13 Commits

Author SHA1 Message Date
xCrystal 59642837e9 more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078) 2024-01-30 00:41:00 +01:00
vulcandth 6726e4c4c9 Rename scene and callback labels (#102)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:16 -04:00
Rangi 2d7f97e52f Define scene constants alongside scene_scripts (#101)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:12 -04:00
Rangi 4fd14d6bbd Rename prioritysjump to sdefer 2021-06-08 20:38:56 -04:00
Rangi 46f6cc4d41 Comment, remove, or revise many unreferenced labels 2020-10-26 20:30:09 -04:00
Rangi d24f1c7114 Use def_* macros for automatic map event counts 2020-07-26 16:29:43 -04:00
Rangi 54bbefeed1 Treat std scripts like specials and predefs (ported from pokecrystal) 2020-06-15 13:25:56 -04:00
entrpntr e680fe73c1 Clean up map scripts. 2020-06-05 15:25:19 -04:00
entrpntr 05b591cd95 Remove remaining legacy macros from current code. 2020-05-15 09:57:37 -04:00
entrpntr d7327a6494 Cleanup macros before continuing. 2020-03-17 14:36:59 -04:00
libjet 80c1fcee10 Add home/stone_queue.asm and update script_constants.asm 2020-02-19 19:42:31 +00:00
libjet 93872e920e Updated macros/scripts/text.asm and cleaned up macros.asm 2019-12-11 01:38:36 +00:00
IIMarckus f9eb9172a6 Add map objects from bank 60. 2018-10-03 01:20:23 -06:00