13 Commits

Author SHA1 Message Date
xCrystal 59642837e9 more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078) 2024-01-30 00:41:00 +01:00
Rangi 902445d353 Refer to "Rival", not "Silver" (#103)
See https://github.com/pret/pokecrystal/pull/983
2022-08-10 21:24:58 -04:00
vulcandth 6726e4c4c9 Rename scene and callback labels (#102)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:16 -04:00
Rangi 2d7f97e52f Define scene constants alongside scene_scripts (#101)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:12 -04:00
Rangi 4fd14d6bbd Rename prioritysjump to sdefer 2021-06-08 20:38:56 -04:00
Rangi 734524ad42 Identify movement labels in map scripts 2020-10-04 18:15:31 -04:00
Rangi d24f1c7114 Use def_* macros for automatic map event counts 2020-07-26 16:29:43 -04:00
Rangi 9a48c7ba6b return → endcallback, reloadandreturn → reloadend 2020-07-17 08:37:33 -04:00
entrpntr 9d0c8dbf8e Rename labels to stop cheating the unnamed.py script. 2020-06-19 07:35:14 -04:00
Rangi 54bbefeed1 Treat std scripts like specials and predefs (ported from pokecrystal) 2020-06-15 13:25:56 -04:00
entrpntr e680fe73c1 Clean up map scripts. 2020-06-05 15:25:19 -04:00
entrpntr 05b591cd95 Remove remaining legacy macros from current code. 2020-05-15 09:57:37 -04:00
IIMarckus f7c1a2cd8f Add map scripts from bank 45. 2018-09-20 20:31:09 -06:00