BattleFrontier_BattleTowerMultiPartnerRoom_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleTowerMultiPartnerRoom_OnResume map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiPartnerRoom_OnFrame .byte 0 BattleFrontier_BattleTowerMultiPartnerRoom_OnResume: pyramid_resetparty end BattleFrontier_BattleTowerMultiPartnerRoom_OnTransition: goto_if_set FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ChosePartner clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_1 clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_2 clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_3 clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_4 clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_5 clearflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_6 setflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1 setflag FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2 tower_loadpartners end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ChosePartner:: setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BOY_1 setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_BOY_1 setvar VAR_OBJ_GFX_ID_2, OBJ_EVENT_GFX_BOY_1 setvar VAR_OBJ_GFX_ID_3, OBJ_EVENT_GFX_BOY_1 setvar VAR_OBJ_GFX_ID_4, OBJ_EVENT_GFX_BOY_1 setvar VAR_OBJ_GFX_ID_5, OBJ_EVENT_GFX_BOY_1 setvar VAR_OBJ_GFX_ID_6, OBJ_EVENT_GFX_BOY_1 setvar VAR_OBJ_GFX_ID_7, OBJ_EVENT_GFX_BOY_1 setvar VAR_TEMP_1, 1 setvar VAR_TEMP_3, 1 setobjectxyperm LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, 10, 2 end BattleFrontier_BattleTowerMultiPartnerRoom_OnWarp: map_script_2 VAR_TEMP_3, 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TurnPlayerNorth:: turnobject LOCALID_PLAYER, DIR_NORTH end BattleFrontier_BattleTowerMultiPartnerRoom_OnFrame: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom map_script_2 VAR_TEMP_3, 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ExitRoom .2byte 0 BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_ExitRoom:: lockall setvar VAR_TEMP_3, 0 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterRoom:: lockall applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom waitmovement 0 applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit waitmovement 0 copyobjectxytoperm LOCALID_TOWER_PARTNER_ROOM_ATTENDANT applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner, MSGBOX_DEFAULT special HealPlayerParty setvar VAR_TEMP_1, 1 releaseall end BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterRoom: walk_down step_end BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantBlockExit: walk_left walk_in_place_faster_down step_end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Attendant:: lock faceplayer message BattleFrontier_BattleTowerMultiPartnerRoom_Text_QuitLookingForPartner waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_QuitChallenge msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_PleaseFindPartner2, MSGBOX_DEFAULT release end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_QuitChallenge:: frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_EnterElevator:: msgbox BattleFrontier_BattleTowerMultiPartnerRoom_Text_ThankYouForChoosingPartner, MSGBOX_DEFAULT closemessage applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, Common_Movement_WalkInPlaceFasterUp waitmovement 0 opendoor 10, 1 waitdooranim call BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator closedoor 10, 1 waitdooranim warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR, 1, 6 waitstate releaseall end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevator:: applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator waitmovement 0 return @ Unused BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorEast: applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast waitmovement 0 return @ Unused BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_MoveToElevatorWest: applymovement LOCALID_TOWER_PARTNER_ROOM_ATTENDANT, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest waitmovement 0 return BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevator: walk_up walk_up set_invisible step_end @ Functionally unused BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEnterElevatorEast: walk_right walk_up set_invisible step_end @ Functionally unused BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PlayerEneterElevatorWest: walk_left walk_up set_invisible step_end BattleFrontier_BattleTowerMultiPartnerRoom_Movement_AttendantEnterElevator: walk_up set_invisible step_end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner1:: lock faceplayer setvar VAR_TEMP_2, 0 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner:: goto_if_set FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner tower_dopartnermsg PARTNER_MSGID_INTRO waitmessage waitbuttonpress tower_dopartnermsg PARTNER_MSGID_MON1 waitmessage waitbuttonpress tower_dopartnermsg PARTNER_MSGID_MON2_ASK waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE switch VAR_RESULT case 1, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner tower_dopartnermsg PARTNER_MSGID_ACCEPT waitmessage waitbuttonpress closemessage call_if_ne VAR_FACING, DIR_SOUTH, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExit call_if_eq VAR_FACING, DIR_SOUTH, BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExitSouth removeobject VAR_LAST_TALKED setflag FLAG_CHOSEN_MULTI_BATTLE_NPC_PARTNER warpsilent MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM, 10, 3 waitstate release end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_RejectPartner:: tower_dopartnermsg PARTNER_MSGID_REJECT waitmessage waitbuttonpress release end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExit:: applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExit waitmovement 0 return BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_PartnerExitSouth:: applymovement VAR_LAST_TALKED, BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExitSouth waitmovement 0 return BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExit: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end BattleFrontier_BattleTowerMultiPartnerRoom_Movement_PartnerExitSouth: walk_fast_left walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner2:: lock faceplayer setvar VAR_TEMP_2, 1 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner3:: lock faceplayer setvar VAR_TEMP_2, 2 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner4:: lock faceplayer setvar VAR_TEMP_2, 3 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner5:: lock faceplayer setvar VAR_TEMP_2, 4 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner6:: lock faceplayer setvar VAR_TEMP_2, 5 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner7:: lock faceplayer setvar VAR_TEMP_2, 6 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_Partner8:: lock faceplayer setvar VAR_TEMP_2, 7 goto BattleFrontier_BattleTowerMultiPartnerRoom_EventScript_TalkToPotentialPartner end .ifdef FRENCH .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_fr.inc" .else .ifdef ITALIAN .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_it.inc" .else .ifdef SPANISH .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text_es.inc" .else .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/text.inc" .endif .endif .endif