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95 lines
2.2 KiB
NASM
95 lines
2.2 KiB
NASM
object_const_def ; object_event constants
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const ROUTE34ILEXFORESTGATE_TEACHER
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const ROUTE34ILEXFORESTGATE_BUTTERFREE
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const ROUTE34ILEXFORESTGATE_LASS
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Route34IlexForestGate_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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Route34IlexForestGateTeacherScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM12_SWEET_SCENT
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iftrue .GotSweetScent
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writetext Route34IlexForestGateTeacherText
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promptbutton
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verbosegiveitem TM_SWEET_SCENT
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iffalse .NoRoom
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setevent EVENT_GOT_TM12_SWEET_SCENT
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.GotSweetScent:
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writetext Route34IlexForestGateTeacher_GotSweetScent
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waitbutton
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.NoRoom:
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closetext
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end
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Route34IlexForestGateButterfreeScript:
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opentext
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writetext Route34IlexForestGateButterfreeText
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cry BUTTERFREE
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waitbutton
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closetext
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end
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Route34IlexForestGateLassScript:
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jumptextfaceplayer Route34IlexForestGateLassText
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Route34IlexForestGateTeacherText:
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text "Oh, honey. You're"
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line "making a #DEX?"
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para "It must be hard if"
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line "#MON won't"
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para "appear. Try using"
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line "this TM."
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done
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Route34IlexForestGateTeacher_GotSweetScent:
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text "It's SWEET SCENT."
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para "Use it wherever"
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line "#MON appear."
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para "#MON will be"
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line "enticed by it."
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done
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Route34IlexForestGateButterfreeText:
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text "BUTTERFREE: Freeh!"
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done
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Route34IlexForestGateLassText:
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text "Did you see the"
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line "shrine honoring"
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cont "the protector?"
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para "It watches over"
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line "the FOREST from"
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cont "across time."
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para "I think that it"
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line "must be a grass-"
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cont "type #MON."
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done
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Route34IlexForestGate_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 4, 0, ROUTE_34, 1
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warp_event 5, 0, ROUTE_34, 2
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warp_event 4, 7, ILEX_FOREST, 1
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warp_event 5, 7, ILEX_FOREST, 1
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db 0 ; coord events
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db 0 ; bg events
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db 3 ; object events
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object_event 9, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateTeacherScript, -1
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object_event 9, 4, SPRITE_BUTTERFREE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateButterfreeScript, -1
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object_event 3, 4, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route34IlexForestGateLassScript, -1
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