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dc77fcf2c7b28222dabfdfbbe5a409d38ff29e13
pokegold/data/moves
T
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Idain 562041b4a2 TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009)
2022-09-21 22:03:43 -05:00
..
animations.asm
Verify data table sizes with table_width and assert_table_length macros
2021-03-05 16:10:25 -05:00
critical_hit_moves.asm
Start adding engine/battle/effect_commands.asm.
2020-04-19 10:48:54 -04:00
descriptions.asm
Verify data table sizes with table_width and assert_table_length macros
2021-03-05 16:10:25 -05:00
effects_pointers.asm
TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009)
2022-09-21 22:03:43 -05:00
effects_priorities.asm
Start adding engine/battle/core.asm.
2020-04-19 21:36:23 -04:00
effects.asm
Clean up bugs commented in the source code (#89)
2022-07-09 16:12:32 -05:00
flail_reversal_power.asm
Continue with effect commands (about 50% complete).
2020-04-19 12:31:56 -04:00
grammar.asm
Start adding engine/battle/effect_commands.asm.
2020-04-19 10:48:54 -04:00
magnitude_power.asm
Simple cleanups in constants/data/macros and banks 1-4.
2020-05-12 13:31:27 -04:00
metronome_exception_moves.asm
Finish disassembling effect commands.
2020-04-19 15:25:51 -04:00
moves.asm
PP must be 40 or less
2022-08-10 21:20:45 -04:00
names.asm
Verify uneven list sizes with list_start, li, and assert_list_length macros
2021-03-23 09:57:48 -04:00
present_power.asm
Simple cleanups in constants/data/macros and banks 1-4.
2020-05-12 13:31:27 -04:00
tmhm_moves.asm
Use rgbds 0.5.0
2021-04-20 21:17:09 -04:00
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