Rangi
d2ffdbf7ea
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:25 -04:00
Rangi
5838d479a2
Identify battle bg effects functions and constants
2020-10-06 16:18:05 -04:00
Rangi
8b766163e3
Identify some unnamed labels
2020-10-06 13:49:55 -04:00
Rangi
10151dd4eb
Identify some more unnamed labels
2020-10-05 20:09:52 -04:00
Rangi
8871f4b611
Identify more unnamed labels
2020-10-05 16:15:47 -04:00
Rangi
054e6088f9
Identify some more unnamed labels
2020-10-05 12:02:48 -04:00
Rangi
3745ba9f9e
Identify more unnamed labels
2020-10-04 22:34:55 -04:00
Rangi
e128fbeadb
Identify some more unnamed labels
2020-10-04 20:10:31 -04:00
Rangi
8443840f97
Identify SGB blk/pal packets
2020-10-04 18:32:28 -04:00
Rangi
ec88087f30
Identify battle animation functions
2020-10-03 22:17:19 -04:00
Rangi
f90f4bc62a
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
2020-08-29 20:36:00 -04:00
mid-kid
aa04a13578
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
...
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:17:53 +02:00
mid-kid
0a1eb668d0
Fix some constants surrounding sprite animations
...
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 14:51:59 +02:00
mid-kid
a7c294371c
Port splash screen documentation changes from Crystal
...
Since the splash screen is wildly different, a lot of the docs don't
really apply here.
2020-08-27 14:40:18 +02:00
mid-kid
17feb556f2
Split engine/movie/intro.asm into itself and splash.asm
2020-08-27 14:15:41 +02:00
mid-kid
d21975be2d
Move all splash screen files to gfx/splash
2020-08-27 14:14:14 +02:00
mid-kid
c44da8221f
Document weird code involving link trades of mew and celebi
...
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 15:59:49 +02:00
Rangi
34ad9498ea
Merge pull request #60 from mid-kid/master
...
Rub a dub dub, thanks for the grub
2020-08-18 16:35:16 -04:00
mid-kid
4ea75afd56
Add wTitleScreenSelectedOption constants
2020-08-18 22:28:22 +02:00
Rangi
2556704a43
Consistent constants for radio data table sizes (could still be better)
2020-08-13 13:47:57 -04:00
Rangi
7d8a73220c
Factor out gfx/pack/pack_menu.tilemap
2020-08-12 21:02:08 -04:00
Rangi
2b003eca72
Identify some time-related data
2020-08-11 14:13:04 -04:00
mid-kid
a51c15a7ef
Remove a verifiably false comment
...
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.
Its purpose is unknown, as this value is used nowhere else.
2020-08-05 17:34:49 +02:00
mid-kid
f1075b1a9d
d is the multiplier for Sprites_Sine
2020-08-05 17:34:39 +02:00
mid-kid
ad5c4a73a5
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:32 +02:00
mid-kid
6b2a0b2889
Document wTitleScreenSelectedOption variable
2020-08-05 16:02:23 +02:00
mid-kid
2de0ac25f4
Better label 2D menu data
2020-08-04 01:18:00 +02:00
mid-kid
e0d273e3ed
Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
...
That should cause no real problems because of a range check right after
it.
2020-08-04 01:17:44 +02:00
Rangi
878e0b3b33
Identify constant in NamingScreen_IsTargetBox
2020-08-03 15:22:11 -04:00
Rangi
d24f1c7114
Use def_* macros for automatic map event counts
2020-07-26 16:29:43 -04:00
Rangi
f9f438473f
Move EngineFlags and SpecialsPointers into data/engine/
2020-07-22 20:25:22 -04:00
Rangi
31287c6aaa
Revert "Factor out tables into data/overworld/"
...
This reverts commit 3f392c2792 .
2020-07-22 20:23:19 -04:00
Rangi
3f392c2792
Factor out tables into data/overworld/
2020-07-22 15:23:02 -04:00
Rangi
53d4a649b9
Treat map setup commands like trade script commands
2020-07-22 13:37:52 -04:00
Rangi
b6bb40fcaf
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-21 19:45:15 -04:00
Rangi
60b0f0039d
Define JOHTO_FLYPOINT like KANTO_FLYPOINT
2020-07-21 12:15:05 -04:00
Rangi
0bb3d0e472
Define NUM_FLYPOINTS
2020-07-21 11:48:46 -04:00
Rangi
c6b51a8485
" " → $7f
2020-07-21 11:13:10 -04:00
Rangi
1bb30c42e5
Fix newlines
2020-07-17 16:58:56 -04:00
Rangi
4ba9501c28
Port pokered's more local system for trade animation scripts
...
Also factor out trade tilemaps
2020-07-17 16:53:10 -04:00
Rangi
a7360edd39
SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
2020-07-17 13:01:36 -04:00
Rangi
9a48c7ba6b
return → endcallback, reloadandreturn → reloadend
2020-07-17 08:37:33 -04:00
Rangi
a304573fcb
Define map setup commands as macros like other script commands
2020-07-13 20:49:57 -04:00
Rangi
4eeab8973c
Disassemble the final English debug ROMs
2020-07-13 10:59:22 -04:00
Rangi
a19abb5045
Use const_skip and const_next macros for brevity
2020-07-09 12:15:44 -04:00
Rangi
61598ad925
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-09 11:27:10 -04:00
Rangi
be3f9cd5dc
Define SERIAL_PREAMBLE_LENGTH
2020-07-06 15:49:31 -04:00
Rangi
7324c1d11a
Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalc
...
Also make .gitignore consistent with pokered
2020-07-05 15:14:07 -04:00
Rangi
a33e8713bd
SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT
2020-07-04 16:17:59 -04:00
Rangi
e6f7543292
Identify more labels, and use the jumptable macro when possible
2020-07-01 13:13:40 -04:00