5 Commits

Author SHA1 Message Date
2Tie 7564f1a7c2 Disassembled the rest of the code in bank 4 as far as i can tell. Lines 899, 1538, and 1631 in engine/menu/start_menu.asm have hardcoded jumps that i couldn't figure out how to make work myself. 2018-11-29 01:50:18 -07:00
luckytyphlosion e1659ecd41 Introduce linkerscript.
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-07-03 17:07:05 -04:00
Tauwasser 6ab74f9884 home, wram, gfx: split toolgear functions from unknown, rename gfx functions, add wram variables
Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-12 22:12:54 +02:00
ISSOtm 17fb962a85 Add more labels, rename some to match pokecrystal 2018-06-04 20:02:29 +02:00
Tauwasser b0cb7a159d gfx: re-organize some graphics and disassemble gfx load code
All graphics were split so that proper labels could be placed.
Font was not split, because that was nicely handled using the
charmap constants.

If proper lengths should also be handled using automatic calculation
using labels, some graphics would need further splitting up
in order to place labels.s

Signed-off-by: Tauwasser <Tauwasser@tauwasser.eu>
2018-06-03 04:21:48 +02:00