mirror of
https://github.com/pret/pokegold-spaceworld.git
synced 2026-09-29 14:02:22 -04:00
e88fe24e15
This uses catch-all files like main.asm to reduce the total quantity and size of build objects (from 1.1 GB to 70 MB). --------- Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
71 lines
3.0 KiB
NASM
71 lines
3.0 KiB
NASM
SECTION "Shrink GFX", ROMX
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ShrinkPic1::
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INCBIN "gfx/player/shrink1.pic"
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ShrinkPic2::
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INCBIN "gfx/player/shrink2.pic"
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SECTION "Title Screen GFX", ROMX
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TitleScreenGFX:: INCBIN "gfx/title/title.2bpp"
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if DEF(_GOLD)
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TitleScreenVersionGFX:: INCBIN "gfx/title/title_gold_version.2bpp"
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TitleScreenHoOhGFX:: INCBIN "gfx/title/title_hooh.2bpp"
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endc
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if DEF(_SILVER)
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TitleScreenVersionGFX:: INCBIN "gfx/title/title_silver_version.2bpp"
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TitleScreenHoOhGFX:: INCBIN "gfx/title/title_hooh.2bpp"
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endc
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TitleScreenLogoGFX:: INCBIN "gfx/title/title_logo.2bpp"
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if DEF(_GOLD)
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TitleScreenGoldLogoGFX:: INCBIN "gfx/title/title_goldlogo.2bpp"
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endc
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if DEF(_SILVER)
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TitleScreenGoldLogoGFX:: INCBIN "gfx/title/title_silverlogo.2bpp"
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endc
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SECTION "Attack Animation GFX", ROMX
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AnimObj00GFX::
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AnimObjHitGFX:: INCBIN "gfx/battle_anims/hit.2bpp"
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AnimObjCutGFX:: INCBIN "gfx/battle_anims/cut.2bpp"
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AnimObjFireGFX:: INCBIN "gfx/battle_anims/fire.2bpp"
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AnimObjWaterGFX:: INCBIN "gfx/battle_anims/water.2bpp"
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AnimObjLightningGFX:: INCBIN "gfx/battle_anims/lightning.2bpp"
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AnimObjSmokeGFX:: INCBIN "gfx/battle_anims/smoke.2bpp"
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AnimObjExplosionGFX:: INCBIN "gfx/battle_anims/explosion.2bpp"
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AnimObjIceGFX:: INCBIN "gfx/battle_anims/ice.2bpp"
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AnimObjRocksGFX:: INCBIN "gfx/battle_anims/rocks.2bpp"
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AnimObjPoisonGFX:: INCBIN "gfx/battle_anims/poison.2bpp"
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AnimObjPlantGFX:: INCBIN "gfx/battle_anims/plant.2bpp"
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AnimObjPokeBallGFX:: INCBIN "gfx/battle_anims/pokeball.2bpp"
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AnimObjBubbleGFX:: INCBIN "gfx/battle_anims/bubble.2bpp"
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AnimObjNoiseGFX:: INCBIN "gfx/battle_anims/noise.2bpp"
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AnimObjReflectGFX:: INCBIN "gfx/battle_anims/reflect.2bpp"
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AnimObjPowderGFX:: INCBIN "gfx/battle_anims/powder.2bpp"
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AnimObjBeamGFX:: INCBIN "gfx/battle_anims/beam.2bpp"
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AnimObjSpeedGFX:: INCBIN "gfx/battle_anims/speed.2bpp"
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AnimObjChargeGFX:: INCBIN "gfx/battle_anims/charge.2bpp"
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AnimObjWindGFX:: INCBIN "gfx/battle_anims/wind.2bpp"
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AnimObjWhipGFX:: INCBIN "gfx/battle_anims/whip.2bpp"
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AnimObjRopeGFX:: INCBIN "gfx/battle_anims/rope.2bpp"
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AnimObjEggGFX:: INCBIN "gfx/battle_anims/egg.2bpp"
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AnimObjPsychicGFX:: INCBIN "gfx/battle_anims/psychic.2bpp"
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AnimObjSandGFX:: INCBIN "gfx/battle_anims/sand.2bpp"
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AnimObjWebGFX:: INCBIN "gfx/battle_anims/web.2bpp"
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AnimObjHazeGFX:: INCBIN "gfx/battle_anims/haze.2bpp"
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AnimObjHornGFX:: INCBIN "gfx/battle_anims/horn.2bpp"
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AnimObjFlowerGFX:: INCBIN "gfx/battle_anims/flower.2bpp"
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AnimObjMiscGFX::
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PointerGFX:: INCBIN "gfx/battle_anims/pointer.2bpp"
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INCBIN "gfx/battle_anims/misc.2bpp"
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AnimObjSkyAttackGFX:: INCBIN "gfx/battle_anims/skyattack.2bpp"
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AnimObjGlobeGFX:: INCBIN "gfx/battle_anims/globe.2bpp"
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AnimObjShapesGFX:: INCBIN "gfx/battle_anims/shapes.2bpp"
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AnimObjStatusGFX:: INCBIN "gfx/battle_anims/status.2bpp"
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AnimObjObjectsGFX:: INCBIN "gfx/battle_anims/objects.2bpp"
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AnimObjShineGFX:: INCBIN "gfx/battle_anims/shine.2bpp"
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AnimObjAngelsGFX:: INCBIN "gfx/battle_anims/angels.2bpp"
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