Rangi
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ae14056d11
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Fix #49: use the same tilepal macro as pokecrystal
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2020-06-14 21:07:41 -04:00 |
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entrpntr
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4ac8bcc29a
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Checkpoint where things mostly work.
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2020-06-14 15:07:27 -04:00 |
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entrpntr
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9999086ba0
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Remove unincluded pal files (these are in bg_tiles.pal).
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2020-06-03 20:27:40 -04:00 |
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entrpntr
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b16e8fd695
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wtf was I even doing m8
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2020-05-25 17:05:08 -04:00 |
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entrpntr
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14f6ddbe3c
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Finish disassembling banks 7 and 8.
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2020-05-25 17:04:16 -04:00 |
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entrpntr
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af78271eb3
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Palette map updates.
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2020-05-25 16:58:29 -04:00 |
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entrpntr
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de6fc0ad32
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Fix pngs, prepare for png to bpp conversion.
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2020-05-25 16:51:24 -04:00 |
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entrpntr
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bca9680f9a
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Add engine/tilesets/tileset_anims.asm.
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2020-05-22 22:58:36 -04:00 |
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entrpntr
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9fced4d984
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Add tileset pngs.
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2020-05-21 16:17:13 -04:00 |
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entrpntr
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fcfb597d09
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Dump tileset gfx.
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2020-05-21 16:05:02 -04:00 |
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entrpntr
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dac57cee38
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Cleanup of color.asm and scgb_layouts.asm.
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2020-05-12 02:12:58 -04:00 |
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entrpntr
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1d456d5f66
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Finish home cleanup, identify tileset data, other misc cleanups.
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2020-04-22 23:18:36 -04:00 |
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IIMarckus
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fc8ef52b37
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Shuffle files around to closer match pokecrystal.
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2018-08-17 10:32:38 -06:00 |
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