Rangi
7062ce2ffa
Identify the remaining uses of another WRAM union
2020-10-29 14:45:52 -04:00
Rangi
b47bfbd813
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:39:52 -04:00
Rangi
9483cf47dd
Replace many '; unused' with '; unreferenced'
2020-10-28 10:21:24 -04:00
Rangi
599046c892
Identify remaining Mystery Gift labels and constants
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Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:08:46 -04:00
Rangi
6e142eb5b3
Create data/collision/ for tile collision-related data
2020-10-27 10:00:51 -04:00
Rangi
676f2f12e3
Use more assertions to ensure correct code and data
2020-10-26 22:24:47 -04:00
Rangi
46f6cc4d41
Comment, remove, or revise many unreferenced labels
2020-10-26 20:30:09 -04:00
Rangi
26ddba8cfd
Identify some more labels, mostly WRAM
2020-10-23 16:04:03 -04:00
Elliot
3c8bf3c01d
Name symbols in link.asm ( #63 )
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Identify remaining link.asm labels
2020-10-23 13:37:12 -04:00
Rangi
d234a5ee3d
Identify remaining debug color picker labels
2020-10-23 12:38:00 -04:00
Rangi
b4d362e45c
Identify remaining intro labels
2020-10-23 10:02:05 -04:00
Rangi
2d51993b09
Identify remaining map object labels
2020-10-22 21:30:11 -04:00
Rangi
0d681c25b9
Identify some more map object labels and constants
2020-10-22 17:41:42 -04:00
Rangi
20fbb729f5
Identify a few more labels and data
2020-10-22 12:55:48 -04:00
Rangi
07f670f956
Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
2020-10-22 10:54:45 -04:00
Rangi
0b6b706ffc
Identify some more labels (a few link-related)
2020-10-22 00:53:59 -04:00
Rangi
0ac39546c6
Identify remaining two battle anim BG effect functions
2020-10-21 22:51:16 -04:00
Rangi
2127643f8d
Identify remaining battle AI labels
2020-10-21 21:34:10 -04:00
Rangi
a325de7630
Identify SwitchItemsInBag labels
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Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:19 -04:00
Rangi
2a4ef330e0
Battle transition spin quadrants are like pokered's half circles
2020-10-19 20:27:10 -04:00
Rangi
361540a63b
Identify some values as relative struct offsets in MoveScreenLoop
2020-10-14 18:32:36 -04:00
Rangi
d2ffdbf7ea
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:25 -04:00
Rangi
5838d479a2
Identify battle bg effects functions and constants
2020-10-06 16:18:05 -04:00
Rangi
8b766163e3
Identify some unnamed labels
2020-10-06 13:49:55 -04:00
Rangi
10151dd4eb
Identify some more unnamed labels
2020-10-05 20:09:52 -04:00
Rangi
8871f4b611
Identify more unnamed labels
2020-10-05 16:15:47 -04:00
Rangi
054e6088f9
Identify some more unnamed labels
2020-10-05 12:02:48 -04:00
Rangi
3745ba9f9e
Identify more unnamed labels
2020-10-04 22:34:55 -04:00
Rangi
e128fbeadb
Identify some more unnamed labels
2020-10-04 20:10:31 -04:00
Rangi
8443840f97
Identify SGB blk/pal packets
2020-10-04 18:32:28 -04:00
Rangi
ec88087f30
Identify battle animation functions
2020-10-03 22:17:19 -04:00
Rangi
f90f4bc62a
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
2020-08-29 20:36:00 -04:00
mid-kid
aa04a13578
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
...
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:17:53 +02:00
mid-kid
0a1eb668d0
Fix some constants surrounding sprite animations
...
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 14:51:59 +02:00
mid-kid
a7c294371c
Port splash screen documentation changes from Crystal
...
Since the splash screen is wildly different, a lot of the docs don't
really apply here.
2020-08-27 14:40:18 +02:00
mid-kid
17feb556f2
Split engine/movie/intro.asm into itself and splash.asm
2020-08-27 14:15:41 +02:00
mid-kid
d21975be2d
Move all splash screen files to gfx/splash
2020-08-27 14:14:14 +02:00
mid-kid
c44da8221f
Document weird code involving link trades of mew and celebi
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This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 15:59:49 +02:00
Rangi
34ad9498ea
Merge pull request #60 from mid-kid/master
...
Rub a dub dub, thanks for the grub
2020-08-18 16:35:16 -04:00
mid-kid
4ea75afd56
Add wTitleScreenSelectedOption constants
2020-08-18 22:28:22 +02:00
Rangi
2556704a43
Consistent constants for radio data table sizes (could still be better)
2020-08-13 13:47:57 -04:00
Rangi
7d8a73220c
Factor out gfx/pack/pack_menu.tilemap
2020-08-12 21:02:08 -04:00
Rangi
2b003eca72
Identify some time-related data
2020-08-11 14:13:04 -04:00
mid-kid
a51c15a7ef
Remove a verifiably false comment
...
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.
Its purpose is unknown, as this value is used nowhere else.
2020-08-05 17:34:49 +02:00
mid-kid
f1075b1a9d
d is the multiplier for Sprites_Sine
2020-08-05 17:34:39 +02:00
mid-kid
ad5c4a73a5
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:32 +02:00
mid-kid
6b2a0b2889
Document wTitleScreenSelectedOption variable
2020-08-05 16:02:23 +02:00
mid-kid
2de0ac25f4
Better label 2D menu data
2020-08-04 01:18:00 +02:00
mid-kid
e0d273e3ed
Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
...
That should cause no real problems because of a range check right after
it.
2020-08-04 01:17:44 +02:00
Rangi
878e0b3b33
Identify constant in NamingScreen_IsTargetBox
2020-08-03 15:22:11 -04:00