12 Commits

Author SHA1 Message Date
Rangi f57be98873 Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#130) 2025-06-23 09:11:35 -04:00
Rangi 3affb23969 Don't pass redundant label names to table_width and list_start (#126) 2024-12-27 12:35:41 -05:00
vulcandth 70f883dc86 Sync sprite and battle anim consts/labels (pret/pokecrystal#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 14:48:08 -05:00
SoupPotato 97a3786fc8 Labeled framesets and related constants (pret/pokecrystal#1063)
* Labeled Framesets and Constants Related

* Feedback Implemented with PascalCase and Constant Renames

* Fix framset.asm comment spacing

* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`

* Feedback applied and labeled 1E & B2

* Fixed SpinningBone

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-08-21 19:11:14 -05:00
vulcandth 464c67ee73 RGBDS syntax updates (#78)
New MACRO and DEF syntax
2022-06-06 17:25:39 -04:00
Rangi 5454e1e0de Verify data table sizes with table_width and assert_table_length macros
It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants.
2021-03-05 16:10:25 -05:00
Rangi 6063bd1dfb Identify wSpriteAnimDict key constants 2020-10-30 15:38:56 -04:00
Rangi 5838d479a2 Identify battle bg effects functions and constants 2020-10-06 16:18:05 -04:00
Rangi 4289216de1 Identify anim object constants 2020-10-04 15:34:31 -04:00
Rangi ec88087f30 Identify battle animation functions 2020-10-03 22:17:19 -04:00
entrpntr e28325211c Fix file permissions. 2020-06-05 16:42:33 -04:00
libjet 81a8e61f6d Add data/battle_anims/objects.asm 2020-06-05 17:31:50 +01:00