Files
pokegold/maps/PlayersHouse1F.asm
T

311 lines
6.0 KiB
NASM

object_const_def ; object_event constants
const PLAYERSHOUSE1F_MOM1
const PLAYERSHOUSE1F_MOM2
const PLAYERSHOUSE1F_MOM3
const PLAYERSHOUSE1F_MOM4
PlayersHouse1F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
.DummyScene0:
prioritysjump MeetMomScript
end
.DummyScene1:
end
MeetMomScript:
applymovement PLAYER, PlayersHouseDownstairsMovement
playmusic MUSIC_MOM
turnobject PLAYERSHOUSE1F_MOM1, UP
showemote EMOTE_SHOCK, PLAYERSHOUSE1F_MOM1, 15
applymovement PLAYERSHOUSE1F_MOM1, MomWalksToPlayerMovement
opentext
writetext ElmsLookingForYouText
promptbutton
getstring STRING_BUFFER_4, PokegearName
scall PlayersHouse1FReceiveItemStd
setflag ENGINE_POKEGEAR
setflag ENGINE_PHONE_CARD
addcellnum PHONE_MOM
setscene SCENE_FINISHED
setevent EVENT_PLAYERS_HOUSE_MOM_1
clearevent EVENT_PLAYERS_HOUSE_MOM_2
writetext MomGivesPokegearText
promptbutton
special SetDayOfWeek
.SetDayOfWeek:
writetext IsItDSTText
yesorno
iffalse .WrongDay
special InitialSetDSTFlag
yesorno
iffalse .SetDayOfWeek
sjump .DayOfWeekDone
.WrongDay:
special InitialClearDSTFlag
yesorno
iffalse .SetDayOfWeek
.DayOfWeekDone:
writetext ComeHomeForDSTText
yesorno
iffalse .ExplainPhone
sjump .KnowPhone
.KnowPhone:
writetext KnowTheInstructionsText
promptbutton
sjump .FinishPhone
.ExplainPhone:
writetext DontKnowTheInstructionsText
promptbutton
sjump .FinishPhone
.FinishPhone:
writetext InstructionsNextText
waitbutton
closetext
applymovement PLAYERSHOUSE1F_MOM1, MomWalksBackMovement
special RestartMapMusic
end
PokegearName:
db "#GEAR@"
PlayersHouse1FReceiveItemStd:
jumpstd ReceiveItemScript
end
MomScript:
faceplayer
opentext
checkevent EVENT_FIRST_TIME_BANKING_WITH_MOM
iftrue .FirstTimeBanking
checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
iftrue .BankOfMom
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue .GaveMysteryEgg
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue .GotAPokemon
writetext HurryUpElmIsWaitingText
waitbutton
closetext
end
.GotAPokemon:
writetext SoWhatWasProfElmsErrandText
waitbutton
closetext
end
.FirstTimeBanking:
writetext ImBehindYouText
waitbutton
closetext
end
.GaveMysteryEgg:
setevent EVENT_FIRST_TIME_BANKING_WITH_MOM
.BankOfMom:
setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
special BankOfMom
waitbutton
closetext
end
PlayersHouse1FTVScript:
jumptext PlayersHouse1FTVText
PlayersHouse1FStoveScript:
jumptext PlayersHouse1FStoveText
PlayersHouse1FSinkScript:
jumptext PlayersHouse1FSinkText
PlayersHouse1FFridgeScript:
jumptext PlayersHouse1FFridgeText
PlayersHouseDownstairsMovement:
step DOWN
step_end
MomWalksToPlayerMovement:
slow_step RIGHT
slow_step RIGHT
slow_step UP
step_end
MomWalksBackMovement:
slow_step DOWN
slow_step LEFT
slow_step LEFT
step_end
ElmsLookingForYouText:
text "Oh, <PLAYER>…! Our"
line "neighbor, PROF."
para "ELM, was looking"
line "for you."
para "He said he wanted"
line "you to do some-"
cont "thing for him."
para "Oh! I almost for-"
line "got! Your #MON"
para "GEAR is back from"
line "the repair shop."
para "Here you go!"
done
MomGivesPokegearText:
text "#MON GEAR, or"
line "just #GEAR."
para "It's essential if"
line "you want to be a"
cont "good trainer."
para "Oh, the day of the"
line "week isn't set."
para "You mustn't forget"
line "that!"
done
IsItDSTText:
text "Is it Daylight"
line "Saving Time now?"
done
ComeHomeForDSTText:
text "Come home to"
line "adjust your clock"
para "for Daylight"
line "Saving Time."
para "By the way, do you"
line "know how to use"
cont "the PHONE?"
done
KnowTheInstructionsText:
text "Don't you just"
line "turn the #GEAR"
para "on and select the"
line "PHONE icon?"
done
DontKnowTheInstructionsText:
text "I'll read the"
line "instructions."
para "Turn the #GEAR"
line "on and select the"
cont "PHONE icon."
done
InstructionsNextText:
text "Phone numbers are"
line "stored in memory."
para "Just choose a name"
line "you want to call."
para "Gee, isn't that"
line "convenient?"
done
HurryUpElmIsWaitingText:
text "PROF.ELM is wait-"
line "ing for you."
para "Hurry up, baby!"
done
SoWhatWasProfElmsErrandText:
text "So, what was PROF."
line "ELM's errand?"
para "…"
para "That does sound"
line "challenging."
para "But, you should be"
line "proud that people"
cont "rely on you."
done
ImBehindYouText:
text "<PLAYER>, do it!"
para "I'm behind you all"
line "the way!"
done
PlayersHouse1FStoveText:
text "Mom's specialty!"
para "CINNABAR VOLCANO"
line "BURGER!"
done
PlayersHouse1FSinkText:
text "The sink is spot-"
line "less. Mom likes it"
cont "clean."
done
PlayersHouse1FFridgeText:
text "Let's see what's"
line "in the fridge…"
para "FRESH WATER and"
line "tasty LEMONADE!"
done
PlayersHouse1FTVText:
text "There's a movie on"
line "TV: Stars dot the"
para "sky as two boys"
line "ride on a train…"
para "I'd better get"
line "rolling too!"
done
PlayersHouse1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 6, 7, NEW_BARK_TOWN, 2
warp_event 7, 7, NEW_BARK_TOWN, 2
warp_event 9, 0, PLAYERS_HOUSE_2F, 1
db 0 ; coord events
db 4 ; bg events
bg_event 0, 1, BGEVENT_READ, PlayersHouse1FStoveScript
bg_event 1, 1, BGEVENT_READ, PlayersHouse1FSinkScript
bg_event 2, 1, BGEVENT_READ, PlayersHouse1FFridgeScript
bg_event 4, 1, BGEVENT_READ, PlayersHouse1FTVScript
db 4 ; object events
object_event 7, 3, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_1
object_event 2, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, MORN, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
object_event 7, 3, SPRITE_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2
object_event 0, 2, SPRITE_MOM, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, NITE, 0, OBJECTTYPE_SCRIPT, 0, MomScript, EVENT_PLAYERS_HOUSE_MOM_2