SecretBase_Text_AllDecorationsWillBeReturned: .string "All decorations and furniture in your\n" .string "SECRET BASE will be returned to your PC.\p" .string "Is that okay?$" SecretBase_Text_WantToRegisterSecretBase: .string "Do you want to register\n" .string "{STR_VAR_1}'s SECRET BASE?$" SecretBase_Text_AlreadyRegisteredDelete: .string "This data is already registered.\n" .string "Would you like to delete it?$" SecretBase_Text_TooManyBasesDeleteSome: .string "Up to 10 locations can be registered.\p" .string "Delete a location if you want to\n" .string "register another location.$" SecretBase_Text_RegistrationCompleted: .string "Registration completed.$" SecretBase_Text_DataUnregistered: .string "Data has been unregistered.$" SecretBase_Text_BootUpPC: .string "{PLAYER} booted up the PC.$" SecretBase_Text_WhatWouldYouLikeToDo: .string "What would you like to do?$" SecretBase_Text_RegistryInfo: .string "Once registered, a SECRET BASE will not\n" .string "disappear unless the other TRAINER\l" .string "moves it to a different location.\p" .string "If a SECRET BASE is deleted from the\n" .string "registered list, another one may take\l" .string "its place.\p" .string "Up to ten SECRET BASE locations\n" .string "may be registered.$" SecretBase_Text_BattleTowerShield: .string "A shield of {STR_VAR_2} that marks winning\n" .string "{STR_VAR_1} times in a row at the BATTLE TOWER.$" SecretBase_Text_ToyTV: .string "A realistic toy TV. It could be easily\n" .string "mistaken for the real thing.$" SecretBase_Text_SeedotTV: .string "A toy TV shaped like a SEEDOT.\n" .string "It looks ready to roll away on its own…$" SecretBase_Text_SkittyTV: .string "A toy TV shaped like a SKITTY.\n" .string "It looks ready to stroll away…$" SecretBase_Text_WouldYouLikeToMoveBases: .string "You may only make one SECRET BASE.\p" .string "Would you like to move from the SECRET\n" .string "BASE near {STR_VAR_1}?$" SecretBase_Text_MovingCompletedUseSecretPower: .string "Moving completed.\p" .string "Would you like to use the SECRET POWER?$"