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# Conflicts: # Makefile # data/maps/BattleFrontier_BattleTowerLobby/scripts.inc # data/maps/OldaleTown/scripts.inc # data/maps/Route110_TrickHousePuzzle7/scripts.inc # data/maps/Route110_TrickHousePuzzle8/scripts.inc # data/scripts/roulette.inc # data/tilesets/graphics.inc # data/tilesets/metatiles.inc # graphics/trainer_card/0star_fr.pal # graphics/trainer_card/four_stars_fr.pal # graphics/trainer_card/frlg/0star.pal # graphics/trainer_card/frlg/blue.pal # graphics/trainer_card/frlg/bronze.pal # graphics/trainer_card/frlg/card.png # graphics/trainer_card/frlg/four_stars.pal # graphics/trainer_card/frlg/gold.pal # graphics/trainer_card/frlg/green.pal # graphics/trainer_card/frlg/one_star.pal # graphics/trainer_card/frlg/silver.pal # graphics/trainer_card/frlg/three_stars.pal # graphics/trainer_card/frlg/two_stars.pal # graphics/trainer_card/one_star_fr.pal # graphics/trainer_card/three_stars_fr.pal # graphics/trainer_card/two_stars_fr.pal # src/battle_message.c # src/battle_tent.c # src/berry_blender.c # src/berry_tag_screen.c # src/data/bard_music/length_table.h # src/data/credits.h # src/data/items.h # src/data/pokemon/pokedex_orders.h # src/data/region_map/region_map_entries.h # src/easy_chat.c # src/field_region_map.c # src/graphics.c # src/item.c # src/item_menu.c # src/menu_specialized.c # src/pokedex.c # src/pokedex_cry_screen.c # src/pokemon_jump.c # src/pokenav_conditions_search_results.c # src/pokenav_match_call_gfx.c # src/pokenav_ribbons_list.c # src/shop.c # src/trade.c # src/trainer_card.c # src/wireless_communication_status_screen.c
176 lines
5.5 KiB
C++
176 lines
5.5 KiB
C++
.ifdef FRENCH
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Route111_Text_MakingRoomUseTMToMakeYourOwn:
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.string "Qu’est-ce que c’est?\n"
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.string "Qu’est-ce que je fais?\p"
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.string "Je vais me créer ma propre pièce ici, en\n"
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.string "utilisant la capacité d’un POKéMON.\p"
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.string "Je sais! Je vais te donner cette CT.\n"
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.string "Tu vas l’utiliser pour avoir ta pièce?$"
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Route111_Text_ExplainSecretPower:
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.string "Trouve un grand arbre qui pourrait\n"
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.string "avoir des lianes.\p"
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.string "Utilise FORCE CACHEE devant l’arbre.\n"
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.string "Des lianes peuvent en tomber\l"
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.string "et te permettre de monter.\p"
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.string "Tu trouveras toute la place qu’il te\n"
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.string "faut pour y mettre tes objets préférés.\p"
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.string "Ce sera ta pièce secrète…\n"
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.string "Ta BASE SECRETE!\p"
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.string "Tu devrais t’en créer une!\p"
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.string "Autre chose: une BASE SECRETE ne se\n"
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.string "construit pas toujours dans un arbre.\p"
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.string "Essaie d’utiliser FORCE CACHEE sur\n"
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.string "des façades rocheuses fissurées.\p"
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.string "Je vais aussi chercher d’autres lieux.\n"
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.string "Salut!$"
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Route111_Text_DontWantThis:
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.string "Oh, tu n’en veux pas? Si tu changes\n"
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.string "d’avis, fais-moi signe, OK?$"
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Route111_Text_DontHaveAnyRoom:
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.string "Oh, tu n’as pas de place pour ça.\p"
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.string "Bon, je vais la garder et tu pourras la\n"
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.string "prendre une autre fois, d’accord?$"
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.else
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.ifdef ITALIAN
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Route111_Text_MakingRoomUseTMToMakeYourOwn:
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.string "Che c’è?\n"
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.string "Cosa sto facendo?\p"
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.string "Pensavo di stabilire qui il mio ritrovo\n"
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.string "usando una mossa POKéMON.\p"
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.string "Sì! Ti darò questa MT.\n"
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.string "La userai per creare il tuo ritrovo?$"
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Route111_Text_ExplainSecretPower:
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.string "Cerca un grosso albero dal quale\n"
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.string "ti sembra possano cadere dei tralci.\p"
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.string "Usa FORZASEGRETA di fronte all’albero.\n"
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.string "In questo modo scenderanno dei tralci\l"
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.string "con cui ti potrai arrampicare.\p"
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.string "Ci sarà un sacco di spazio e potrai\n"
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.string "metterci tutte le tue cose.\p"
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.string "Questo sarà il tuo ritrovo segreto.\n"
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.string "La tua BASE SEGRETA!\p"
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.string "Dai, fanne una anche tu!\p"
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.string "Ricordati, la BASE SEGRETA non deve\n"
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.string "essere necessariamente su un albero.\p"
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.string "Prova ad usare FORZASEGRETA\n"
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.string "su pareti rocciose con piccole \l"
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.string "rientranze.\p"
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.string "Anch’io cercherò degli altri posti.\n"
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.string "Ok, ciao!$"
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Route111_Text_DontWantThis:
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.string "Non vuoi averla?\n"
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.string "Fammi sapere se cambi idea, ok?$"
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Route111_Text_DontHaveAnyRoom:
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.string "Oh, non hai più spazio.\p"
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.string "La conserverò per te, puoi venire\n"
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.string "a prenderla un’altra volta, ok?$"
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.else
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Route111_Text_MakingRoomUseTMToMakeYourOwn:
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.string "What's that?\n"
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.string "What am I doing?\p"
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.string "I'm thinking about making my own room\n"
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.string "here using a POKéMON move.\p"
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.string "I know! I'll give you this TM.\n"
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.string "Will you use it to make your own room?$"
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Route111_Text_ExplainSecretPower:
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.string "Find a big tree that looks like it might\n"
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.string "drop some vines.\p"
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.string "Use SECRET POWER in front of the tree.\n"
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.string "Some vines should get free and drop\l"
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.string "down, so you can climb the tree.\p"
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.string "You'll find a lot of space for putting\n"
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.string "your favorite things.\p"
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.string "It'll be your own secret room…\n"
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.string "A SECRET BASE!\p"
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.string "You should make one, too.\p"
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.string "Another thing, you don't always have\n"
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.string "to make your SECRET BASE in a tree.\p"
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.string "Try using SECRET POWER on rock walls\n"
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.string "that have small indents in them.\p"
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.string "I'm going to look for other places, too.\n"
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.string "Okay, bye!$"
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Route111_Text_DontWantThis:
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.string "Oh, you don't want this?\n"
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.string "If you change your mind, tell me, okay?$"
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Route111_Text_DontHaveAnyRoom:
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.string "Oh, you don't have any room for this.\p"
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.string "I'll hold on to it, so come back for it\n"
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.string "another time, okay?$"
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.endif
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.endif
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Route111_EventScript_SecretPowerMan::
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lock
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faceplayer
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msgbox Route111_Text_MakingRoomUseTMToMakeYourOwn, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, YES, Route111_EventScript_GiveSecretPower
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msgbox Route111_Text_DontWantThis, MSGBOX_DEFAULT
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release
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end
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Route111_EventScript_GiveSecretPower::
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giveitem ITEM_TM_SECRET_POWER
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goto_if_eq VAR_RESULT, FALSE, Route111_EventScript_NoRoomForSecretPower
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msgbox Route111_Text_ExplainSecretPower, MSGBOX_DEFAULT
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closemessage
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setflag FLAG_RECEIVED_SECRET_POWER
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clearflag FLAG_HIDE_SLATEPORT_CITY_TM_SALESMAN
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call_if_eq VAR_FACING, DIR_WEST, Route111_EventScript_SecretPowerManExit
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call_if_eq VAR_FACING, DIR_EAST, Route111_EventScript_SecretPowerManExit
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call_if_eq VAR_FACING, DIR_NORTH, Route111_EventScript_SecretPowerManExitNorth
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removeobject VAR_LAST_TALKED
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release
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end
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Route111_EventScript_SecretPowerManExit::
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applymovement VAR_LAST_TALKED, Route111_Movement_SecretPowerManExit
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waitmovement 0
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return
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Route111_EventScript_SecretPowerManExitNorth::
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applymovement VAR_LAST_TALKED, Route111_Movement_SecretPowerManExitNorth
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waitmovement 0
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return
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Route111_EventScript_NoRoomForSecretPower::
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msgbox Route111_Text_DontHaveAnyRoom, MSGBOX_DEFAULT
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release
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end
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Route111_Movement_SecretPowerManExit:
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_down
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walk_down
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step_end
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Route111_Movement_SecretPowerManExitNorth:
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walk_left
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_left
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walk_left
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walk_left
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walk_down
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walk_down
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step_end
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