Rangi
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f57be98873
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Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#130)
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2025-06-23 09:11:35 -04:00 |
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Rangi
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3affb23969
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Don't pass redundant label names to table_width and list_start (#126)
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2024-12-27 12:35:41 -05:00 |
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vulcandth
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70f883dc86
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Sync sprite and battle anim consts/labels (pret/pokecrystal#1055)
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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2023-09-17 14:48:08 -05:00 |
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Rangi
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d4362cad05
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Fix some whitespace
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2022-08-07 00:38:04 -04:00 |
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Rangi
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f65f723ab4
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spriteanimoam macro corresponds to battleanimoam
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2022-07-04 01:11:41 -04:00 |
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Rangi
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09672ef3d6
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Split "gfx anims" into "pic anims" and "sprite anims"
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2022-07-04 01:11:41 -04:00 |
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vulcandth
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464c67ee73
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RGBDS syntax updates (#78)
New MACRO and DEF syntax
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2022-06-06 17:25:39 -04:00 |
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Rangi
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43f9f529fa
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Move the dbbw, dbww, and dbwww macros to legacy
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2021-05-30 15:57:58 -04:00 |
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Rangi
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5454e1e0de
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Verify data table sizes with table_width and assert_table_length macros
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants.
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2021-03-05 16:10:25 -05:00 |
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Rangi
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dbcab434fb
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Rename "dummy game" to "memory game"
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2020-11-08 19:32:52 -05:00 |
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Rangi
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c9bf53310f
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Identify an unused intro sprite animation from pokegold-spaceworld
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2020-11-02 09:30:29 -05:00 |
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Rangi
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eecff60284
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UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
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2020-10-30 17:32:04 -04:00 |
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Rangi
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6063bd1dfb
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Identify wSpriteAnimDict key constants
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2020-10-30 15:38:56 -04:00 |
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Rangi
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9483cf47dd
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Replace many '; unused' with '; unreferenced'
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2020-10-28 10:21:24 -04:00 |
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Rangi
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46f6cc4d41
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Comment, remove, or revise many unreferenced labels
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2020-10-26 20:30:09 -04:00 |
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mid-kid
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aa04a13578
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GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
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2020-08-27 15:17:53 +02:00 |
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Rangi
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fda549a27a
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[in progress] Harmonize more constant and data files with pokecrystal
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2020-06-16 14:32:48 -04:00 |
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entrpntr
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80b52ec275
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Finish adding/improving labels for now.
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2020-06-10 18:59:52 -04:00 |
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entrpntr
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e28325211c
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Fix file permissions.
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2020-06-05 16:42:33 -04:00 |
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entrpntr
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3ceee7fd9e
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Fill out oam.asm, final cleanups for now.
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2020-06-03 15:50:35 -04:00 |
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entrpntr
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4dd118c2a7
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Label jumptable entries.
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2020-06-03 04:48:34 -04:00 |
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entrpntr
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20f612793e
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Start cleaning up.
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2020-06-03 03:08:25 -04:00 |
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libjet
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61b87613c2
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Updated oam.asm for Silver
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2020-06-01 21:00:11 +01:00 |
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libjet
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36e5b6f564
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Update data/sprite_anims/oam.asm
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2020-06-01 18:44:33 +01:00 |
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libjet
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c743b31b89
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Update data/sprite_anims/framesets.asm
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2020-06-01 02:34:06 +01:00 |
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libjet
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68123f3682
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Start on sprites.asm, partially disassemble sprite_anims.asm
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2020-05-31 18:49:09 +01:00 |
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entrpntr
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6c4c421f18
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Match pokecrystal file names and folder structure, tools updates.
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2020-05-14 14:25:42 -04:00 |
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