Files
2019-09-27 01:42:56 -04:00

1435 lines
25 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
thumb_func_start SpriteCB_VersionBannerLeft
SpriteCB_VersionBannerLeft: @ 0x080A9CD4
push {lr}
adds r3, r0, #0
ldr r2, _080A9D00
movs r0, #0x30
ldrsh r1, [r3, r0]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #3
adds r0, r0, r2
movs r1, #0xa
ldrsh r0, [r0, r1]
cmp r0, #0
beq _080A9D04
ldrb r0, [r3, #1]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r0
strb r1, [r3, #1]
movs r0, #0x30
strh r0, [r3, #0x22]
b _080A9D32
.align 2, 0
_080A9D00: .4byte 0x03005B60
_080A9D04:
ldrh r1, [r3, #0x22]
movs r2, #0x22
ldrsh r0, [r3, r2]
cmp r0, #0x30
beq _080A9D12
adds r0, r1, #1
strh r0, [r3, #0x22]
_080A9D12:
ldrh r1, [r3, #0x2e]
movs r2, #0x2e
ldrsh r0, [r3, r2]
cmp r0, #0
beq _080A9D20
subs r0, r1, #1
strh r0, [r3, #0x2e]
_080A9D20:
ldr r0, _080A9D38
movs r2, #0x2e
ldrsh r1, [r3, r2]
lsls r1, r1, #1
adds r1, r1, r0
ldrh r1, [r1]
movs r0, #0x52
bl SetGpuReg
_080A9D32:
pop {r0}
bx r0
.align 2, 0
_080A9D38: .4byte 0x0851AC0C
thumb_func_end SpriteCB_VersionBannerLeft
thumb_func_start SpriteCB_VersionBannerRight
SpriteCB_VersionBannerRight: @ 0x080A9D3C
push {lr}
adds r3, r0, #0
ldr r2, _080A9D64
movs r0, #0x30
ldrsh r1, [r3, r0]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #3
adds r0, r0, r2
movs r1, #0xa
ldrsh r0, [r0, r1]
cmp r0, #0
beq _080A9D68
ldrb r0, [r3, #1]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r0
strb r1, [r3, #1]
movs r0, #0x30
b _080A9D74
.align 2, 0
_080A9D64: .4byte 0x03005B60
_080A9D68:
ldrh r1, [r3, #0x22]
movs r2, #0x22
ldrsh r0, [r3, r2]
cmp r0, #0x30
beq _080A9D76
adds r0, r1, #1
_080A9D74:
strh r0, [r3, #0x22]
_080A9D76:
pop {r0}
bx r0
.align 2, 0
thumb_func_end SpriteCB_VersionBannerRight
thumb_func_start SpriteCB_PressStartCopyrightBanner
SpriteCB_PressStartCopyrightBanner: @ 0x080A9D7C
push {lr}
adds r2, r0, #0
movs r1, #0x2e
ldrsh r0, [r2, r1]
cmp r0, #1
bne _080A9DA4
ldrh r0, [r2, #0x30]
adds r0, #1
strh r0, [r2, #0x30]
movs r1, #0x10
ands r0, r1
cmp r0, #0
bne _080A9DA4
adds r0, r2, #0
adds r0, #0x3e
ldrb r1, [r0]
movs r2, #4
orrs r1, r2
strb r1, [r0]
b _080A9DB0
_080A9DA4:
adds r2, #0x3e
ldrb r1, [r2]
movs r0, #5
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
_080A9DB0:
pop {r0}
bx r0
thumb_func_end SpriteCB_PressStartCopyrightBanner
thumb_func_start CreatePressStartBanner
CreatePressStartBanner: @ 0x080A9DB4
push {r4, r5, r6, r7, lr}
lsls r0, r0, #0x10
ldr r2, _080A9E04
adds r0, r0, r2
lsrs r0, r0, #0x10
movs r6, #0
lsls r7, r1, #0x10
_080A9DC2:
lsls r5, r0, #0x10
asrs r5, r5, #0x10
ldr r0, _080A9E08
adds r1, r5, #0
asrs r2, r7, #0x10
movs r3, #0
bl CreateSprite
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r4, r0, #4
adds r4, r4, r0
lsls r4, r4, #2
ldr r0, _080A9E0C
adds r4, r4, r0
adds r0, r4, #0
adds r1, r6, #0
bl StartSpriteAnim
movs r0, #1
strh r0, [r4, #0x2e]
adds r0, r6, #1
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
adds r5, #0x20
lsls r5, r5, #0x10
lsrs r0, r5, #0x10
cmp r6, #4
bls _080A9DC2
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_080A9E04: .4byte 0xFFC00000
_080A9E08: .4byte 0x0851AD74
_080A9E0C: .4byte 0x020205AC
thumb_func_end CreatePressStartBanner
thumb_func_start CreateCopyrightBanner
CreateCopyrightBanner: @ 0x080A9E10
push {r4, r5, r6, lr}
lsls r0, r0, #0x10
ldr r2, _080A9E60
adds r0, r0, r2
lsrs r0, r0, #0x10
movs r5, #0
lsls r6, r1, #0x10
_080A9E1E:
lsls r4, r0, #0x10
asrs r4, r4, #0x10
ldr r0, _080A9E64
adds r1, r4, #0
asrs r2, r6, #0x10
movs r3, #0
bl CreateSprite
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r2, r0, #4
adds r2, r2, r0
lsls r2, r2, #2
ldr r0, _080A9E68
adds r2, r2, r0
adds r1, r5, #5
lsls r1, r1, #0x18
lsrs r1, r1, #0x18
adds r0, r2, #0
bl StartSpriteAnim
adds r0, r5, #1
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
adds r4, #0x20
lsls r4, r4, #0x10
lsrs r0, r4, #0x10
cmp r5, #4
bls _080A9E1E
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_080A9E60: .4byte 0xFFC00000
_080A9E64: .4byte 0x0851AD74
_080A9E68: .4byte 0x020205AC
thumb_func_end CreateCopyrightBanner
thumb_func_start SpriteCB_PokemonLogoShine
SpriteCB_PokemonLogoShine: @ 0x080A9E6C
push {r4, lr}
adds r3, r0, #0
ldrh r2, [r3, #0x20]
movs r0, #0x20
ldrsh r1, [r3, r0]
ldr r0, _080A9EA4
cmp r1, r0
bgt _080A9F04
movs r4, #0x2e
ldrsh r0, [r3, r4]
adds r4, r2, #0
cmp r0, #0
beq _080A9EF8
cmp r1, #0x77
bgt _080A9EA8
ldrh r1, [r3, #0x30]
movs r2, #0x30
ldrsh r0, [r3, r2]
cmp r0, #0x1e
bgt _080A9EC0
adds r1, #1
strh r1, [r3, #0x30]
lsls r0, r1, #0x10
asrs r0, r0, #0x10
cmp r0, #0x1e
bgt _080A9EC0
adds r0, r1, #1
b _080A9EBE
.align 2, 0
_080A9EA4: .4byte 0x0000010F
_080A9EA8:
ldrh r1, [r3, #0x30]
movs r4, #0x30
ldrsh r0, [r3, r4]
cmp r0, #0
beq _080A9EC0
subs r0, r1, #1
strh r0, [r3, #0x30]
lsls r0, r0, #0x10
cmp r0, #0
beq _080A9EC0
subs r0, r1, #2
_080A9EBE:
strh r0, [r3, #0x30]
_080A9EC0:
ldrh r1, [r3, #0x30]
movs r0, #0x1f
ands r0, r1
lsls r2, r0, #0xa
lsls r1, r0, #5
adds r2, r2, r1
orrs r2, r0
movs r1, #0x20
ldrsh r0, [r3, r1]
ldrh r4, [r3, #0x20]
cmp r0, #0x84
beq _080A9EE4
cmp r0, #0x88
beq _080A9EE4
cmp r0, #0x8c
beq _080A9EE4
cmp r0, #0x90
bne _080A9EF4
_080A9EE4:
ldr r1, _080A9EEC
ldr r0, _080A9EF0
strh r0, [r1]
b _080A9EF8
.align 2, 0
_080A9EEC: .4byte 0x020377B4
_080A9EF0: .4byte 0x000033F8
_080A9EF4:
ldr r0, _080A9F00
strh r2, [r0]
_080A9EF8:
adds r0, r4, #4
strh r0, [r3, #0x20]
b _080A9F10
.align 2, 0
_080A9F00: .4byte 0x020377B4
_080A9F04:
ldr r1, _080A9F18
movs r0, #0
strh r0, [r1]
adds r0, r3, #0
bl DestroySprite
_080A9F10:
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080A9F18: .4byte 0x020377B4
thumb_func_end SpriteCB_PokemonLogoShine
thumb_func_start SpriteCB_PokemonLogoShine2
SpriteCB_PokemonLogoShine2: @ 0x080A9F1C
push {lr}
adds r2, r0, #0
ldrh r3, [r2, #0x20]
movs r0, #0x20
ldrsh r1, [r2, r0]
ldr r0, _080A9F34
cmp r1, r0
bgt _080A9F38
adds r0, r3, #0
adds r0, #8
strh r0, [r2, #0x20]
b _080A9F3E
.align 2, 0
_080A9F34: .4byte 0x0000010F
_080A9F38:
adds r0, r2, #0
bl DestroySprite
_080A9F3E:
pop {r0}
bx r0
.align 2, 0
thumb_func_end SpriteCB_PokemonLogoShine2
thumb_func_start StartPokemonLogoShine
StartPokemonLogoShine: @ 0x080A9F44
push {r4, r5, r6, lr}
mov r6, sl
mov r5, sb
mov r4, r8
push {r4, r5, r6}
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
cmp r5, #1
beq _080A9F98
cmp r5, #1
bgt _080A9F60
cmp r5, #0
beq _080A9F64
b _080AA02E
_080A9F60:
cmp r5, #2
bne _080AA02E
_080A9F64:
ldr r0, _080A9F90
movs r1, #0
movs r2, #0x44
movs r3, #0
bl CreateSprite
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
ldr r1, _080A9F94
lsls r0, r2, #4
adds r0, r0, r2
lsls r0, r0, #2
adds r0, r0, r1
ldrb r2, [r0, #1]
movs r1, #0xd
rsbs r1, r1, #0
ands r1, r2
movs r2, #8
orrs r1, r2
strb r1, [r0, #1]
strh r5, [r0, #0x2e]
b _080AA02E
.align 2, 0
_080A9F90: .4byte 0x0851ADC0
_080A9F94: .4byte 0x020205AC
_080A9F98:
ldr r0, _080AA03C
mov sb, r0
movs r1, #0
movs r2, #0x44
movs r3, #0
bl CreateSprite
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
ldr r6, _080AA040
lsls r1, r2, #4
adds r1, r1, r2
lsls r1, r1, #2
adds r1, r1, r6
ldrb r2, [r1, #1]
movs r4, #0xd
rsbs r4, r4, #0
adds r0, r4, #0
ands r0, r2
movs r2, #8
mov r8, r2
mov r2, r8
orrs r0, r2
strb r0, [r1, #1]
strh r5, [r1, #0x2e]
adds r1, #0x3e
ldrb r0, [r1]
movs r2, #4
orrs r0, r2
strb r0, [r1]
mov r0, sb
movs r1, #0
movs r2, #0x44
movs r3, #0
bl CreateSprite
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
lsls r1, r2, #4
adds r1, r1, r2
lsls r1, r1, #2
adds r5, r6, #0
adds r5, #0x1c
adds r0, r1, r5
ldr r2, _080AA044
mov sl, r2
str r2, [r0]
adds r1, r1, r6
ldrb r2, [r1, #1]
adds r0, r4, #0
ands r0, r2
mov r2, r8
orrs r0, r2
strb r0, [r1, #1]
movs r1, #0x50
rsbs r1, r1, #0
mov r0, sb
movs r2, #0x44
movs r3, #0
bl CreateSprite
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
lsls r0, r2, #4
adds r0, r0, r2
lsls r0, r0, #2
adds r5, r0, r5
mov r1, sl
str r1, [r5]
adds r0, r0, r6
ldrb r1, [r0, #1]
ands r4, r1
mov r2, r8
orrs r4, r2
strb r4, [r0, #1]
_080AA02E:
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_080AA03C: .4byte 0x0851ADC0
_080AA040: .4byte 0x020205AC
_080AA044: .4byte 0x080A9F1D
thumb_func_end StartPokemonLogoShine
thumb_func_start CB2_GoToClearSaveDataScreen
CB2_GoToClearSaveDataScreen: @ 0x080AA048
push {lr}
bl ScanlineEffect_InitHBlankDmaTransfer
bl LoadOam
bl ProcessSpriteCopyRequests
bl TransferPlttBuffer
ldr r0, _080AA068
ldrh r1, [r0]
movs r0, #0x16
bl SetGpuReg
pop {r0}
bx r0
.align 2, 0
_080AA068: .4byte 0x02022ACE
thumb_func_end CB2_GoToClearSaveDataScreen
thumb_func_start CB2_InitTitleScreen
CB2_InitTitleScreen: @ 0x080AA06C
push {r4, r5, lr}
sub sp, #0x14
ldr r0, _080AA088
movs r1, #0x87
lsls r1, r1, #3
adds r0, r0, r1
ldrb r0, [r0]
cmp r0, #5
bhi _080AA0A8
lsls r0, r0, #2
ldr r1, _080AA08C
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080AA088: .4byte 0x03002360
_080AA08C: .4byte 0x080AA090
_080AA090: @ jump table
.4byte _080AA0A8 @ case 0
.4byte _080AA18C @ case 1
.4byte _080AA26C @ case 2
.4byte _080AA2B4 @ case 3
.4byte _080AA2E8 @ case 4
.4byte _080AA3C4 @ case 5
_080AA0A8:
movs r0, #0
bl SetVBlankCallback
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
movs r0, #0x54
movs r1, #0
bl SetGpuReg
movs r1, #0xa0
lsls r1, r1, #0x13
ldr r2, _080AA170
adds r0, r2, #0
strh r0, [r1]
movs r0, #0
movs r1, #0
bl SetGpuReg
movs r0, #0xc
movs r1, #0
bl SetGpuReg
movs r0, #0xa
movs r1, #0
bl SetGpuReg
movs r0, #8
movs r1, #0
bl SetGpuReg
movs r0, #0x18
movs r1, #0
bl SetGpuReg
movs r0, #0x1a
movs r1, #0
bl SetGpuReg
movs r0, #0x14
movs r1, #0
bl SetGpuReg
movs r0, #0x16
movs r1, #0
bl SetGpuReg
movs r0, #0x10
movs r1, #0
bl SetGpuReg
movs r0, #0x12
movs r1, #0
bl SetGpuReg
add r1, sp, #0xc
movs r0, #0
strh r0, [r1]
ldr r1, _080AA174
add r0, sp, #0xc
str r0, [r1]
movs r0, #0xc0
lsls r0, r0, #0x13
str r0, [r1, #4]
ldr r0, _080AA178
str r0, [r1, #8]
ldr r0, [r1, #8]
movs r2, #0
str r2, [sp, #0x10]
add r0, sp, #0x10
str r0, [r1]
movs r0, #0xe0
lsls r0, r0, #0x13
str r0, [r1, #4]
ldr r0, _080AA17C
str r0, [r1, #8]
ldr r0, [r1, #8]
add r0, sp, #0xc
strh r2, [r0]
str r0, [r1]
ldr r0, _080AA180
str r0, [r1, #4]
ldr r0, _080AA184
str r0, [r1, #8]
ldr r0, [r1, #8]
bl ResetPaletteFade
ldr r0, _080AA188
movs r1, #0x87
lsls r1, r1, #3
adds r0, r0, r1
movs r1, #1
strb r1, [r0]
b _080AA3F2
.align 2, 0
_080AA170: .4byte 0x00007FFF
_080AA174: .4byte 0x040000D4
_080AA178: .4byte 0x8100C000
_080AA17C: .4byte 0x85000100
_080AA180: .4byte 0x05000002
_080AA184: .4byte 0x810001FF
_080AA188: .4byte 0x03002360
_080AA18C:
ldr r0, _080AA224
movs r1, #0xc0
lsls r1, r1, #0x13
bl LZ77UnCompVram
ldr r0, _080AA228
ldr r1, _080AA22C
bl LZ77UnCompVram
ldr r4, _080AA230
movs r5, #0x90
lsls r5, r5, #1
adds r0, r4, #0
movs r1, #0
adds r2, r5, #0
bl LoadPalette
ldr r0, _080AA234
ldr r1, _080AA238
bl LZ77UnCompVram
ldr r0, _080AA23C
ldr r1, _080AA240
bl LZ77UnCompVram
adds r0, r4, #0
adds r0, #0xa0
movs r1, #0xe0
movs r2, #0x20
bl LoadPalette
ldr r0, _080AA244
ldr r1, _080AA248
bl LZ77UnCompVram
ldr r0, _080AA24C
ldr r1, _080AA250
bl LZ77UnCompVram
bl ScanlineEffect_Stop
bl ResetTasks
bl ResetSpriteData
bl FreeAllSpritePalettes
ldr r1, _080AA254
movs r0, #9
strb r0, [r1]
ldr r0, _080AA258
bl LoadCompressedSpriteSheet
ldr r0, _080AA25C
bl LoadCompressedSpriteSheet
ldr r0, _080AA260
bl LoadCompressedSpriteSheet
movs r1, #0x80
lsls r1, r1, #1
adds r0, r4, #0
adds r2, r5, #0
bl LoadPalette
ldr r0, _080AA264
bl LoadSpritePalette
ldr r0, _080AA268
movs r2, #0x87
lsls r2, r2, #3
adds r0, r0, r2
movs r1, #2
strb r1, [r0]
b _080AA3F2
.align 2, 0
_080AA224: .4byte 0x08517C18
_080AA228: .4byte 0x08517AA0
_080AA22C: .4byte 0x06004800
_080AA230: .4byte 0x08517B58
_080AA234: .4byte 0x08519AB4
_080AA238: .4byte 0x06008000
_080AA23C: .4byte 0x0851A298
_080AA240: .4byte 0x0600D000
_080AA244: .4byte 0x0851A6E8
_080AA248: .4byte 0x0600C000
_080AA24C: .4byte 0x0851A9CC
_080AA250: .4byte 0x0600D800
_080AA254: .4byte 0x030030BC
_080AA258: .4byte 0x0851ACE4
_080AA25C: .4byte 0x0851AD8C
_080AA260: .4byte 0x0851ADD8
_080AA264: .4byte 0x0851AD9C
_080AA268: .4byte 0x03002360
_080AA26C:
ldr r0, _080AA2A4
movs r1, #0
bl CreateTask
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldr r2, _080AA2A8
lsls r1, r0, #2
adds r1, r1, r0
lsls r1, r1, #3
adds r1, r1, r2
movs r2, #0
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r1, #8]
strh r2, [r1, #0xa]
ldr r0, _080AA2AC
strh r0, [r1, #0xc]
subs r0, #0x10
strh r0, [r1, #0xe]
ldr r0, _080AA2B0
movs r1, #0x87
lsls r1, r1, #3
adds r0, r0, r1
movs r1, #3
strb r1, [r0]
b _080AA3F2
.align 2, 0
_080AA2A4: .4byte 0x080AA419
_080AA2A8: .4byte 0x03005B60
_080AA2AC: .4byte 0x0000FFF0
_080AA2B0: .4byte 0x03002360
_080AA2B4:
movs r0, #1
rsbs r0, r0, #0
ldr r1, _080AA2DC
str r1, [sp]
movs r1, #1
movs r2, #0x10
movs r3, #0
bl BeginNormalPaletteFade
ldr r0, _080AA2E0
bl SetVBlankCallback
ldr r0, _080AA2E4
movs r2, #0x87
lsls r2, r2, #3
adds r0, r0, r2
movs r1, #4
strb r1, [r0]
b _080AA3F2
.align 2, 0
_080AA2DC: .4byte 0x0000FFFF
_080AA2E0: .4byte 0x080AA049
_080AA2E4: .4byte 0x03002360
_080AA2E8:
movs r2, #0x80
lsls r2, r2, #1
movs r0, #0x78
movs r1, #0x50
movs r3, #0
bl PanFadeAndZoomScreen
movs r1, #0xf0
lsls r1, r1, #8
movs r0, #0x28
bl SetGpuReg
ldr r4, _080AA3A0
movs r0, #0x2a
adds r1, r4, #0
bl SetGpuReg
movs r1, #0xe0
lsls r1, r1, #8
movs r0, #0x2c
bl SetGpuReg
movs r0, #0x2e
adds r1, r4, #0
bl SetGpuReg
movs r0, #0x40
movs r1, #0
bl SetGpuReg
movs r0, #0x44
movs r1, #0
bl SetGpuReg
movs r0, #0x42
movs r1, #0
bl SetGpuReg
movs r0, #0x46
movs r1, #0
bl SetGpuReg
ldr r1, _080AA3A4
movs r0, #0x48
bl SetGpuReg
ldr r1, _080AA3A8
movs r0, #0x4a
bl SetGpuReg
movs r0, #0x50
movs r1, #0x84
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
movs r0, #0x54
movs r1, #0xc
bl SetGpuReg
ldr r1, _080AA3AC
movs r0, #8
bl SetGpuReg
ldr r1, _080AA3B0
movs r0, #0xa
bl SetGpuReg
ldr r1, _080AA3B4
movs r0, #0xc
bl SetGpuReg
movs r0, #1
bl EnableInterrupts
ldr r1, _080AA3B8
movs r0, #0
bl SetGpuReg
ldr r0, _080AA3BC
bl m4aSongNumStart
ldr r0, _080AA3C0
movs r1, #0x87
lsls r1, r1, #3
adds r0, r0, r1
movs r1, #5
strb r1, [r0]
b _080AA3F2
.align 2, 0
_080AA3A0: .4byte 0x0000FFFF
_080AA3A4: .4byte 0x00001F1F
_080AA3A8: .4byte 0x00003F1F
_080AA3AC: .4byte 0x00001A0B
_080AA3B0: .4byte 0x00001B0E
_080AA3B4: .4byte 0x00004981
_080AA3B8: .4byte 0x0000B441
_080AA3BC: .4byte 0x0000019D
_080AA3C0: .4byte 0x03002360
_080AA3C4:
bl UpdatePaletteFade
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #0
bne _080AA3F2
movs r0, #0
bl StartPokemonLogoShine
str r4, [sp]
movs r0, #4
str r0, [sp, #4]
movs r0, #1
str r0, [sp, #8]
movs r0, #0
movs r1, #0xa0
movs r2, #4
movs r3, #4
bl ScanlineEffect_InitWave
ldr r0, _080AA3FC
bl SetMainCallback2
_080AA3F2:
add sp, #0x14
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_080AA3FC: .4byte 0x080AA401
thumb_func_end CB2_InitTitleScreen
thumb_func_start CB2_GoToCopyrightScreen
CB2_GoToCopyrightScreen: @ 0x080AA400
push {lr}
bl RunTasks
bl AnimateSprites
bl BuildOamBuffer
bl UpdatePaletteFade
pop {r0}
bx r0
.align 2, 0
thumb_func_end CB2_GoToCopyrightScreen
thumb_func_start Task_TitleScreenPhase1
Task_TitleScreenPhase1: @ 0x080AA418
push {r4, r5, r6, r7, lr}
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
ldr r0, _080AA46C
ldrh r1, [r0, #0x2e]
movs r0, #0xf
ands r0, r1
ldr r5, _080AA470
cmp r0, #0
bne _080AA43E
lsls r0, r6, #2
adds r1, r0, r6
lsls r1, r1, #3
adds r1, r1, r5
movs r2, #0xa
ldrsh r1, [r1, r2]
adds r4, r0, #0
cmp r1, #0
beq _080AA450
_080AA43E:
lsls r3, r6, #2
adds r0, r3, r6
lsls r0, r0, #3
adds r0, r0, r5
movs r2, #0
movs r1, #1
strh r1, [r0, #0xa]
strh r2, [r0, #8]
adds r4, r3, #0
_080AA450:
adds r0, r4, r6
lsls r0, r0, #3
adds r7, r0, r5
movs r1, #8
ldrsh r0, [r7, r1]
cmp r0, #0
beq _080AA494
ldrh r0, [r7, #8]
cmp r0, #0xb0
bne _080AA474
movs r0, #1
bl StartPokemonLogoShine
b _080AA47E
.align 2, 0
_080AA46C: .4byte 0x03002360
_080AA470: .4byte 0x03005B60
_080AA474:
cmp r0, #0x40
bne _080AA47E
movs r0, #2
bl StartPokemonLogoShine
_080AA47E:
ldr r0, _080AA490
adds r1, r4, r6
lsls r1, r1, #3
adds r1, r1, r0
ldrh r0, [r1, #8]
subs r0, #1
strh r0, [r1, #8]
b _080AA50A
.align 2, 0
_080AA490: .4byte 0x03005B60
_080AA494:
ldr r1, _080AA510
movs r0, #0
bl SetGpuReg
movs r0, #0x48
movs r1, #0
bl SetGpuReg
movs r0, #0x4a
movs r1, #0
bl SetGpuReg
ldr r1, _080AA514
movs r0, #0x50
bl SetGpuReg
movs r0, #0x52
movs r1, #0x10
bl SetGpuReg
movs r0, #0x54
movs r1, #0
bl SetGpuReg
ldr r0, _080AA518
movs r4, #0x10
rsbs r4, r4, #0
movs r1, #0xa2
adds r2, r4, #0
movs r3, #0
bl CreateSprite
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldr r5, _080AA51C
lsls r1, r0, #4
adds r1, r1, r0
lsls r1, r1, #2
adds r1, r1, r5
movs r0, #0x40
strh r0, [r1, #0x2e]
strh r6, [r1, #0x30]
ldr r0, _080AA520
movs r1, #0xd2
adds r2, r4, #0
movs r3, #0
bl CreateSprite
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r1, r0, #4
adds r1, r1, r0
lsls r1, r1, #2
adds r1, r1, r5
strh r6, [r1, #0x30]
movs r0, #0x90
strh r0, [r7, #8]
ldr r0, _080AA524
str r0, [r7]
_080AA50A:
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_080AA510: .4byte 0x00001441
_080AA514: .4byte 0x00003F50
_080AA518: .4byte 0x0851ACB4
_080AA51C: .4byte 0x020205AC
_080AA520: .4byte 0x0851ACCC
_080AA524: .4byte 0x080AA529
thumb_func_end Task_TitleScreenPhase1
thumb_func_start Task_TitleScreenPhase2
Task_TitleScreenPhase2: @ 0x080AA528
push {r4, r5, r6, r7, lr}
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
ldr r0, _080AA578
ldrh r1, [r0, #0x2e]
movs r0, #0xf
ands r0, r1
ldr r2, _080AA57C
cmp r0, #0
bne _080AA54E
lsls r0, r4, #2
adds r1, r0, r4
lsls r1, r1, #3
adds r1, r1, r2
movs r3, #0xa
ldrsh r1, [r1, r3]
adds r6, r0, #0
cmp r1, #0
beq _080AA560
_080AA54E:
lsls r3, r4, #2
adds r0, r3, r4
lsls r0, r0, #3
adds r0, r0, r2
movs r2, #0
movs r1, #1
strh r1, [r0, #0xa]
strh r2, [r0, #8]
adds r6, r3, #0
_080AA560:
ldr r1, _080AA57C
adds r0, r6, r4
lsls r0, r0, #3
adds r5, r0, r1
ldrh r0, [r5, #8]
movs r1, #8
ldrsh r7, [r5, r1]
cmp r7, #0
beq _080AA580
subs r0, #1
strh r0, [r5, #8]
b _080AA5BA
.align 2, 0
_080AA578: .4byte 0x03002360
_080AA57C: .4byte 0x03005B60
_080AA580:
movs r0, #1
strh r0, [r5, #0xa]
ldr r1, _080AA63C
movs r0, #0x50
bl SetGpuReg
ldr r1, _080AA640
movs r0, #0x52
bl SetGpuReg
movs r0, #0x54
movs r1, #0
bl SetGpuReg
ldr r1, _080AA644
movs r0, #0
bl SetGpuReg
movs r0, #0x80
movs r1, #0x6c
bl CreatePressStartBanner
movs r0, #0x80
movs r1, #0x94
bl CreateCopyrightBanner
strh r7, [r5, #0x10]
ldr r0, _080AA648
str r0, [r5]
_080AA5BA:
ldr r2, _080AA64C
adds r0, r6, r4
lsls r0, r0, #3
adds r3, r0, r2
ldrh r1, [r3, #8]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _080AA5DA
ldrh r1, [r3, #0xc]
movs r5, #0xc
ldrsh r0, [r3, r5]
cmp r0, #0
beq _080AA5DA
adds r0, r1, #1
strh r0, [r3, #0xc]
_080AA5DA:
adds r0, r6, r4
lsls r0, r0, #3
adds r3, r0, r2
ldrh r1, [r3, #8]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _080AA5F8
ldrh r1, [r3, #0xe]
movs r5, #0xe
ldrsh r0, [r3, r5]
cmp r0, #0
beq _080AA5F8
adds r0, r1, #1
strh r0, [r3, #0xe]
_080AA5F8:
adds r4, r6, r4
lsls r4, r4, #3
adds r4, r4, r2
movs r0, #0xc
ldrsh r1, [r4, r0]
lsls r5, r1, #8
lsls r1, r1, #0x18
lsrs r1, r1, #0x10
movs r0, #0x28
bl SetGpuReg
lsrs r1, r5, #0x10
movs r0, #0x2a
bl SetGpuReg
movs r3, #0xe
ldrsh r1, [r4, r3]
lsls r5, r1, #8
lsls r1, r1, #0x18
lsrs r1, r1, #0x10
movs r0, #0x2c
bl SetGpuReg
lsrs r1, r5, #0x10
movs r0, #0x2e
bl SetGpuReg
movs r0, #0xf
strh r0, [r4, #0x12]
movs r0, #6
strh r0, [r4, #0x14]
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_080AA63C: .4byte 0x00002142
_080AA640: .4byte 0x00000F06
_080AA644: .4byte 0x00001741
_080AA648: .4byte 0x080AA651
_080AA64C: .4byte 0x03005B60
thumb_func_end Task_TitleScreenPhase2
thumb_func_start Task_TitleScreenPhase3
Task_TitleScreenPhase3: @ 0x080AA650
push {r4, r5, lr}
sub sp, #4
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
ldr r2, _080AA690
ldrh r1, [r2, #0x2e]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _080AA670
movs r0, #8
ands r0, r1
lsls r0, r0, #0x10
lsrs r4, r0, #0x10
cmp r4, #0
beq _080AA69C
_080AA670:
movs r0, #4
bl FadeOutBGMTemporarily
movs r0, #1
rsbs r0, r0, #0
ldr r1, _080AA694
str r1, [sp]
movs r1, #0
movs r2, #0
movs r3, #0x10
bl BeginNormalPaletteFade
ldr r0, _080AA698
bl SetMainCallback2
b _080AA794
.align 2, 0
_080AA690: .4byte 0x03002360
_080AA694: .4byte 0x0000FFFF
_080AA698: .4byte 0x080AA7B5
_080AA69C:
ldrh r1, [r2, #0x2c]
movs r0, #0x46
ands r0, r1
cmp r0, #0x46
bne _080AA6B4
ldr r0, _080AA6B0
bl SetMainCallback2
b _080AA794
.align 2, 0
_080AA6B0: .4byte 0x080AA7ED
_080AA6B4:
movs r0, #0x26
ands r0, r1
cmp r0, #0x26
bne _080AA6E8
bl CanResetRTC
cmp r0, #1
bne _080AA6E8
movs r0, #4
bl FadeOutBGMTemporarily
movs r0, #1
rsbs r0, r0, #0
str r4, [sp]
movs r1, #0
movs r2, #0
movs r3, #0x10
bl BeginNormalPaletteFade
ldr r0, _080AA6E4
bl SetMainCallback2
b _080AA794
.align 2, 0
_080AA6E4: .4byte 0x080AA809
_080AA6E8:
ldr r0, _080AA714
ldrh r1, [r0, #0x2c]
movs r0, #6
ands r0, r1
cmp r0, #6
bne _080AA71C
movs r0, #4
bl FadeOutBGMTemporarily
movs r0, #1
rsbs r0, r0, #0
movs r1, #0
str r1, [sp]
movs r2, #0
movs r3, #0x10
bl BeginNormalPaletteFade
ldr r0, _080AA718
bl SetMainCallback2
b _080AA794
.align 2, 0
_080AA714: .4byte 0x03002360
_080AA718: .4byte 0x080AA825
_080AA71C:
movs r0, #0x28
movs r1, #0
bl SetGpuReg
movs r0, #0x2a
movs r1, #0
bl SetGpuReg
movs r0, #0x2c
movs r1, #0
bl SetGpuReg
movs r0, #0x2e
movs r1, #0
bl SetGpuReg
ldr r1, _080AA79C
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
adds r3, r0, r1
ldrh r0, [r3, #8]
adds r0, #1
strh r0, [r3, #8]
movs r1, #1
ands r0, r1
cmp r0, #0
beq _080AA76E
ldrh r0, [r3, #0x10]
adds r0, #1
strh r0, [r3, #0x10]
ldr r2, _080AA7A0
movs r1, #0x10
ldrsh r0, [r3, r1]
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
strh r0, [r2]
ldr r1, _080AA7A4
movs r0, #0
strh r0, [r1]
_080AA76E:
ldrb r0, [r3, #8]
bl UpdateLegendaryMarkingColor
ldr r0, _080AA7A8
ldr r1, _080AA7AC
ldrh r0, [r0, #4]
cmp r0, #0
bne _080AA794
movs r0, #1
rsbs r0, r0, #0
str r1, [sp]
movs r1, #0
movs r2, #0
movs r3, #0x10
bl BeginNormalPaletteFade
ldr r0, _080AA7B0
bl SetMainCallback2
_080AA794:
add sp, #4
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_080AA79C: .4byte 0x03005B60
_080AA7A0: .4byte 0x02022ACE
_080AA7A4: .4byte 0x02022ACC
_080AA7A8: .4byte 0x030074D0
_080AA7AC: .4byte 0x0000FFFF
_080AA7B0: .4byte 0x080AA7D1
thumb_func_end Task_TitleScreenPhase3
thumb_func_start CB2_GoToMainMenu
CB2_GoToMainMenu: @ 0x080AA7B4
push {lr}
bl UpdatePaletteFade
lsls r0, r0, #0x18
cmp r0, #0
bne _080AA7C6
ldr r0, _080AA7CC
bl SetMainCallback2
_080AA7C6:
pop {r0}
bx r0
.align 2, 0
_080AA7CC: .4byte 0x0802F341
thumb_func_end CB2_GoToMainMenu
thumb_func_start CB2_GoToResetRtcScreen
CB2_GoToResetRtcScreen: @ 0x080AA7D0
push {lr}
bl UpdatePaletteFade
lsls r0, r0, #0x18
cmp r0, #0
bne _080AA7E2
ldr r0, _080AA7E8
bl SetMainCallback2
_080AA7E2:
pop {r0}
bx r0
.align 2, 0
_080AA7E8: .4byte 0x0816CCF1
thumb_func_end CB2_GoToResetRtcScreen
thumb_func_start sub_080AA7EC
sub_080AA7EC: @ 0x080AA7EC
push {lr}
bl UpdatePaletteFade
lsls r0, r0, #0x18
cmp r0, #0
bne _080AA7FE
ldr r0, _080AA804
bl SetMainCallback2
_080AA7FE:
pop {r0}
bx r0
.align 2, 0
_080AA804: .4byte 0x0817AB81
thumb_func_end sub_080AA7EC
thumb_func_start sub_080AA808
sub_080AA808: @ 0x080AA808
push {lr}
bl UpdatePaletteFade
lsls r0, r0, #0x18
cmp r0, #0
bne _080AA81A
ldr r0, _080AA820
bl SetMainCallback2
_080AA81A:
pop {r0}
bx r0
.align 2, 0
_080AA820: .4byte 0x0809E861
thumb_func_end sub_080AA808
thumb_func_start CB2_GoToBerryFixScreen
CB2_GoToBerryFixScreen: @ 0x080AA824
push {lr}
bl UpdatePaletteFade
lsls r0, r0, #0x18
cmp r0, #0
bne _080AA83A
bl m4aMPlayAllStop
ldr r0, _080AA840
bl SetMainCallback2
_080AA83A:
pop {r0}
bx r0
.align 2, 0
_080AA840: .4byte 0x081BF021
thumb_func_end CB2_GoToBerryFixScreen
thumb_func_start UpdateLegendaryMarkingColor
UpdateLegendaryMarkingColor: @ 0x080AA844
push {lr}
sub sp, #4
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
movs r0, #3
ands r0, r1
cmp r0, #0
bne _080AA898
adds r0, r1, #0
movs r1, #0x80
bl Cos
lsls r0, r0, #0x10
asrs r0, r0, #0x10
adds r2, r0, #0
adds r2, #0x80
lsls r0, r2, #5
subs r0, r0, r2
cmp r0, #0
bge _080AA86E
adds r0, #0xff
_080AA86E:
asrs r0, r0, #8
movs r3, #0x1f
subs r1, r3, r0
movs r0, #0x16
muls r0, r2, r0
cmp r0, #0
bge _080AA87E
adds r0, #0xff
_080AA87E:
asrs r0, r0, #8
subs r0, r3, r0
lsls r0, r0, #5
orrs r1, r0
movs r0, #0xc0
lsls r0, r0, #6
orrs r1, r0
mov r0, sp
strh r1, [r0]
movs r1, #0xef
movs r2, #2
bl LoadPalette
_080AA898:
add sp, #4
pop {r0}
bx r0
.align 2, 0
thumb_func_end UpdateLegendaryMarkingColor