Rangi
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5b4a996655
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Specify a max item length for list_start (#1210)
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2026-01-20 19:09:06 -05:00 |
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Rangi
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f57be98873
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Replace hardware_constants.asm with the community-standard hardware.inc 5.0 (#130)
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2025-06-23 09:11:35 -04:00 |
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Rangi
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3affb23969
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Don't pass redundant label names to table_width and list_start (#126)
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2024-12-27 12:35:41 -05:00 |
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vulcandth
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4c95a9a708
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Clean up bugs commented in the source code (#89)
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-07-09 16:12:32 -05:00 |
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Rangi
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bc59bad170
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Verify uneven list sizes with list_start, li, and assert_list_length macros
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2021-03-23 09:57:48 -04:00 |
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Rangi
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5454e1e0de
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Verify data table sizes with table_width and assert_table_length macros
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants.
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2021-03-05 16:10:25 -05:00 |
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Rangi
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1521f52e37
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Make .gbcpal files for Pokémon and trainer sprites
Pokémon use their back sprites since front sprites differ between Gold and Silver.
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2020-06-14 18:32:33 -04:00 |
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entrpntr
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a30d695331
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Clean up some palette stuff, update main.asm and layout.link.
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2020-05-14 12:40:24 -04:00 |
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entrpntr
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3e40a1ecd0
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Simple cleanups in constants/data/macros and banks 1-4.
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2020-05-12 13:31:27 -04:00 |
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entrpntr
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6de1f826f6
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Add item/move/class names; update linkerscript and main.asm.
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2020-05-09 23:28:22 -04:00 |
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entrpntr
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0def3b67fa
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Start adding engine/battle/core.asm.
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2020-04-19 21:36:23 -04:00 |
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entrpntr
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1413f4ee55
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Add engine/battle/read_trainer_[attributes|party].asm.
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2020-04-08 09:09:04 -04:00 |
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entrpntr
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95d7d56581
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Disassemble pic banks.
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2020-03-31 14:39:28 -04:00 |
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Ryan Tandy
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cf4ab739af
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Import trainer DVs data from pokecrystal
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2019-08-26 22:17:00 -07:00 |
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IIMarckus
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2176239aa5
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Incorporate the rest of the audio engine.
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2019-08-16 01:03:03 -06:00 |
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IIMarckus
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31d813f323
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Add trainer data.
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2018-09-24 01:06:14 -06:00 |
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