Commit Graph

10 Commits

Author SHA1 Message Date
Rangi c7571ec354 Don't use tabs for aligning comments, only for initial indentation 2026-06-15 14:16:17 -04:00
Alieneer a89911b7b3 Disassemble the rest of Bank $3F 2026-06-05 22:06:35 -04:00
Alieneer db8772541a Disassemble FightDebugMenu 2026-06-05 22:06:35 -04:00
DrippingYellow 2e7dc6596a Merge branch 'master' into changes 2025-12-20 13:30:16 -05:00
Narishma-gb d94d75f8fc Charmap and text strings update (#124)
* Add Katakana `リ`, `ヘ`, `ベ`, `ペ` in charmap and text strings

* Format text strings, using macro where possible

* Remove unused charmap entries, name `Function3036`

* Charmap update and reorder, `TextAsmEnd`
2025-11-25 14:27:50 -05:00
DrippingYellow d7eb11cf06 Decompiled the rest of bank 05, definitively labelled the map object struct 2025-09-04 13:28:26 -05:00
DrippingYellow e384ea25ec Finish labelling and split off bank03, bank09, and bank0b (#119)
* Fully labelled bank09.asm, started bank03.asm

* Finished labelling bank03.asm and bank0b.asm

* Tying up loose ends, splitting most of the completely labelled bank dumps

* Moved pokedex letter graphics out of charmap
2025-07-30 17:35:58 -04:00
DrippingYellow 030186d4cf Labelling and separating bank01.asm (#117)
* Started labelling dumped bank 1 functions, identified movement values

* Changed all NPCs to use the new movement constants

* Updated the rest of the movement constant instances, removed the old movement_constants.asm

* Ready to deal the finishing blow to bank01.asm

* Bank 01 is no more. Other scattered changes.

* Labelled a few flags and matched a few variables with pokegold

* Finished labelling bank02.asm too while I was at it
2025-07-07 19:02:15 -04:00
DrippingYellow ce247cc761 Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
* Sporadic constantifying and function naming

* Added bank 14

* Delete .DS_Store files

* Delete EOL whitespace

* Use Tab indents instead of four spaces

* Identify some routines

* Identify more stuff

* Identified party and box structs

* Identified wBattleMon and wEnemyMon structs

* Macro'd landmarks, cleaned up comments

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-01-16 12:12:38 -06:00
Zumi af65010e2c Disassemble field debug (bank $3f) (#97)
* Disassemble SFX and cries

* Disassemble clock dialog

* Disassemble slot machine minigame

* Disassemble AnimateTilesetImpl

* Disassemble start menu frame type dialog

* Disassemble field menu

* Split debug menus into debug folder

* Remove redundant shims
2021-07-04 18:08:45 -04:00