Rangi
d2c9e2d74f
Use features of RGBDS 1.0.0 ( #138 )
2025-11-12 15:44:00 -05:00
Rangi42
b03ba1a549
Update hardware.inc to 5.1.0
2025-06-30 12:47:34 -04:00
Rangi
f57be98873
Replace hardware_constants.asm with the community-standard hardware.inc 5.0 ( #130 )
2025-06-23 09:11:35 -04:00
Rangi42
4be4d4708e
Define constants for wBillsPCPokemonList entries
2025-05-31 15:17:06 -04:00
Rangi42
a7fb4e069e
Sync further with pokecrystal
2025-03-15 01:03:21 -04:00
Rangi42
bd94c01a44
Verify the trade dialog pointer table length
2025-03-15 00:49:22 -04:00
Rangi42
2571edf37b
Avoid using EQUS when EQU or MACRO will do
2025-03-14 21:38:49 -04:00
Rangi
3affb23969
Don't pass redundant label names to table_width and list_start ( #126 )
2024-12-27 12:35:41 -05:00
Sylvie
201d12d44e
Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F ( #123 )
2024-11-30 17:25:26 -05:00
Rangi42
3257bc1924
Add documentation for HideHeadbuttTree
2024-11-28 22:03:14 -05:00
Sylvie
7ebc4324db
Identify more bit flags ( #120 )
2024-11-28 14:50:00 -05:00
Rangi42
b1e3ef3b45
Update mislabeled sweet_scent.asm subroutine
2024-10-17 17:20:57 -04:00
Rangi42
fe8254c900
Rename dt and dd to bigdt and bigdd
...
This makes their big-endianness obvious and matches `dw`
2024-10-17 14:56:47 -04:00
Sylvie
98d728262f
Identify various "????"s ( #116 )
2024-06-11 20:54:43 -04:00
Rangi42
1675a00a42
Use constants for VBlank handlers
2024-05-22 21:02:56 -04:00
SnorlaxMonster
144133d98e
Rename MON_ID to MON_OT_ID ( pret/pokecrystal#1114 )
...
* Rename MON_ID to MON_TRAINER_ID
The constant name MON_ID implies it relates to the ID number of the
Pokémon itself. However, it actually refers to the Trainer ID number of
the Pokémon's Original Trainer. Renaming it to MON_TRAINER_ID makes it
substantially more clear what its purpose is.
The original definition of MON_ID is preserved in macros/legacy.asm
* Remove MON_ID from macros/legacy.asm
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com >
* Apply rename to missed file
* Rename to `MON_OT_ID`
---------
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com >
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com >
Co-authored-by: vulcandth <vulcandth@gmail.com >
2024-04-27 12:21:32 -05:00
xCrystal
257d56018d
Address PR suggestions ( #1078 )
2024-01-30 00:42:08 +01:00
xCrystal
df10c9ea1a
Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission ( #1078 )
2024-01-30 00:41:51 +01:00
xCrystal
59642837e9
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-30 00:41:00 +01:00
xCrystal
f035cd599c
Rename wVramState to wStateFlags and use flag constants ( #1078 )
2024-01-30 00:35:14 +01:00
xCrystal
10d38669b0
In labels, stick to Place for text without delay, and Print for text with letter delay ( #1078 )
2024-01-30 00:31:05 +01:00
xCrystal
aac0d97362
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issuecomment-1872396250 ]
2024-01-30 00:27:27 +01:00
xCrystal
c0812ca008
Improve some innacurate function names, labels, and comments ( #1078 )
...
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371 ]
2024-01-30 00:26:13 +01:00
vulcandth
70f883dc86
Sync sprite and battle anim consts/labels ( pret/pokecrystal#1055 )
...
* Sync sprite and battle anim consts/labels
* Add `; 00` comments
* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 14:48:08 -05:00
Idain
63d552f6e5
Replace magic numbers with TILE_WIDTH ( pret/pokecrystal#1056 )
...
* Replace magic numbers with TILE_WIDTH
* Address more instances
2023-07-27 10:51:54 -05:00
Idain
be7c950f05
Use NO_INPUT instead of magic number ( pret/pokecrystal#1051 )
...
This is for the Virtual Console builds, where it disables the print functions of Unown and Mail.
2023-05-28 09:17:03 -05:00
Idain
c9a8d2f5cf
Replace hardcoded wMonType constants ( #1011 )
2022-09-28 19:52:27 -05:00
Rangi
bdb6ae85e0
Rename the object_struct field labels and constants ( #105 )
2022-09-12 09:15:49 -04:00
Rangi
0bccfa1cd1
Use for loops to generate box pointer tables
2022-09-10 13:58:48 -04:00
vulcandth
9c9744ea78
Document surfing on top of NPCs
2022-08-31 18:25:26 -05:00
vulcandth
7da3a68695
Add Bug comment for fishing/surfing on NPCs
2022-08-31 00:47:05 -05:00
Rangi
902445d353
Refer to "Rival", not "Silver" ( #103 )
...
See https://github.com/pret/pokecrystal/pull/983
2022-08-10 21:24:58 -04:00
Rangi
d4362cad05
Fix some whitespace
2022-08-07 00:38:04 -04:00
Rangi
2d7f97e52f
Define scene constants alongside scene_scripts ( #101 )
...
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:12 -04:00
Colton G. Rushton
99fd84eba6
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #99 )
2022-07-09 17:18:21 -04:00
vulcandth
4c95a9a708
Clean up bugs commented in the source code ( #89 )
...
Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com >
2022-07-09 16:12:32 -05:00
vulcandth
357a90f08f
Remove redundant comments referencing labels ( #85 )
2022-06-06 17:34:51 -04:00
vulcandth
464c67ee73
RGBDS syntax updates ( #78 )
...
New MACRO and DEF syntax
2022-06-06 17:25:39 -04:00
vulcandth
2bab8a2946
Improved Virtual Console patch identifiers ( #79 )
2022-06-06 17:22:43 -04:00
vulcandth
3d58fb9556
Build the Virtual Console patches with make gold_vc and make silver_vc ( #74 )
2022-03-14 17:03:15 -04:00
Rangi
b74d56462c
Clear however many bytes are needed for wFruitTreeFlags
2022-02-14 17:28:05 -05:00
Rangi
697093f787
Identify some overworld movement data
2021-12-22 21:38:24 -05:00
Rangi
14a21880a0
Use ~X instead of $ff ^ X
2021-11-23 20:50:17 -05:00
Rangi
3eda24dc47
Standardize capitalization of ".Jumptable"
2021-06-19 19:52:07 -04:00
TheFakeMateo
a9dd70cc35
Fix incorrectly swapped constants in Players PC
2021-06-08 22:43:52 -06:00
Rangi
40dbe0df04
Use rgbds 0.5.0
2021-04-20 21:17:09 -04:00
Rangi
aa3a3224c6
Use numeric constants in text strings with "{d:interpolation}"
2021-03-21 18:14:36 -04:00
Rangi
381a4b443b
Assert the sBox1-14 tables have NUM_BOXES entries
2021-03-21 17:47:50 -04:00
Rangi
afd42efb60
Consistent labels for each nickname in RAM
2021-03-17 16:38:30 -04:00
Rangi
d1167570cc
Assert some more table widths
2021-03-17 11:37:55 -04:00