Files
pokegold-spaceworld/constants/script_constants.asm
T
DrippingYellow 030186d4cf Labelling and separating bank01.asm (#117)
* Started labelling dumped bank 1 functions, identified movement values

* Changed all NPCs to use the new movement constants

* Updated the rest of the movement constant instances, removed the old movement_constants.asm

* Ready to deal the finishing blow to bank01.asm

* Bank 01 is no more. Other scattered changes.

* Labelled a few flags and matched a few variables with pokegold

* Finished labelling bank02.asm too while I was at it
2025-07-07 19:02:15 -04:00

26 lines
545 B
NASM
Executable File

; object constants
DEF PLAYER EQU 0
DEF FOLLOWER EQU 1
DEF MAP_VIEWER_CURSOR EQU FOLLOWER
DEF STRING_BUFFER_LENGTH EQU 10
; Script IDs
const_def
const SCRIPT_ID_00 ; 00
const SCRIPT_ID_01 ; 01
const SCRIPT_ID_02 ; 02
const SCRIPT_ID_03 ; 03
const SCRIPT_ID_04 ; 04
const SCRIPT_ID_05 ; 05
; Flags
DEF SCRIPT_FINISHED_F EQU 7
; Masks/Return Values
DEF SCRIPT_FINISHED_MASK EQU 1 << SCRIPT_FINISHED_F
DEF SCRIPT_SUCCESS EQU $f
DEF SCRIPT_FAIL EQU 0
DEF OBJECT_EVENT_SIZE EQU 13 ; object_event