MysteryGiftScript_OldSeaMap:: setvaddress MysteryGiftScript_OldSeaMap lock faceplayer vgoto_if_set FLAG_RECEIVED_OLD_SEA_MAP, OldSeaMap_Obtained vgoto_if_set FLAG_CAUGHT_MEW, OldSeaMap_Obtained checkitem ITEM_OLD_SEA_MAP vgoto_if_eq VAR_RESULT, TRUE, OldSeaMap_Obtained vmessage sText_MysteryGiftOldSeaMapForYou waitmessage waitbuttonpress checkitemspace ITEM_OLD_SEA_MAP vgoto_if_eq VAR_RESULT, FALSE, OldSeaMap_NoBagSpace giveitem ITEM_OLD_SEA_MAP setflag FLAG_ENABLE_SHIP_FARAWAY_ISLAND setflag FLAG_RECEIVED_OLD_SEA_MAP vmessage sText_MysteryGiftOldSeaMapUseAtPort waitmessage waitbuttonpress release end OldSeaMap_NoBagSpace: vmessage sText_MysteryGiftOldSeaMapBagFull waitmessage waitbuttonpress release end OldSeaMap_Obtained: vmessage sText_MysteryGiftOldSeaMapThankYou waitmessage waitbuttonpress release end .ifdef FRENCH sText_MysteryGiftOldSeaMapForYou: .string "Merci d’utiliser le système\n" .string "CADEAU MYST.\p" .string "Vous devez être {PLAYER}.\n" .string "Il y a une VIEILLECARTE pour vous.$" sText_MysteryGiftOldSeaMapUseAtPort: .string "Elle peut être utilisée au port de\n" .string "NENUCRIQUE.\p" .string "Essayez-la pour voir de quoi \n" .string "il s’agit.$" sText_MysteryGiftOldSeaMapThankYou: .string "Merci d’utiliser le système\n" .string "CADEAU MYST.$" sText_MysteryGiftOldSeaMapBagFull: .string "Oh, je regrette, {PLAYER}. La POCHE\n" .string "OBJ. RARES du SAC est pleine.\p" .string "Faites de la place dans votre SAC\n" .string "et revenez me voir.$" .else .ifdef ITALIAN sText_MysteryGiftOldSeaMapForYou: .string "Grazie per usare il Sistema\n" .string "DONO SEGRETO.\p" .string "Tu sei {PLAYER}, vero? Ho qui\n" .string "una MAPPA STINTA per te.$" sText_MysteryGiftOldSeaMapUseAtPort: .string "Dovrebbe servirti allo scalo di\n" .string "PORTO ALGHEPOLI.\p" .string "Ti conviene andare a vedere\n" .string "di persona.$" sText_MysteryGiftOldSeaMapThankYou: .string "Grazie per usare il Sistema\n" .string "DONO SEGRETO.$" sText_MysteryGiftOldSeaMapBagFull: .string "Oh, mi spiace. La TASCA STRUMENTI\n" .string "BASE del tuo ZAINO è piena.\p" .string "Torna a trovarmi dopo aver\n" .string "depositato qualcosa nel PC.$" .else .ifdef SPANISH sText_MysteryGiftOldSeaMapForYou: .string "Gracias por usar el sistema\n" .string "del REGALO MISTERIOSO.\p" .string "Debes de ser {PLAYER}, ¿no?\p" .string "Pues tenemos una CARTA MARINA para ti.$" sText_MysteryGiftOldSeaMapUseAtPort: .string "Parece que puedes usarlo en el\n" .string "puerto de CIUDAD CALAGUA.\p" .string "¿Por qué no curioseas un poco\n" .string "para ver de qué va la cosa?$" sText_MysteryGiftOldSeaMapThankYou: .string "Gracias por usar el sistema\n" .string "del REGALO MISTERIOSO.$" sText_MysteryGiftOldSeaMapBagFull: .string "Lo siento, {PLAYER}. El BOLSILLO\n" .string "de los OBJETOS CLAVE está lleno.\p" .string "Guarda algo en el PC y vuelve más\n" .string "tarde.$" .else @ENGLISH sText_MysteryGiftOldSeaMapForYou: .string "Thank you for using the MYSTERY\n" .string "GIFT System.\p" .string "Let me confirm--you are {PLAYER}?\p" .string "We received this OLD SEA MAP\n" .string "addressed to you.$" sText_MysteryGiftOldSeaMapUseAtPort: .string "It appears to be for use at the\n" .string "LILYCOVE CITY port.\p" .string "Why not give it a try and see what\n" .string "it is about?$" sText_MysteryGiftOldSeaMapThankYou: .string "Thank you for using the MYSTERY\n" .string "GIFT System.$" sText_MysteryGiftOldSeaMapBagFull: .string "Oh, I'm sorry, {PLAYER}.\n" .string "Your BAG's KEY ITEMS POCKET is full.\p" .string "Please store something on your PC,\n" .string "then come back for this.$" .endif .endif .endif