Rangi
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f57be98873
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Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#130)
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2025-06-23 09:11:35 -04:00 |
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Rangi
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3affb23969
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Don't pass redundant label names to table_width and list_start (#126)
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2024-12-27 12:35:41 -05:00 |
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vulcandth
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70f883dc86
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Sync sprite and battle anim consts/labels (pret/pokecrystal#1055)
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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2023-09-17 14:48:08 -05:00 |
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SoupPotato
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97a3786fc8
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Labeled framesets and related constants (pret/pokecrystal#1063)
* Labeled Framesets and Constants Related
* Feedback Implemented with PascalCase and Constant Renames
* Fix framset.asm comment spacing
* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`
* Feedback applied and labeled 1E & B2
* Fixed SpinningBone
---------
Co-authored-by: vulcandth <vulcandth@gmail.com>
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2023-08-21 19:11:14 -05:00 |
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vulcandth
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464c67ee73
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RGBDS syntax updates (#78)
New MACRO and DEF syntax
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2022-06-06 17:25:39 -04:00 |
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Rangi
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5454e1e0de
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Verify data table sizes with table_width and assert_table_length macros
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants.
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2021-03-05 16:10:25 -05:00 |
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Rangi
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6063bd1dfb
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Identify wSpriteAnimDict key constants
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2020-10-30 15:38:56 -04:00 |
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Rangi
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5838d479a2
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Identify battle bg effects functions and constants
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2020-10-06 16:18:05 -04:00 |
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Rangi
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4289216de1
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Identify anim object constants
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2020-10-04 15:34:31 -04:00 |
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Rangi
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ec88087f30
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Identify battle animation functions
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2020-10-03 22:17:19 -04:00 |
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entrpntr
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e28325211c
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Fix file permissions.
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2020-06-05 16:42:33 -04:00 |
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libjet
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81a8e61f6d
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Add data/battle_anims/objects.asm
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2020-06-05 17:31:50 +01:00 |
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