Commit Graph

13 Commits

Author SHA1 Message Date
Rangi ae14056d11 Fix #49: use the same tilepal macro as pokecrystal 2020-06-14 21:07:41 -04:00
entrpntr 4ac8bcc29a Checkpoint where things mostly work. 2020-06-14 15:07:27 -04:00
entrpntr 9999086ba0 Remove unincluded pal files (these are in bg_tiles.pal). 2020-06-03 20:27:40 -04:00
entrpntr b16e8fd695 wtf was I even doing m8 2020-05-25 17:05:08 -04:00
entrpntr 14f6ddbe3c Finish disassembling banks 7 and 8. 2020-05-25 17:04:16 -04:00
entrpntr af78271eb3 Palette map updates. 2020-05-25 16:58:29 -04:00
entrpntr de6fc0ad32 Fix pngs, prepare for png to bpp conversion. 2020-05-25 16:51:24 -04:00
entrpntr bca9680f9a Add engine/tilesets/tileset_anims.asm. 2020-05-22 22:58:36 -04:00
entrpntr 9fced4d984 Add tileset pngs. 2020-05-21 16:17:13 -04:00
entrpntr fcfb597d09 Dump tileset gfx. 2020-05-21 16:05:02 -04:00
entrpntr dac57cee38 Cleanup of color.asm and scgb_layouts.asm. 2020-05-12 02:12:58 -04:00
entrpntr 1d456d5f66 Finish home cleanup, identify tileset data, other misc cleanups. 2020-04-22 23:18:36 -04:00
IIMarckus fc8ef52b37 Shuffle files around to closer match pokecrystal. 2018-08-17 10:32:38 -06:00