall
thumb_func_start InitIceBallParticle
InitIceBallParticle: @ 0x0810D59C
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrh r2, [r4, #4]
lsls r1, r2, #0x16
lsrs r1, r1, #0x16
adds r1, #8
ldr r3, _0810D5F0
adds r0, r3, #0
ands r1, r0
ldr r0, _0810D5F4
ands r0, r2
orrs r0, r1
strh r0, [r4, #4]
adds r0, r4, #0
movs r1, #1
bl InitSpritePosToAnimTarget
bl Random2
movs r5, #0xff
ands r5, r0
movs r0, #0x80
lsls r0, r0, #1
adds r6, r0, #0
orrs r5, r6
bl Random2
ldr r1, _0810D5F8
ands r1, r0
adds r0, r1, #0
cmp r0, #0xff
ble _0810D5E2
subs r0, r6, r0
lsls r0, r0, #0x10
lsrs r1, r0, #0x10
_0810D5E2:
strh r5, [r4, #0x30]
strh r1, [r4, #0x32]
ldr r0, _0810D5FC
str r0, [r4, #0x1c]
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_0810D5F0: .4byte 0x000003FF
_0810D5F4: .4byte 0xFFFFFC00
_0810D5F8: .4byte 0x000001FF
_0810D5FC: .4byte 0x0810D601
thumb_func_end InitIceBallParticle
thumb_func_start AnimIceBallParticle
AnimIceBallParticle: @ 0x0810D600
push {r4, lr}
adds r2, r0, #0
ldrh r0, [r2, #0x30]
ldrh r1, [r2, #0x34]
adds r3, r0, r1
strh r3, [r2, #0x34]
ldrh r1, [r2, #0x32]
ldrh r4, [r2, #0x36]
adds r1, r1, r4
strh r1, [r2, #0x36]
movs r1, #1
ands r1, r0
cmp r1, #0
beq _0810D624
lsls r0, r3, #0x10
asrs r0, r0, #0x18
rsbs r0, r0, #0
b _0810D628
_0810D624:
lsls r0, r3, #0x10
asrs r0, r0, #0x18
_0810D628:
strh r0, [r2, #0x24]
ldrh r0, [r2, #0x36]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
strh r0, [r2, #0x26]
ldrh r0, [r2, #0x2e]
adds r0, #1
strh r0, [r2, #0x2e]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x15
bne _0810D646
adds r0, r2, #0
bl DestroyAnimSprite
_0810D646:
pop {r4}
pop {r0}
bx r0
thumb_func_end AnimIceBallParticle
thumb_func_start AnimTask_GetRolloutCounter
AnimTask_GetRolloutCounter: @ 0x0810D64C
push {lr}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldr r1, _0810D674
ldrb r3, [r1]
lsls r3, r3, #1
adds r3, r3, r1
ldr r1, _0810D678
ldr r1, [r1]
ldrb r1, [r1, #0x11]
lsrs r2, r1, #4
lsls r1, r1, #0x1c
lsrs r1, r1, #0x1c
subs r2, r2, r1
subs r2, #1
strh r2, [r3]
bl DestroyAnimVisualTask
pop {r0}
bx r0
.align 2, 0
_0810D674: .4byte 0x020380BE
_0810D678: .4byte 0x020380A0
thumb_func_end AnimTask_GetRolloutCounter