Rangi
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5b4a996655
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Specify a max item length for list_start (#1210)
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2026-01-20 19:09:06 -05:00 |
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Rangi
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3affb23969
|
Don't pass redundant label names to table_width and list_start (#126)
|
2024-12-27 12:35:41 -05:00 |
|
Jordan Moore
|
990f43865b
|
Rename checkcurl to checkrollout
|
2024-12-25 12:05:58 +01:00 |
|
Rangi42
|
16571da5eb
|
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names
|
2024-01-01 21:58:26 -05:00 |
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vulcandth
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70f883dc86
|
Sync sprite and battle anim consts/labels (pret/pokecrystal#1055)
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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2023-09-17 14:48:08 -05:00 |
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SoupPotato
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97a3786fc8
|
Labeled framesets and related constants (pret/pokecrystal#1063)
* Labeled Framesets and Constants Related
* Feedback Implemented with PascalCase and Constant Renames
* Fix framset.asm comment spacing
* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`
* Feedback applied and labeled 1E & B2
* Fixed SpinningBone
---------
Co-authored-by: vulcandth <vulcandth@gmail.com>
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2023-08-21 19:11:14 -05:00 |
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vulcandth
|
13b703511b
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Use BattleAnim_Dummy in data/moves/animations.asm (pret/pokecrystal#1052)
|
2023-07-18 16:24:23 -05:00 |
|
Idain
|
562041b4a2
|
TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009)
|
2022-09-21 22:03:43 -05:00 |
|
Rangi
|
fafd95ce19
|
PP must be 40 or less
|
2022-08-10 21:20:45 -04:00 |
|
vulcandth
|
4c95a9a708
|
Clean up bugs commented in the source code (#89)
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
|
2022-07-09 16:12:32 -05:00 |
|
vulcandth
|
464c67ee73
|
RGBDS syntax updates (#78)
New MACRO and DEF syntax
|
2022-06-06 17:25:39 -04:00 |
|
Rangi
|
40dbe0df04
|
Use rgbds 0.5.0
|
2021-04-20 21:17:09 -04:00 |
|
Rangi
|
bc59bad170
|
Verify uneven list sizes with list_start, li, and assert_list_length macros
|
2021-03-23 09:57:48 -04:00 |
|
Rangi
|
ea59f5ee47
|
Miscellaneous cleanup
|
2021-03-22 16:41:10 -04:00 |
|
Rangi
|
5454e1e0de
|
Verify data table sizes with table_width and assert_table_length macros
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants.
|
2021-03-05 16:10:25 -05:00 |
|
Rangi
|
b89636769c
|
Updates to more closely sync with pokecrystal
|
2020-10-29 23:23:44 -04:00 |
|
Rangi
|
46f6cc4d41
|
Comment, remove, or revise many unreferenced labels
|
2020-10-26 20:30:09 -04:00 |
|
Rangi
|
5838d479a2
|
Identify battle bg effects functions and constants
|
2020-10-06 16:18:05 -04:00 |
|
Rangi
|
4289216de1
|
Identify anim object constants
|
2020-10-04 15:34:31 -04:00 |
|
Rangi
|
61598ad925
|
Eliminate enum: use const instead, with case-by-case parallel const implementations
|
2020-07-09 11:27:10 -04:00 |
|
Rangi
|
e3a815bf4a
|
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm
|
2020-07-06 16:49:46 -04:00 |
|
Rangi
|
b3e38f1246
|
Remove Crystal-only CaughtData
|
2020-06-15 17:41:02 -04:00 |
|
entrpntr
|
e28325211c
|
Fix file permissions.
|
2020-06-05 16:42:33 -04:00 |
|
libjet
|
f53d5a4c9c
|
Add evolve.asm
|
2020-05-19 21:33:58 +01:00 |
|
entrpntr
|
3185d4b360
|
Clean up battle anims, constants, and wram.
|
2020-05-14 19:44:36 -04:00 |
|
entrpntr
|
3e40a1ecd0
|
Simple cleanups in constants/data/macros and banks 1-4.
|
2020-05-12 13:31:27 -04:00 |
|
entrpntr
|
6de1f826f6
|
Add item/move/class names; update linkerscript and main.asm.
|
2020-05-09 23:28:22 -04:00 |
|
entrpntr
|
0def3b67fa
|
Start adding engine/battle/core.asm.
|
2020-04-19 21:36:23 -04:00 |
|
entrpntr
|
7b63a9c032
|
Finish disassembling effect commands.
|
2020-04-19 15:25:51 -04:00 |
|
entrpntr
|
e953302d3f
|
Continue with effect commands (about 50% complete).
|
2020-04-19 12:31:56 -04:00 |
|
entrpntr
|
e10598eb20
|
Start adding engine/battle/effect_commands.asm.
|
2020-04-19 10:48:54 -04:00 |
|
entrpntr
|
7b003316f8
|
Add data/moves/effects.asm.
|
2020-04-07 18:16:14 -04:00 |
|
entrpntr
|
ca12e16b29
|
Disassemble load_pics.asm and move_mon_wo_mail.asm in bank $14.
|
2020-03-25 15:10:21 -04:00 |
|
obskyr
|
b205104b3e
|
Dump move descriptions.
|
2019-08-14 01:14:55 +02:00 |
|
obskyr
|
79f2589ef8
|
Disassemble battle animation scripts.
Based on pokecrystal. Apparently, very few move animations were changed (Transform, Minimize, and Body Slam-likes)!
|
2019-08-14 00:54:00 +02:00 |
|